I will admit I was 5+ CP RtB rerolling on heroic bosses until I got 2+ buffs. I was only thinking about the buffs and not about the duration of the fight. Which is dumb and silly, because I know I won't put a 5+ point Rupture on a target that's not gonna live at least 15 secs. It just shows how much I know about playing Outlaw.
That being said, is there a set fight duration where rerolling RtB is beneficial and when it is not? I'm assuming for fights that are 5+ minutes you can safely RtB @ 5+ cps until you get 2+ buffs. However, for heroic bosses (1 - 2 minute fights) you cast RtB once and just deal with whatever you get for the duration?
That is what i do when it comes to dungeons. I mean looking at the average boss fight in a mythic dungeon i do around 200k dps. A few times i tried rerolling buffs until i got 2+ buffs and my dps decreased to 150-160 k ( same boss ) because until i was fucking around with the buffs the others were killing it and those buffs didnt really matter in the remaining 30 seconds. When i am in dungeons i just accept the shitty luck and roll ( heh ) with what i get.
This has been my approach to most boss fights in Mythic. However, the obvious exception being if I roll Broadsides or Buried Treasure pre-pull I will usually roll over it due to the buffs being quite useless during AR/CotDb at the start. Otherwise, I feel knowing when to re-roll comes with playing the spec and building up an intuition for these things. For instance, if you're pace is really slow you might want to consider re-rolling. I know that's kind of a 'whatever' answer but I feel it's true.
So any insight as to which trinkets we should be looking for in EN? Bloodthirsty Instinct looks to be strong, not sure about others.
H Tichondrius - V I S C E R A L
I got a question about something I read in Stjern's rogue guide. In the section about rotation, it says "If you have Opportunity procs, then spend them IF you’re energy starved, if not, then cast Saber Slash."
Does this also apply when CotDB is active? That seems counter-intuitive. Free combo points seems like it's always a good thing. Or does that only apply when CotDB isn't up? Thanks for any and all advice.
Outlaw nerfed in the 7.1 PTR!
I think he's talking about the Run Through change, but that happened already.
Oh.. Well, that's my bad then. Forgot RT had already been nerfed. However, our 4 set got nerfed, and 2 set got buffed. Unless this is just a tooltip update as well.
What about these? Are these implemented aswell?
Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 1 + 88.5% 85% of AP ] damage, 1 sec 2 points: [ 2 + 177% 170% of AP ] damage, 2 sec 3 points: [ 3 + 265.5% 255% of AP ] damage, 3 sec 4 points: [ 4 + 354% 340% of AP ] damage, 4 sec 5 points: [ 5 + 442.5% 425% of AP ] damage, 5 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
Saber Slash Viciously slash an enemy, causing (1% of weapon damage [ 0.709 * 1% of weapon damage or 0.029 * Level * 1% of weapon damage + 0.418 * 1% of weapon damage or 1% of weapon damage ) Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant.
Also a 60 sec cd on sprint now! Sprint (New) Sprint's cooldown is reduced by 60 sec. Rogue - Assassination, Subtlety, Outlaw Spec.
Wait what, when did the nerf to RT happen to live servers? I haven't read anything about these?
4 set huge nerf 2 set small buff fine w me
H Tichondrius - V I S C E R A L
So what in the notes is actually new vs tooltip changes?