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    Fury of Hellfire - 6.2 Patch Notes

    Fury of Hellfire - 6.2 Patch Notes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion. Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

    Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.

    World of Warcraft Patch 6.2.0
    Updated: June 22, 2015

    New Content

    Zone Unlocked: The Invasion of Tanaan Jungle
    • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
    • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard and begin an assault on Tanaan by sea, culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
    • Tanaan Jungle has open-world questing with rare creatures and hidden treasures scattered throughout the zone.

    New Garrison Feature: Shipyard and Naval Missions
    • Take command of your forces in a whole new theater of war, fighting to control the red seas of Draenor and push back the twisted remnants of the Iron Horde.


    • Shipyard
      • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
      • Command an armada and dispatch your ships on new Naval Missions.
      • Build destroyers, submarines, carriers, battleships, and transports at your Shipyard.
      • Upgrade the Shipyard to increase your maximum fleet size.
    • Naval Missions
      • Naval Missions require Oil, a new resource. Oil can be found from various sources but scouts report that the Iron Horde has stockpiles of it around Tanaan.
      • The seas around Draenor are treacherous. Ships that fail a Naval Mission have a chance to be sunk, lost forever at sea.

    New Raid: Hellfire Citadel
    • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
    • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
    • Players can earn items ranging in power from item level 675-685 in Raid Finder up to item level 735 in Mythic difficulty.

    New Dungeon Difficulty: Mythic
    • Draenor Dungeons now have a new difficulty level designed to challenge seasoned adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy working together in smaller groups to overcome challenges, and is designed to provide an alternate progression path to Normal raiding.
    • Each Mythic Dungeons has a weekly lockout, and drops gear that's item level 685 with a chance for Warforged loot that is item level 705.
    • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).

    Bonus Events
    • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity.
    • Each Bonus Event offers a once-per-event quest with a noteworthy reward for accomplishing a goal related to the bonus activity.
    • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

    Timewalking - The Burning Crusade and Wrath of the Lich King
    • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
    • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's true level!
    • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal of Inevitable Fate for an extra bonus roll, which does not count toward the weekly cap of three Seals.
    • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
      • The Arcatraz
      • Black Morass
      • Mana-Tombs
      • The Shattered Halls
      • The Slave Pens
    • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
      • Ahn’kahet: The Old Kingdom
      • Gundrak
      • Halls of Lightning
      • The Nexus
      • Utgarde Pinnacle

    Draenor Dungeons
    • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

    Battlegrounds
    • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

    Arena Skirmishes
    • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

    Apexis
    • Apexis-dropping creatures in the world will drop up to triple the usual quantity of Crystals during this Bonus Event. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

    Pet Battles
    • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

    Adventure Guide
    • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
    • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

    Legendary Ring Quest Line
    • Players that have completed Chapter III: The Foundry Falls will begin the final chapter to the Legendary Ring Quest Line. Khadgar sends you on a series of quests into Tanaan Jungle to discern the nature of the threat and put an end to Gul'dan's nefarious machinations.
    • A summary of the final chapter (spoiler alert) as well as an overview of the previous three chapters are available in our blog, The Road Ahead: Legendary Ring Quest Line.

    General Changes

    Garrisons, Followers, and Outposts
    • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

    Mine
    • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

    Salvage Yard
    • Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same.
    • Big Crate of Salvage are no longer guaranteed from successfully completing level 100 Follower Missions.
    Follower Missions
    • Increased the frequency for missions that award Abrogator Stone or Elemental Rune for the Legendary Ring Quest Line to appear.
    • Blingtron's Secret Vault has moved to a new, even more secret location. But, his stash of riches has grown considerably because of the decreased number of raids on his vault.
    • Reduced the frequency of high-value gold missions appearing across multiple characters.
    • As Highmaul and Blackrock Foundry are no longer the latest tier of raid content, Mythic garrison missions for each zone no longer award bonus gold.

    Creatures and NPCs

    World Environment and Events
    New Zone Available: Tanaan Jungle
    • See also: Zone Unlocked: The Invasion of Tanaan Jungle

    Darkmoon Faire
    • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
    • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
    • New Achievement: Whack-a-Gnoll has a new achievement that awards a battle pet, Hogs.

    Raids and Dungeons
    Dungeon Finder
    • Players may now queue up in the Dungeon Finder while engaged in PvP combat.

    Personal Loot
    Personal Loot Mode Improvements
    • Overall drop rates when using Personal Loot mode have been increased.
    • Defeating a boss when using Personal Loot now awards a more consistent number of items based on eligible group size.
      • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop at least 2 items, with a chance for 3 items to drop.
    • The raid or party now sees when someone in the group wins an item on Personal Loot.
    • The last Dungeon boss on non-Personal Loot modes received an adjustment and now drops 2 items (down from 3 items).
    • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

    Raids
    New Raid: Hellfire Citadel
    • A brand new raid, the Hellfire Citadel, awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.
    Bonus Roll Changes
    • Seal of Inevitable Fate is a new Bonus Roll currency used for Hellfire Citadel and Mythic dungeon bosses. The seal can be purchased from Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde).
      • Garrison Resource cost for purchasing the Seal has increased from 300/600/1200 to 1000/2000/4000.
      • Apexis Crystal cost for purchasing the Seal has decreased from 1000/2000/4000 to 500/1000/2000.
    • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).
    Highmaul and Blackrock Foundry Changes
    • In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
    • The achievements, Ahead of the Curve: Imperator's Fall, Cutting Edge: Imperator's Fall, Ahead of the Curve: Blackhand's Crucible, and Cutting Edge: Blackhand's Crucible are no longer obtainable.

    Dungeons

    Challenge Mode
    • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

    PvP
    Warlords Season 1 Ending
    • Arena and Rated Battlegrounds Warlords Season 1 will be ending soon. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.
    • For additional details on the transition into Warlords Season 2, please check out the blog Warlords Season 1 Ending Soon.
    Level 100 Gear Scaling in PvP Combat
    • Level 100 characters engaging in PvP combat now have the following gear changes.
      • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
      • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
      • PvP gear above item level 715 will not be capped in PvP combat.
    Highmaul Coliseum
    • Winner of the Highmaul Coliseum will now receive 1500 Conquest Points instead of a piece of PvP Conquest gear.

    Ashran
    New Area: Ashran Excavation and New Event: Apexis Marks
    • At certain times, spirits of fallen arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rukmaz 50 marks wins.
    Reward Changes
    • Winning an event now awards Honor instead of Conquest.
    • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.
    New Weekly Quest: Slay them All!
    • Defeat 200 enemy players. Awards Conquest.
    New Weekly Quest: Ashran Dominance
    • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.
    New Repeatable Quest: Continue the Dominance
    • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.
    General Ashran Changes
    • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
    • Events now occur more frequently.
    • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
    • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
    • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

    Battlegrounds and Arenas
    Battlegrounds
    • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
      • Arathi Basin
      • The Battle for Gilneas
      • Deepwind Gorge
      • Rated Eye of the Storm
    • Picking up the flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).
    Arenas
    • Arena matches now end after 25 minutes (up from 20 minutes). The amount of time before Dampening is applied remains unchanged.

    Collections

    Heirlooms
    • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
    • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

    Mounts
    • Argent Warhorse should now display correctly in the Mount Journal.

    Toy Box
    • Silversage Incense now only applies its effect to the character that placed the item.

    Pet Battles
    • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
    • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
    • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

    Professions
    General
    New Ranks for Warlords Crafted Items
    • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
    • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
    • The new recipes can be purchased from visiting Garrison traders.

    Upgrade Item Consolidation
    • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
      • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
    • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
      • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

    Warlords Crafting Material Changes
    • Greatly increased the output of the following crafting materials created through a daily cooldown.
      • Alchemical Catalyst
      • Burnished Leather
      • Gearspring Parts
      • Hexweave Cloth
      • Taladite Crystal
      • Temporal Crystal
      • Truesteel Ingot
      • War Paints
      • Sorcerous Air
      • Sorcerous Earth
      • Sorcerous Fire
      • Sorcerous Water
      • Savage Blood
    • A number of recipes that use crafting materials created through a daily cooldown now require fewer materials.

    Faster Profession Leveling
    • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

    Alchemy
    • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.
    Fishing
    • Felmouth Frenzy, a new type of fish, has been spotted in the waters around Tanaan Jungle.
    • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
    • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunker. Nat Pagle in your Garrison will have an interest in these.
    Herbalism
    • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.
    Inscription
    • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.
    Jewelcrafting
    • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
    • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
    • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
    • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.
    Mining
    • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.
    Skinning
    • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

    Items
    Apexis Crystals
    • Apexis Crystals no longer have a cap.
    • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.
    General Item Changes
    • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
    • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere Tanaan Jungle as a treasure.
    • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
    • Sinister Spores now reduces healing taken by 50% (down from 90%).
    • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

    UI
    • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or bonus socket.

    Achievements

    Classes

    Death Knight (Forums / Skills / Talent Calculator)
    General
    • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer contributes to Resolve.

    Blood

    Frost

    Unholy
    • Necrosis now deals 8% less damage.

    Talents
    • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

    Glyphs
    • Glyph of Icy Runes has been removed.

    Druid (Forums / Skills / Talent Calculator)
    General
    • Thrash now deals 10% more damage.

    Balance

    Feral
    • Rake now deals 10% more damage.
    • Rip now deals 10% more damage.

    Guardian

    Talents
    • Dream of Cenarius effect can now be held for up to 40 seconds (up from 20 seconds) by Guardian Druids.
    • Force of Nature's summoned Treant now deals 100% more damage.
    • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

    Glyphs
    • Glyph of Untamed Stars is now automatically learned at level 75.

    Hunter (Forums / Skills / Talent Calculator)
    General

    Marksmanship

    Survival

    Talents
    • A Murder of Crows now deals 75% of normal damage against player-controlled targets for Beast Mastery Hunters.
    • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits targets that are invisible or in Stealth.

    Glyphs

    Mage (Forums / Skills / Talent Calculator)
    General
    • Amplify Magic has been removed.
    • Frostfire Bolt now deals 20% more damage.

    Arcane

    Frost
    • Mastery: Icicles is now 13% more effective.
    • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
    • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
    • Frostbolt now deals 20% more damage.

    Talents
    • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
    • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

    Armor Sets
    • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

    Monk (Forums / Skills / Talent Calculator)
    General
    • Provoke now has a 30 yard range (down from 40 yards).
    • Tiger Strikes no longer triggers from multistrikes, but now provides a 35% increase to Multistrike chance while active (up from 25%).

    Brewmaster
    • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
    • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

    Windwalker

    Talents
    • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

    Paladin (Forums / Skills / Talent Calculator)
    Holy
    • Devotion Aura now reduces all damage taken, not just magical damage.

    Retribution

    Priest (Forums / Skills / Talent Calculator)
    Shadow

    Talents
    • Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.

    Glyphs

    Rogue (Forums / Skills / Talent Calculator)
    General

    Pickpocketing
    • New items have been added to pickpocket from humanoids in Tanaan Jungle.
    • Added a new weekly quest for pickpocketing, Da Even Bigga Score.
    • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
    • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
    • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

    Assassination

    Combat
    • Mastery: Main Gauche has increased in effectiveness by 10%.
    • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

    Subtlety

    Talents
    • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.
    • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

    Shaman (Forums / Skills / Talent Calculator)
    Elemental
    • Elemental Overload now increases multistrike damage by 20% (down from 35%), but now increases Multistrike stat gains from all sources by 10% (up from 5%).
    • Lava Surge now lasts for 10 seconds (up from 6 seconds).

    Restoration

    Armor Sets
    • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
    • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
    • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to Silence and interrupt effects.

    Warlock (Forums / Skills / Talent Calculator)
    General
    • Corruption now deals 12% more damage.
    • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
    • Shadow Bolt now deals 25% less damage.
    • Doomguard now appear smaller to other characters that aren't the summoning Warlock.
    • The following Warlock pets received a visual upgrade and are now using higher-fidelity models.

    Affliction

    Demonology
    • Mastery: Master Demonologist now increases damage dealt by the Warlock and their demon servants by 1.25% per mastery (up from 0.96%), and further increases damage dealt by Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 2.5% per mastery (up from 1.92%).
    • Chaos Wave now deals 25% less damage.
    • Doom now deals 25% less damage.
    • Hand of Gul’dan now deals 25% less damage.
    • Soul Fire now deals 25% less damage.
    • Touch of Chaos now deals 25% less damage.

    Armor Sets
    • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
    • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% more damage on targets affected by the Warlock's Immolate.

    Warrior (Forums / Skills / Talent Calculator)
    Arms

    Protection

    Talents
    • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.

    Armor Sets
    • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.
    Last edited by chaud; 2015-06-23 at 02:15 AM.

  2. #2
    Herald of the Titans Putin-Chan's Avatar
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    If these are final I'm rerolling mage or warrior.

  3. #3
    This will only last a week before people go back to ffxiv/quit.
    Pokemon FC: 1091 - 8286 - 2221 Aman Add me

  4. #4
    Bloodsail Admiral Moxal's Avatar
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    Still very much not a fan of tailor/enchanters only having fishing (from pools) to acquire felblight. Especially with their comment about alts not existing to serve their mains.
    Mistweaver Monk | Holy Priest

  5. #5
    Quote Originally Posted by Moxal View Post
    Still very much not a fan of tailor/enchanters only having fishing (from pools) to acquire felblight. Especially with their comment about alts not existing to serve their mains.
    You don't need an alt. Fish.

  6. #6
    Considering the first thing they did to Gladiator after the expansion came out was to nerf them by like 20%, I find it friggin strange that they let -
    Originally Posted by Blizzard Entertainment
    Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.
    Reach live. Unless I'm mistaken, that gives them +50% attack power. On a spec that already scales with every stat. Even haste. Very well. I really don't see how anyone's sims don't show them absolutely dominating the charts with that much of a boost. Resto Shaman would be top DPS if it had +50% spellpower all the time.
    Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
    Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
    [What's half of minor?]
    "Statue casts Soothing Mist at a nearby ally for toddler healing."

  7. #7
    Quote Originally Posted by TheWindWalker View Post
    Considering the first thing they did to Gladiator after the expansion came out was to nerf them by like 20%, I find it friggin strange that they let -
    Originally Posted by Blizzard Entertainment
    Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.
    Reach live. Unless I'm mistaken, that gives them +50% attack power. On a spec that already scales with every stat. Even haste. Very well. I really don't see how anyone's sims don't show them absolutely dominating the charts with that much of a boost. Resto Shaman would be top DPS if it had +50% spellpower all the time.
    Increases your Mastery by 50%. Your Mastery. Mastery increases your AP.
    Before 6.2: 20% Mastery, 20% more AP.
    After 6.2: 30% Mastery (50% increase, yes multiplicative, maybe to hard to understand), 30% more AP. Good lord, what an immense buff :O

  8. #8
    A nerf for shadows? WTF?

  9. #9
    Looks exciting I will be logging on tonight. On those warlock nerfs, "It's only the PTR, the 25% nerf will never make it to live". Lol okay.

  10. #10
    The Insane General Zanjin's Avatar
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    Looks like next month is my last month play WoW with those gold nerfs.
    Also nice slap in the face on the crate nerf. The transmog sets were already a bitch before to get.
    One step foward 10 steps back
    #tracerisawesomelycute
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  11. #11
    Pit Lord Ferg's Avatar
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    my god dem assassination buffs, i can finally play my fav spec again

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    Quote Originally Posted by Darkvoltinx View Post
    Looks like next month is my last month play WoW with those gold nerfs.
    get a job hippy
    ill probably be infracted for this post

  12. #12
    The Insane General Zanjin's Avatar
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    Quote Originally Posted by Ferg View Post
    my god dem assassination buffs, i can finally play my fav spec again

    - - - Updated - - -



    get a job hippy
    How about you shut the hell up. You don't understand people's issues in life so that line is uncalled for.
    #tracerisawesomelycute
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  13. #13
    Pit Lord Ferg's Avatar
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    Quote Originally Posted by Darkvoltinx View Post
    How about you shut the hell up. You don't understand people's issues in life so that line is uncalled for.
    no need to get butthurt, you're paying for internet and a computer so you obv can afford the 50 cents a day that wow costs

    just sick of people saying they can't play with gold nerfs, get over it
    ill probably be infracted for this post

  14. #14
    So demo pretty much won't even be played now....Ive seen almost no warlocks running 25% ahead of damage....let alone it being demo...pretty harsh nerfs to a class that really has never had much glory anyways...It is also sorta...stupid? to go and update all the demo warlock models, then nerf the class so hardcore that no one plays it to see them. Great idea!

  15. #15
    Elemental Lord Flutterguy's Avatar
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    So after all the interviews where they said they were pushing Demonology to the back of the spec line, people are still surprised when they read the patch notes?

  16. #16
    Pit Lord Ferg's Avatar
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    Quote Originally Posted by Dracbane View Post
    So demo pretty much won't even be played now....Ive seen almost no warlocks running 25% ahead of damage....let alone it being demo...pretty harsh nerfs to a class that really has never had much glory anyways...It is also sorta...stupid? to go and update all the demo warlock models, then nerf the class so hardcore that no one plays it to see them. Great idea!
    it's almost like they have access to data that you don't

    who woulda thunk it
    ill probably be infracted for this post

  17. #17
    The Insane General Zanjin's Avatar
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    Quote Originally Posted by Ferg View Post
    no need to get butthurt, you're paying for internet and a computer so you obv can afford the 50 cents a day that wow costs

    just sick of people saying they can't play with gold nerfs, get over it
    Once again. If you do not know people's life then keep your mouth shut.
    I am not paying for anything but go ahead make fun of that like i know you will.
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  18. #18
    Pit Lord Ferg's Avatar
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    Quote Originally Posted by Darkvoltinx View Post
    Once again. If you do not know people's life then keep your mouth shut.
    I am not paying for anything but go ahead make fun of that like i know you will.
    well then, it was nice knowing you, have fun playing ESO or whatever once patch goes live

    you'll be sorely missed

    for real
    ill probably be infracted for this post

  19. #19
    Quote Originally Posted by cityguy193 View Post
    This will only last a week before people go back to ffxiv/quit.
    This patch has more content than Heavensward.

  20. #20
    The Insane General Zanjin's Avatar
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    Quote Originally Posted by Ferg View Post
    well then, it was nice knowing you, have fun playing ESO or whatever once patch goes live

    you'll be sorely missed

    for real
    Eso is shit and your a jerk.
    #tracerisawesomelycute
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