the amount of stats may vary, i made a test with a 680 cloak before hotfix.
here is some data:
Code:
stat1 stat2 sum
76 114 190
78 113 191
81 111 192
83 110 193
85 109 194
88 107 195
90 106 196
93 104 197
95 103 198
97 101 198
100 100 200
101 97 198
103 95 198
104 93 197
106 90 196
107 88 195
109 85 194
110 83 193
111 81 192
113 78 191
114 76 190
it is already known since mop and rnd stat, that when there is more of a single secondary stat it is at cost of the whole budget. it means, the more you have of a single sec stat the less you will have in sum sec stat points, compared to an item in the same "slot-type"(you cant compare budget between neck and chest etc.) and ilvl with even sec stats.(this logic applies to all items in wow since mop/rnd stat generation/budget as i remeber correctly)
for clases where the top 2 stat weights are close to each other, they prefer mostly the same amount of each sec stat. classes where one sec stat is extremly good should make the math and maybe choose/reroll so that the preferred stat is the highest.
ps: when you reroll an item, 2 things are random: a) which kind of sec stats you wil get b) how is the stat distribution. check the ah for examples of values, there shold be alot examples of 640 craftd gear ^^. and it seems, that the range of the value are some kind of % of statbudget, the higher the ilvl the wider the range of the stats can be.
have fun
Rakrath