Originally Posted by
Caine
Speaking of fusing fantasy worlds with RPG gaming elements - it annoys me beyond words. Recently more and more stories I try out do that. I'm not sure if I just avoided those until now or it's a recent tendency, but it's a scourge. It's lazy, bad writing in nine out of ten cases. Is it really so hard to display character growth without literally saying "He levelled up and got 100 extra points in AGI"? There are cases where it fits - stuff like Log Horizon for example, where the people are put in a world identical to a game. But otherwise? In RPG games stats are a necessary evil. No way in hell I can accurately describe a person with X arbitrary numerical values, but the game has to work somehow. It's a compromise. But what is the excuse for a writer who reduces his character to stats on a sheet?
I've been reading "Konjiki no Wordmaster" and it's been somewhat interesting - guy gets summoned into an alternate world as an accidental extra with four "heroes", turns out during the ritual he received a unique magic that allows him to literally sculpt reality with words he writes, on top of that he's got one helluva attitude - flipping off the king who summoned him and leaving on his own within maybe an hour. Fun world, interesting take on a classical premise, great MC. Would be a joy if not for the fact for some reason everyone in the world is reduced to levels and stats. You got a high level and stats? No worries, you can get stabbed in the brain so long as the stabber is low level. Way to ruin a good world with lots of potential by turning it into a fucking joke.