Originally Posted by
Ermahgerd
I'm sorry but I can't take this seriously.
True, WW monks have more open mobility in the sense of being able to run around more freely, however when it comes to actual up-time and reliable mobility, WW monks are far below warriors. A warrior has a chance to get to someone reliably every 12 seconds with off-GCD slows and Storm Bolt if needed as well as Safeguard (not so reliable, but if used right can be used as a gap closer).
Then comes CC. In terms of individual CC you could say WW monks have more, however when it comes to composition CC WW monks are below that of warriors without a doubt.
Leg Sweep - 45 sec CD - 5 sec stun
Fists of Fury - 25 sec CD - 4 sec stun - requires melee range and channeling > also main source of damage and can be easily broken/abused.
Paralyze - 15 sec CD - 4 sec incapacitate - DRs with any meaningful CC such as traps and polymorphs.
Leg Sweep is always used as a means to reliably get our "burst" off.
Fists of Fury's damage component and "AoE" CC are easily countered.
Paralyze is unreliable due to WW monks not being able to use Glyph of Paralyze which removes DoTs when Paralyze is used.
Then warriors have:
Shockwave - 40 sec CD - 4 sec stun - CD reduced by 20 seconds when used on 3 or more targets - affected by Anger Management: reduces the CD of listed abilities by 1 sec every 30 rage spent (including Storm Bolt).
*Storm Bolt - 30 sec CD - 4 sec stun - 30 yard range
Intimidating Shout - 90 sec CD - 6 sec AoE fear
The huge differences between the CC WW monks have and warriors have is that WW monks rely heavily on our stuns being used on our kill target as a means to RELIABLY get our "burst" off.
Sorry I had to go tryhard here, I just get annoyed by the current state of WW monks and any time someone tries saying anything remotely positive about WW monks or tries to compare them, I just have to 'debunk' that because WW monks are currently the worst melee possible in every. single. aspect.
Oh as a final note. It doesn't matter how much CC or how much mobility we have. If we don't do any meaningful damage when we are actually connected, what's the point of it all? "Yay, I just had to time every single mobility ability I have perfectly and now I do 50% of the damage any other melee does while having put the most effort into actually connecting to my target, yaaaay."