Originally Posted by
Aladya
I agree with your post, but
-> I think you're giving Blizzard too much credit. Simply put, I doubt any developer thought about the fact that paladins are not immune to melee mechanics when writing
"The niche of the plate-wearing holy crusader is well established in Paladin gameplay, with one key exception. Whether Paladins are mitigating enemy attacks, aiding their ailing allies, or delivering punitive justice, it’s in their nature to serve in the thick of the battle. But while Holy Paladins possess the heavy armor and strong defensive ability themes, in practice they spend most of their time behind the frontlines with the more fragile healers. In addition to shoring up the identities of Protection and Retribution Paladins, we’re adjusting Holy Paladin gameplay to bring them closer to the front, where they belong."
-> It took a lot of time for Shamans to get to the point they are now in. Besides the multiple buffs to their base healing and mastery %, they had the unique 10% Ancestral Vigor. I seriously doubt even when the entire raid is stacked on top of paladins, you will outheal a shaman simply because of how powerful their stacked array is. Now when you spread the groups...
->Its not like we gain that mastery on top of our current toolkit. IH ,which is the one thing that carried paladins in MoP, is gone. If right now we would 1-1 change the masteries, we would lose a significant part of our output.