1. #31341
    Quote Originally Posted by Tech614 View Post
    It's hard to even compare them to the gacha system because they're basically main story quests even the ones that aren't required and they all have fully voiced and set piece cutscenes and are so far removed from typical Xenoblade side content I just consider them part of the main story.
    Yeah its insane, I decided to take time on chapter 3 to clear out side quests but this just leads me to more Hero Quests which Ultimately lead to more sidequests which eventuallylead to more hero quests.

    Not to mention the sidequests in general are just way more enjoyable than the ones on both 2 and 1.

  2. #31342
    Titan Yunru's Avatar
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    One of Xenoblade hero characters realy gives me a STANDING HERE I REALIZE meme reference. Heck even a class name is a mockery.
    Don't sweat the details!!!

  3. #31343
    I think my only complaint right now is that after you are allowed to switch classes, you just feel utterly fucking weak or the AI hates to heal. Yeah, I know I can switch characters but that shouldn't really have to be the solution.
    Just don't reply to me. Please. If you can help it.

  4. #31344
    Quote Originally Posted by Ausr View Post
    I think my only complaint right now is that after you are allowed to switch classes, you just feel utterly fucking weak or the AI hates to heal. Yeah, I know I can switch characters but that shouldn't really have to be the solution.
    The issue is the characters are meant to be better at some classes more than others but I'm not sure how exactly you determine that.

  5. #31345
    Quote Originally Posted by everydaygamer View Post
    The issue is the characters are meant to be better at some classes more than others but I'm not sure how exactly you determine that.
    Yeah, the game is supposed to display it. But I didn't think they'd be completely handicapped after a class switch.
    Just don't reply to me. Please. If you can help it.

  6. #31346
    Quote Originally Posted by Ausr View Post
    I think my only complaint right now is that after you are allowed to switch classes, you just feel utterly fucking weak or the AI hates to heal. Yeah, I know I can switch characters but that shouldn't really have to be the solution.
    All the healing classes suck ass and heal for jack shit until you get war medic(you get this from following main story path pretty much no real exploration needed) which can actually pump. You can get a few more decent ones after that but the starting healing classes are dog shit and only worth using to learn daze and attack up buff.

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    Quote Originally Posted by everydaygamer View Post
    The issue is the characters are meant to be better at some classes more than others but I'm not sure how exactly you determine that.
    I haven't really noticed a difference tbh, the only thing that seems to differ is how fast they can unlock hero classes for use based on their proficiency and what permanent abilities they learn from the class. Lanz can pump heals as a war medic the same as Eunie in my experience... and Eunie does just fine as an attacker outside of end game min maxing I doubt it matters.

  7. #31347
    Over 9000! Poppincaps's Avatar
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    Beat Xenoblade 2 and Future Connected and have moved onto Xenoblade 3. I find the game oddly addicting in a way I didn't feel with the other Xenoblade games. I will say, the healers are definitely the biggest annoyance, but it's not just the amount of healing they do but also the range of their healing. It feels like they need to be on top of you to heal you which is stupid as hell.

  8. #31348
    Quote Originally Posted by Poppincaps View Post
    Beat Xenoblade 2 and Future Connected and have moved onto Xenoblade 3. I find the game oddly addicting in a way I didn't feel with the other Xenoblade games. I will say, the healers are definitely the biggest annoyance, but it's not just the amount of healing they do but also the range of their healing. It feels like they need to be on top of you to heal you which is stupid as hell.
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Just don't reply to me. Please. If you can help it.

  9. #31349
    Quote Originally Posted by Ausr View Post
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Even with a 2nd heal and other classes, if you play it, AoE might aswell be close ranged, targeted single heals only. The AoE is just REALLY tiny
    They only really feel good in chain attacks

  10. #31350
    Tactics Ogre reborn finally officially announced, coming to PS5, PS4, Nintendo Switch, & PC.

    https://twinfinite.net/2022/08/tacti...orn-announced/

    Lots of details there. November 11, 2022. Can't wait.

  11. #31351
    Quote Originally Posted by Shakzor View Post
    Even with a 2nd heal and other classes, if you play it, AoE might aswell be close ranged, targeted single heals only. The AoE is just REALLY tiny
    They only really feel good in chain attacks
    The AOE range isn't really an issue once you unlock a million buff rings on the ground all the characters tend to stack up in them and if someone isn't getting healed its usually the player character cause you're trying to force a back or side attack. Which is kind of a reason direction required attacks feel bad in this game and I try to avoid them when I can.

    In chapter 5 now and I typically just use 1 war medic and 1 strategos and they keep the party alive without issue. Have also found hard fights way easier by using a 3rd defender than using a 3rd healer. Another tip that I have seen some streamers fail horribly at is having their healers or defenders in pairs that aren't healer/defender when interlinked which means if they interlink you then have no healers or defenders anymore lol.
    Last edited by Tech614; 2022-08-04 at 02:26 PM.

  12. #31352
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.

  13. #31353
    Quote Originally Posted by everydaygamer View Post
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.
    Hold - down and it gives you the option to instantly retry battle(or run away and respawn at closest landmark) if you know it's over and you're losing. I didn't realize this for a bit so not sure if game even gives you a tutorial for that since I had them off.

  14. #31354
    Quote Originally Posted by Tech614 View Post
    Hold - down and it gives you the option to instantly retry battle(or run away and respawn at closest landmark) if you know it's over and you're losing. I didn't realize this for a bit so not sure if game even gives you a tutorial for that since I had them off.
    Haha nice. I’m in chapter 4 so I don’t think they ever mention a “give up” button.

  15. #31355
    Over 9000! Poppincaps's Avatar
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    Quote Originally Posted by Tech614 View Post
    The AOE range isn't really an issue once you unlock a million buff rings on the ground all the characters tend to stack up in them and if someone isn't getting healed its usually the player character cause you're trying to force a back or side attack. Which is kind of a reason direction required attacks feel bad in this game and I try to avoid them when I can.

    In chapter 5 now and I typically just use 1 war medic and 1 strategos and they keep the party alive without issue. Have also found hard fights way easier by using a 3rd defender than using a 3rd healer. Another tip that I have seen some streamers fail horribly at is having their healers or defenders in pairs that aren't healer/defender when interlinked which means if they interlink you then have no healers or defenders anymore lol.
    The main problem I find is that while yes, the entire party tends to stack up, that also means they're on top of the tanks and all the AOE abilities get dropped on the whole party.

    As for the positional attacks, I really feel like they should allow you to auto attack while moving now that moving doesn't reset your auto attack chain. Grey's class has both a frontal and a back positional and I'm just like... welp I'm only going to use one of those because no way I'm going to constantly go back and forth trying to get these positionals off.

  16. #31356
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    Quote Originally Posted by everydaygamer View Post
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.
    99 gold nopon coins and anyone that is not healer can revive (if they use the item). You will have to find this location yourself tho.... and no i am not telling you how to get there

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    Quote Originally Posted by Poppincaps View Post
    The main problem I find is that while yes, the entire party tends to stack up, that also means they're on top of the tanks and all the AOE abilities get dropped on the whole party.

    As for the positional attacks, I really feel like they should allow you to auto attack while moving now that moving doesn't reset your auto attack chain. Grey's class has both a frontal and a back positional and I'm just like... welp I'm only going to use one of those because no way I'm going to constantly go back and forth trying to get these positionals off.
    Front is only usefull for Ai. Just dont use it when you play.

    As for Ai stacking on each other, you can order them to stack on you, if they are standing on some weird spot.
    If you are dealing with heavy aoe boss, its best to tank the boss yourself. Simply move the boss in other direction it is and only healers will follow you to heal.
    Don't sweat the details!!!

  17. #31357
    Quote Originally Posted by Ausr View Post
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Play healer, use follow the leader, cast heal and win. That is without the other classes. Never had an issue being the party on hard outside of poor positioning infront of come attacks.

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    Quote Originally Posted by everydaygamer View Post
    Haha nice. I’m in chapter 4 so I don’t think they ever mention a “give up” button.
    After each tutorial, you get notifications of additional tips added. I swear I saw it there. It may have just been in my consciousness from reading about it elsewhere or maybe seeing it on a loading screen tip.

  18. #31358
    Titan Yunru's Avatar
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    Update -- ok maybe a bit overlvling a story is not a bad thing. Bosses are not easy.
    The lvls in area jump up a bit after.


    Also here is a huge spoiler, but i will try to make it as vague as possible to not spoil any story:
    So remember that elemental ghoust you follow in Burning Crusade city? Yes he took his time. But in this game, this escort quest is 35 min long. Even longer for people who are under lvl 35 as they will aggro every monster as npc just runs over them. But at least it comes with story.
    Don't sweat the details!!!

  19. #31359
    Quote Originally Posted by Yunru View Post
    Update -- ok maybe a bit overlvling a story is not a bad thing. Bosses are not easy.
    The lvls in area jump up a bit after.


    Also here is a huge spoiler, but i will try to make it as vague as possible to not spoil any story:
    So remember that elemental ghoust you follow in Burning Crusade city? Yes he took his time. But in this game, this escort quest is 35 min long. Even longer for people who are under lvl 35 as they will aggro every monster as npc just runs over them. But at least it comes with story.
    Overleveling is kind of a bad thing even for people who want the game to be easier because you can't learn hero classes while fighting gray enemies. Kind of a puzzling thing to have in the game since you still get xp and cp from them but can't actually learn and unlock hero classes while fighting them. If I used bonus xp right now I would be level 68 across the board which is like 25+ levels over chapter 5 lmfao.

    Levels also don't seem to matter much unless you're so low the mob is red. Otherwise classes and group comp matter way more than levels. You can easily get your ass handed to you by some lvl 35 uniques when you're 45 on hard if your comp is bad.

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    Quote Originally Posted by Beefhammer View Post
    Play healer, use follow the leader, cast heal and win. That is without the other classes. Never had an issue being the party on hard outside of poor positioning infront of come attacks.
    Playing as a healer kind of sucks imo. Playing as a defender lets you 1 tank the game for the most part as long as you play it on Mio or Lanz so you don't lose your tank to interlink. 2 defenders is mandatory otherwise lol.

  20. #31360
    I don't mind being overleveled. Not being able to unlock classes is annoying but I doubt it will matter in the long run, especially if I go for a ng+ run.

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