Needs a flat value put into the calculation so that it 'bottoms out' at 0 spirit, so that it's better at an introductory ilevel. For example if each stack were equal to 3,000 mana + 2*Unbuffed spirit. And the 3k was just fixed. This would mean that a fresh dinged MW with 800 spirit would get 4600 per stack.
With 1500 spirit you'd get 6,000 per stack and so on. Something like this would make that whole system more forgiving at lower gear levels while simultaneously slowing down the rate at which it becomes OP (since the multiplier is now *2).
(or just reverted entirely)
There needs to be some kind of compromise with it. The current calculation is so short sighted it defies belief. Always too strong or too weak & they've made this mistake with other classes in the past and reverted it. Fury warriors and crit in 5.4 as an example, hard mode only spec and was totally gear reliant. So Blizzard changed bloodthirsts crit chance from Crit Chance*2 to Crit chance +30%. Making the spec playable at a low gear level, and stop it spiralling off into overpowered mode late expansion.
How do they make the same mistakes twice. It's such a lazy un-thought out mechanic. I can only think that they must be planning a complete overhaul in 6.2? Nothing else makes sense.
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For the record. I've found regen so far pretty comfortable in BRF. I just don't think the mechanic is acceptable for new Mistweavers trying to learn / have fun with the spec. Keep in mind that healing in 5 mans is also generally more mana intensive.
I also don't think it's acceptable to be set up with a mechanic that's 100% going to break later and require nerfing.
It's lazy and bad design.
Essentially a tiny fraction of players reach the comfortable/balanced spirit point. I think it will turn new MW's away from the spec at the 5 man stage & it's just a really poorly thought out mechanic.
They still could have made spirit tie in to mana tea with a less lazy formula for it. Flat value & lower multiplier needed. Or just a complete rethink
Easy to forget that most of the playerbase plays below the heroic mode-ish item level. While most people who post on MMO champ are on heroic/mythic progression. Keep that in mind
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