1. #3301
    Mechagnome Seiklis's Avatar
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    Quote Originally Posted by Connal View Post
    I purchased that and the Sithis statue. Loved the brotherhood quests in Oblivion and Skyrim.
    Yup got Erstwhile during Black Fredas but finally completed it with the Sithis statue....

    Only statue coming that might still fit the theme is the Namira one coming but two giant statues and a small one of Hircine might be enough for now (need the luxury vendor to hit late May though so I can get a proper statue base)

    Namira statue for anyone looking for more dark themed stuff prolly coming soon


  2. #3302
    So I hit lvl50
    what to do now?

  3. #3303
    The Unstoppable Force Puupi's Avatar
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    Quote Originally Posted by rarhyx View Post
    So I hit lvl50
    what to do now?
    Get to CP160.
    Quote Originally Posted by derpkitteh View Post
    i've said i'd like to have one of those bad dragon dildos shaped like a horse, because the shape is nicer than human.
    Quote Originally Posted by derpkitteh View Post
    i was talking about horse cock again, told him to look at your sig.

  4. #3304
    Quote Originally Posted by rarhyx View Post
    So I hit lvl50
    what to do now?
    what Puupi said. 160 champion points is gear cap. aside from that - you can just keep doing what you were doing before. story, dungeons, pvp, etc. you could technically even start doing some of the earlier vet content, its just... you won't be getting full potential of upgrades until you get to 160 cp.

  5. #3305
    A question about 2 ultimates, since I had a whole dungeon group busting my balls about them the other day. I used to have the destruction stuff ultimate (elemental rage), but I swapped it recently for Soul Assault as my single target one. The way I see it, both have pros and cons, but the reasons I made the swap for are very clear in my mind: Soul Assault is cheaper (so it can be cast more often), does more single target damage and faster (51k in 3.5s for me vs 6.6k times 7s = 46.2k for Elemental Rage, with 2 sec arming time) and unless the target vanishes/moves a million miles away/becomes immune, they eat the whole spell, unlike elemental rage where they can move all over the place (mechanics, tank placement etc) so I end up wasting it too often for my liking. That group was having none of it, it was only "Soul Assault is shit for PvE explicit explicit" etc. The question is, am I missing something out of all this or where they just being cunts ?

  6. #3306
    Old God I Push Buttons's Avatar
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    Quote Originally Posted by Fkiolaris View Post
    A question about 2 ultimates, since I had a whole dungeon group busting my balls about them the other day. I used to have the destruction stuff ultimate (elemental rage), but I swapped it recently for Soul Assault as my single target one. The way I see it, both have pros and cons, but the reasons I made the swap for are very clear in my mind: Soul Assault is cheaper (so it can be cast more often), does more single target damage and faster (51k in 3.5s for me vs 6.6k times 7s = 46.2k for Elemental Rage, with 2 sec arming time) and unless the target vanishes/moves a million miles away/becomes immune, they eat the whole spell, unlike elemental rage where they can move all over the place (mechanics, tank placement etc) so I end up wasting it too often for my liking. That group was having none of it, it was only "Soul Assault is shit for PvE explicit explicit" etc. The question is, am I missing something out of all this or where they just being cunts ?
    Soul Assault is channeled, meaning nothing else is happening during it. Elemental rage is fire and forget, you cast it and then keep casting other spells/weaving attacks while its happening = more damage per second.

  7. #3307
    Quote Originally Posted by I Push Buttons View Post
    Soul Assault is channeled, meaning nothing else is happening during it. Elemental rage is fire and forget, you cast it and then keep casting other spells/weaving attacks while its happening = more damage per second.
    I know, but between missing the target often enough plus casting it much less frequently, I feel I get much more mileage out of Soul Assault. Plus, Elemental Rage is 9 seconds total time for 46k single damage for me, during which TOTAL time I can cast 2x Soul Assault (so 102k damage) plus I got 2 secs to spare for whatever I want. Considering that my rotation is purely maintaining buffs, debuffs and dots, I only get to cast in between a rare Dark Flare or Radiant Glory below 50% (yes, I morphed for the heal).

    I can see why under optimal conditions one might think Elemental Rage has the advantage (non-moving boss, it has adds etc), but for a definitely non-optimal group like the one I had with practically 4/5 bosses single target I just couldn't see the reason for their reaction.

    Anyway, thanks for the response, much appreciated

  8. #3308
    @Fkiolaris
    Honestly Soul Assault is an ultimate you keep to use against Nightblades in PvP since it keeps them from cloaking. That's it.
    Because Soul Assault is channeled, using it means you miss the damage of a Light Attack+Elemental/Crushing Weapon at the very least.

    Meanwhile Elemental Rage will ALWAYS apply the Burning/Chilled/Concussion effect. So you are missing the damage from Burning/Concussion and the additional damage from Elemental Blockade. Plus especially in dungeon bosses adds are so very common and Elemental Rage can do quick work of them.
    Hail Lilith and see you in Hell!

  9. #3309
    also for single target, most often mag dps use shooting star (morph of meteor in mage guild line). I believe this is still the skill to have if you are not a pet sorc.

    that said - a bit of news. jester's festival and its double xp pie - starts this Thursday. https://www.elderscrollsonline.com/e...ews/post/55911

  10. #3310
    Oh boy, double exp event, DOLMENS HERE I COME!

  11. #3311
    Quote Originally Posted by Jinxz View Post
    Oh boy, double exp event, DOLMENS HERE I COME!
    other then doing festival quests for Cadwell's weapons and tickets, personaly, I plan on doing a LOT of daily randoms (dungeons AND battlegrounds) :P pretty decent xp there and they don't bore me as much as dolmens do
    Last edited by Witchblade77; 2019-03-20 at 06:41 AM.

  12. #3312
    The Insane Kathandira's Avatar
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    Had some time to dig into testing characters post Racial Changes. The one character that really piqued my interest was my StamDK. He used to be my least favorite DPS character since he is really focused on DoTs without a heavy hitting attack. My Sorc has Crystal Frags, my NB's have Grim Focus, but my StamDK didn't really have a single attack that hits for 10's of thousands in a single strike.

    He originally was a Redguard, and his DPS seemed a little unaffected when I first loaded him up. But then the next day I came back to him, and was having a better rotation day, and I noticed he was actually doing slightly better than before the patch. I took a step back, and re-read the natch potes, and decided to change him to an Orc. And boy oh boy did that make a difference.

    Mind you, i'm not a 50k DPS'r. I really only get to around 20k on a 3mil on most my characters. Partly due to not having any speciality weapons (example: Maelstrom Bow/Inferno Staff) as well I usually rock blue jewelry and don't have my weapons Golded yet. Plus traits not being perfect and such.

    After messing with my StamDK for a bit, I have him just under 32k on a 3mil now! He has quickly become my best DPs character, and the most fun to play!

    I'm aware that my other characters should perform better, but for now, he is kicking a lot more ass than before.
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  13. #3313
    Quote Originally Posted by Kathandira View Post
    Had some time to dig into testing characters post Racial Changes. The one character that really piqued my interest was my StamDK. He used to be my least favorite DPS character since he is really focused on DoTs without a heavy hitting attack. My Sorc has Crystal Frags, my NB's have Grim Focus, but my StamDK didn't really have a single attack that hits for 10's of thousands in a single strike.

    He originally was a Redguard, and his DPS seemed a little unaffected when I first loaded him up. But then the next day I came back to him, and was having a better rotation day, and I noticed he was actually doing slightly better than before the patch. I took a step back, and re-read the natch potes, and decided to change him to an Orc. And boy oh boy did that make a difference.

    Mind you, i'm not a 50k DPS'r. I really only get to around 20k on a 3mil on most my characters. Partly due to not having any speciality weapons (example: Maelstrom Bow/Inferno Staff) as well I usually rock blue jewelry and don't have my weapons Golded yet. Plus traits not being perfect and such.

    After messing with my StamDK for a bit, I have him just under 32k on a 3mil now! He has quickly become my best DPs character, and the most fun to play!

    I'm aware that my other characters should perform better, but for now, he is kicking a lot more ass than before.
    i haven’t tried stamdk, do they have to keep a ton of buffs up every 6 secs like all the other classes?

  14. #3314
    The Insane Kathandira's Avatar
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    Quote Originally Posted by Jinxz View Post
    i haven’t tried stamdk, do they have to keep a ton of buffs up every 6 secs like all the other classes?
    Pretty much.

    Rearming Trap
    Endless Hail
    Caltrops
    Poison Injection
    Flames of Oblivion
    Noxious Breath (If Tank isn't applying Major Fracture)
    Rending Slashes
    Venomous Claw

    Every one of these is a Damage Over Time.
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  15. #3315
    Quote Originally Posted by Kathandira View Post
    Pretty much.

    Rearming Trap
    Endless Hail
    Caltrops
    Poison Injection
    Flames of Oblivion
    Noxious Breath (If Tank isn't applying Major Fracture)
    Rending Slashes
    Venomous Claw

    Every one of these is a Damage Over Time.
    I’ll stick with my tank haha

  16. #3316
    The Insane Kathandira's Avatar
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    Quote Originally Posted by Jinxz View Post
    I’ll stick with my tank haha
    LOL! Fair!

    It is a very active rotation. However, that is just for the target dummy, and long stand still boss fights. When mobility comes in play, or when approaching an AoE pack, the skills used vary.

    For example on a trash pack, you really are only using Caltrops, Endless Hail, and Noxious Breath. As a DPS, you can slot Silver Leash to help the tank pull ranged enemies to the AoE pack. It's a lot of fun to throw down all that damage, and also contribute to bringing trash together.

    For long single target fights, that is where it gets complicated.
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  17. #3317
    Quote Originally Posted by Nymrohd View Post
    @Fkiolaris
    Honestly Soul Assault is an ultimate you keep to use against Nightblades in PvP since it keeps them from cloaking. That's it.
    Because Soul Assault is channeled, using it means you miss the damage of a Light Attack+Elemental/Crushing Weapon at the very least.

    Meanwhile Elemental Rage will ALWAYS apply the Burning/Chilled/Concussion effect. So you are missing the damage from Burning/Concussion and the additional damage from Elemental Blockade. Plus especially in dungeon bosses adds are so very common and Elemental Rage can do quick work of them.
    I understand what you say (even though from some reading I have done, the different effects have a 2% chance per tick to be applied?) and I appreciate the response, thanks. Unfortunately it doesn't change my main issue, which could purely be an L2P on my part, that on some bosses it's absolutely impossible to get any value out of it (ie Death's Leviathan in Crypt of Hearts, because practically no tank I have been there with points him towards a wall). Funnily enough, in the same dungeon the Ilambris brothers are what I would consider the best example of when to actually use Elemental Rage because I can get practically 100% uptime on 2 targets.

    Thanks again for the responses, I consider my question answered.

  18. #3318
    Quote Originally Posted by Fkiolaris View Post
    I understand what you say (even though from some reading I have done, the different effects have a 2% chance per tick to be applied?) and I appreciate the response, thanks. Unfortunately it doesn't change my main issue, which could purely be an L2P on my part, that on some bosses it's absolutely impossible to get any value out of it (ie Death's Leviathan in Crypt of Hearts, because practically no tank I have been there with points him towards a wall). Funnily enough, in the same dungeon the Ilambris brothers are what I would consider the best example of when to actually use Elemental Rage because I can get practically 100% uptime on 2 targets.

    Thanks again for the responses, I consider my question answered.
    Elemental Rage actually has a full chance to apply conditions. It's not specified in the tooltip but you can easily check it. Beyond that you do need to learn the timing for each boss. Death's Leviathan does charge a lot but he also has a phase where he stands still to cast a large AoE; you can easily drop elemental rage on him at that point. And no one gets full damage on that boss anyway (almost every damage build in ESO depends on placing AoE dots for a big chunk of their damage).
    Hail Lilith and see you in Hell!

  19. #3319
    Quote Originally Posted by Witchblade77 View Post
    what Puupi said. 160 champion points is gear cap. aside from that - you can just keep doing what you were doing before. story, dungeons, pvp, etc. you could technically even start doing some of the earlier vet content, its just... you won't be getting full potential of upgrades until you get to 160 cp.
    so do what I've been doing till now
    as I get it: CP is something along the lines of item lvl in WoW? (only you can spend skills in a new talentsystem)

  20. #3320
    Quote Originally Posted by rarhyx View Post
    so do what I've been doing till now
    as I get it: CP is something along the lines of item lvl in WoW? (only you can spend skills in a new talentsystem)
    Sorta kinda. It's all passive buffs that help you more specialize your character. Also you'll get better quality gear every 10 CP levels up through 160, where it caps out.

    Basically it's a version of alternate advancement (from the old EQ days), or whatever that endless leveling mechanic they added to D3 is.

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