I was one of the original windfury shamans in vanilla, so i k now a little about being op myself. When i talk about nerfing its about tuning. Trust me being able to by a clothy and kill them was extremely gimmicky. Lets not forget about the legendary dagger rogues.
As a DK, Rogues to me are those very very VERY annoying little mosquitos buzzing around your ears.
Occasionally they drop down on you and suck some of you blood, and when you go to squash them out of existence they fly away like little cowards and then appear a minute later to do the same.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Coincidentally as was I, running around with Unstoppable Force and RNG'ing a T2 character via Windfury and weapon stun procs was a god given miracle and when it happened I laughed so hard it hurt... however that was RNG not consistence or skill and if I didn't get those procs the endless fear or frost nova kiting with the occasional sheep and finally of 2 shot insta Pyro rape I wasn't killin casters back then very oft (at least not geared/talented ones), I do see where you are coming from however and agree tuning is necessary, but don't bring up the 2H Shaman days I miss 2 Handed windfury too much and it hurts my heart that it is gone still /cry
They never will even though its as easy as allowing the 2 handers to give agility for us in place of strength like a million items do with Intel/Agil/Str now... it makes me sad, Dual Wielding shaman never made sense to me when it came out I always felt 2H was more in line with the class... but whatevs
How can u cry about affli locks and combat rogues ? Did you just lose to them cuz u sucked ? Sadboys.
Today i played vs like 50 rets as a rogue. Say hi to 10 million melee bubbles. Sick combat kidney aint doing nothing.
Now that was funny, and a good analogy.
Rogues can be frustrating but I do not see them as OP. Affliction Locks are certainly not OP. Sure, if you have someone on you AND an Affliction Lock dots you up with Soulburn: Haunt buff active you will likely die, but like someone above said 2 v 1 you should die.
Ret can't use lay on hands in arena. Ret is really good right now, but our defensives aren't as strong as other classes and after the flash of light nerf our self heals are pitiful. My flash does around 20k per cast and if I'm really low I'll actually run out of mana before I can get myself back to full health. Rogues, warriors and DKs eat me alive. I shit stomp healers and most other dps classes are an even fight, though I'm generally fairly confidant against hunters, ferals and enhancement shamans.
From my point of view, ret's two biggest weaknesses are lack of control and lack of good defensive options outside of bubble/HoP. We have incredible burst and great team utility but we lack CC compared to a lot of other classes, especially hunters, rogues and mages. Once you force out a ret's bubble, they're generally not hard to finish off. It's not nearly as hard as finishing off a hunter or rogue. Against me, Evasion and Cloak are just as good as bubble, and rogues have vanish and ridiculously long stuns. Oh, and you can prevent a ret from using bubble by silencing them, that's a thing.
This is all from a 2v2 point of view. I know 3s is the only thing that matters, but I play 2s, so, yeah, that's kind of the only perspective I can give.
I would agree before the expansion but combat spamming sinister strike, waiting for guile to turn and working in a 12 second kidney then killing spree? Personally i dont like when they have some like that. I have rogue myself, ive done well in arenas as assassination but watching people climbing ladder as a mind numbing spec is depressing. Also good paladins dont just button smash. Well at least one of my partner doesnt, the toolkit that paladins have more use that the damage. Heck i was on my prot paladin i was in a bg and i ended up killing two equally gear rets.
Last edited by Ragaflask; 2014-12-30 at 12:53 AM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Lol. Grouping Warlocks and Rogues together?
The answer is never.
Statements like this are just silly. Yes, nerf Disc, the least represented healer at 2400+. And why are they the least represented? Because they're incredibly easy to deal with if your team knows what they're doing.
Honestly, the same kind of goes for Rets. I think their ranged damage needs to be toned down a bit, but honestly I don't think Rets are nearly as strong as people think they are, not anymore anyways. Their healing got nerfed pretty hard and they can actually be CC'd during wings now.
DKs are strong, but I don't see how they're overpowered in any way. They do a lot of damage, but it's not impossible to heal through because they offer no CC to their team. Deathgrips are annoying, but not that hard to play around. They have either one stun or one silence, but compared to any other class that's not a big deal at all.
The only things in the game that *really* need to be changed are Combat 8 second Kidneys, Hunters 12 sec CD trap, and that's pretty much it. Make the Kidney 6 seconds, and trap CD 18 for Survival, and that would fix a ton of problems in arenas currently. Issues like damage and such are hard to judge until everyone is full geared, some classes scale a lot better than others, so we'll need to wait a couple more weeks until that's all figured out.
how about we nerf ret, dks, ferals instead?
you know the actual no brain op classes
nerfing warlocks hahahahahahahaahahahah
that was a good one
Last edited by mmocb78b025c1c; 2014-12-30 at 04:45 AM.
nevermind, I'm unsubbing anyway most likely until they do something to sv hunters, combat rogues and the melee trains, the feeling that you actually outplay your opponent is missing when we lose to some noobs who constantly misplay but their skillset makes that a nonissues since they have a fuckload of other things to make up for it anyway
Last edited by mmoc5e9403d736; 2014-12-30 at 06:25 AM.
seriously? are you just saying that because you got owned by a lock or something?
I play affliction and while it's fine if you can free cast and aren't focused, you go down after your cd's without a fight.
Ret has always been a scrub-killing spec, due to its straight-forward play-style and strong burst. Because of this, every time the spec is in a good place everyone who has no clue what they are doing starts screaming nerf. Seriously, all you have to do is survive 20 seconds of burst every 2 minutes, practically any 2 defensive cds your team has will do the trick, not to mention cc and kiting.