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  1. #61
    The Insane apepi's Avatar
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    Quote Originally Posted by Lesane View Post
    The snare and stun do exactly the same thing, except the spear actually interrupts spells and also pulls you toward the target. Literally the only area where the wolf excels is using it for wave clear (lol) and the cooldown (1s lower).

    Also, how are her abilities not thought out? The other heroes can use multiple spells in succession yeah, but they have a cooldown while one of Sonya's ability doesn't and can be spammed, which is precisely the thing that makes her somewhat decent. Whirlwind has a cooldown anyway, and you generate more than enough fury to use it on cooldown even in a slam build. Besides that, you don't want to use it on cooldown anyway. You only want to use it to get some self healing, for damage you're better of spamming slam. I don't see how having to choose your abilities rather than just using them all and waiting for cooldowns is not thought out. If anything it is thought out, and adds some variety to the game. The only bad thing about her abilities is really that using Slam roots you during the animation which means a target that's not slowed will get away afterwards. That's mostly a 1v1 weakness though.

    Her mobility is also better than Thrall's so I don't see why you would bring up that as an argument. Don't get me wrong, I still don't think Sonya is that great, but she's extremely situationally viable and definitely better than Thrall. Thrall is just garbage since his nerfs.
    The fact that the snare is longer makes it better, and it is an aoe, so it can hit multiple people.

    And Thrall does have better mobility, he has a speed boost, Sonya? Just a Spear. He can also pick up Bolt of the Storm at level 20.
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  2. #62
    Sonya's abilities are very well thought-out, they're just undertuned.

    She could probably use more gamechanging talents though.
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  3. #63
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Hand Banana View Post
    Oh man you must be getting good teammates in your queues. ETC is the opposite of a carry potential; he is completely dependent on teammates following through on his actions. He is great at setting people up and getting them out of position, peeling, engaging, and disengaging while being tanky but it requires your teammates to actually do the work so set them up to do. A well played ETC can make an good team great but it does almost nothing for an already decent-bad team from my experience.
    Yeah I won't pick ETC in soloQ either. In premades he's a force of nature when you can co-ordinate with your team to make proper use of his disruption

    In pubs it's a crapshoot - you can't even expect people to follow up when you land a godly Mosh Pit.
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  4. #64
    My friend has been picking Uther in hero league, and I am trying to take Nazeebo whenever I can, and the Stun + Spirit together is usually enough to drop 2-3 people by that time it's 5vs whatever remains turning almost all fights into our advantage

    I am liking this!

  5. #65
    Quote Originally Posted by apepi View Post
    The fact that the snare is longer makes it better, and it is an aoe, so it can hit multiple people.

    And Thrall does have better mobility, he has a speed boost, Sonya? Just a Spear. He can also pick up Bolt of the Storm at level 20.
    It's not an AoE so that means you don't really know what you're talking about. It stops as soon as it hits a hero so it can never hit more than one person, it just goes through minions. The spear is better than Windfury for mobility, as long as you hit the Spear you will always get into melee range, the same cannot be said for Windfury. A stun also has way more utility than a root, even if it lasts shorter. The trait of Sonya also gives 10% movement speed pretty much all the time when you're fighting. Also, level 20 he gets Bolt but before that all he has is WF. Sonya gets Leap at 10, and I'd say Hardened Shield is better than Bolt anyway, especially on Sonya.

    Quote Originally Posted by Nikkaszal View Post
    Yeah I won't pick ETC in soloQ either. In premades he's a force of nature when you can co-ordinate with your team to make proper use of his disruption

    In pubs it's a crapshoot - you can't even expect people to follow up when you land a godly Mosh Pit.
    Mosh Pit is super overrated I'd say. People somehow think that ETC is only good because you can wombo off Mosh Pit. On many maps and in many comps it's probably not even wise to take it over Stage Dive, soloQ or not. ETC does good damage once he has his level 4 and 7 talents, is quite mobile, very tanky and has good sustain, and has so much disruption which is great in general. If you land an insane Mosh Pit that's great, but his base kit is already strong enough to make him one of the best if not the best tank for soloQ as well.

  6. #66
    Immortal Nikkaszal's Avatar
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    Mosh Pit is brutal on tight maps like Hollow and Mines. Much less so on the other, more open maps, especially worthless on BhB

    On those other maps I'll go another tank or take Stage Dive on DShire/Temple. But on Hollow and Mines, where there are lots of really narrow fights over the objectives, Mosh Pit is awesome.
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  7. #67
    Quote Originally Posted by Nikkaszal View Post
    Mosh Pit is brutal on tight maps like Hollow and Mines. Much less so on the other, more open maps, especially worthless on BhB

    On those other maps I'll go another tank or take Stage Dive on DShire/Temple. But on Hollow and Mines, where there are lots of really narrow fights over the objectives, Mosh Pit is awesome.
    I pretty much never take Mosh Pit except on mines because Stage Dive is useless there. The only time when I will take it is if the enemy team is light on CC.

  8. #68
    Pit Lord Blithe's Avatar
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    I'm just going to say say that specialists seem to be the best heroes at carrying. My highest success rate is on Zagara and Nazeebo, and my friend's is on Azmodan and Sgt. Hammer.

    We've carried so many games with Zagara and Azmodan, it's awesome.

  9. #69
    Quote Originally Posted by Blithe View Post
    I'm just going to say say that specialists seem to be the best heroes at carrying. My highest success rate is on Zagara and Nazeebo, and my friend's is on Azmodan and Sgt. Hammer.

    We've carried so many games with Zagara and Azmodan, it's awesome.

    May I please ask you what strategy you go with as Specialists to be able to carry games?

    I don't seem to be left alone to do my thing in bottom lane, or any lane in that matter.

  10. #70
    I sometimes feel like I carry games as Illidan. Being able to 1v2 with him isn't rare considering his amazing kit of dmg, tank, and stupid mobility. I am legit surprised he has yet been tuned.

  11. #71
    Quote Originally Posted by kail View Post
    I sometimes feel like I carry games as Illidan. Being able to 1v2 with him isn't rare considering his amazing kit of dmg, tank, and stupid mobility. I am legit surprised he has yet been tuned.

    That might be because he is not that easy to play for new comers. For a lot of people, deciding when to dive in and when to escape is just a reflex to them, while others just dive 1v5 while their team mates fall behind, or chase for too long and get snowballed bad.

    I have seen many illidans played badly, and I have played him just as bad to level 9. I only fully understood how strong he is at level 10.

    It's unbeliveable the difference between a capeable illidan and a new/recent illidan.

  12. #72
    Quote Originally Posted by kail View Post
    I sometimes feel like I carry games as Illidan. Being able to 1v2 with him isn't rare considering his amazing kit of dmg, tank, and stupid mobility. I am legit surprised he has yet been tuned.
    Illidan was fine tbh, it's just that the nerfs to some other heroes makes him a lot stronger in the meta than he used to be. Also, the CC immunity on his W/Q need to go, that's all that needs to be tuned really if you ask me. He's still a high risk high reward hero, and he can definitely be countered.

  13. #73
    Pit Lord Blithe's Avatar
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    Quote Originally Posted by Demonthor View Post
    May I please ask you what strategy you go with as Specialists to be able to carry games?

    I don't seem to be left alone to do my thing in bottom lane, or any lane in that matter.
    Typically builds with high lane pressure. Mind you, these games aren't ranked only QM's but still it's pretty fun carrying games when you're split-pushing as they struggle to decide whether they should engage in team fights, defend the lane against me or other specialists or defend against mercenary's.

  14. #74
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Lesane View Post
    Illidan was fine tbh, it's just that the nerfs to some other heroes makes him a lot stronger in the meta than he used to be. Also, the CC immunity on his W/Q need to go, that's all that needs to be tuned really if you ask me. He's still a high risk high reward hero, and he can definitely be countered.
    It's his W CC immunity which is so fucking frustrating. It's on such a low cooldown and the Unstoppable effect lasts for the duration of its animation, which makes locking him down or pushing him away a god damn nightmare
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  15. #75
    I feel a bit saddened seeing Sonya being bashed. She's free this week and so I played her until level 4 like I do all the free rotation heroes. She felt really powerful and I won the majority of my games. Plus you could set up her Wrath of the Berserker to stay up almost indefinitely. Which is why I already bought her.

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