Originally Posted by
Mantioch
Last I heard, Purge was our main simcraft guy.
I prefer a shorter and more flexible Ascendance, given the option. I don't care for bosses bursted down to 60% in 1 minute, then spending 5 more minutes on the rest of it. I like the flexibility of being able to Ascend and burst a top priority, medium health add in phase 2 of an encounter, and have it available again for the final push. The longer cooldowns are, the more static and planned their use is. If there's a 6 minute fight, presently, I know within a few seconds when all my cooldowns should be used, and after a few pulls, there's little to no thought behind their use. Cooldowns should feel meaningful, not just because they increase damage, but because they allow strategic play. In a world with more than a few excessively long cooldowns, which I'd say is longer than three minutes or so, all the DPS are letting loose simultaneously to make best use of windows to pad. Iskar, though a fairly easy fight, is a great example of this. Everyone lets loose during the add phases, even those specs who's AoE is relatively poor. Encouraging this kind of thing seems ... icky.