Well, I hope this is just the first step to do something with the current state of PvP.
Well, I hope this is just the first step to do something with the current state of PvP.
"Do I care for the lives of mortals? No. Do you care for the lives of ants that crawls beneath your feet?"
Signature by the awesome Winter Blossom
RBGs are a god damn joke now as well. Playing 1950-2200cr and team fights are just out of CONTROL long now. Instead of trying to kill a healer or 2 then move onto a DPS, you essentially are having to wait till all 3 healers are oom, then pick a DPS to kill with CC's out on a few... inc stealth teams
It definitely helps comps that focus on CC and longer fights compared to cleave teams that just try to burst with CDs. I don't really think it helps any one class more than any other in a dueling situation, but it does change things a little in arenas. As for Warlocks specifically, they're kind of hurt in that it'll be easier to heal through their spread pressure now, but they're also less viable targets, which is saying something because they were already hard to kill. Overall in 3s I'd say it helps Warlocks compared to like Warriors, Ferals, DKs and Rets, but it hurts them compared to Rogues, Hunters and all the healer teams.
So no change there, eh?
When I see things like this being done, facepalm is the only thing I can do. A few classes were doing too much damage and/or had too much burst, so they'll reduce everyone's damage by 10%? Fixed...I don't think so. Whoever approved that change should be fired because they're not doing their job.
I think blizzard's success with this game has long since sapped its motivation to provide well-designed game mechanics, synergy between various classes rather than homogenization and such. Funny how when you level up you get weaker in WoW...because you feel a lot stronger at 90 than you will at 100 regardless of what class you play.
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Really? Got beat in a duel by a human and think it was their race that provided them the win? Humans get roughly 2% more of a stat from being able to equip a second DPS trinket...but now that there are trinkets with versatility on them available to ALL players, there's almost no benefit to being a human in pvp.
I think Blizzard should add an mechanic to every spell, allowing it to work different in PVP and PVE. Just as [Colossus Smash], otherwise there will be no way to balance PVP without affecting PVE.