Maybe they should start selling a pack for $500 that contains all the cards.
Maybe they should start selling a pack for $500 that contains all the cards.
Reworded:
1. I'm not an instant master when I play the game. (I'm certain it's the most simple Card Games in the world compared to those such as Yu-gi-oh and MTG)
2. I have to actually learn how to play in order to be a master. (There are an abundance of Basic Decks that are viable for at least Casual. Some can go into Ranked pretty well.)
3. I'm still not happy when I'm good at the game, because I'm too powerful for Casual but not powerful enough for Arena.
Looks like you don't like the game. Want to stop?
Isn't it fitting WoW really took a nosedive after 'the Cataclysm'?
You do realize that there is a system build into the game for ranked play that if you don't have a bunch of cards it won't match you against someone with all the flashy cards unless there is nobody else available to play with right? There is at least one blue post about that.
I recently started another F2P account to see how close I could get to legend in one season without spending a cent, rank 3~ at the moment.
AchaeaKoralin - Are you still out there? | Classic Priest
Where does this kind of players come from?
In MMORPG what irritates the most is... interacting with other players.
In TCG what irritates them most is... necessity of collecting cards.
WTF?
I agree with those saying you need tog rind first and I agree with those saying that it's in every TCG and that you should put effort in to get rewarded.
So how about removing that daily quest system, and just give new quests as soon as you completed all 3.
"This is no swaggering askari, no Idi Amin Dada, heavyweight boxing champion of the King's African Rifles, nor some wide shouldered, medal-strewn Nigerian general. This is an altogether more dangerous dictator - an intellectual, a spitefull African Robespierre who has outlasted them all." - The Fear: Robert Mugabe and the martyrdom of Zimbabwe, Peter Godwin.
When playing a regular Trading Card Game,
1. As a new player, you have no cards.
2. To get any cards, you have to spend $20-$50.
2A. To get decent cards you have to spend >$500
3. Even if you're a rich guy and you dump $3000 on a bunch of cards, you're still going to lose to someone with a better understanding of the mechanics.
3 has a lot in common with hearthstone.
I "sold" my services for getting people the hearthsteed mount, the one that required you to win 3 games. These were people who had NEVER touched hearthstone so I had to,
1. Go through the tutorial.
2. Use the BASIC card set and mage deck.
3. Beat everyone who was trying for the hearthsteed mount.
I built a deck around just having good basic cards. Ogre, Taz'dingo, yeti, fireball, sheep. A lot of the time I would go up against other new players who were just trying for the hearthsteed mount and they were indeed terrible and easily beaten. But about 1 out of 3 games I'd go up against someone with a lot of bought or earned cards. Some dude dropped a ragnaros. His 8 damage fireball pinged one of my small minions and then I sheeped Rag. The guy had many other bought or earned cards as well. He didn't play well. He didn't drop any other big minions to force my sheep. He was a druid and had been playing mostly small minions and I just kept trading up, while most of his trades were either down or equal.
Since you only had to win 3 ranked games to get the mount, yeah, I was mostly playing at rank 25 and 24, but it was also the start of the season so there were players with good cards as well. I only managed to lose 1 out of every 5 or 6 games, and that's just how card games work. You're going to lose to bad card draw and the other guy having good card draw. You just need to build a deck where the chances of you having bad card draw luck are low. Decks built around one card or a couple of card combo are TERRIBLE. The one exception was miracle rogue but that's because it's known as a mill deck, its strategy was to draw as many cards as fast as possible. It's impossible to have bad draw luck when you're drawing 4-5 cards per turn.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
Most viable decks only run with 2-3 legendaries. At least that's the way it was in vanilla. Legendaries were crap unless you know how to use them.
I haven't played a lot of GvG, but from what I've been watching this new set created A LOT of really overpowered legendaries that are just too good not to have in nearly every single deck. Vanilla legendaries for the most part were crap aside from a few. Rag, ysera, Alex, and some of the class ones. Any deck that ran with more legendaries (aside from legend warrior) was crap.
Warrior is the one class that just runs with a crapton of legendaries because it's easy to build a control deck around 20 cards and then have 10 legendaries to drop on your opponent late game, while other classes require you to either play aggro (which has VERY limited legendary selection) or some other variation that doesn't leave much room for legendary cards.
Legendaries are kind of overrated. Not gonna say they aren't powerful, but they're easy to counter with CC or board clears, or just ramming some big minion into them. The one reason GvG legendaries seem to be OP is that they're either a PITA to remove, they hurt if you remove them, their OPness comes when they're SUMMONED, or if you don't get rid of them INSTANTLY they can cause massive damage just by being on the board for a single turn.
A new strategy (or one that's being used more often now) I'm noticing a lot is that people will throw down a legendary that forces someone to use a board clear/CC then they'll throw down an even more powerful legendary once that person has blown their CC/clear.
Last edited by Cthulhu 2020; 2015-02-01 at 12:28 PM.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
its hard for someone with a lesser understanding of the game to really grasp what the op is talking about.
but its true, i dumped that game like a sack of potatos.
no im not paying for "cards" lol
My part in this story has been decided. And I will play it well.
The fundamental flaw with your argument is thinking more cards makes you play better. The only thing more cards does is let you play more decks.