in mop garosh offered at least mounts+heirlooms to give people even tiny incentive to finish it at least on normal - at only thing archi is offering is fos that nobody exept for pugs care about and tiny upgrade for ring which ull have to farm for 25 weeks to maximize so you are surprised people say fuck it lets play something else.
and to people claiming that mythic gear was making difference during lvling - abuahahaha i didnt feel any difference between lvling 590 and 570 alts whatsoever - maybe there was like 15-30 minutes difference but its totaly not worth spending months in hfc and people know that - besides if legion endgame will be a shit as wod there 0 reson to rush lvling only later to have nothing to do.
Last edited by kamuimac; 2015-09-06 at 10:40 AM.
I don't understand this constant complaint about "there is nothing to do outside of raids". If anything it is better now than it was in the past, with the exception being Arena. As I see it, there are 3 pretty distinct activities/types of players in WoW (and its almost always been like this).
1. Raiding
2. PvP
3. Achievement/Mount collecting/Transmog stuff
When I include raiding, I mean outside of whatever your guilds normal times are. So things like alt raids, or pugging a specific boss, or doing GDKP runs - whatever. This is better in WoD than it has ever been with LFG and the ease of leveling and gearing alts. People on here are complaining about no reward to doing HFC with Legion coming - no shit. You raid because you enjoy raiding. To me, learning different classes and progressing with them through the Mythic content is fun. Thats why we will still do multiple Mythic clears even though the gear is irrelevant in terms of split runs or anything for next tier.
PvP is the one area where I have to admit people kind of have a point. Its still there, but as someone who played Arena devotedly S2-S7 its pretty sad to see its current state. That being said, its much much less of a grind to get geared now which is a big plus over how it was before. Its still there as a non-raid activity, the same as it always has been (just less fun/less players).
The third one is just all the other stuff. Remember, a lot of this stuff didn't even exist in the "glory days" of TBC/WoTLK raiding. There is a massive amoount of old content you can do for mounts/transmogs/whatever if you are the kind of person that likes that thing.
What exactly did you people do outside of raid in WoTLK that was so glorious? All I did was a weekly GDKP run and some guild alt runs, with some Arena in earlier seasons. How is that any different from right now in 6.2?
It isn't hard to turn it around. You need to be persistent. There are always people looking for a raid group. You need to be active and find them. Recruiting is crucial. You'll never be able to have your 25 players or so and say "Ok. We're good to go". You WILL lose people when content starts getting old. Everybody wants in a raid when it's new. So the first few weeks of a new raid attendance is sky high. But the people that just come back for new content are the ones you want to avoid in your raid group. Because they'll do the same thing every tier. You can't rely on them to be there when they don't feel like it. And being part of a raid group means being there when you don't want to as much as being there when you do want to. Within reason.
Another thing is we gear way too fast right now. The faster people get the gear they want, the faster they're going to start missing raids. Blizz needs to get rid of bonus rolls, and caches.
So here is what you need to do.
-Rebuild. Focus on recruiting. Make threads on the official forums, mmochamp, reddit, do trade ads, whatever. And update them and bump them daily. And when Legion comes and you have your raiders that have stuck with you, you use them for your raid group. You don't give everyone who left in WoD and wants their spot back because Legion is new and they want in the new raid. Sucks for them, but eventually they're going to realize that it's not just about them.
-Have a strong support team in your officers. Don't shoulder all of the responsibility. Even if you only have 1, get someone that has the same goals and work together to keep doing what you want to do.
"Do you think man will ever walk on the sun? -Ali G
You think you have it bad? I don't even have a raid team. Then again I do not want a strict schedule at the moment anyway, I want to log on when I want to log on.
So the only interesting part of the game at the moment is to optimize pugs towards heroic Archimonde for when I'm online but that also gets dull.
That makes it sound a good idea to turn Mythic to cross realm and regular saves.
we gear up fast up to a certain point - yu can gear up to 695 in around a week but later it slows down extremly - and guilds which are currently in hc dont need 695 people who they would need to gear from scratch they desperately need people in around 710 itlv to kill harder bosses - but here the kicker - there is shitton of mythic guilds who are even mroe dpesperate and are taking anyhing that is above 700 itlv atm which ends up completly fucking up hc guilds - its probably much easier to find now a decent pug then a semi decent hc guild.
Purely out of your own choice though.
Having raiders burn out or quit is their choice, but negatively affects OP.
Blizzard can fix raider burn out by introducing content more frequently or unique challenges that provide long term investments. Blizzard can't change your schedule of work/school/personal life to make you want to raid set hours each week.
it's the 20 man mythic gate. They should have done away with it in highmaul BEFORE hundreds of thousands of people left due to raiding guilds disbanding all the way back then. Now it's probably too late, but breaking down that gate would save it for some people still and not cause anything below a high pop server to become a complete ghost town.
For me it would be enormous help if the lockouts of Mythic became like Heroic's and it allowed cross realm so that guild teams aren't strictly required. That way I could take people across the whole region to down a few bosses without even requiring a guild.
Sure we wouldn't be able to down more than 5 bosses most likely but we can try.
Besides, given the right setup, it might be very successful up to a point.
What you are referring to isn't content drought. The patch is only what 3months old? Content Drought refer to a long time without content and it hasn't been that at all. In a few more months sure it will be a drought, for now it's just your guild too stupid to do content that is appropriate for them but instead take the easier mode so they could then have something to bitch about. If you are a mythic raider, stick to only mythic. It's not like you have to clear heroic to unlock mythic any more. Do the content appropriate to your ability and know that if you choose to go the fast clear path it's your own damn fault for being bored.
I'm so sick of the bullshit of "oh I clear LFR now I have nothing to do". Just stay the fuck out of LFR.
Originally Posted by Ruargh
Or, as it was during SoO
People fuck you with a lockout or leave after the first boss, requiring you to find more people to continue. Heroic then, mythic now, has NEVER been intended to be puggable, despite how many nerfs they provide. If you want that content, simply invest the time to raiding with a guild, time that's probably less than you spend pugging.
Well I am in a guild which has been around since like 2008 so we will survive one way or the other.. we are thinking of dropping to 2 raid days a week (currently we have 3) and just getting some more people in the guild. I don't really get why people stop playing right after the announcement of an xpac I will not go live within atleast 6 months (if not longer I think it will go live same time as the movie around june)..
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Thanks that helps
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Ya I think this is a problem if you have been playing wod regularly and did world things, than at this point your probably done with everything outside of raiding. Raiding alone isn't enough to stay subbed at this point for a lot of people.. people feel ripped of by the lack of content even though they pay 15 euro every month..
find a guild that wants to raid current content, or chill out with your current guild?
Hi
I kill (and usually one-shot) heroic Archimonde every week and I bet I could do the same for the few first bosses of HFC. I don't get your logic. I do not want to have a strict raiding schedule like it's a job, I find it appalling.
That's how I'm having fun and I think unlocking Mythic would be a lot of fun for a lot of people, including those that didn't do a boss with their Guild, and there are a lot of benched on Mythic guilds.
The archaic argument "it keeps Guilds forced to be together" should be ignored. If they require a forced mechanic to keep them together then they should disband now.
This. The decline in activity has actually stopped for the last couple of months.
http://www.warcraftrealms.com/weeklyfactionactivity.php
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You might shave whole HOURS off your leveling time. The importance of this huge plus cannot be overstated!!1!
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Or you can just find a guild having the same struggles and agree to work together while staying independent of each other. It can actually work quite well so long as people can swallow their egos and players from both guilds in healing or tanking roles can be convinced to take turns playing their primary and off spec roles. You may risk losing a player to the other guild because they like their people better I'm guessing, but if your guilt "culture" is worth avoiding a merge, it's unlikely anyone would want to leave anyway.
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So the game sucks cause you lose duels.... Gotcha.