Hey.
We are developing a new arena only based game. Imagine something that looks like wow arena game, without gear with stats etc. No outside world, only arena. All the stats are class and talent based.
ATM, we are torn up on whether we should include crit chances on some spells or no. Critting can be fun, getting a nice feeling when something crits, can create new spell mechanics but can also be frustrating and RNG when you lose because both enemy players critted twice on you and you died.
So i just wanna know your honest opinions. ATM Crit is the only RNG thing in this game.
Thanks so much for your feedback!
Edit: crits in this game are 50% stronger than normal attacks