Lightbomb takes the attack value of all minions on the board, and inflicts that damage to them, so if you have minions with higher attack then health, they’ll all die.
Walking with a friend in the dark is better than walking alone in the light.
So I chose the path of the Ebon Blade, and not a day passes where i've regretted it.
I am eternal, I am unyielding, I am UNDYING.
I am Zethras, and my blood will be the end of you.
Spellpower also affects lightbomb. Did he have any spellpower minions on the board? Otherwise no, the card alone and without any other things to modify it should not have killed the oozes or the sludge belcher.
Seems to me that the sludges were buffed with Velen's, aka +2 spell power, so it did attack value +2 to all minions. Hence killing even the Belcher with 3/5 stats.
MMO-Champion Rules and Guidelines
Thx,ah well, guess thats it. Its because the Echoing Oozes had Velens buff. So it did +2 spellpower to all.
Just one of those unlogical things in Hearthstone one has to get used to it how they work i guess
Same like Blade Flurry benefits from spell power.
Honestly the cards should just do what they say!
Fluorescent - Fluo - currently retired, playing other stuff
i5-4670k @ 4.5 / Thermalright Silver Arrow Extreme / Gigabyte Z87X-D3H / 8GB DDR3-1600 RAM / Gigabyte GTX 760
That's because it is a spell...so the cards are doing what they say. I think your confusion might come from thinking about them in WoW classification as opposed to the card mechanics. Blade Flurry in wow is just an ability that rogues have, is physical so you don't think 'spell'.
In hearthstone, everything classified as a spell says such and will be highlighted when it is buffed with spell power on the board. Any spells that cause damage will be increased by the amount of spell power buffing it. 2x poison on an assasin's blade with 2x sharpsword + malygos + blade flurry will give you nightmares if someone is ever lucky enough to set all of that up.
BAD WOLF
he's right though. The card text could make it clearer that it benefit from spell power. It clearly say on spell like backstab deal *4* damage, if you happen to have +2 spell damage on board. But, nothing on the blade furry spell could hint the spell benefit the spell power. only experience can tell you.
Sorta, but that's not specifically what the poster was saying at all...at least not with the words they used. Because technically the card does exactly what it says. All cards like lightbomb and blade flurry have damage amounts dependent on other factors off of the card. The end result 'does exactly what the card says' if you will.
Now, could it be better communicated to you as the player if it drew the damage from the other sources and then listed it in addition to the description? Sure. A lot more complicated to program though, which is likely why it was left off.
Edit: Probably the most technically accurate and easiest to program would be to add a +spell power line to the card text. So instead of saying something like 'does damage of your weapon to all enemies' it would say 'does damage of your weapon +spellpoweramount to all enemies. I don't really think it needs to say 'does *7* damage to all enemies because then the card text doesn't explain what is going on.
BAD WOLF
Fluorescent - Fluo - currently retired, playing other stuff
i5-4670k @ 4.5 / Thermalright Silver Arrow Extreme / Gigabyte Z87X-D3H / 8GB DDR3-1600 RAM / Gigabyte GTX 760