One of the largest problems with this post starts well after the personal loot sections, as I don't have a problem with that in particular, and infact think those changes (despite being a nerf to the possibility of everyone getting a drop in a 10-30 man environment off a single boss, even though the rarity of that event is dubious) will be well received.
The problems start when the developers start comparing the game as it is now to the game as it was in Molten Core. One will remember as we all did with the 10 year anniversary that not only is the game drastically different now than it was then, gearing and how gear worked was as well. They admit to reducing bad itemizing and overall eliminating forced single drops (I.E. their example given with the hunter/shaman belt) despite these problems being glaringly obvious and should barely be recognized as achievements and more fixing the game. Giving them credit for atleast trying, moving on to making secondary stats competitive seems like a no-brainer to anyone now, and then felt really stupid for a stat to be completely useless for a class despite it being on their armor.
So far, we've get net nothing but an explanation on why they are attempting to add this new sense of excitement. How might you ask? By fluxing the secondary stats of items to prefer one or the other. In the article it plainly states they are wanting to move away from "equip the highest item level" gameplay. That's... News to me considering the next bit... The paragraph below it... Talking about -item level ramp up-.
This fancy new system has bosses farther in the raid drop better loot than the previous bosses, culminating in the final boss dropping the best loot! It sounds like a great idea, just like the previous idea, but when combined you get this mixed message of "We don't want you to equip the highest item level equipment, however the perfectly itemized
Rune Infused Spear for feral/ww just dropped from Kormrok, but it's replaced by the vastly inferior
Xu'tenash, Glaive of Ruin of Mannoroth."
What is the message Blizzard is trying to send here? Is that Ilvl doesn't matter? That secondary stats should be a deciding factor, but only when the ilvls are equal, yet they deliberately make the ilvls scale recklessly within a difficulty without equality, especially regarding weapons? This change makes no sense. Nothing about the last two additions in this watercooler would end up being good down the road. One, or the other maybe, but both at the same time? That's begging for raiders to get fed up with replacing items in the same difficulty. I for one am already tired of replacing it through 2-4 difficulties. This is just ridiculous.