The multidot damage is always going to be throttled though; again that's the point. It's not like it's cheating us out of something that would be there without it, because between Haunt and DS, they're just doing exactly what Haunt and Shadow Embrace did before the revamp.
- - - Updated - - -
Demonbolt does a lot more than just give you a 'one answer' resource spent, but we had that discussion months ago. Sure, there is normally a main 'one answer' on SB:Haunt, but again, with the set bonuses normally you do get a few throwaways. I'm not pretending it's perfect, such was my choice of words; there is more flexibility and decision making without it, but on the other hand it isn't completely awful like ISF was. It's playable, it feels 'okay' most of the time, it doesn't cripple your mobility, and there are fights you get clear rewards for doing it well.