1. #2581
    Quote Originally Posted by Airlick View Post
    Their roster is fine, I guess, they have 99 problems but roster isn't one. My issue is with their campaign map performance, they are borderline unplayable on legendary. Terrible early game economy, expensive units, low growth, public order problems, near-zero post-battle cash, combined with enemies on all sides... So you have to turtle, except the enemies include orks that will Waaagh your ass with 40-60 units on turn 20 after either Wurrzag or Grimgor confederate half of the Badlands. These are all thematic issues for stunties, but in-game they are just crippling.
    They need to normalise (or at least buff the game one factions) post-battle options, not having the option to replenish after battle is absolutely crippling for blitzkrieg campaigns.

    Quote Originally Posted by ParanoiD84 View Post
    Love the change that you can now upgrade troops after gaining experience like going marauder to chaos warrior to chosen etc etc no more disbanding troops, well not like before anyway.
    Just hope they add that for all factions like going empire swordsman to greatswords and so on.
    They absolutely won't. Gameplay wise it's WoC special mechanic and thematically it's meant to represent getting blessed by the dark gods. There's always hope for mods though depending on how they spaghetti coded it.
    Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?

  2. #2582
    Quote Originally Posted by ParanoiD84 View Post
    Yeah comes with the Azazel dlc/lord i think.
    Technically it's free for most people, you don't even need the original WoC DLC to play Be'lakor who uses the mechanic and comes to everyone who has access to Immortal Empires. All 8 Warriors of Chaos LLs get it, but the 4 from the DLC are limited to Undivided and their patron god upgrades, so Azazel can only get Undivided and Slaanesh, Festus only Undivided and Nurgle, etc. Weirdly enough it seems Sigvald isn't restricted in such a way and can mark his units with Khorne or Nurgle which feels completely at odds with his character, that last one especially as he abhors ugly things.

    Personally I think the new DLC Lords would have better fit in their respective monogod factions, especially since their unique mechanics are just monogod mechanics borrowed wholesale anyway; for instance Sigvald and Azazel can seduce units and influence/force vassalization much like N'kari can except not as well. But on the other hand the troop upgrade tree is awesome on paper so eh, I'll live with it.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  3. #2583
    I tried starting up a new game of TW3 but just thinking of having to deal with that campaign stuff and missing all the factions from 1 and 2 put me off.

    Immortal empires is looking good, everything they presented so far seems to be solid improvements. It's going to be difficult to pick what to play when it finally releases with so many changes to so many old factions, playing norsca and actually being able to settle stuff, warriors of chaos reworks looks fun etc, I will most likely end up playing Valkia as my first though unless her mechanics end up looking terrible but I doubt it.

  4. #2584
    Quote Originally Posted by Jastall View Post
    Technically it's free for most people, you don't even need the original WoC DLC to play Be'lakor who uses the mechanic and comes to everyone who has access to Immortal Empires. All 8 Warriors of Chaos LLs get it, but the 4 from the DLC are limited to Undivided and their patron god upgrades, so Azazel can only get Undivided and Slaanesh, Festus only Undivided and Nurgle, etc. Weirdly enough it seems Sigvald isn't restricted in such a way and can mark his units with Khorne or Nurgle which feels completely at odds with his character, that last one especially as he abhors ugly things.

    Personally I think the new DLC Lords would have better fit in their respective monogod factions, especially since their unique mechanics are just monogod mechanics borrowed wholesale anyway; for instance Sigvald and Azazel can seduce units and influence/force vassalization much like N'kari can except not as well. But on the other hand the troop upgrade tree is awesome on paper so eh, I'll live with it.
    Sounds good and yeah agree some are pretty similar indeed with their mechanics, Festus the Leechlord looks like fun btw just watched his walkthrough and much better walkthroughs from CA in latest vids too.

    And yeah sigvald should be slaanesh focused for sure would feel pretty out of place having nurgle and khorne marked units in his armies.
    Do you hear the voices too?

  5. #2585
    Quote Originally Posted by ParanoiD84 View Post

    And yeah sigvald should be slaanesh focused for sure would feel pretty out of place having nurgle and khorne marked units in his armies.
    They added a blog post to address this and various other things people keep discussing.
    https://www.totalwar.com/blog/tww3-the-chaos-debate/

    I think it explains pretty well why certain decisions were taken. For Sigvald for example it was just because he was already taken by another paid DLC, otherwise he would have been the prime candidate for the Slaanesh WoC champion. So they needed a different one that had to fit the theme of the DLC. And then they had 2 "Slaanesh" heroes that would play exactly the same if they gave Sigvald the full Slaanesh treatment.

    There seems to be a limit and drawbacks to him recruiting marked units of other gods though. The general of an army needs to be aligned with the respective god it seems. Unless you play Archaon. His perk seems to be to utilize mixed armies the best.
    Last edited by Faldric; 2022-08-01 at 04:55 PM.

  6. #2586
    Valkia the Bloody aka the Gorequeen.

    Do you hear the voices too?

  7. #2587
    Quote Originally Posted by ParanoiD84 View Post
    Snip
    They released one for all the gods btw, just in case you didn't see.
    I liked the Tzeentch one the best but even the Porn-god one is awesome.

    That one *really* showed how far they have improved with these trailers. The facial animation of that demon-lord was amazing.

  8. #2588
    Quote Originally Posted by KrayZ33 View Post
    They released one for all the gods btw, just in case you didn't see.
    I liked the Tzeentch one the best but even the Porn-god one is awesome.

    That one *really* showed how far they have improved with these trailers. The facial animation of that demon-lord was amazing.
    Yepp and their lets plays of the lords have improved alot too loved the Festus one.

    - - - Updated - - -

    The lets play
    Do you hear the voices too?

  9. #2589
    23rd(24th for me) can't come soon enough.

  10. #2590

  11. #2591
    Quote Originally Posted by Maximus Testiculos View Post
    Looks amazing, have barely touched Warhammer 3 thinking i would wait for this instead.
    Do you hear the voices too?

  12. #2592
    Quote Originally Posted by Maximus Testiculos View Post
    13 minutes just to show all starting locations... goddamn.

    I wonder if Morathis start position will be easier now that there is a Slaneeshi faction between her and Mazamundi. I found her start to be really difficult.

  13. #2593
    Think my favorite new place is southern Cathay. I'm torn between starting as Lorkhir, Settra, Skarband, Be'lakor, Valkia or Archaon for my first campaign.

    Thinking about it, I'll likely play Valkia in Realms of Chaos down the road to see the story. But for IE at first Lorkhir, Be'lakor and Settra seem fun starts.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  14. #2594
    Honestly, I don't even know what to play first. Which means I'll probably revert to my trusty Vampire Counts. And hey, they even have some juicy changes to make it worthwhile. Now, if only Nagash was playable...
    Quote Originally Posted by Kangodo View Post
    Does the CIA pay you for your bullshit or are you just bootlicking in your free time?
    Quote Originally Posted by Mirishka View Post
    I'm quite tired of people who dislike something/disagree with something while attacking/insulting anyone that disagrees. Its as if at some point, people forgot how opinions work.

  15. #2595
    Quote Originally Posted by Mehrunes View Post
    Honestly, I don't even know what to play first. Which means I'll probably revert to my trusty Vampire Counts. And hey, they even have some juicy changes to make it worthwhile. Now, if only Nagash was playable...
    There's a modded Nagash campaign available for Warhammer 2 if that might tickle your itch for a bit.
    Seems very extensive from what I've seen, custom spells, lords, units, etc etc.

  16. #2596
    Speaking of Nagash, that circle around the Black Pyramid was quite suspicious. Sometime at launch, I had some GPU issues which made my Kislev playthrough quite unbearable, so I may try to resume it as Boris, as I like his starting position in the Immortal Empires. In the multiplayer campaign, though, I think some ordertide participation is required, and treating N'kari to some Sisters action as Alarielle seems to be a very nice warmup.

  17. #2597


    legendary lord locations with chaos champions included.

  18. #2598
    That giant Chaos Dwarf shaped hole

    soon my stunties, soon.
    It ignores such insignificant forces as time, entropy, and death

  19. #2599
    faction selection screen with 86 lords.

  20. #2600
    What factions could possible exists in mid-lower right corner of the map?

    Oh, just noticed Nakai is by himself there, maybe he can survive a while longer now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •