Ok, but there better be a raid!There is no Troll dungeon in Draenor.
I wish they would stop using this stupid argument, "what's fun" is totally subjective.You would run a dungeon that you were far too strong for, which isn't fun.
i wish dungeons were more relevant.
Fantastic, LFR is going to continue to have shittier/crappier looking sets then the real raids. Kudos blizzard
They should add something similiar to the proving grounds, but allow it to be group queued. Make it never ending and increase in difficulty with each wave. Im sure that would give some people the added challenge they are looking for.
Imperator Mar'gok says hi....The Patch 6.0 raids had a smooth progression curve. There weren't any huge brick walls that guilds ran in to.
Hopefully a lot of people read that personal loot is fine...I've heard so much BS about it, "they nerfed personal" "You get 1pc of loot for every 3-4-5 people and personal doesn't scale like that" ive heard them all...
Hopefully this gets people to stfu and stop hating on Personal Loot. You are a stranger. I don't trust you as far as I could throw you when I join your raid. I'd really rather the loot just end up in my bags if I get it.
SO glad to hear them talk about the possibility of Mythic dungeons and how CMs are niche and not the solution to folks asking for harder dungeons. Now maybe people will stop saying "But CMs!" whenever a thread asking for harder dungeons pop up... but probably not.
And Timewalker dungeon info "coming soon"! Two things to get excited about! Yay~!
There is no Troll dungeon in Draenor.
Of course there's no troll dungeon/raid in draenor... it would be back in Azeroth. The Isle of Thunder was merely a setback! *tinfoil hat*
I swear to god, these recaps are starting to sound more and more like social engineering. They are trying to suggest to us the popular opinion, instead of debating the better-established ones.
The reason Personal Loot isn't being used is that no one wants their gearing experience to "even out" over the course of a month. They want the thrill of seeing their prized item drop, the equal opportunity of rolling for it, etc... they want it now, after putting all those efforts into downing a boss. Not after downing the boss 3 or 4 times (when the math decides to not be kind).
Master Looter (when not dealing with ninjas) remains the overwhelmingly popular choice for a reason. The only time Personal Loot is used, is for when the Raid Leaders don't want to deal with the micromanagement/drama. Those groups typically take much longer to fill.
It boggles my mind that this is even an issue of contention at the dev table. They must think Personal Loot is better for sub retention. Maybe on paper it is, but everybody knows MMOs are about chasing carrots and Personal Loot kills the carrot.