Page 3 of 16 FirstFirst
1
2
3
4
5
13
... LastLast
  1. #41
    Quote Originally Posted by Derah View Post
    Before we know it, the class trinity will be back too (if it isn't already)
    I doubt they will go that far, but they sure are reneging on the big damn selling point of the franchise.

  2. #42
    Quote Originally Posted by Derah View Post
    Don't take this as hate (because its not, this is a good thing for this game) but with this dies the last thing they talked about in their "manifesto".

    Its funny how they tried so hard to make this game so drastically different from every MMO, only for later start introducing the classic MMO elements they mocked so hard in the first place. Like raids, or gear progression.

    Before we know it, the class trinity will be back too (if it isn't already)
    Yeah! How dare they try to innovate in a stagnant genre! Let's ridicule them for daring to try something new!

  3. #43
    Quote Originally Posted by blobbydan View Post
    Yeah! How dare they try to innovate in a stagnant genre! Let's ridicule them for daring to try something new!
    If you call "innovation" basically taking the exact same design from said stagnate genre in the first place and changing the way you describe it, then sure.

  4. #44
    Well we don't know yet. Maybe they evolved classic raids introducing some unique mechanics. They already said that they used all the tools they currently have to design raids, including "dynamic events", so who knows.
    The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro

  5. #45
    Ofcourse, no one has played the raid so we don't know what's specifically different, but if it were the Anet should've said so, as it'd lend credence to their marketing blurbs.

  6. #46
    I think they are not that stupid and don't believe that people, after 3 years experience with them, will believe another "manifesto" . HoT is a very big risk for them, if that fails, this game will basically end. And i said it, GW2 fanboy
    The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro

  7. #47
    Hm. I mean great and all, but the way they are selling it
    You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge.
    is a bit hm.

    People were throwing fits over necros not being optimal and desired for dungeons, do they seriously expect 10 random classes to kumbaya while wiping on these challenging bosses, discussing what everybody should adjust in their build and gear to get through it? I mean this is on a whole new level of delusion if they think that by increasing the difficulty of content we won't come up with new metas and ideal comps/builds/gear for each boss.

    They came nowhere near even just giving all professions the same damage potential, making boss fights very utility heavy will only exaggerate the imbalance. Like for example they said there will be a phase or whatever where we will be running for our lives, there is so much cheese potential and profession stacking potential there.

    Just delusional, but hey lets see. I don't see myself committing to a raid group in GW2 anyway.

  8. #48
    Don't take this as hate (because its not, this is a good thing for this game) but with this dies the last thing they talked about in their "manifesto".
    The manifesto talked about raids? What.

  9. #49
    Quote Originally Posted by Valyrian the Eternal View Post
    If you had watched the trailer, you would've clearly seen that the players who did not make it off the platform died (as seen by their distinctive death animation), not downed. Or, down animations now use actual death animations.
    I'm well aware. If you had played the game, you would've clearly known that you can revive people not only from downed, but also from death.

    I'm not keen on a game spamming insta-death abilities left and right, but there's nothing wrong with them when used appropriately. The boss has a phase where it does a tell and you have to escape, or die. What's wrong with that? pay attention and be prepared and you won't have an issue.
    If you get caught off guard and die, then your group will have to compensate by rezzing you at their next earliest convenience. If too many of you die, either you have a hero in your group who hard-carries and turns things around, or your group wipes.
    Why did your group wipe in that scenario? because they weren't up to snuff. Practice, pay attention, and do it right next time.

  10. #50
    Deleted
    Quote Originally Posted by Nehezbegar View Post
    Also one or two instant death mechanice is not a problem IMO, it encourages You to be aware od shit.
    One or two is fine, but they have a design where some classes have up to 7000~ more health at base than others, as well as benefiting more from stats like Vitality, and that's in addition to extra defence rating from high armor classes. As a Thief I can be 1shot, or nearly 1shot then die to a condition tick or two, by things that don't 1shot a Warrior. It isn't even worth it to look at Vitality or Toughness, because it doesn't do enough to bring your tankiness up vs just being better at dodging and continuing to stack damage.

    I think they need to watch that there aren't huge huge skill discrepancies between the professions based on who can survive a hit. There's only so much damage you can trade away for survivability and, since the classes who are already survivable benefit more from further survival stats, they could end up making classes that are susceptible to dying very quickly somewhat undesirable. Something like a Thief would be restricted to going as dodge-y as possible in order to compete and would STILL be a liability, if they continue with a model of constant huge hits (ESPECIALLY AUTO-ATTACKS), where a "tankier" prof might just slap on a bit of Vit and be fine with some regen and external healing.

    For this to work, white hits in particular have to deal much less damage to the squishier profs than they currently do. Some of the bosses around right now can nearly kill you as soon as they look at you, or they spam instant abilities that don't give you any reaction time, which is stupid. Stuff with a clear telegraph is fine, that's where the dodge mechanic shines best, and where people should be expected to use it or be killed.
    Last edited by mmoc4359933d3d; 2015-08-30 at 04:17 AM.

  11. #51
    Quote Originally Posted by Arewn View Post
    I'm well aware. If you had played the game, you would've clearly known that you can revive people not only from downed, but also from death.
    Love how you assume people haven't played the game.

    If raids will be as hard as Anet says it is, pretty certain kneeling down for even a couple seconds to revive your friend is going to tremendously difficult; world bosses you have several dozen people all stacking abilities and all reviving at the same time so your able to get away with it, but in a raid being sold as "challenging group content" tuned for 10 people, your not going to be able to revive your buddies in a couple seconds, and might actually die yourself depending on how the fight is designed. May be better to leave one dead then to have two people not contributing to fight at all trying to revive the one dead guy.

  12. #52
    Quote Originally Posted by Valyrian the Eternal View Post
    Yup, and judging from the trailer footage, you don't have enough leeway time; from start to finish the nuke wiped the floor within about three-four seconds, and it took the hang gliders about three 3 seconds to make it from the boss to edge of the floor, so you get... one second to screw up, and if your not running by the first second you're dead for the rest of the fight. Being dead over a second's hesitation ain't fun. At all.
    Welcome to raiding.

    I'm not really joking. Top end raiding is about living with split second mistakes, dying is expected, its part of progression. I wonder if some of the people commenting in this thread have ever raided before?

    And if its not type of content, thats cool, don't do it. It sounds like they aren't gonna be hiding a ton of super necessary stuff behind raiding, so it will be for people who love this sort of extremely challenging stuff. I happen to like that sort of thing, but I don't have time to do it anymore. Doesn't mean it shouldn't exist.

  13. #53
    Scarab Lord Kickbuttmario's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    Mushroom Kingdom
    Posts
    4,239
    You people are making a huge deal out of this. Raids are in 10 man, so calm down on the whole "idiot x wtf guy". Reserve judgement on it already. Also, its raiding. Raiding without a trinity system will indeed be interesting. Its something that I, and a lot of my former guildies that either quit since 2013, have wanted in a long time in gw2.

  14. #54
    Quote Originally Posted by Teebone View Post
    Wait, those massive fucking dragon-god-things weren't raids?



    Looks like a raid to me...
    World bosses =/= Instanced / Organized / Structured raids. :P

  15. #55
    Yay raiding! Booo rewards crafting mats. I hate the crafting system in this game, 3 years later my highest crafting level is 157 armorsmithing....

  16. #56
    One of two things will happen. Either it will be a new, innovative way to look at raiding and everyone will love it, or it will blow up in their faces. The game is currently designed to be the complete opposite of what very difficult, organized raiding is in every other MMO. No trinity, no gear progression to make it easier over time, and an atmosphere that focuses on casual and easy for the player base. All they have currently is zergfest world bosses. I look forward to seeing what they can do, but it is a big risk.

  17. #57
    Quote Originally Posted by Valyrian the Eternal View Post
    Love how you assume people haven't played the game.

    If raids will be as hard as Anet says it is, pretty certain kneeling down for even a couple seconds to revive your friend is going to tremendously difficult; world bosses you have several dozen people all stacking abilities and all reviving at the same time so your able to get away with it, but in a raid being sold as "challenging group content" tuned for 10 people, your not going to be able to revive your buddies in a couple seconds, and might actually die yourself depending on how the fight is designed. May be better to leave one dead then to have two people not contributing to fight at all trying to revive the one dead guy.
    Are you dense? I was parroting what you said about not watching the trailer.

    At any rate, you can hard-rez people in 5 man content, regardless of difficulty there's no real reason to assume you wouldn't be able to in 10 mans as well, unless they outright remove your capacity to rez while in raid instances (we have no reason to assume they would). It's all a matter of how your group manages the fight. Absolutely, there will be cases where you're better off leaving them dead, just as there will be opportunities and situations where you can pull off a rez. Slap down a timewarp on a dead body and have 2 or 3 people rez while 1 or 2 people distract the boss.

    Won't be able to rez them in a couple seconds? might get downed while trying? that's already the case in GW2's current content, those are hurdles we already overcome. And that the content will be harder doesn't make them impossible.

    The point is: it's not that big a deal that someone died in an encounter, especially if it's a direct result of their own incompetence rather then unfairness on the game's part (which would be the case if we're taking the trailer as our example; death as a result of the player's own incompetence). Rezzing an ally, whether from downed or from dead, is something every character is capable of and is a part of GW2's combat.
    Last edited by Arewn; 2015-08-30 at 07:03 AM.

  18. #58
    Quote Originally Posted by 4KhazModan View Post
    Yay raiding! Booo rewards crafting mats. I hate the crafting system in this game, 3 years later my highest crafting level is 157 armorsmithing....
    how so?

    Raids reward you with legendary armor precursors (armor that can be upgraded to legendary armor). I think it will be pretty similar to the Luminescent Armor acquisition combined with the Mawdrey II scavenger hunt. No word about crafting mats.

  19. #59
    Deleted
    Meanwhile I'm still waiting for Fall of the Abaddon fractal.

  20. #60
    Quote Originally Posted by Roudene View Post
    Meanwhile I'm still waiting for Fall of the Abaddon fractal.
    Right? I swear Anet just rigged the whole voting thing and already had the reactor fractal made just for more scarlet story.

    But hey people wanted to know what happened to the reactor.... lol
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •