Originally Posted by
timesmash
From the abilities that were shown, demon hunters are already looking garbo !
AoE spells with damage are terrible already because they break CC. But if you add in the AoE tax, then skill cooldowns go up and single target damage goes down.
Then there're the worst mobility skills for a melee class. I have never heard an accomplished ww monk (very few now) not complain about how roll or torpedo put them past their target. And a melee class with disengage? Really? Because there's nothing like alleviating pressure by stopping all of yours...
But double jump right? "This skill has been disabled in rated PvP." Will be in the first patch notes. But assume for a second that won't happen... You can jump back on the platform in arena? That's ok I guess?
And then we have the super 2 min cooldown: "catch a stealthy!" That's pretty cool. Fair even! But already the rage from any rogue is palpable. Expect this mediocre skill to get some kind of penalty because xxninjaxxnarutoroguexx forgot to bind vanish.