This is coming up more as the dev mention they might be reversing the pruning they did in MOP / WOD. So i thought i'd find out what you would add back to your main class and why? This is important imo, as feedback will be required for them to make decent decisions. I realize it seems daunting given the history they have of not listening to us, but whatever.
For me (mage main), here is what i miss utility-wise off the top of my head the most:
Arc. Explosion: nice instant personal 10ft radius aoe - kept rogues etc honest (more so before subtifuge i guess), but good rogues could sap you from the edge of the radius and/or time it well. WANT - fire and frost
Fire blast: baits out warrior reflects (ugghhhh i miss that so much), off spec gcd for a little added umpf for casts just finishing or in the air (this used to shatter too.. was nice). FB used to do just enough dmg to kill most totems before totems got buffed if i remember correctly - you’d use this instead of a non-shatter ice lance because it would take 2 lances to kill a HST or WT but 1 FB). Other uses; Dark sim juke (yea slow fall.. but whatever im in a hurry u can have the fireblast ), grounding juke (on school lock.. or not.. if i have FoF i'm not using this into a grounding and ele cast is iffy). This is all for frost ofc, i’m aware fire has a spell that rolls this into a proc generator, arcane needs this too though. No travel time and off GCD of main spec is probably enough for you to imagine the pluses of the spell so i’ll shut up about it. NEED - Arc and Frost
Armors: Frost - haste / slow attacks / mage - cc reduction / sp reduction / molten - crit / physical armour — I get that some people don’t like this.. but common: situational protection that you have to mindful of?! it’s what we want in a depth game. this was a skill cap spell if there ever was one. if you were playing a mage that was swapping out to frost armour to land poly’s and then off to an appropriate defensive armour when you swapped to him, you had a good target. this is prior to Mop.. actually i think it was wrath when they made the most sense. NEED - all specs
FFB + dot: this was a nice little trick shot, you mix in an FFB at the right time against a rogue for instance, it’s a fire dot - for a short duration but still.. as a frost mage it was a nice little deterrent against vanishes and feral melds + stealths. I'm pretty sure that when this had a dot we also had living bomb as frost.. now it seems much more approp. to have FFB leave a low dmg dot. WANT - Arc / Frost
Some you might agree with, some you won't. I'm interested to hear what you'd like back for your class..