Also spell stealing hots and shields help big time in 2s. Almost 1v2ed a Disc/Warrior yesterday after my Spriest partner died, let the disc cast Clarity of Will then stole it. They eventually got me though but was a funny game face tanking warrior burst cds because I had a 250k bubble on me.
OT : Death Siphon and DK healing in general is strong in 2s and it might be a good reason Blizz refuses to give DKs any utility because they do good damage and healing. However removing Death Siphon from DKs would simply make them inferior to warriors in every single way. Right now they're only better in healing.
Last edited by GodEmperor; 2015-07-23 at 02:20 PM.
And you should know very well that you can never just compare CDs or abilities in a bubble and expect every class to be the same. I was just illustrating that the class is built around taking and healing damage so if you take away the healing part what are you left with?
Besides, the reason DK is not a viable thing at high ratings is that for some reason the high rated players have figured out that if the DK can't hit you he can't kill you and the sub2k players are just happy to eat a DK's damage to the face and whine on the forums about how hard they are to kill.
No I mention that IBF is used as a stun break not a silly damage reduction. It is more important to the DK toolkit as a "trinket". I think most DK players would gladly give up all their get me out of crap abilities if they could just have some form of percentage damage reduction that does not gut their damage or some mobility that is not built around reverse charge and ranged slow.
All dps healing ability's need to be nerfed.
Right, might be the only decent thing DK's can do now a days...
Deal with it to be honest.
i just dont see a vaild reason why dpsers should have good heals. Makes no sense. Your supposed to dps not have full hp heals
But 2H Frost can switch easily into blood presence without much of a penality, while frost dw has no way to deal any dmg in blood. Due to the prio in mastery instead of haste and using runic power for their hard hits on solo targets.
Other than that i think the healing is fine as is. Obviously you never tried to bring down a feral with your army and raid buffs and see him healing through any dmg you do. Not even healers were able to do that.
That should be questioned before any dk heal nerfs.
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correct, they have enough escape and reset mechanics to avoid dmg, no healing is required in PvP.
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its just good in duels and solo que random bgs. Rather an odd design.....to be the king of 1vs1 and trash in arenas.
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I think the blood spec of the dk should be used as a heal spec and the tank design completely removed. Cause the design is not tanky but about heals and there would be finally a spec be useful in arenas.
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well, unholy still hits pretty hard and reliable, but ns was removed, and it only got a 3 min burst window. There are better options out there.
I know rogues and mages have enough reset and escape mechanics to not need healing, but really? Hunters have disengage on a 20 second baseline cooldown, Deter on a 3 min base cooldown that stocks to 2 charges, Master's Call on a 45 second cooldown, and a bunch of piddly slows that barely make a difference.
Feign Death cannot be counted as a reset, it's an interrupt at best.
Last edited by Arcanimus; 2015-07-24 at 12:41 AM.