Noobist, Please read posts before posting replies. It's embarassing to the entire Mmo-C board community....
Noobist, Please read posts before posting replies. It's embarassing to the entire Mmo-C board community....
You can say that but the very good players make their own luck meaning they make the good luck count. For example you are doing very badly in a game and the only way you can win is if you draw a specific card next turn then you should make a play that assumes this card will be drawn.Originally Posted by Kyr
Then once in a blue moon when that card is drawn you win the game, if you hadn't made the counterintuitive play on the last turn then not even a miracle would have saved you. The average player will look at this and think what a lucky bugger but really it was a just a master player making his own luck.
This happens in backgammon all the time when a player is so far behind that only a high double will save him, he/she should play hoping for those high doubles. Intermediate stuff really but the beginners see it as pure luck.
Hearthstone even goes into the extreme RNG direction of bringing in more and more RNG effects on the cards themselves.
There is in fact a skill element in playing RNG-based cards because you have to switch your strategy depending on the outcome, and top players will make better decisions there, however I'm wondering how much RNG is too much RNG? I think the cards in GvG have went too far in terms of RNG.
Also it's not really about newbie beating progamer, there is still enough skill elements in the game to be able to differentiate newbie from pro. It's more about how all the progamers have almost equal chances of winning or losing. And the tournaments also don't do enough to compensate for the RNG factor, as most tournaments have "best of 3" matches, which makes it even more random who wins. Or in other terms, the big RNG factor means that HS has a low skill ceiling which is already reached by many, and the outcome between 2 players of high skill level is determined by RNG alone, unless someone makes a mistake, but the chance of a mistake on the top level of play is IMHO lower than the chance of bad RNG killing one player.
It's pronounced "herfstone"
I used to think the RNG was too high, then I watched MTG tournaments. The type of deck and the luck of the draw determines way more matches than the RNG on certain cards. Sure maybe 1 in 10 are determined b/c someone got perfect RNG on their card rolls, but if card RNG was a huge factor we wouldn't see the same people winning tournaments and ranking the highest. You'll never have much higher than a 70% win rate at any card game, even if you're one of the best in the world. It's the luck of the draw and the fact that 1 deck doesn't beat all. Frankly I'm happy that those that complain there's too much RNG don't play Hearthstone, b/c they're usually the type of people at FNM that get super salty and rage when their "unbeatable" Jeskai Wins deck gets beat by a good draw of a Blue/White heroic deck.
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I don't like it because it's either super grindy or 100% P2W
the 'free' bit is just a trap to lure you in, but if you have half a clue you should just realize it's MTG:C (C for crappy or cut-down), with a similar financial commitment, and infinitely less tangibility.
I have the perfect solution for you, stop playing terrible cards like mad bomber (all of his associates)
It's often the "correct" choice in arena though. There are plenty of rares I'd pick bomber over.
This game has a lot of RNG, that's true, but often enough you can stack the odds in your favor by just playing it smart. Full board of 1 health minions on your side? Better not play that bomber!
There is some amount of RNG in arena, but how is it that there are players that consistently beat the RNG? I like to watch GuardsmanBob's twitch stream. He pretty much only does arena and I don't think I've ever seen him get less than 7 wins. I've seen him get 10s 11s and 12s a lot. A lot of his losses are RNG losses, some of his wins RNG wins, but way more games are decided by good decision making.
Perhaps Blizzard doesn't want a huge disparity between the least skilled and most skilled players? In any case providing that there is some level of skill involved (and HS requires a lot of skill) the RNG ultimately balances out. You'll win games due to RNG, lose some due to RNG, and in the majority of games luck will favour both players relatively equally, a skill/the deck will decide.
Also to note is that adapting to random circumstances and controlling RNG is a skill in and of itself.
There's only a few factors determining which players are the best from the worst.
1. Deck knowledge - Knowing which cards the opponent plays lets them theorize what deck they are playing
2. Meta Knowledge - Knowing what are the most popular/powerful decks, letting them tweak their own deck based on current meta matchups
3. Card Counting - Knowing what chance they and the other player has to draw a specific card at a specific time in the match.
Basically the entire premise of the top players theory is to minimize randomness to "lose less" not exactly to "win more"
The reasons the top players are consistently the top players is because they minimize randomness, minimize mistakes, and do it consistently.
The thing is, hard counters and card RNG make sure that players with fewer cards to make a powerful deck and with less consistent play allows them
to win once in a while, making them feel like they aren't as bad against the more skilled player.
It's the perfect sort of game to keep casuals interested.
The game based around more skill then luck.
The hearthstone games I have played consisted of: first hand having unplayable cards, putting those back in the deck, getting more unplayable cards, then losing half my life before I could even do anything. Fun stuff.
You can improve yourself in games that rely less on luck, those that rely more on luck, well, get lucky mate.
Originally Posted by BoubouilleIf i ever have a chance to fly to France, i will do so with my only intention being to find you Boub and give you a hug for being so awesome ^_^ <3Originally Posted by Boubouille
As much as I like card games, I seriously hate the yugioh affect. Everytime I get some low enough or have a awesome combo in my hands, my opponent manages to pull a miracle out of their ass.
Nobody likes you, everyone left you, they're all out without you havin fun.
This is the exact reason why I like the game. The RNG makes you have to analyze every RNG card from a risk v reward standpoint. You have to understand you are going to get screwed every so often. Yeah it sucks that you got the really bad end of the deal (and seriously, I doubt that you're even telling the truth about that scenario since the odds are so stacked against that ever happening). But without RNG, a game is just a dance of which you can predict the outcome before it even starts. And that's no fun at all, either.
If you don't like RNG, don't draft RNG cards in your next arena run. Problem solved.