I just realised something.
7.0 Conflagrate 8 sec cd, generates 1 soul shard
6.0 Mind Blast 9 sec cd, generates 1 shadow orb
7.0 Immolate 30% chance to generate 1 soul shard if crits
6.0 SW: Pain (Auspicious spirits) 100% chance to generate 1 shadow orb if crits
7.0 Chaos bolt, 2 shards, massive shadow damage
6.0 Devouring Plague, 3 shadow orbs, massive shadow damage
7.0 Destro warlocks are going to be 6.0 shadow priests! 7.0 shadow priest are going to be 6.0 demo warlocks!
Going into Legion, our guiding purpose is to strengthen the distinctive identity of each of our 12 classes and their specializations. The scope of these efforts includes making cosmetic improvements, enhancing existing abilities, adding new abilities, replacing too-generic abilities with more iconic ones, adjusting rotations to better reflect spec identity, and even completely redesigning some specs to carve out a strong identity where previously there was none.
Indeed, I'm not sure I like how much we're relying on the Artifacts to complete our rotations (Doesn't it just inherently mean they'll have to rebuild everyone's specs for the expansion after Legion?) but it certainly makes me feel less morose about what the blog portrays. Having said that... I still think Destruction's changes will leave me benching the spec entirely if it's not changed during beta. I switched away from Fury and Arms warrior this patch simply to get away from the RNG fests. Seeing them brought wholesale over to Destro now makes me a sad Orc.
I'm looking forward to seeing Affliction's gameplay, but the choice of Drain Life as its filler leaves me wondering if the other two specs will lose this element of self healing.
As stated before by other members, Demonology has weird choices and interactions that need to be addressed - such as holding Hand until one can recast Call Dreadstalkers. Otherwise, I'm holding judgment until the spec-specific talents are revealed.
Destruction appears to be a case of reinventing the wheel. There is enough RNG on Immolate shard generation; baking extra rolls of the dice onto the mastery can only rob the player of any sense of control over their performance. What the hell was wrong with smooth ember generation, anyway? This implementation of Soul Shards feels like a square peg being forced into a round hole.
Back when dot snapshotting was a thing, I wrote this piece of junk.
I don't even want to think about pvp at the moment since it's getting an entirely different system on top of all the other info we haven't gotten yet.
I mean... chaosbolt should do more dmg per CB for its resource budget than it currently does with the shard system they're switching to, which has obvious problems in pvp when looked at in a vacuum... but we have no idea wtf the pvp picture is gonna look like. `
..and so he left, with terrible power in shaking hands.
It has the potential to stray into that territory. I feel like you'd only bother with the souls on a single target fight, and let natural multidotting do the job for multi target.
Seems a little tongue in cheek to imagine that the single target rotation is so bare bones they have to add additional targets for you to cast on so you don't get bored.
It's as good as I could've hoped for. I absolutely love what they said with the affliction revamp as it's what I've wanted from destruction, and why I haven't enjoyed the spec in a long time. A big reason the "drain life filler" afflock in cata was fun to me - for how short of a time it lasted - wasn't because of a channeled filler, but because of the survivability that came with it.
I always tied affliction in with DoTs being your main source of damage, augmented by life-draining and tankiness. When they lost that, it felt like the spec lost a lot of its identity.
I'm still really disappointed by the direction they're taking Demonology, but I intend to have a somewhat optimistic outlook. Demonology Warlocks have changed so much and frankly I despised the way Metamorphosis ended up becoming a "demon stance" rather than a cooldown, so I can't be too bummed that it's gone, but the new abilities sound extremely passive and not all that exciting. Haste and health buff on your demons? Really?
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
Woz and I have decided that in the interest of keeping the forum a bit cleaner in terms of discussion that we would make 3 "Meta" threads, 1 for each spec, in regards to the changes in Legion.
Demonology: http://www.mmo-champion.com/threads/...ock-Discussion
Destruction: http://www.mmo-champion.com/threads/...ock-Discussion
Affliction: http://www.mmo-champion.com/threads/...ock-Discussion
The purpose of this isn't to limit discussion but more to make it so we don't end up with 6 threads on the exact same topic. If you want to discuss something very specific or a niche topic, such as how the heirloom looks, or something similar to that feel free to make a new topic but let's try to keep everything nice, clean, and civil.
Last edited by Novx; 2015-11-11 at 12:33 AM.