1. #3561
    Quote Originally Posted by PelinalWhitestrake View Post
    Welp
    This book is vero thanks to today's DLC
    https://en.uesp.net/wiki/Lore:The_Annotated_Anuad
    so the tsaesci are human shapeshifters that alter their selves to look snakelike?

    that's a cool mix of both the ideas. this is acceptable to me.

  2. #3562
    Quote Originally Posted by derpkitteh View Post
    so the tsaesci are human shapeshifters that alter their selves to look snakelike?

    that's a cool mix of both the ideas. this is acceptable to me.
    https://en.uesp.net/wiki/Online:Chevalier_Renald
    This is the same guy that will help Hjalti to become talos tiber septim

  3. #3563
    Quote Originally Posted by PelinalWhitestrake View Post
    https://en.uesp.net/wiki/Online:Chevalier_Renald
    This is the same guy that will help Hjalti to become talos tiber septim
    so i'm guessing that their breed of vampirism is something unique to akavir, like all the other unique provincial vampire strains. he has no outward vampiric traits.

    i still think the "shedding skin" comment points to some form of shapeshifting ability, though it could just be in reference to changing his role in life(from champion of akavir to champion of tamriel.)

    i feel like it could also be possible that they became vampiric in some way in the dawn era and while they did change into men, they retained some of their et'ada abilities to change their forms. or, retained some of their et'ada abilities in some other way.

  4. #3564
    I just read the class balance notes for the latest patch and I really have no words for the class development team of the game. Somebody needs to explain to them that a) massive changes every 3 months please almost nobody, b) you can't be making massive changes like that based on what a small percentage of high-end players do or not and c) Blizzard tried this whole crap with ability standardisation (they called it "Class Identity"), very few people liked it and it's one of the main reasons so many players left wow and got to ESO.

    Way to turn someone's excitement about the game to complete apathy in 3 months ZOS. Bravo, even WoW took longer than that

  5. #3565
    couldn play for the past ~2 months
    what did i miss?

  6. #3566
    The Insane Kathandira's Avatar
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    Quote Originally Posted by Fkiolaris View Post
    I just read the class balance notes for the latest patch and I really have no words for the class development team of the game. Somebody needs to explain to them that a) massive changes every 3 months please almost nobody, b) you can't be making massive changes like that based on what a small percentage of high-end players do or not and c) Blizzard tried this whole crap with ability standardisation (they called it "Class Identity"), very few people liked it and it's one of the main reasons so many players left wow and got to ESO.

    Way to turn someone's excitement about the game to complete apathy in 3 months ZOS. Bravo, even WoW took longer than that
    I agree that the frequency of changes is a terrible way to go about things. It demonstrates their inability to really put careful thought behind the way combat should work.
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  7. #3567
    Crafting bag needs to be baseline. That is all.

  8. #3568
    Quote Originally Posted by ro9ue View Post
    Crafting bag needs to be baseline. That is all.
    If it was, they'd lose a big reason to sub up : P

    It's seriously one of the best sub perks I can think of. Fully optional and doesn't directly contribute to power, but is a huge convenience boost. It's a good motivator to get folks to sub while playing on top of giving them access to the free DLC's (that many will already own via the cash shop stipend).

  9. #3569
    The Unstoppable Force Ghostpanther's Avatar
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    Quote Originally Posted by Fkiolaris View Post
    I just read the class balance notes for the latest patch and I really have no words for the class development team of the game. Somebody needs to explain to them that a) massive changes every 3 months please almost nobody, b) you can't be making massive changes like that based on what a small percentage of high-end players do or not and c) Blizzard tried this whole crap with ability standardisation (they called it "Class Identity"), very few people liked it and it's one of the main reasons so many players left wow and got to ESO.

    Way to turn someone's excitement about the game to complete apathy in 3 months ZOS. Bravo, even WoW took longer than that
    I agree. That is one of the main reasons I quit WoW after playing it for years. Really became annoying to be constantly changing your char play style because of them. The big class/skill changes a few months ago for ESO, was really a downer for the game. I still play it and enjoy it, but this crap of class balancing is something which should have been finalized after the game was out for maybe a year or two.
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  10. #3570
    Quote Originally Posted by Edge- View Post
    If it was, they'd lose a big reason to sub up : P

    It's seriously one of the best sub perks I can think of. Fully optional and doesn't directly contribute to power, but is a huge convenience boost. It's a good motivator to get folks to sub while playing on top of giving them access to the free DLC's (that many will already own via the cash shop stipend).
    Well it is not fully optional when there is no way other than creating mules or hinder your gameplay (no crafting almost) to move around not having it.

    Game is designed with this in mind. Crafted sets are very good or even end game worthy (maybe not now, was when i checked morrowind), there is a shit ton things in every container, the ways to increase basic space is tedious grind or just timegate spanning 2 months.

    Yes, it is a great perk, because was made to punish those who dont have it.

    And i would be 10 times happy to throw money on them IF they stopped those shitty pracitices.

  11. #3571
    Quote Originally Posted by Aliven View Post
    Well it is not fully optional when there is no way other than creating mules or hinder your gameplay (no crafting almost) to move around not having it.

    Game is designed with this in mind. Crafted sets are very good or even end game worthy (maybe not now, was when i checked morrowind), there is a shit ton things in every container, the ways to increase basic space is tedious grind or just timegate spanning 2 months.

    Yes, it is a great perk, because was made to punish those who dont have it.

    And i would be 10 times happy to throw money on them IF they stopped those shitty pracitices.
    umm... small history lesson.

    craft bag didn't originally exist in game. it wasn't added until much later. it wasn't created to punish people who are not subscribing. it was created as incentive to stay subscribed after the game no longer required a subscription. the game you are playing when you are not subscribed? is how the game worked originally. well.. almost, there are still improvements... like consolidated soul stones (which used to be level based, ugh, that part sucked)

  12. #3572
    Quote Originally Posted by Aliven View Post
    Well it is not fully optional when there is no way other than creating mules or hinder your gameplay (no crafting almost) to move around not having it.
    If you're a packrat, yeah. But you can buy bank extensions to help house all those materials too, no?

    Quote Originally Posted by Aliven View Post
    Game is designed with this in mind. Crafted sets are very good or even end game worthy (maybe not now, was when i checked morrowind), there is a shit ton things in every container, the ways to increase basic space is tedious grind or just timegate spanning 2 months.
    Not in the slightest, this wasn't a perk until after the B2P transition and I don't know of any major changes they made to crafting/loot between launch and that transition that would have caused this. The game has always seemed to have a more crafting focus, but even then unless you're crafting for everything you don't need a lot of materials sitting around.

    Quote Originally Posted by Aliven View Post
    Yes, it is a great perk, because was made to punish those who dont have it.
    No, it's not at all. If they were punishing players they'd take the SWTOR approach and do something like limit action bars (not possible in this game) or lock people out of equipping epic gear unless they bought an unlock/subbed.

    This was a new feature added to the game for the B2P transition unless my memory is failing me. It was specifically to add something extra for subs rather than take something away from non-subs.

    They took a B2P-Positive approach of keeping teh base experience the same for non-subs, which is what we should be wanting, rather than the B2P-negative approach that takes things away from non-subs and only leaves them for those that remain subscribed (again: see SWTOR).

  13. #3573
    Quote Originally Posted by Edge- View Post
    If you're a packrat, yeah. But you can buy bank extensions to help house all those materials too, no?



    Not in the slightest, this wasn't a perk until after the B2P transition and I don't know of any major changes they made to crafting/loot between launch and that transition that would have caused this. The game has always seemed to have a more crafting focus, but even then unless you're crafting for everything you don't need a lot of materials sitting around.



    No, it's not at all. If they were punishing players they'd take the SWTOR approach and do something like limit action bars (not possible in this game) or lock people out of equipping epic gear unless they bought an unlock/subbed.

    This was a new feature added to the game for the B2P transition unless my memory is failing me. It was specifically to add something extra for subs rather than take something away from non-subs.

    They took a B2P-Positive approach of keeping teh base experience the same for non-subs, which is what we should be wanting, rather than the B2P-negative approach that takes things away from non-subs and only leaves them for those that remain subscribed (again: see SWTOR).
    you are very much correct on all counts.

  14. #3574
    Stood in the Fire
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    Yea - seriously - TESO has the best 'b2p' bonuses - for a non-sub - than any other game.

    They actually allow you to still play the base game, just fine - with no sub. Forever. They allow you to buy all of the DLC, etc. and pay for it *once* (without a sub) and play *everything* available - for no additional sub.

    There's not a single other "freemium" MMO that allows players to play so "normal" without paying a sub. Most other models several limit every aspect of game play, if you don't have a sub. Most other models try to nikel and dime you for every little thing, "a la carte", if you don't sub. They absolutely base it off of a "punishment" aspect to get you to sub.

    So no thank you - I'll take the TESO x10 over the way every other game does it. It would be beyond stupid of a company trying to make money to take away the 'big perks' of subbing vs. freemium. There *has* to be actual incentive, actual bonuses, to get someone to sub every month vs. only buying the game and never subbing. If you want the MMO profit margin to be big enough that they even *make* expansions and DLCs - then you need those monthly subs. So you need to make it "worth it."

    And that unlimited craft bag *absolutely* makes it worth it.

    Just giving free crowns isn't enough. Many other Freemium game try that as their only perk, and those games flounder or go into maintenance mode. Its not enough of a perk.

    Yes, the craft bag is, for tons of paying players, the main reason they pay. That's a reason to keep it that way - because the subs are necessary for the health and sustainability for the game. Its not a reason to drop it as a bonus just to make freemium players happy. That makes zippo logical sense.

    And to make up the profit difference - TESO would have to then turn to the *really* predatory store practices of other games in order to make up the difference. They'd start charging to be able to have all your gold (like swtor), they'd start charging to be able to gain experience at the same rate as paying players (like swtor, like SW, like so many do). They'd start charging to be able to use the outfit stations, hide helmet, per house, per EVERYTHING to make it up.

    Um No. Dumbasses. Stop asking. Its the only part of the game you are missing in order to play 100% the way you want - accept that. Accept that no - you can't have everything you want for a one time purchase of 30 or 50 bucks. You can't have something for nothing. If you want the rest, you gotta pay for it. Just like everyone else.

    No way would I trade TESO current freemium vs sub model for ANY of the ways the other games do it. TESO has managed to keep it still a playable game for b2p/freemium players - while providing real reasons to pay for a sub. Actual benefits for paying, WITHOUT actual punishment for not.

    I wish the rest of the games would design their models like TESO. I WISH they were half as fair!

    But no, its not required for you to hoard every craft mat to play this game. Its not even required you need to craft hardly at all to do anything else in this game.

    If you want the unlimited craft bag - pay what its worth to you. If its not worth it, it ain't worth it. You get to have everything else in game for not a penny more than you already spent - be happy for that. Or go play the upteen other "free" MMOs that don't allow you any of it.
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  15. #3575
    Scarab Lord Skizzit's Avatar
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    Quote Originally Posted by Koriani View Post

    And to make up the profit difference - TESO would have to then turn to the *really* predatory store practices of other games in order to make up the difference. They'd start charging to be able to have all your gold (like swtor), they'd start charging to be able to gain experience at the same rate as paying players (like swtor, like SW, like so many do). They'd start charging to be able to use the outfit stations, hide helmet, per house, per EVERYTHING to make it up.
    Just small correction here. Buying the sub does get you a 10% increase in XP and gold gain (and I believe trait research rate as well) and you also need the sub to be able to dye costumes. That said, after playing both with and without the sub I never really noticed that big of a difference with XP gain. And the costume dying is nice, but you can still dye regular armor outfits without the sub, you just have to pay for it with gold like normal.

  16. #3576
    Quote Originally Posted by Edge- View Post

    They took a B2P-Positive approach of keeping teh base experience the same for non-subs, which is what we should be wanting, rather than the B2P-negative approach that takes things away from non-subs and only leaves them for those that remain subscribed (again: see SWTOR).
    I often don't agree with your point of view on various topics, but this is actually the best way I have seen these models described. Thanks and if I am allowed I will be borrowing this in future conversations

    Regarding the craft bag, I think it's a nice bonus to have for the sub. My main issue with it, even though it's kind of trivial in some respects, is that they removed the ability to mail items between your characters so the only way to share crafting items (and not only) between characters is via the double-space bank and the crafting bag, both from the sub, or via someone you really trust.

  17. #3577
    Quote Originally Posted by Fkiolaris View Post
    I often don't agree with your point of view on various topics, but this is actually the best way I have seen these models described. Thanks and if I am allowed I will be borrowing this in future conversations

    Regarding the craft bag, I think it's a nice bonus to have for the sub. My main issue with it, even though it's kind of trivial in some respects, is that they removed the ability to mail items between your characters so the only way to share crafting items (and not only) between characters is via the double-space bank and the crafting bag, both from the sub, or via someone you really trust.
    you don't need double space in a bank to share mats. you just need some space in a bank, period. my side account has no subscription and I just hold mats in a regular bank there. it does force you to be a lot more careful with hoarding tendencies, but even then, we now have an ability to get extra storage for all the extra gear sets and furniture you might be saving up.

    last but not least - couple of times a year, they offer free ESO plus trials for a few days, I usually consolidate my mats and dye any new costumes i may have gotten -then

  18. #3578
    Quote Originally Posted by Witchblade77 View Post
    you don't need double space in a bank to share mats. you just need some space in a bank, period. my side account has no subscription and I just hold mats in a regular bank there. it does force you to be a lot more careful with hoarding tendencies, but even then, we now have an ability to get extra storage for all the extra gear sets and furniture you might be saving up.

    last but not least - couple of times a year, they offer free ESO plus trials for a few days, I usually consolidate my mats and dye any new costumes i may have gotten -then
    I worded it wrongly- of course you don't, but if you collect sets for 4-5 alts for which you want to try different playstyles, then double bank-space is as important as the crafter's bag for sharing gear between them- unless you want to play inventory management. As for the ESO plus trials, I aim to do as you described.

  19. #3579
    Quote Originally Posted by Fkiolaris View Post
    I worded it wrongly- of course you don't, but if you collect sets for 4-5 alts for which you want to try different playstyles, then double bank-space is as important as the crafter's bag for sharing gear between them- unless you want to play inventory management. As for the ESO plus trials, I aim to do as you described.
    oh I get it. my storage boxes are absolutely FULL of the various interesting sets I wanted to try or saving up for alts. the benefit of storage is that you can use it in inn rooms and you can label the boxes. I have monster sets, world drop stam, world drop magika, trials stam, trials magika, etc etc. separate boxes by category, which makes it easier to find what I'm looking for.

  20. #3580
    The Lightbringer Lazuli's Avatar
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    Once I realized you mainly stick to a few sets per character, I had unlimited storage space lol. Collecting every set piece under the sun just isn't worth it, I'll specifically farm another set if I need it. There are some obvious exceptions like monster pieces but ya know.
    LOL

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    Quote Originally Posted by Lathais View Post
    I think we may be waiting a long time for that to happen. Maybe even forever.

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