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    September 10 Hotfixes, Method, Midwinter, Serenity, Flippable Table Easter Egg

    zDPS Exp Witch Doctor, Reimagined Wizard Fanart

    Archon Team League Championships Grand Finals, Card Design Competition - Vanilla Extract

    Upcoming Shop Updates, Cosplay Reference Kits, Epic and Hottest Plays of The Week #45

    Patch 6.2.2 Hotfixes - September 10
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Creatures and NPCs
    Tanaan Jungle
    • Harbormaster Korak should no longer go into evade mode if more than one player is engaging him.

    Raids and Dungeons
    Hellfire Citadel
    • Xhul'horac
      • Voidscribe Aathalos is no longer susceptible to Charm, Possess, or Banish effects.
      • Weaponlord Mehlkhior, and other creatures around Xhul'horac are now immune to Charm effects.
    • Archimonde
      • All of the following Archimonde encounter changes requires a realm restart to take effect.
      • We have made a number of changes aimed at reducing the difficulty of the Archimonde encounter for smaller raid groups on Normal and Heroic difficulty, with a focus on the final phase of the encounter in particular. These changes are offset by increased scaling with respect to raid size, so that the experience for larger raid groups will be mostly unchanged.
        • Infernal Doombringer's health has been reduced by up to 15%.
        • Shadowed Netherwalker's health has been reduced by up to 15%.
        • Living Shadow's health has been reduced by up to 15%.
        • Reduced the damage of Wrought Chaos by up to 20%.
        • Reduced the damage of Shackled Torment by up to 20%.
        • Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
      • Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning on all difficulties.
      • Archimonde's health has been reduced by 10% on Raid Finder difficulty.

    Collections
    Toy Box

    Items

    Bug Fixes
    • Fixed an issue where Vicious War Kodo and Vicious War Mechanostrider were not correctly converting into the opposite faction equivalent while performing a Faction Change.

    Guild Changes - Method
    Sco posted an update on what is happening to Method today.
    Originally Posted by MMO-Champion
    As you are probably aware already there are big changes happening in Method. There are a lot of issues at play that caused this, some more complex than others – a psychologist could probably write a novel on the situation. There has been a pretty bad atmosphere and strained relationships in Method, and while in the past the unified goal of pushing for world first has kept the guild together this is evidently no longer the case. In short a very basic summary of issues that caused separation;

    • World of Warcraft, and more specifically hardcore raiding is in decline. There is a lack of competition; 2 Horse race versus Paragon each tier. The effort required to raid at a hardcore level (locked away for 2-3 weeks) is not necessarily enjoyed as much as it previously was.
    • People are motivated to play by different factors and at various levels, as always external factors like money are involved.
    • Lack of leadership. To state it plainly; the member’s faith in the officer team’s ability to lead due to motivation and drive wasn’t at its strongest. Over time there has been a ‘transfer of power’ between the officer team and the members. For example raid leading was done by Kuznam and certain other activities was being organised by members.
    • Different views on the Method expansion inside and outside WoW.

    These issues have split the guild over time and various cliques have sprung up along the way damaging the ‘one team one dream’ nature. Unfortunately key people such as Kuznam (raid leader), Pottm (organised a lot for T18), and a few others have decided they would rather start afresh in a new guild alongside those they closely associate with. The remaining members are left with a choice and to cut straight to the point, many members will obviously follow the raid leader which is understandable.

    In regards to the future for Method; there is 0 intention of letting the Method guild die. We will use the resources at our disposal to rebuild the guild. I have already been speaking to people externally and I have no doubt we will get something good going. The approach to expansion release and next tier will remain hardcore raiding and while world first will obviously be a stretch depending on how many core members we lose, we will still be aiming for the highest rank achievable. With the way the current raiding scene is at the moment, we are also investigating the possibility of streaming the entire progression. Will let you guys know more when I know more. Thanks for your support.



    Guild Changes - Midwinter
    Slootbag and Furty are also moving from Midwinter to Serenity. An excerpt from Slootbag's statement is below:
    Originally Posted by MMO-Champion
    These thoughts started to seed themselves very minorly in my head before we killed Blackhand as it was the most/hardest we ever raided, and that is one of the larger times when there started to be a divide in guild hours/capability/desire to raid etc. As that tier ended, and people voiced opinions, and we raided and concluded this tier, it had become clear to me that the large variance in the desire of hours raided was now a large divide between some people, myself being on one extreme of the spectrum.

    I’ve been in Midwinter for 5 years now (I’m the second-most veteran member), since late WotLK, and since my joining in the guild I’ve been one of the (and at times the) largest advocate(s) of pushing harder, increasing hours, realizing a higher potential of the amazing team we have here. With bumps and bruises along the way this guild has grown into one of the biggest powerhouses in top-end PvE raiding and it is amazing. However, we’ve now reached a point where there is unfortunately now a large disconnect in my desire to go HAM af and the guild’s pace at which it will achieve its future rankings. I feel the need at this point in my raiding career to be able to raid with 20+ other individuals who can (or want) to share and dedicate that same amount of time until that final boss dies and push as hard as possible putting aside any obligation.

    So while I wholeheartedly believe whatever the guild chooses to go with for raiding direction, it is not something I can participate in any longer. I love the people here and always will, but the suppressed feeling I have of wanting to push more has eaten away at me just too much, and if I were to go forward with it I would be doing the guild a disservice as likely my attitude and performance would start to show signs of deterioration. As a result my fun has just not been there as much, and has started to completely wane.

    I wanted to wait until Midwinter finished a series of important guild meetings to go ahead with my decision as I wanted to hear every single person’s opinion and desire going forward, as this is what will shape the future of Midwinter. All of this has inevitably (for me) led to my decision that I will be retiring from Midwinter raiding and will be participating my MT duties over at Serenity, the large branch of Method now reformed (was actually Method when I made this post, but PvE IRL Cataclysm happened).

    My options included joining another US guild or starting my own guild in the US. However the first option does not (currently) exist in the form of a hardcore 7-day progression guild currently, and the second option is something that is just too much work in my current time, as I’m still focusing on improving my stream.



    New Guild - Serenity
    Some members of Method are forming a new guild called Serenity. They released this statement to Manaflask.
    Originally Posted by MMO-Champion
    Hello,
    at this point it's no secret anymore that we've founded a new guild after leaving Method.
    With this statement we'd like to briefly let you guys know about why we left and what our goals are for the future.

    The reasons for leaving Method basically come down to 2 points:
    1) Lack of leadership within the Method guild
    2) Different opinions on the direction of the WoW PvE guild Method and the organisation Method

    After a lot of talking on both matters, we weren't able to to get to common ground and couldn't find solutions that worked for both sides. This is why a majority of the PvE guild decided to start something fresh, completely cut off from the Method network and management.

    With our goal is crystal clear. We will have our full focus on the World of Warcraft PvE race and are going to compete for #1 while still having a nice guild and raid atmosphere as it used to be in Method.



    Flippable Table Easter Egg
    Solsacra discovered a fun easter egg with the Flippable Table. A little ghostly crab appears on the table occasionally when used by a Ret Paladin!

    Last edited by chaud; 2015-09-11 at 06:58 AM.

  2. #2
    Dreadlord Frostyfire14's Avatar
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    Haha that Ghostcrawler homage! Nice!

  3. #3
    They forgot to fix the massive archaeology bug :-\

  4. #4

  5. #5
    Stood in the Fire Grevie's Avatar
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    Quote Originally Posted by Todesbote View Post
    LOL! That's Serenity!
    The New World of Warcraft Expansion: "Corgis Unleashed"

  6. #6
    Brewmaster
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    much drama

  7. #7
    Quote Originally Posted by Teaon View Post
    much drama
    You can only imagine the real drama behind the scenes. Inflating egos included...

  8. #8
    Titan Arbs's Avatar
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    Quote Originally Posted by Todesbote View Post
    Quote Originally Posted by Grevie View Post
    LOL! That's Serenity!
    Well played both of you!
    I don't always hunt things, But when I do, It's because they're things & I'm a Bear.


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  11. #11
    Lol - guild drama !!!

  12. #12
    Quote Originally Posted by Demarkos View Post
    They forgot to fix the massive archaeology bug :-\
    this must be repair!

    i must use the maps to change the sites!

    sites (these are the split ones on the map) with the bug are unable to complete!

  13. #13
    There has been a pretty bad atmosphere and strained relationships in Method, and while in the past the unified goal of pushing for world first has kept the guild together this is evidently no longer the case.
    Weird. After kicking Treckie guild said that there are no relationships between guild members at all. They are playing with each other only to finish their goal - rank 1.

    With our goal is crystal clear. We will have our full focus on the World of Warcraft PvE race and are going to compete for #1 while still having a nice guild and raid atmosphere as it used to be in Method.
    Well i do not believe to this 'nice guild and raid atmosphere' when you have to be fresh and sharp thinking for +10h every day for 2-3 weeks progressing things. Sco statement has only proven it.

    The fun thing is Method was a few days ahead Paragon in several last WF races (except Imperator). Now some ppl want to push it even more. That's strange.
    Well atleast it is going to be slighty more interesting race than just Method vs Paragon.

  14. #14
    Well people are burned out ... How loong you can do the same thing . Blizz dont change anything in there game always the same patern . If nothing change in the neer future ..... This game for the first time realy is goin to die .... You guys make over a Bilion a yeare and have Zero Crativity shame.......

  15. #15
    Bloodsail Admiral Nexsa's Avatar
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    All this expansion has been is Orcs, Garrisons and Guild break ups. I just miss the way it used to be Normal/Heroic and flex for people with little time, but are better then LFR.

  16. #16
    Deleted
    Could be waiting a year for Legion raiding, so we will see if any of these guilds are still together at that time, I guess.

    Feels like a major credibility hit to Mythic raiding, as it currently stands anyway.

  17. #17
    World of Warcraft, and more specifically hardcore raiding is in decline. There is a lack of competition; 2 Horse race versus Paragon each tier.
    yea because all hardcores gone to Wildstar (/sarcasm). Hardcore raiders was always very few, but the game shined because of the awesome classes, world and leveling replayability. Most people done all that though and left nothing to do...

  18. #18
    Deleted
    As guild names goes, Serenity is awesome. Brown shirts unite!

  19. #19
    Quote Originally Posted by Goit View Post
    As guild names goes, Serenity is awesome. Brown shirts unite!
    Yeah, it's not like that fucking guild name has been used a billion times before, and most notably by the infamous Serenity Now guild.

    /facepalm , kiddy creativity ftw.

  20. #20
    I knew a ship named Serenity..

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