Originally Posted by
AMonkeyCourier
No idea how to incorporate this into an APL. Is it a DPS increase to delay feral and EM to sync with a glyph primal ele in an infinitely long single target encounter?
I didn't see this addressed anywhere, but no.
I can't sim an infinitely long encounter, but at 10 minutes +/- 20%, it is about a 10% DPS loss on single-target to hold Elemental Mastery and Feral Spirits to line up with glyphed Primal Fire Elemental.
The changes to do your own testing would be to add the bolded portion below:
Code:
actions+=/blood_fury
actions+=/arcane_torrent
actions+=/berserking
actions+=/elemental_mastery,sync=fire_elemental_totem
actions+=/storm_elemental_totem
actions+=/fire_elemental_totem,if=(talent.primal_elementalist.enabled&active_enemies<=10)|active_enemies<=6
actions+=/ascendance
actions+=/feral_spirit,sync=fire_elemental_totem
actions+=/liquid_magma,if=pet.searing_totem.remains>=15|pet.magma_totem.remains>=15|pet.fire_elemental_totem.remains>=15
actions+=/ancestral_swiftness