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  1. #121
    Quote Originally Posted by Fur Play View Post
    I'm sorry, did you not play Mists of Pandaria?

    If there weren't so many pandaren around in an asian themed continent you would have sworn the expansion was based around Warlocks. Class quest, swanky redesign of ALL 3 specs, your own colour fire. Not to mention the absurdly high single target AND aoe dps you were doing. PLUS the huge survivability and utility you all had.

    You had your fun.
    Yeah so they spent most of their effort in WOD reworking the other classes up to level of polish and fun as Warlocks in MOP.

    But then someone decided wait no, making the other classes fun too isn't enough.

    Lets actively reverse all the things we did to make Warlocks fun to play.
    First take away all the instant casts.
    Second we'll make sure they can't sustain AOE anymore.
    Then we better nerf their utility.
    Oh and nerf all their old talents and movement.
    And make sure the lvl 100 new ones feel tacked on, crap and cumbersome.

    Oh and lets balance them last on damage for good measure. Good job fellas, Good job.

  2. #122
    Deleted
    Quote Originally Posted by Fur Play View Post
    I'm sorry, did you not play Mists of Pandaria?

    If there weren't so many pandaren around in an asian themed continent you would have sworn the expansion was based around Warlocks. Class quest, swanky redesign of ALL 3 specs, your own colour fire. Not to mention the absurdly high single target AND aoe dps you were doing. PLUS the huge survivability and utility you all had.

    You had your fun.
    I didn't, I thought that "swanky redesign" ruined affliction to the point of unplayability for me, WOD surprised me in somehow making things quite possibly worse, a feat I wouldn't believe was even possible (but hey, at least that killed SoulSwap in the process).

    Regardless of that, even for the people who DID like MOP and not consider it the worst warlocks have been since BT, it's not fair to punish players for the developers incompetence, especially after warlocks have been tied for the least popular class alongside rogues for how many years? Then one expansion in the limelight is enough to throw them back into the gutter?

  3. #123
    It seems they don't know how to balance the Warlock class based around the MoP resource mechanics. They didn't get it right in MoP because we were clearly too powerful, and they sure ain't getting it right now.

  4. #124
    Call me an optimist, but I think the reason we still haven't seen any tweaks is because they're working on something larger for us. WoW's Warlock community is certainly being vocal about their dislike. My advice would be to continue to express your frustrations in detailed, constructive ways so they get the best feedback possible. I'd urge more people to tweet the devs about the 'chunkiness' of the class at the moment. Avoid DPS comparistons and DPS nerfs. Look in any class forum here and you'll see griping about nerfs and underperformance. What you WON'T find in every class forum is repeated complaint about the class mechanics as a whole, and a current lack of fun factor.

  5. #125
    Celestalon is to warlocks as Ghostcrawler was to paladins.

  6. #126
    thinking im done with wow as a whole. Been playing my lock since day one and i have no desire to re-fucking-roll. Not a fan of having all int/cloth/healer/dps rolling on the same items just becuase blizzard got lazy with loot set up. Bored with the xpac overall due to how poor my locks looking on runs. ran each week on lock parses yet im behind the other classes.

  7. #127
    Quote Originally Posted by xuros View Post
    thinking im done with wow as a whole. Been playing my lock since day one and i have no desire to re-fucking-roll. Not a fan of having all int/cloth/healer/dps rolling on the same items just becuase blizzard got lazy with loot set up. Bored with the xpac overall due to how poor my locks looking on runs. ran each week on lock parses yet im behind the other classes.
    I'm confused, is this something new? There were plenty of situations in previous tiers where priests (the healer in question) took non-spirit gear as they only needed say 11k spirit (don't quote me on this but it was somewhere in that range) as disc and the rest of their gear they took double-secondary stat pieces.

  8. #128
    Deleted
    just give us back fel flame and rain of fire, thanks

    the old fel flame that refreshed the duration of dots, now that snapshotting is gone.

    two very simple changes that would solve a lot of problems, how does Blizzard justify Celestalon's existence again? He sure ain't pretty.
    Last edited by mmocb78b025c1c; 2014-12-17 at 07:48 AM.

  9. #129
    I have a weird fear they'll nerf Terrorguard in an effort to balance lvl 100 talents. I hope this won't be the case, but its a possibility.

    I think we'll scale wonderfully like we always do, just now everything is just a tad clunky. Everything to fix it has been said and I'll think we'll see the fixes or gear scale will smooth some of it out. We'll see.

  10. #130
    As long as they compensated the nerf I would be all for it. The terror guard is holding our st damage up at the moment. I would love to see that change as having 30% of your damage coming from it effectively as a passive is not compelling game play.

  11. #131
    The Insane Jessicka's Avatar
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    Quote Originally Posted by Ghiroza View Post
    As long as they compensated the nerf I would be all for it. The terror guard is holding our st damage up at the moment. I would love to see that change as having 30% of your damage coming from it effectively as a passive is not compelling game play.
    People keep saying this, but is it really any different to 50%+ Rogue's throughput coming from poisons and melee swings? In fact most other melees are in the 30% region. Demo pet contribution is very high as well, as is Elemental's Mastery. It's not unusual to see this kind of thing, a passive baseline is used throughout the game to temper burst damage; Fire and Frost's Masteries are designed with that specifically in mind.

    I don't know how they'll balance the 100 talents though honestly, they did say they were actually prepared to let the "less fun" ones rot, and rework them for next expansion. Remains to be seen which they deem our "less fun" ones; from the community responses I'd say Chaotic Resources across all specs was generally the least well received, I have this strange feeling though that Blizzard more likely have Cataclysm in mind. :/

  12. #132
    As Destruction - Cataclysm is already well balanced compared to DS, in my opinion. People do not realize just how close Cata to DS is in Single Target and given it's obvious advantage on anything not single target against DS being better for mobility - we are looking at 2 talents worth considering for Destruction. Terrorguard got a huge hype going for it, so Cataclysm runs a bit under the radar ATM, but they are very close to each other.

    Charred Remains is an oddball, it is weak right now and it's strength (balls to the wall AoE) is not easy to capitalize on, however on the other hand - it has a great mastery scaling and I fully expect it to be in-line with Cata and DS at T18 (and maybe actually overtake them, since single target will be similar, but AoE with CR will be in a whole different league because double mastery scaling FnB + Chaos Bolt will surely get out of whack eventually).

    As a whole, there will always be the optimal talent to go for in most cases, because such wildly different talents are not easy to balance.

  13. #133
    Deleted
    Quote Originally Posted by Jessicka View Post
    People keep saying this, but is it really any different to 50%+ Rogue's throughput coming from poisons and melee swings? In fact most other melees are in the 30% region. Demo pet contribution is very high as well, as is Elemental's Mastery. It's not unusual to see this kind of thing, a passive baseline is used throughout the game to temper burst damage; Fire and Frost's Masteries are designed with that specifically in mind.
    The normal 4 pets we have are okay and they do decent damage, but a talented pet to be competetive in single target scenarios is just dumb.
    That would be like having poisons as a lvl 100 talent for rogues. What happened to the system where we had talent choices? <.<
    Last edited by mmoc39878be25e; 2014-12-17 at 10:37 AM.

  14. #134
    People keep saying it because for most of mop we were runnig gosac, where we were 100% responsible for our damage output. We are now only 70% responsible for our damage output. That is not a good feeling. If I play a melee I am fine with passive white hits, I am after all using a melee weapon, as a caster I should be doing the damage with my casted spells.
    As a pet class I do of course expected some of our damage to come from our pet, but not 30% of it. It is our second highest damaging ability on most fights.
    Last edited by Ghiroza; 2014-12-17 at 11:04 AM.

  15. #135
    Deleted
    I don't think 30% is too much, it also helps mitigate the impact of movement on your dps. Why not sacrifice your pet if that is what you prefer ?

  16. #136
    Someone allways has to be the last. After sitting on the op of the damage maters for 2 years locks deserve no better.

  17. #137
    Deleted
    Thank you for your contribution!

  18. #138
    Quote Originally Posted by hypofyse View Post
    I don't think 30% is too much, it also helps mitigate the impact of movement on your dps. Why not sacrifice your pet if that is what you prefer ?
    Because running gosac is a massive dps loss and is therefore not an option?

  19. #139
    Deleted
    How big of a dps loss is it ?

  20. #140
    Well for me as Aff ST using Simcraft:

    SUP/DS - 23234.8

    SAC/SBH - 19725.3
    Last edited by Ghiroza; 2014-12-17 at 12:45 PM.

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