It has nothing to do with them being offensive. It has to do with them being trademarked names:
https://us.battle.net/support/en/article/naming-policy
Even a minor offense (like a trademarked name) can result in a permanent ban if the offense is repeated enough:
https://us.battle.net/support/en/art...s-and-closures
My profession spread is fairly straight-forward:
5x Inscription
4x Tailoring
3x Leatherworking
3x Blacksmithing
2x Jewelcrafting
1x Engineering
1x Alchemy
1x Enchanting
1x Mining
1x Herbalism (gathering profs for achi only, will replace).
Garrison set up is mostly the same: Inn, Barn, 2x Prof, Salvage Yard. All my inscription CD items go to the upgrade items, and the rest of my bloods go to Tailoring/LWing upgrades. Blacksmithing only makes weapons. I haven't got everything set up yet, but so far I've been able to clear my items before I build up excess inventory. Works pretty well for a bit of effort. I made a bloods spreadsheet to keep track of how many bloods I was getting and what kind of gold output it gives for the time put in farming traps.
Last edited by Slippykins; 2015-02-13 at 02:40 PM.
Your knowledge of professions this expansion is laughable.
1x Leatherworking - LW makes armor and upgrade tokens for five classes out of eleven, and that's only worth having one of?
2x Blacksmithing - Weapon upgrades sell like shit. The plate classes are among the most popular in the game and you should be selling armor tokens
2x Jewelcrafting - JC is garbage. The only good thing about JC is the daily for ~225 gold per day. The gems sell for shit on my server (1.3k max) since sockets are so uncommon and everyone has different stat priorities so there's no demand for a specific gem
6x Alchemy - LOL. Alchemy is the absolute worst profession for making money and it won't get any better in 6.1. 50 catalysts for a blood is a little over two days per blood, which is dogshit. Barn gives two bloods per day, plus fur. Bloods sell like crap anyways right now since everyone and their dog has five barns and the price is only going to go down. The only character alchemy should be on is your main for 2x flask duration and crafting potions during raids.
6x Enchanting - Also stupid. Enchants sell better than gems but not by much. A lot of people don't even buy the gift enchants because it's 50x the price for +20 stats.
Your large plots should be nothing + nothing since large buildings are useless besides the barracks. You can't have both the War Mill and the Bunker and I have no idea why you would even if you could. Also without a lumber mill or trade post I hope you enjoy waiting a month to accumulate enough garrison resources to have a level 3 garrison + level 3 inn + level 3 salvage + level 3 barn + 2x level 2 professions. And doing the barn elites on eleven characters is going to be a blast, not to mention the mobs will probably annihilate your non-tank alts unless you get them to around ~630 or also have a level 2 barracks for the bodyguard.
Also you are obviously lying about being permanently banned for a naming violation so I'm not sure why you would even bring that up.
What I found to sell for sure and fast is the trinket upgrades from Inscription..other than that, I guess all others are on the same level..I would chose 1 of each prof except for inscription that I would take multiply. Then, I would chose to all my chars to have enchanter's study to run work orders for crystals and also Gem Boutique level 2 for the daily quest.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.