1. #31881
    Over 9000! Poppincaps's Avatar
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    Beat Xenoblade 2 and Future Connected and have moved onto Xenoblade 3. I find the game oddly addicting in a way I didn't feel with the other Xenoblade games. I will say, the healers are definitely the biggest annoyance, but it's not just the amount of healing they do but also the range of their healing. It feels like they need to be on top of you to heal you which is stupid as hell.

  2. #31882
    Quote Originally Posted by Poppincaps View Post
    Beat Xenoblade 2 and Future Connected and have moved onto Xenoblade 3. I find the game oddly addicting in a way I didn't feel with the other Xenoblade games. I will say, the healers are definitely the biggest annoyance, but it's not just the amount of healing they do but also the range of their healing. It feels like they need to be on top of you to heal you which is stupid as hell.
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Just don't reply to me. Please. If you can help it.

  3. #31883
    Quote Originally Posted by Ausr View Post
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Even with a 2nd heal and other classes, if you play it, AoE might aswell be close ranged, targeted single heals only. The AoE is just REALLY tiny
    They only really feel good in chain attacks

  4. #31884
    Tactics Ogre reborn finally officially announced, coming to PS5, PS4, Nintendo Switch, & PC.

    https://twinfinite.net/2022/08/tacti...orn-announced/

    Lots of details there. November 11, 2022. Can't wait.

  5. #31885
    Quote Originally Posted by Shakzor View Post
    Even with a 2nd heal and other classes, if you play it, AoE might aswell be close ranged, targeted single heals only. The AoE is just REALLY tiny
    They only really feel good in chain attacks
    The AOE range isn't really an issue once you unlock a million buff rings on the ground all the characters tend to stack up in them and if someone isn't getting healed its usually the player character cause you're trying to force a back or side attack. Which is kind of a reason direction required attacks feel bad in this game and I try to avoid them when I can.

    In chapter 5 now and I typically just use 1 war medic and 1 strategos and they keep the party alive without issue. Have also found hard fights way easier by using a 3rd defender than using a 3rd healer. Another tip that I have seen some streamers fail horribly at is having their healers or defenders in pairs that aren't healer/defender when interlinked which means if they interlink you then have no healers or defenders anymore lol.
    Last edited by Tech614; 2022-08-04 at 02:26 PM.

  6. #31886
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.

  7. #31887
    Quote Originally Posted by everydaygamer View Post
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.
    Hold - down and it gives you the option to instantly retry battle(or run away and respawn at closest landmark) if you know it's over and you're losing. I didn't realize this for a bit so not sure if game even gives you a tutorial for that since I had them off.

  8. #31888
    Quote Originally Posted by Tech614 View Post
    Hold - down and it gives you the option to instantly retry battle(or run away and respawn at closest landmark) if you know it's over and you're losing. I didn't realize this for a bit so not sure if game even gives you a tutorial for that since I had them off.
    Haha nice. I’m in chapter 4 so I don’t think they ever mention a “give up” button.

  9. #31889
    Over 9000! Poppincaps's Avatar
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    Quote Originally Posted by Tech614 View Post
    The AOE range isn't really an issue once you unlock a million buff rings on the ground all the characters tend to stack up in them and if someone isn't getting healed its usually the player character cause you're trying to force a back or side attack. Which is kind of a reason direction required attacks feel bad in this game and I try to avoid them when I can.

    In chapter 5 now and I typically just use 1 war medic and 1 strategos and they keep the party alive without issue. Have also found hard fights way easier by using a 3rd defender than using a 3rd healer. Another tip that I have seen some streamers fail horribly at is having their healers or defenders in pairs that aren't healer/defender when interlinked which means if they interlink you then have no healers or defenders anymore lol.
    The main problem I find is that while yes, the entire party tends to stack up, that also means they're on top of the tanks and all the AOE abilities get dropped on the whole party.

    As for the positional attacks, I really feel like they should allow you to auto attack while moving now that moving doesn't reset your auto attack chain. Grey's class has both a frontal and a back positional and I'm just like... welp I'm only going to use one of those because no way I'm going to constantly go back and forth trying to get these positionals off.

  10. #31890
    Titan Yunru's Avatar
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    Quote Originally Posted by everydaygamer View Post
    I've only ever run into issues when bosses employ multiple aoe attacks. As long as the healers don't get one shot I can usually manage.

    Also I hate that only healers can revive. I appreciate not having to sacrifice the chain attack gauge but I would have preferred the option in the event both my healers suddenly die.

    At the very least give me a way to instantly restart.
    99 gold nopon coins and anyone that is not healer can revive (if they use the item). You will have to find this location yourself tho.... and no i am not telling you how to get there

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    Quote Originally Posted by Poppincaps View Post
    The main problem I find is that while yes, the entire party tends to stack up, that also means they're on top of the tanks and all the AOE abilities get dropped on the whole party.

    As for the positional attacks, I really feel like they should allow you to auto attack while moving now that moving doesn't reset your auto attack chain. Grey's class has both a frontal and a back positional and I'm just like... welp I'm only going to use one of those because no way I'm going to constantly go back and forth trying to get these positionals off.
    Front is only usefull for Ai. Just dont use it when you play.

    As for Ai stacking on each other, you can order them to stack on you, if they are standing on some weird spot.
    If you are dealing with heavy aoe boss, its best to tank the boss yourself. Simply move the boss in other direction it is and only healers will follow you to heal.
    Don't sweat the details!!!

  11. #31891
    Quote Originally Posted by Ausr View Post
    Tech says it gets better once you get another healer class. In the mean time, I've had to use the tactics command to group up my guys if I'm dropping low, then switch em out. Ouroboros, once you unlock more, helps as well as Chain Attack if you need to top off.
    Play healer, use follow the leader, cast heal and win. That is without the other classes. Never had an issue being the party on hard outside of poor positioning infront of come attacks.

    - - - Updated - - -

    Quote Originally Posted by everydaygamer View Post
    Haha nice. I’m in chapter 4 so I don’t think they ever mention a “give up” button.
    After each tutorial, you get notifications of additional tips added. I swear I saw it there. It may have just been in my consciousness from reading about it elsewhere or maybe seeing it on a loading screen tip.

  12. #31892
    Titan Yunru's Avatar
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    Update -- ok maybe a bit overlvling a story is not a bad thing. Bosses are not easy.
    The lvls in area jump up a bit after.


    Also here is a huge spoiler, but i will try to make it as vague as possible to not spoil any story:
    So remember that elemental ghoust you follow in Burning Crusade city? Yes he took his time. But in this game, this escort quest is 35 min long. Even longer for people who are under lvl 35 as they will aggro every monster as npc just runs over them. But at least it comes with story.
    Don't sweat the details!!!

  13. #31893
    Quote Originally Posted by Yunru View Post
    Update -- ok maybe a bit overlvling a story is not a bad thing. Bosses are not easy.
    The lvls in area jump up a bit after.


    Also here is a huge spoiler, but i will try to make it as vague as possible to not spoil any story:
    So remember that elemental ghoust you follow in Burning Crusade city? Yes he took his time. But in this game, this escort quest is 35 min long. Even longer for people who are under lvl 35 as they will aggro every monster as npc just runs over them. But at least it comes with story.
    Overleveling is kind of a bad thing even for people who want the game to be easier because you can't learn hero classes while fighting gray enemies. Kind of a puzzling thing to have in the game since you still get xp and cp from them but can't actually learn and unlock hero classes while fighting them. If I used bonus xp right now I would be level 68 across the board which is like 25+ levels over chapter 5 lmfao.

    Levels also don't seem to matter much unless you're so low the mob is red. Otherwise classes and group comp matter way more than levels. You can easily get your ass handed to you by some lvl 35 uniques when you're 45 on hard if your comp is bad.

    - - - Updated - - -

    Quote Originally Posted by Beefhammer View Post
    Play healer, use follow the leader, cast heal and win. That is without the other classes. Never had an issue being the party on hard outside of poor positioning infront of come attacks.
    Playing as a healer kind of sucks imo. Playing as a defender lets you 1 tank the game for the most part as long as you play it on Mio or Lanz so you don't lose your tank to interlink. 2 defenders is mandatory otherwise lol.

  14. #31894
    I don't mind being overleveled. Not being able to unlock classes is annoying but I doubt it will matter in the long run, especially if I go for a ng+ run.

  15. #31895
    Titan Yunru's Avatar
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    Quote Originally Posted by everydaygamer View Post
    I don't mind being overleveled. Not being able to unlock classes is annoying but I doubt it will matter in the long run, especially if I go for a ng+ run.
    Well i just got to new area and holy....its so big. Also, its not realy a problem to lvl up classes as some areas you can just visit when exploring off the quest and kill monsters there for those lvls. Also for unlocking specific class, just have a hero of that class in party till you get 2-3 characters that can use it.

    And here is another problem. Some characters suck at specific class and its best to just lvl them up with nopon coins (those Ranked D/E) to get the specific skills.
    Don't sweat the details!!!

  16. #31896
    Quote Originally Posted by Yunru View Post
    And here is another problem. Some characters suck at specific class and its best to just lvl them up with nopon coins (those Ranked D/E) to get the specific skills.
    I know they level slowly but I’m not sure if they are actually worse.

  17. #31897
    Quote Originally Posted by Yunru View Post
    Well i just got to new area and holy....its so big. Also, its not realy a problem to lvl up classes as some areas you can just visit when exploring off the quest and kill monsters there for those lvls. Also for unlocking specific class, just have a hero of that class in party till you get 2-3 characters that can use it.

    And here is another problem. Some characters suck at specific class and its best to just lvl them up with nopon coins (those Ranked D/E) to get the specific skills.
    Leveling classes is a joke no matter how "bad" the character is at it. The worst character will be at level 8 at the same time the best character is 10, barely any difference. I have thrown a few silver coins at classes simply cause I hit cap and had nothing else to buy but that's the only reason to ever do so, I spend the vast majority of them on completing the fetch quests for first time rewards that I don't have full mats for.

  18. #31898
    Quote Originally Posted by Tech614 View Post
    Overleveling is kind of a bad thing even for people who want the game to be easier because you can't learn hero classes while fighting gray enemies. Kind of a puzzling thing to have in the game since you still get xp and cp from them but can't actually learn and unlock hero classes while fighting them. If I used bonus xp right now I would be level 68 across the board which is like 25+ levels over chapter 5 lmfao.

    Levels also don't seem to matter much unless you're so low the mob is red. Otherwise classes and group comp matter way more than levels. You can easily get your ass handed to you by some lvl 35 uniques when you're 45 on hard if your comp is bad.

    - - - Updated - - -



    Playing as a healer kind of sucks imo. Playing as a defender lets you 1 tank the game for the most part as long as you play it on Mio or Lanz so you don't lose your tank to interlink. 2 defenders is mandatory otherwise lol.
    I find tanking in Xenoblade games boring. At least I can use many fusion arts that offer heals instead of attacks so I'm basically healing with every art.

  19. #31899
    I feel like the only issue with over-leveling is that you can't unlock classes when you out-level the mob you're killing, which seems like a massive oversight considering you can still gain exp and cp in general. Hopefully, this is just something they patch later.

  20. #31900
    Quote Originally Posted by Beefhammer View Post
    I find tanking in Xenoblade games boring. At least I can use many fusion arts that offer heals instead of attacks so I'm basically healing with every art.
    My tank in XC3 is the highest dps in the party and it's not even a defender it's a Incursor which has ridiculous dodge and no actual tank can hold aggro off it so you just make it the tank. It's far from boring.

    Soul Hacker is another attacker class that can do pretty much anything, I would never bother playing a true healer class sounds like the most boring shit in the game tbh. Hell the only healer in my entire party right now is Fiona and shes there just to buff and res. Healing is garbage compared to avoidance once you're in chapter 5. The only real use for healers in mid to late game is easy chain attack cheese if you suck at estimating tp I have experienced. At least on hard if you try to raw tank shit without using avoidance arts and gems you will just die, doesn't matter who is healing you.
    Last edited by Tech614; Yesterday at 11:08 PM.

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