How come that the top rating in 3v3 is "normal" which is around 3000 rating, but in 2v2 the top rated team is under 2200 rating.
How come that the top rating in 3v3 is "normal" which is around 3000 rating, but in 2v2 the top rated team is under 2200 rating.
Just open the 2v2 site like 20 to 30 times, if you're lucky one of them will show you the real ratings. Top rating in 2v2 is almost 3000 now.
This is the (probably) real 2v2 ladder for EU:
Last edited by mmoc90507aa8c5; 2015-01-21 at 04:55 PM.
Surv Hunters and Frost Dks and Resto Druids! Oh my!
Things to do..
Make an alliance (preferably human)
Roll at fotm class
Gear up
Join a fotm comp
Get pvp add ons
Bind everything
Push 2200+
Become arrogant. Much skill. Best ever!
Last edited by Evelyn; 2015-01-21 at 08:26 PM. Reason: =/
I especially like how almost every one that isnt a Druid is a Human. Balanced racial is balanced. Hurrr.
Statistically in pro matches, White does win 4-5% more often than Black, precisely because of that imbalance. So the idea that chess is thousands of years old and therefore balanced is false. There is a controversial theory that this is not so much to do with the ability of White to win, but rather the ability of White to draw - between pro players - is higher than Black. A pro Chess player can maintain their first move advantage (assuming they don't overextend) for most of the game - so that if it comes down to a draw scenario - white has a slightly better chance to draw than black (but not necessarily to win). This doesn't express itself below the Rank 1 (equivalent) players though, because random chess noobs make mistakes - but the pros can often go entire matches without a mistake on either side, and White still has their first move advantage to allow White to draw at their discretion.
Go is an even more interesting example of challenging game balance design - in competitive Go, the first move is compensated by adding additional score to the second player. Historically this started out as a very small bonus (I think 2 was the first handicap for first move advantage?), and it's risen consistently over the centuries until I think it's like 8 now. The interesting thing is, statistically, there is still a first move advantage no matter how much they raise the initial bonus.
They used to think that since it was always close, one additional point bonus would fix it - but now they're trying to find a proof for why it is that no matter what the handicap, the first move player always has a very slight advantage (statistically, but only ever like 2-3%).
Rofl no. My cousin was better than me by the time he was like 8, granted his dad used to be a national competitor - but I was non-terrible for the year I spent on my highschool chess team, so it's humbling to get consistently rocked by a child. He's like 14 now or something, and super into baseball - so he doesn't play anymore - but I'm sure he'd still destroy me
Nah, I am a developer though in my spare time - so my interest in game balance is from the design theory side
I have a relative aged 10 just like that. I also have another one that has a slight case of autism that managed to solve a rubik's cube by just looking and playing with it for an hour... he's 12.
Do you develop games? Thinking as you're so interested in balance on a deeper level.