Hello everyone.
In the last few days i read a lot of posts and forums about what GW2 is and what it provides.
Im sick of WoW currently, with my wife we are expecting a baby soon and i have less and less time to play every day.
I am sick of WoW because:
- it needs a lot of time to play to be competitive
- it is so grind-based, forcing you to do same things every day, for weeks and months
- most worthy content is provided only to pre-set groups and guilds. If you have no friends to play with or your guild is bad, you have no access to higher-tier raiding and competitive PvP. Besides, my wife is always around and i cannot use teamspeak at all.
I am thinking of switching to GW2. What concerns me is:
- lack of endgame progress. I like the WoW set-up where you are given something to work for (gear), although i don't at all like the ways provided for that.
To be kept interested, i need a goal to achieve. Whether it is going to be better gear, story progress or whatever, i need to be provided with a goal with steps leading to it, each of which feels rewarding to achieve. As i understand it, in GW2 there is nothing like that.
You hit 80, look around, see that there are things to do yet, but why bother since there is no actual reward for completing them? By reward i don't understand gear alone. but some sort of visible progression towards something. A simple achievement ladder to climb for instance.
For me, all MMOs are all about competing with other players, striving to do better, with the relevant indicators for that. In WoW that is gear and you feel proud of yourself walking around SW/Ogrim with your full mythic gear, transmogged into some badass look. You also feel proud of achieving N1 place in the dps chart after raid end.
Is there anything close to what i am looking for in GW2? Or you are just left to your own devices after there are no more levels and zones to cover. And whatever you do have absolutely no impact whatsoever?