The patch brought huge specialization changes, so I must ask you guys, how did your builds change(if at all)?
For the most part, my characters remained the same, with the exception of my Thief and Ranger. My thief was previously a zerker build variant with Critical Strikes/Deadly Arts/Acrobatics but with the patch, I switched out Deadly Arts for Trickery to give more utility as I don't really care for the poisons or traps. My Ranger changed a lot more though, previously a spirit of nature build, I was forced to branch out into other aspects like more condi damage