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  1. #81
    Mechagnome Woa's Avatar
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    No pvp gear and everyone at the same gear level....That sounds terrible to me. In the past whats fun about pvping? Destroying those people who didnt have gear, which also drove those people with no gear to play more and get gear. Now everyone is going to hit like a sissy baby. Healers 100% necessary all the time. Skill will matter LESS. No one wants to play against the same geared player all the time. Top arena ladder, sure. Skill matters there. Wheres the rewards for playing more? Non existant. Everyone will be maxed out on their perks and gear will be the same. Sounds like a plan to kill your own game. Melee hunter, thats a cool idea. I like new stuff in the game. i dont however like making the game into a different game. Pvp has always been about gear. If you get no advantage over the noob in bgs and he gets lucky facerolling on his keyboard then whats the point?

  2. #82
    Demon Hunters are scary. Honestly, if I do end up playing this expansion I'll probably focus more on my pally, hunter and warr. They've been my mains for a long time and I don't necessarily feel like jumping the bandwagon and rolling a DH in the first month lol.

    As for the legendary transmogs... I can sort of understand Blizzard's point of not wanting people to farm something like the Warglaives for transmog, but people farm for them regularly regardless do they not? I do. I don't really see how it'd be different whether they were farmed for collection purposes or transmog purposes. That's just my two cents.

  3. #83
    Quote Originally Posted by FecundDecay View Post
    Would you believe me if I said I have literally never even set foot on that new Island they made for Darkmoon?
    I've played this game for like 10 years, and I've never done that Darkmoon crap. Ever. lol.
    Never seemed like there was enough of an incentive to me, really.
    Too much work for basically zero payoff.
    Eh, I don't think it's that bad. I would at least go experience it. I just think it's dumb that these huge tents have been closed off for 4 years now. What is available, though, is somewhat decent. There are a handful of pets/mounts/toys to collect there, and I'm into collecting stuff, and there's also achievements, so I did all that. Used to do the dailies on all of my characters so I could buy everything. I've owned it all for awhile now, though, so I only bother doing the stuff on my main these days. It's a cheap and easy way to buy all the heirlooms and upgrade them. (Only to 90, though. And I already had most of the heirlooms grandfathered to 90 when the patch hit.) I don't even need most of the heirlooms anymore since I have mostly everything I want leveled, but I still like to collect.

  4. #84
    Quote Originally Posted by Woa View Post
    No pvp gear and everyone at the same gear level....That sounds terrible to me. In the past whats fun about pvping? Destroying those people who didnt have gear, which also drove those people with no gear to play more and get gear. Now everyone is going to hit like a sissy baby. Healers 100% necessary all the time. Skill will matter LESS. No one wants to play against the same geared player all the time. Top arena ladder, sure. Skill matters there. Wheres the rewards for playing more? Non existant. Everyone will be maxed out on their perks and gear will be the same. Sounds like a plan to kill your own game. Melee hunter, thats a cool idea. I like new stuff in the game. i dont however like making the game into a different game. Pvp has always been about gear. If you get no advantage over the noob in bgs and he gets lucky facerolling on his keyboard then whats the point?
    You're the noob if you are killing players with the disadvantage of lower gear. everyone being the same strength makes skill matter SO MUCH MORE, you honestly have to have poor logic to think otherwise.

  5. #85
    The Undying Cthulhu 2020's Avatar
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    Quote Originally Posted by Woa View Post
    No pvp gear and everyone at the same gear level....That sounds terrible to me. In the past whats fun about pvping? Destroying those people who didnt have gear, which also drove those people with no gear to play more and get gear. Now everyone is going to hit like a sissy baby. Healers 100% necessary all the time. Skill will matter LESS.
    Rofl, says it's fun to roflstomp people with no gear, goes on to say that everyone being on the same playing field gear wise will mean skill is less relevant.

    You got all of my lololololols for this evening son.

    - - - Updated - - -

    If they allow legendary weapon transmog:

    All 1h melee weapons tmogged to either glaives or thunderfury.
    All 2h weapons mogged to sulfuras or shadowmourne.
    All staffs mogged to Dragonwrath.

    Blizzard knows what unlocking legendary transmog would do. You'd never see another weapon skin again. There'd be rogues, monks, warriors and DKs all running around with glaives because they're huge and flashy.
    2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
    2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"

  6. #86
    Quote Originally Posted by The Batman View Post
    If they allow legendary weapon transmog:

    All 1h melee weapons tmogged to either glaives or thunderfury.
    All 2h weapons mogged to sulfuras or shadowmourne.
    All staffs mogged to Dragonwrath.

    Blizzard knows what unlocking legendary transmog would do. You'd never see another weapon skin again. There'd be rogues, monks, warriors and DKs all running around with glaives because they're huge and flashy.
    Yea man that'd be insane, it'd be like if they gave every Paladin Ashbringer... and then made a class specific hub where you'd just be surrounded by identical paladins all wearing t2 and Ashbringer...

    Oh wait.

  7. #87
    Quote Originally Posted by Blizzard
    "Subtlety Rogues will keep going down the ninja route, Combat will be a little more like a Pirate Swashbuckler, and Assassination will be about poisons and Damage over Time."
    This statement right here tells me right here that Blizzard have too many specs to balance, Assassins need time to do damage which means the ONLY USE in WOW will be raid bosses and in raids.. Same as Afflicition might as well get rid of them altogether if they have an extremely niche role and nerf the other specs because of it.

    They could eliminate one spec altogether and create Rogue as 2 specs one with permanent stealth and one that's without and both do something different.

  8. #88
    Deleted
    Rogues are about stealth and crowd control.
    Give me a break, druid have been a better stealth class for the last 5 years. They are the masters of stealth not rogue, get over it, blame your own design. What a laugh to read such a thing. At the same time they said "about", they never said they were the best stealth class. So they are taking us for morons in the face for once, not stealthed.

  9. #89
    Quote Originally Posted by Danny31 View Post
    Give me a break, druid have been a better stealth class for the last 5 years. They are the masters of stealth not rogue, get over it, blame your own design. What a laugh to read such a thing. At the same time they said "about", they never said they were the best stealth class. So they are taking us for morons in the face for once, not stealthed.
    Stealth isn't even the real issue, as stealth only comes into play opening a fight, and in PvP. The real issue is the weight of CC, when the overwhelming majority of players ignore CC as much as possible, because "GOGOGOGOGOGO!", and actually run around sneering at crowd control and claiming anyone who uses it is "bad".

    In Blizzard's mind, rogues have two defining features - and one of them is irrelevant. That's not good.

    And, once again, rogues have no raid utility, which means they'll be passed over for Demon Hunters.

    Unless there's a substantial revamp of rogues going into Legion, I can't see it playing out any way else. They've stripped rogues down to their bare bones, we don't even have an effective AOE anymore. I can't see them being given raid slots in Legion. Solo play? They may be okay. PvP? If they stay where they are, every rogue is going to roll a Demon Hunter.

  10. #90
    Quote Originally Posted by pateuvasiliu View Post
    Bribe guards? Sounds cool but I can't see how it would work in an MMO.
    *Click guard Captain* *click bride guards button*

  11. #91
    Deleted
    There was no Insanely loud reaction that required the developers to wait for the crowd to die down. Nope it was a tepid hmm I have to consider this. It was a we need more factual information to really get excited.
    Lol, that's a typically german behaviour :-) Nothing to worry about...
    We usually don't (really) party until everything is cut and dried.

  12. #92
    Quote Originally Posted by Gadzooks View Post
    Stealth isn't even the real issue, as stealth only comes into play opening a fight, and in PvP. The real issue is the weight of CC, when the overwhelming majority of players ignore CC as much as possible, because "GOGOGOGOGOGO!", and actually run around sneering at crowd control and claiming anyone who uses it is "bad".

    In Blizzard's mind, rogues have two defining features - and one of them is irrelevant. That's not good.

    And, once again, rogues have no raid utility, which means they'll be passed over for Demon Hunters.

    Unless there's a substantial revamp of rogues going into Legion, I can't see it playing out any way else. They've stripped rogues down to their bare bones, we don't even have an effective AOE anymore. I can't see them being given raid slots in Legion. Solo play? They may be okay. PvP? If they stay where they are, every rogue is going to roll a Demon Hunter.

    Stealth is silly element, what makes rogues are able to self buff their own weapons + back damage.
    Stealth is shared across a few classes, like Druid and so forth so it isn't independent

    They won't do this but they should reduce the specs of rogue by 2 since Assassination is extremely pointless, they need DOT to able to get the full effect. So it's only situational on niche which is extremely pointless for a class.

    What they should have is Combat, Pirate Swashbuckler without stealth able to tank up to heroic dungeons and dual wield and have a gun for range and finishing moves. They should have Camouflage or something that means they don't show up on the map able to use tricks and poisons to disable the opponent.

    Think more like Adelt from Rokka no Yuusha.

    With Subltey be a full on Ninja with full on stealth only showing up when they attack the opponent and so forth using knives which don't do much damage but able to slow the opponent and use maybe some magic relating to shadow.

    And remove Assassination cause Ninjas and Assassins are essentially the same thing being radical like have one with stealth and one without stealth adds an interesting concept on a class.

    Warlocks also suffer from the same causes as Rogues, have too many specs for a class that only really needs 2. Demonology (may have a range and a melee demon out the same time (Which they do with implosion type gate effect) and Destruction. They don't need to have Affliciton as that suffers the same problems as Assassination.

    The classes in WOW Are not like Riots Champions, Heroes of the Storms or even DOTA Heroes. They have many abilities your controling an alternate personality in those games where as in WOW you want a defining role. Blizzard are almost there but they really really need to cut back on class specs less the better when they can concertrate on more roles that suit them and focus on their special abilites and what they bring into the game instead of trying to control the player with limited abilities cause ITS broken in PVP and PVE type shit.

    Like Paladins with Seals, Auras and Blessings.
    Shamans with Totems
    Druids with Forms
    Mage with Spells
    Locks with Demons
    Hunters with Beast, melee range
    Warriors with Weapons
    Monks with Hand to hand combat
    etc.
    Last edited by luckydan79; 2015-08-12 at 02:08 PM.

  13. #93
    Deleted
    Quote Originally Posted by The Batman View Post
    Rofl, says it's fun to roflstomp people with no gear, goes on to say that everyone being on the same playing field gear wise will mean skill is less relevant.

    You got all of my lololololols for this evening son.

    - - - Updated - - -

    If they allow legendary weapon transmog:

    All 1h melee weapons tmogged to either glaives or thunderfury.
    All 2h weapons mogged to sulfuras or shadowmourne.
    All staffs mogged to Dragonwrath.

    Blizzard knows what unlocking legendary transmog would do. You'd never see another weapon skin again. There'd be rogues, monks, warriors and DKs all running around with glaives because they're huge and flashy.

    That was a point until they announced the artifact weapons. Now every class-specialisation will run around wielding Ashbringer, Doom Hammer. If that's okay or wanted, why not make all legendaries transmogable?

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