
Originally Posted by
almazor
i am sorry for all of you but you understand nothing at which mechanics make wow its success. You want to keep up the good work learn from the past. But such a logical thinking is bypassed...unfortunately. I would like to know also if developpers read his forums? BEcause all the people here talk withtout knowing if they are heard lol...i don't talk official forum because for years ihave not seen any ideas from players be implemented in game...
So, what makes this game fails and will fail again in the future ? it's very simple and no one pick up this truth :
1. FLying+ 2. instances stones+ 3. group invocation + 4.ISLES as new territory = mix of fail
This game will never recover from his subscribers loss or relinquish their game if they add everytime ISLES AS NEW TERRITORY whenever a new expansion come out...at cataclysm zone were revamped but just fail because a lack of insistance, if they have taken little time to think after they revamped an azeroth zone where they retooled scholomance for example, imagine if there was no fly and no call stone and group invocation, people must cross the map and city to go to the instance like vanilla, so world pvp remain alive, and good old map populated again and if they add only daily questline with reputation on this zone, both pve and pvp will be alive too, then the reward from a faction should also be updates each 2 month to keep the zone attractive for players to maintain the attractiveness(new battle pets added, mount, tabard, unique transmog, others effects, challenge pvp name for the zone killer of plaguelands(when x ennemies player was slain) etc...otherwise when everyone get his reward from faction they never come again in that zone just look at tol barad). Making isle as new territory are just giving more and more a whole sense of emptiness world while paradoxically it get bigger....if they managed to lvl up the zone each expansion the zone will be still populated, like making molten core a 100-110 zone unflyable. Why do you think people slack on city ? because of seeking chan city and instant proc for instance or lack of things to do, waiting bg proc, no need to move etc... Once you finish to lvl a zone you wont come again to this zone, then zone is dead. Why Woltk worked even if its an isle? because of sick talent trees(bring back talent trees) and all the big instances where packed on ice crown so ennemies met on icecrown. Molten Core at vanilla was a big success because molten core was located crossing many zone burning steppes+searing gorge so it was a platform where ennemies are forced to met and fight in some way. Make dalaran the same, the dalaran from azeroth map, not an instancied one elsewhere on a isle plz. everyone will go ther for their artefact weapon linequest and it could be good.
Do you think allowing fly, making again instanced new isle territory, instance stones, raid group seeker with instant tp inside of the instance will make revive the game ??? NO! you just repeat what fails in previous xpac...do you think things guys things will changed with legion new features ? I see nothing that will make this game livish again. sorry. Idk if blizzard is trying to stop the rushing mind of player and the rush system they did: giving fast reward, doing instance fast, upping fast while it was a pain just to get benediction.
-idk if hall of master is a neutral zone or faction have their own.
-the new honor system is good in a way the vanilla system is back but it will not be possible to farm rank with world pvp so we come back again on bg proc and arena honor grinding. The clue is to give a great attractivity to world pvp as much as arena, so honor from world pvp should be really boosted or title some prestige should contain smart world pvp individual objectives to avoid premade group and others more collective, so in order to unlock new ranks you have to accomplish wpvp quest. a great world pvper should deserve same recognition as arena. MAke big wpvp title as arena master or gladiator if that titles are still use on legion.