Warlock
Affliction
*Haunt damage has been decreased by 15% in PvP Combat.
*Unstable Affliction's damage has been decreased by 10% in PvP Combat.
There.
Am I the only one around here who thinks that mages are just as OP as warlocks? I mean, comet storm + 2 novas anyone?
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
also the lock just puts dots on the whole team, while spamfearing a targets thats not on fear dr (without resetting his dots)
wow didnt notice that
Not really; their self-healing is weak at best and they're more glass-cannon now than they were for a while. Their damage is high but they'll drop quite fast once IB is down. Fear is still the best CC in the game because it doesn't immediately break on damage and it's spammable. They nerfed tremor totem, a fear breaker, which no longer usable when feared so that is a big buff to any class that has a fear ability. Locks have very strong self-healing and are quite tanky. Afflic has been having too much fun at the expense of everyone else.
Aff locks do well when they're in a group that can peel for them, or at least draw some fire. Nobody is going to excel getting hammered by melee.
Really? I have yet to run into those teams at 2316 rating, and RBGS provide the same rewards as 3v3. Personally, I think rated pvp is "trash" because they give you an individual rating based on what is a group effort. Instead of that they should just make pvp more about fun rather than some silly "esport".Fear is such a good cc, top warlocks hardly even use it in 3v3.
Rbgs are trash, so who cares.
Are you kidding? They used to be able to lock a melee down and 100-0 them without being touched. Now there's plenty of back-and-forth, enough that the better player can come ahead...and yes, they are glass cannons because without IB they drop fast and hard. Do you even know what a glass cannon is?
I saw the nerf to Druids and was like THANK YOU.
Arcane mages are going to take druids places I think.. Fire and Frost I think are in an OK place.
Yes and mages aren't glass-cannon at all. They really were glass-cannon in Cata, but they're not anymore. Flameglow, iceblock healing (were you even playing when you had to channel evocation to get some health back ?), two different magic school CC (LOL) and a 30-sec range stun, well no, mages are quite tanky when properly using the toolkit, if you think otherwise you're doing it wrong.
And I lol'd hard at "without IB they drop fast and hard". What about spriest w/o dispersion ?
Locks don't need a nerf, Enhance does.
I don't see many mages running flame glow, and IB healing requires a glyph...plus IB which is a long CD. Yes, I did play as a mage when mages did evo-healing and that was arguably more difficult to pull off since it could be interrupted and evo had a long CD.
Spriests can direct heal, have a very short CD bubble, probably better mobility and passive damage mitigation that does not require any glyph or talent selection. Spriest damage also does not rely on the target being frozen or rooted, so they can keep DPS pressure up more easily than mages.
Mages do drop fast when IB is on CD - if you're having problems with them then you are doing it wrong. Nobody is saying that glass cannons cannot be competitive, but you're in denial if you think mages are pvp tanks. ESP in group situations where getting away from one player means they're immediately hammered on by another.
I have no problem with mages 1v1, but against a decent spriest I'll actually have to make some effort and even go so far as to use a CD or two.
MmmmK.
Spriests also get healed back for the exact damage they deal with DP. The only two specs I play in PvP is Shadow and Frost Mage, and Mage is hands down more squishy, not even close.