Originally Posted by
Nyoken
Shamans didn't get any changes... Elemental and Resto are still gonna be the same as they've always been...same rotation...same spells... there is literally nothing new for Ele shamans. Some of these changes they are doing now, other classes would have received 3 expansions ago, we are getting them.... NEXT expansion. One thing I always liked about my Ele shaman is the burst I use to have on it, that unreliable, you don't know when it's gonna come kind-of-burst. But we don't have that anymore. Don't have mobility anymore...dont have good cooldowns anymore to survive... was nerfed to hell in Mop...worst target switching class there is...self healing? nerfed in mop, non existent anymore compared to other classes. But we do on the other hand have the best fucking cleave/aoe dmg there is, if mobs are clumped up we're gonna top the meters by far.
Maelstrom = Lightning Shield atm, works exactly the same way... cast spells... charge it up... and use it on a spell. They added this because... why? They literally renamed lightning shield here.....
Totems Like really?! We get this next expansion?? Totems now have the same health as our character? NEXT EXPANSION?! Isn't this kinda obvious? Totems atm have 5 hp, meaning you can auto-attack them in PVP and they die. And our totems are very crucial abilities to us and our allies....it's like...imagine if Dispersion for Shadow priests was dispellable....THATS what this is for us, and have been since vanilla. Any pvper with a brain is gonna turn around and kill that totem in a sec, rendering us completely useless, if I just used a Spirit Link Totem, which is like one of the strongest raid cooldowns in the game to try to save like 5-6 people in a BG who are about to die...the sec I put it down someone auto-attacks it and it wipes the whole group....yea add it in so dispersion is dispellable ...and see what the priests are gonna say about that... or any other MAJOR ability for any other class.
Totems of the same nature type can now be summoned together, allowing you to have Healing Stream Totem and Healing Tide Totem up at the same time. We already have a talent for this, and im pretty damn sure as the talent states ingame that it does NOT work for fire totems.
Elementals are no longer tied to totems, but are guardians that follow and assist you. This isn't changing anything. Elementals already follow you around and guard you. And as they have a 1 min duration they aren't gonna follow you around the world, so when you use this, you use it cleverly. So if you for some reason have to move around you have totemic projection which is a nice talent for this. So again... why do this? If Elementals lasted for 10 mins or something... sure this would've been great!
In addition, totems that need to be placed at a specific location will be directly placed using a targeting reticle. = Totemic Projection. We have a talent for this.....that every decent Shaman is using already......
Additionally, to provide a glimpse at how some talents may build upon this, here’s one example of an Elemental-specific talent:
Maelstrom Totem
40 yd range, Instant, 30 sec cooldown
Summons a Maelstrom Totem near the target for 15 sec that repeatedly attacks an enemy within 30 yards for moderate Nature damage. Every time the Maelstrom Totem attacks, it will generate 5 Maelstrom for you.
SO we are removing searing totem..... and we are adding searing totem again?... But this time we are renaming it, and it's now useful! Awesome thanks for the change, really refreshing.
Mastery: Elemental Overload
Grants a 40% (with Mastery from typical gear) chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and Maelstrom generation, and no threat.
This is our old mastery, that we had before... this is almost like Multistrike right now that every other class copied from us...so yea feels great having something old back again...so awesome. I was really happy when they added our current mastery for Elemental, those earth spikes that comes up out of the ground... sure it sucks.... but it was something new and exciting! But no...remove that please, instead of increasing its dmg or doing something else with it....
When they said Shamans are getting some love, and that they were gonna change stuff and it's gonna be different, fun and unique... I wasn't expecting no changes at all...looking at other classes I thought ... this is it! Things are gonna change ... but nope...... You know that MoP was the first expansion we actually received our first defensive cooldown............?
The day I die I want the shaman class developers to lower me into my grave so they can let me down one last time.......