The new changes seem ok, though the lose of Shield Barrier will hurt soloing capabilities and just regular out-in-the-world combat. I enjoyed greatly pulling the whole temple of Shanaar and just absorbing all damage through Shield Barrier, while spamming revenge for great numbers. Or being practically unkillable by any rare, even the elite group one like the new Highmaul ogres. Now we will have just block and whatever pathetic healing Blizzard will be gracious enough to provide through talents.
But being able to survive stuff like Gruul's Inferno Strike easily with Ignore Pain is nice.
What the hell? It's nothing of the sort. It is basically monk's
Dampen Harm but 90% instead of 50%, without a cd (so - OP) and on one next attack instead of 3.