Originally Posted by
rym
That wasnt really fun. Collect 10 thick leather. Rinse and repeat. And at the end only one guy got a mount.
Read: *Better version of*. The concept itself is amazing.
That only works on PVP realms. I cant remember people really had fun defending or attacking the towers in tbc. Special regions like Tol Barad and Wintergrasp was a way better solution to allow both pvp players and pve players to play seperately.
Tol Barad & WG were forced playpens that don't matter. The objectives were weak & the reward was getting to farm a 'raid' boss that was the least challenging thing in the game.
You want organization .. for world boss pugs? What about no? Most players give nothing about organization. They could not participate in world bosses anymore, while open world always should adress as many players as possible. Also, you cant force people to interact to play the game. That never worked. As the raid participation rates in TBC should have shown you.
If people give nothing about organization, the boss doesn't die. That's the point. I'm not forcing them to kill it by just zerging with a group of 40.
Local realm communities will not come back if you remove CRZ. Local realm communities died in tbc, because of guilds replacing them. And linear progression, which made guilds mandatory to play any kind of group content.
Guilds replaced jack shit. Realm communities lived on way, way into wrath, and only truly died with the implementation of CRZ and stupid guild levelling, that hey presto, recently got removed because it was so god awful and so harmful to the social side of the game.
With the removal of flying, the world turned into a 2D environment.
Actually the opposite, with the implementation of flying, the world turned into something you could just travel across with no risk or immersion. Using a drake to fly over zones isn't a 3D experience, it's travelling across a plane with no object interaction.
It wont just hurt "ultra-casuals", as you call your stereotype here, it hurts the biggest part of the community that plays World of Warcraft. Removing LFD/LFR would return group play into stone age, and lockout millions of players from content. Also, most people dont like to play for a challenge. And your idea to force and remove things also would not really evolute the game, but let it return to the inaccessible early years of WoW, which is a step back in its game development. And there is a difference between "incentives to socialize" and "force anyone to socialize to even play the game".
Haha. Boo fucking hoo. Inaccessible my ass, if people enjoy the game, they'll find their way to the instance portal. This attitude is so pathetic. Inaccessible to millions? Are we really playing alongside primates who don't know how to operate a keyboard? Or are they just that level fo stupid to the point where they don't understand that the world is supposed to exist outside of queueing menus? Fucking LOL. If this was the stone age, god forbid whatever you called the golden age.
That never worked and will never work. The only result of enforcing people to socialize will be million of players being locked out from playing the game. And rather being forced to play in a group, many would just quit the game. While i would like to ask if your incentive to remove anything isnt probably more about exclusivity than the real wish to bring back the past based on a very special understanding of nostalgia.
'Wah Wah, I don't know how to into instances in world, no menu buttton-pressy ;'( time to cancel subscription.' Come the fuck on. It isn't anything to do with nostalgia, it's to do with pure immersion at the basic level. Stop hounding me for liking something I could be actually immersed in in an online MMO. It is not a cardinal sin, it isn't a fantasy, it wasn't something that was banned from existence 5 years ago, it's something that casuals and greedy, stubborn developers have refused to let exist due to their own pride in terms of the systems that are currently in place. You're proud you beat a raid on LFR and got some arbitrary tokens for some nothing gear you'll get to parade around in your non-customizable garrison to all the NPCs? Good fucking job. Go play a single player game if you want that. Let us have multiplayer back.
Do you actually have ideas where you dont want to force other people into your understanding of gameplay? And where you dont remove anything million of people play every day?
I'm projecting the original unique selling point of World of Warcraft, and what that entails. It's not my understanding, it's what Blizzard's used to be. And that USP sold. Is WoD having the impact that their original vision had? No. Because WoD's impact was to spike subscriptions by delivering nothing but false hope, and trying to ignite nostalgia by getting players to think that this expansion would bring back what they'd missed for so long. That spike brought in 3.2 million subscribers. They aren't all at home feeding their babies or in a cubicle somewhere being stuck in a dead-end job. They aren't cut off from WoW, they're people that couldn't bring themselves to pay for this shit anymore. And they're going to lose that market forever without a return to that original understanding of what WoW was supposed to be. But we won't get that. Because 'evolution', 'QoL', 'pandering', 'LFR', 'farming old raids is new content', etc. We'll never get that again from Blizzard. Only from a developer that has the balls and/or the money to do so.
There still is social interaction. But it got moved to guilds. And whatever you do, whatever you take away, whatever you want to remove or destroy, you wont bring back the realm communities of the start of world of warcraft. As it is a natural development that people stick to smaller groups, once the game community is being setup.
Hi, Guilds have existed since Vanilla. The realm just mattered in addition to those internal communities. Now, the game is like playing fucking Quarantine or something, /s and public channels are a dustbowl and everybody's locked up inside of their guilds, most of which are just as unsociable and useless. It's like the black death hit WoW or something.
Your ideas are destructive. And dont really help to get you back to vanilla.
They're intended to be destructive, there's a lot of things that need to be rid of, and a lot of things that need to be added. Destruction, god forbid, is necessary sometimes. Just not in Blizzard's line of thinking, where they remove perfectly good instances, remove content without warning, and just be generally reckless. You can be destructive without being reckless. They don't follow that philosophy because they your money, not your satisfaction.
If you actually value socialization over gameplay, you should probably think about visiting your local pub more frequently. Or discussion forums. Or social media. Or you just get out into the world playing in a sports club. There are so many possible ways outside of playing computer games. And even computer games allow you to join player guilds and clans to be able to socially interact. Its all up to you to really care about it.
All respect given, I go to my local pub more times than I should, mainly to necessitate the need to drown my sorrows that arise whenever I remember what MMORPGs could've been in 2015. The point is, you can't socialize in the same atmospheres as WoW once allowed you, and encouraged you to, back when those atmospheres mattered. That's gone now, and that's what I miss. That isn't nostalgia, it's a thirst for immersion.
Traditionally, gamers arent social heros. Many of them sit at home and play computer games rather than focusing on social experiences where they have to interact in large groups. WoW adresses the typical gamer from start, by matchmaking, by allowing them to play the game no matter if they wish to organize. And i think that the level of organization should just have no effect on the content you should be able to see.
Gamers weren't social heroes in 2005 either. It's just that they were a lot less pandered to and put up with a challenge or two. That's where we disagree. I think organization, or in easier terms, collaboration, should matter to an extent, since it's a multiplayer game. In my eyes, if you play the entirety of WoW on your own, which the vast majority of people do today, you're missing out on at least half of the fun you could have if you played with somebody else. Hell, I played with my friend who was new to the game early last year, I rerolled for her and we got up from 1 to cap, and that was the most fun I'd had in 5 years. But not everybody gets to do that or go through those experiences, because the realms don't matter anymore. I honestly think bringing them back into the limelight would do worlds of good for the community. That, and CRZ knocking your friend off of your sandstone drake in the middle of a zone is god damn annoying.
Since start, WoW always supported both social interaction and unorganized approaches. While in classic and tbc raiding was limited to organization, but PVP was accessible to matchmaking. Mainly based on the fact the game was new, and many people leveled their characters, and that there just was no demand for a massive amount of endgame content for anyone. Thats different nowadays. Everyone wants to see the final plot. And no matter if someone tries to avoid socialilizing or if he is the social hero of the year always surrounded by friends.
People are naturally greedy, by which I mean they take the path of least resistance. My solution is for the developer to resist to an extent. I think if everybody just picked up books like WoW fans and flicked through the pages until the final chapter, true fans of that franchise paying witness to that would be mighty pissed off. Because it's not even greed, it's sheer sloth. The journey matters and should be equally as important as the endgame, not in terms of quantity, but in terms of being a quality, entertaining experience. It's a shame that with the advent of auto-cap boosts, or near to it, that Blizzard is actually offering you to pay them $60 to skip out on some of the most fun parts of the game. It's baffling to me.