Wolfshed writes,
Continue to http://www.wolfsheadonline.com/the-d...d-of-warcraft/The Destructive Legacy of Blizzard’s World of Warcraft
At the end of 2014, Blizzard Entertainment celebrated the 10th anniversary of World of Warcraft. There can be no doubt that WoW is a juggernaut that changed how we play and how we think about virtual worlds and MMORPGs.
But not all change is beneficial and not all success is healthy.
Amid the accolades and self-congratulatory celebrations going on there is unreported dark side to the triumph of WoW and it has come at a high price. It is this: the fantasy MMORPG that some of us used to know and love has all but evaporated and turned from an experience rich with social interaction into one devoid of it.
As WoW has systematically obliterated every MMORPG that came before it, the fate of the entire genre is now symbiotically linked to WoW. Look at your average MMO today and chances are it’s just another WoW clone with a different skin, story and setting.
Just as a rising tide lifts all ships, the reverse is also true. This essay will attempt to explain the destructive legacy of WoW and in particular how Blizzard caused the widespread decline of social interaction in MMORPGs.
For me his article is allot of hogwash; if we take any MMOrpg at a time, whether it is Everquest Online, Ultima Online, Dark Age of Camelot, Star War Galaxy and so on and so forth, they all have one thing in common; they were responsible for their failure and not WoW.
World of Warcraft is still the King because it is still the most most complete and diverse MMOrpg out there. As simple as that.