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  1. #121
    I always interpreted the waters of the well of eternity/vale of eternal blossoms to be kinda bizarre hyper arcane charged water. Yes it has major magical properties (the NE were Trolls that got changed by the Well) but at the end of the day its still water. Which Shaman could use to heal people. Maybe they get a 5 second buff after getting healed in game. Its not the best artifact they could have used/came up with for Resto...but it kinda works.

  2. #122
    I'm really liking the Doomhammer so far and I hope they have some other OH options to go along with the magma one. I know its far fetched, but I think its would be really cool if it dynamically cycles through elements based on what your weapon is imbued with.

    I do think its weird that Alliance Shaman are gonna have that frost wolf insignia on there.

  3. #123
    Quote Originally Posted by Omanley1 View Post
    Isn't it more like liquified ley energy or something like that, rather than water? The well of eternity wasn't for drinking, you know? A single vial could grow a skyscraper-like tree. More mage then druid, rather than shaman territory.

    That said, there's connections between different types of magic apparently, like how the earthmother of taurens also governs the day (holy light (tauren paladins/priests), rather than just the night (druids). There's also connections between druidism and shamanism, where I see druidism a more "modern and spercialized" application of shamanism, if you will. Arcane energies could depict the most raw form of energy, which could be divided into shadow and light, with light being distinguishable into holy, elemental and nature magic.

    So there's no definite way to say that this cant fit restoration. However, you wouldn't exactly think of shamanism, looking at this Artifact. People would guess mage, priest, druid, or even warlocks first, given the story of the war of the ancients.
    Titan constructs using what amounts to high level druidism (Freya, Ammunae) or shamanism/elementalism (Thorim, Hodir, Rahj, Ra-den) has already been established in canon.

    What doesnt fit with the Scepter of Azshara is the orc-ish shamanism. I am half waiting half hoping for Dave Kozak to retcon The Spirit of the Wilds/Life/Energy into a facet or manifestation of mana/arcane. Which could be healthier for the whole lore, instead of having druidism/shamanism without explication.

    Quote Originally Posted by nazrakin View Post
    I'm really liking the Doomhammer so far and I hope they have some other OH options to go along with the magma one. I know its far fetched, but I think its would be really cool if it dynamically cycles through elements based on what your weapon is imbued with.

    I do think its weird that Alliance Shaman are gonna have that frost wolf insignia on there.
    To be fair, and independant of personal player headcanons, shamans as a whole dont give a damn about petty HvA conflicts. They united in Cata under the Earthen Ring and will do again.

    Then again Legion as a whole, and remarked by the Alliance's supreme leader, this is not the time for playing the blame game.

    Quote Originally Posted by Gawdzilla View Post
    I always interpreted the waters of the well of eternity/vale of eternal blossoms to be kinda bizarre hyper arcane charged water. Yes it has major magical properties (the NE were Trolls that got changed by the Well) but at the end of the day its still water. Which Shaman could use to heal people. Maybe they get a 5 second buff after getting healed in game. Its not the best artifact they could have used/came up with for Resto...but it kinda works.
    Both the Well and the Vale are of the same origin, titanic constructs. And both are specifically said to be lifegiving waters placed to make Azeroth's life flourish. At this point I am going to assume arcane = life/energy, because its what makes more sense. And its based on RL too.
    Last edited by Ranulf13; 2015-11-24 at 11:43 PM.

  4. #124
    Deleted
    Quote Originally Posted by Ranulf13 View Post
    Titan constructs using what amounts to high level druidism (Freya, Ammunae) or shamanism/elementalism (Thorim, Hodir, Rahj, Ra-den) has already been established in canon.
    I am well aware. The resto artefact isn't a titan artefact though, but a night elven one. And night elves were no shamans. Maybe their ancestors millenias past, being potentially trolls, might have practiced shamanism, but that's it.
    I never critisized the elemental artifact as not being shamanistic. It merely lacks a history prior to it's announcement for legion.

    What doesnt fit with the Scepter of Azshara is the orc-ish shamanism. I am half waiting half hoping for Dave Kozak to retcon The Spirit of the Wilds/Life/Energy into a facet or manifestation of mana/arcane. Which could be healthier for the whole lore, instead of having druidism/shamanism without explication.
    There isn't any shamanism that currently connects with the well of eternity, though, rereading about the well
    the titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land's rich soil.
    It sounds like the arcane powers from the well, in it's raw form, is what arcane mages use, and in altered, refined ways, what basically everyone else (bar warlocks/death knights/shadow priests) uses, including druids and shamans both.
    Looking at it like that, it doesn't seem that unfitting for shaman, but it is still not something that you'd first assotiate with them.
    That said, Doomhammer sis more of a warrior weapon, and I do not care about lore enough to really give a crap. I am still not really sold on artefacts either, because it is essentially another cheap legendary, and a third(!) talent tree per specialisation.

  5. #125
    I am not well-versed on the Warcraft lore, but I've been under the impression that the Well of Eternity has always been in the realm of arcane magic, not shamanistic magic. And what does the Night Elf Queen Azshara have to do with a Shaman artefact? From what I know of her story, the entire thing is surrounded by the trappings and events of arcane magic, right up to and including the creation of the Naga whom she now rules.

    Unless Legion is completely retconning Resto Shaman lore to be tied to arcane magic, I don't see how the two areas fit together, especially into making an artefact weapon that is supposed to be representative of the class and spec.
    Quote Originally Posted by Cartho View Post
    "Shaman are complaining again guys, shall we look at them a bit more closely? Maybe there's some truth in what these people are saying...."

    "Meh, let's just buff chain heal and healing rain then go have some lunch."

    "Okey dokey!"

  6. #126
    Quote Originally Posted by Shockeye View Post
    I am not well-versed on the Warcraft lore, but I've been under the impression that the Well of Eternity has always been in the realm of arcane magic, not shamanistic magic. And what does the Night Elf Queen Azshara have to do with a Shaman artefact? From what I know of her story, the entire thing is surrounded by the trappings and events of arcane magic, right up to and including the creation of the Naga whom she now rules.

    Unless Legion is completely retconning Resto Shaman lore to be tied to arcane magic, I don't see how the two areas fit together, especially into making an artefact weapon that is supposed to be representative of the class and spec.
    Its not soo much retconning things but putting to things together that only have a one thread connecting them.

    Resto Shaman use water to heal

    The Well of Eternity was a body of arcane water

    Therefore Resto Shaman uses an artifact that has WoE water in it to heal.

  7. #127
    Deleted
    Quote Originally Posted by Gawdzilla View Post
    Its not soo much retconning things but putting to things together that only have a one thread connecting them.

    Resto Shaman use water to heal

    The Well of Eternity was a body of arcane water

    Therefore Resto Shaman uses an artifact that has WoE water in it to heal.
    It is called "waters of the lake", but that doesn't actually make it water. There are no fishes in the lake, and drinking from it will kill you. Not really restorative powers, imo.

    Being able to manipulate it through elemental magic may be possible (wheren't there shamans even utilizing mercury in deepholm?), but healing with it...naaah. Arcane mages would be able to, as well then.

  8. #128
    Doesn't resto having mana automatically imply some kind of arcane affinity?

  9. #129
    Deleted
    Vote for name change of resto resource to "Water".

    Make Restos the Waterboy

  10. #130
    Quote Originally Posted by nazrakin View Post
    I'm really liking the Doomhammer so far and I hope they have some other OH options to go along with the magma one. I know its far fetched, but I think its would be really cool if it dynamically cycles through elements based on what your weapon is imbued with.
    .
    I hope they have options for the Oh weapon. I quite like the look of the magma offhand but don't like it when my weapons don't match (mace/axe and a fist anyone?)
    Hopefully we can mog it to be a copy of the Mh.

  11. #131
    Deleted
    Quote Originally Posted by Yopparai View Post
    I hope they have options for the Oh weapon. I quite like the look of the magma offhand but don't like it when my weapons don't match (mace/axe and a fist anyone?)
    Hopefully we can mog it to be a copy of the Mh.
    I like it when MH and OH are different but I also hope that it's possible to set the style individually per weapon. I hope they don't restrict it to "this MH style gives you this OH style". That would suck so hard... It would suck even more if the Magma OH weapon is the only style, though.

  12. #132
    I wonder if the OH will be visible 100% of the time or just while in combat. It'd be nice to have both hanging from my hip/sitting on my back outside of combat.

  13. #133
    Quote Originally Posted by nazrakin View Post
    I'm really liking the Doomhammer so far and I hope they have some other OH options to go along with the magma one. I know its far fetched, but I think its would be really cool if it dynamically cycles through elements based on what your weapon is imbued with.

    I do think its weird that Alliance Shaman are gonna have that frost wolf insignia on there.
    Well. We should be able to Transmog Both of the hammers. there really is no point in just having a lava copy all the damn thing if someone doesn't like it.

  14. #134
    If people don't like using an artifact from the well of eternity, you must hate the fact that the class hall is built on the site of that very same well :P

  15. #135
    Quote Originally Posted by Imnick View Post
    If people don't like using an artifact from the well of eternity, you must hate the fact that the class hall is built on the site of that very same well :P
    the force from the dropping of this mike just caused another cataclysm.

  16. #136
    Deleted
    Some things I've to say about Maelstrom as class "hall":
    1) I am not sold yet on the idea of class halls as a whole yet.
    2) I'm torn about the maelstrom being the class hall. For one, the area around the maelstrom is very bland and boring looking (I have big hopes for blizz to polish this further than just a vortex of water and some rocks). Thematically, it is 100% elements and ignoring ancenstral/wild spirits. I can see why: The elements aren't race specific like ancestral spirits, which would call for class halls like oshu'gun, auchindoun, old troll temples or what have you.
    Still, would be cool to at least have like a small island there with a temple ruin, jungle-ish vegetation and such.
    3) While the maelstrom is the result of the destructions of the well of eternity, it is an entrance to the elemental planes (deepholm => earth), is out there in the middle of the see (water), we've had ragnaros spawn from it, talking to thrall so I believe it connects to fire/air as well.
    So it has quite some connections to the elements. I dont know how the well of eternity was linked with ley lines and stuff, or if there is residue of it's arcane energies lingering around the maelstrom or whatever, but if not, the only forces really represented there atm are elemental ones => shaman. It's completely different from taking substance from an arcane nuclear reactor used by a non-shamanistic race and selling it as shamanistic.

  17. #137
    Deleted
    We lack simply enought details on how artifact perks will really work. Can we take all perks at once, or do we have to chose? Taking away SWG while giving us basically 50% LSurge proc while multi dotting is one thing, but if we've to chose another perk over this one, we're locking ourselves out of movement tools.

    Same goes for the defensive part. They take away SR/AS while only adding EE on a 2min CD and only that passive Healing Surge perk (good when its a cheat death mechanic, bad if it just procs at >20% or something stupid [yes, stupid]).

    ALL other things are simply gimmicks - it doesnt matter that this or that will do oh-so-much damage, cause in the end all your damage will be tuned accordingly. This is a joke or major troll on Blizzards side - remember the first incernation of WoD perks? Which were all basically +X% increased damage here or +Y% there. ALL such abilities were cut since they didnt make sense to begin with. And now they're back to "fill" actually BLANK space. Such traits do nothing and should be removed or better replaced for other things.
    Last edited by mmoc59b5827c7e; 2015-11-27 at 11:32 PM.

  18. #138
    Quote Originally Posted by UcanDoSht View Post
    We lack simply enought details on how artifact perks will really work. Can we take all perks at once, or do we have to chose? Taking away SWG while giving us basically 50% LSurge proc while multi dotting is one thing, but if we've to chose another perk over this one, we're locking ourselves out of movement tools.

    Same goes for the defensive part. They take away SR/AS while only adding EE on a 2min CD and only that passive Healing Surge perk (good when its a cheat death mechanic, bad if it just procs at >20% or something stupid [yes, stupid]).

    ALL other things are simply gimmicks - it doesnt matter that this or that will do oh-so-much damage, cause in the end all your damage will be tuned accordingly. This is a joke or major troll on Blizzards side - remember the first incernation of WoD perks? Which were all basically +X% increased damage here or +Y% there. ALL such abilities were cut since they didnt make sense to begin with. And now they're back to "fill" actually BLANK space. Such traits do nothing and should be removed or better replaced for other things.
    They've said that you will unlock everything in the artifact tree. The choices will be what order you choose to unlock things and what you apply your relic to. I also don't imagine there is a scenario where they replace all those minor traits with active skills and sea change modifiers. The intent of the artifact system is to give players a long lasting way to progress their characters beyond typical gear upgrades. The minor traits are just there to reward people along the way to the major ones. If they cut those out and left the 4 major traits then it'd probably feel like much more of a grind if they want to stay true to the current timetable.

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