OP addressed the timing in relation to his graphic, but for the record:
-ZA was tier "5.5", a 10-man raid designed to be between tiers 5 and 6 in terms of difficulty, but not officially part of any raid tier.
-BT, Battle for Mount Hyjal, and Sunwell were all technically Tier 6, but Sunwell came later and was designed to be done after the former two. I recall a few people calling Sunwell "6.5", but I can't remember now if that was a widespread thing or just something people on my realm or in my guild did. Sunwell did drop Tier 6 set pieces, but they were the slots that typically aren't part of raid sets since Classic (belt, boots, bracers), and color-wise matched the Sunwell pieces more than they matched the actual T6 pieces (or at least, if you look at the T6 paladin boots, they have a silver/red theme, as opposed to the silver/blue of the pieces you get from BT/MH).
some good points by all.
On the topic of fewer bosses/more numerous raids, well myself and a lot of my friends actually prefer this. It's kind of nice and all that BRF has lots of bosses, and so does HFC, but it's all the same theme. Having less bosses but more raids generally means you get to experience different themes, because being totally honest the WoD raids may have had good bosses, but artistically, they've been very samey-samey. 90% of HFC looks the same. Most of BRF looks the same. This is a big contrast to, say Ulduar for example, which had a snow section, a mechanical section, a jungle, etc. And let's face it, past expansions may have had more raids in general, but they've all had two or three 'major' raids like Ulduar, containing large numbers of bosses comparative to WoD raids.
A big raid +1 or 2 smaller raids ---> one big raid. In my opinion.
Also, to expand on that point, a lot of people are saying that WoD has a similar number of bosses to old expansions, but I'm not sure I agree. Not counting world bosses we've had 30 so far this expansion.
In TBC Kara alone had 11, (counting chess event). SSC had 6. TK had 4. BT had 9. ZA had 6 (but I suppose you could discredit these as they're not fresh bosses). Hyjal had 5. Maggie and Gruuls combined, another 3. That's 43. (or 37 if you discredit ZA), so in a worst case scenario that's still 7 more bosses than WoD has today - the equivalent of another Highmaul-sized raid!
Vanilla had a lot of bosses. Both AQ20 had a decent number. AQ40 was massive. MC and BWL were big.
If we ignore Naxx in TBC (because it was done in vanilla), then WotLK has fewer bosses than WoD. I'll concede this point. But I tend to include Naxx in WotLk because that's when most players got to experience it. If you, instead, discredit Naxx from vanilla, then vanilla *still* had more bosses than WoD does today.
MoP had considerably more bosses than WoD currently has, and if the September release date for Legion remains on track, MoP will retain the title of shortest expansion.
Besides, I disagree, there's more to it than number of bosses. In particular, we're talking about time frame. How long each boss is around for you to play with. My whole problem - illustrated by the picture - is that EVEN if number of bosses remains similar to previous expansions - those bosses are drawn out over a longer and longer time frame. The problem with the Dragon Soul patch is an example of this: Dragon Soul had only 8 bosses to play with but it was a very, very long time until the next raids came out. Long periods between content demands more bosses. If HFC is going to be out for longer than any patch ever before, then 13 bosses just doesn't cut it.
Last edited by Will; 2015-11-17 at 09:57 PM.
I think people need to stop classing one or 2 boss instances as raids; at least not comparing them to 10 boss raids
Siege of Orgrimmar was Tier 16. Blackrock Foundry was Tier 17.
What would you call Highmaul? Wowprogress calls it tier 17, and Blizzard certainly implies they're the same tier. There is an ilvl gap between them, but nowhere near the gap between BRF and HFC.
If I were to agree with you can call Highmaul its own tier (16.5?), then I would consider it one of the worst tiers ever. It had a pathetically low boss count of only 7 bosses, as bad as Firelands, but at least Firelands had strong thematic gear and a raid tier set, along with a very strong tie-in to the theme of the expansion, to make up for it. Highmaul was much more of a tangential story, with no strongly thematic gear, no raid set, and at only 7 bosses would tie for the shortest raid tier in the game.
And it now costs twice more every expansion (399 RUB WotLK, 399 RUB Cata, 399 RUB MoP, 899 RUB WoD, 1999 RUB Legion). So game get's worse and worse, but price doubles. I don't get it.
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Time wise too - you look at MoP which had 42 raid bosses over 2 years 2 months. WoD has 30 for maximum 1 year 10 months. Cata had 31, Wrath had 60, BC had 45 and Vanilla had 33. So roughly works out to be almost equal considering most expacs run for 2 years. Only exception is Wrath but they did have 2 of the larger raids in the entirety of WoW
- - - Updated - - -
You are either a) blissfully ignorant of the fact that MoP went for over 2 years or b) are ignoring that to boost your own argument. Either way, you're wrong
How to tell if somebody learned World Geography in school or from SNL:
"GIBSON: What insight into Russian actions, particularly in the last couple of weeks, does the proximity of the state give you?
PALIN: They're our next door neighbors and you can actually see Russia from land here in Alaska, from an island in Alaska."
SNL: Can't be Diomede Islands, say her backyard instead.
Game is dying and devs knows it. Sub fees doesnt cover the cost of adding additional raids. Fact. Deal with it.
I know. I hear you. I updated it to represent your suggestions. SoO is now correctly showing as being the longest content draught, and Highmaul and BRF are now represented by different colours, as it was an oversight. Apart from that it doesn't need to be 100% spot on. As I say its just a rough idea.
Cause of everyone keeps pestering Blizzard to do everything faster, thats why. So they get what they ask for......yearly expansions? Suure... but you can forget about the quality of the game.
^This. Most raids in Vanilla and BC were smaller raids. You would at MOST get like a 6 or 7 boss raid compared to the 13+ we have been getting lately. That trend started with Wrath and they seem to want to get away from it again. Number of raids is irrelevant when each raid is the size of SoO and BRF or HFC.
Also the quality is higher than its every been. So there is also that.
Interview has already been confirmed we will be getting more raids this time around. At the very least 2 post launch raid tiers. Go look on the front page for the interview.
WoW is too time consuming to make they want you to move to their other franchises which are a lot easier to develop and balance.
Why are you guys discussing about the time? Look at the amount. One is 8 other one is 5. Quantity.
Also, we need Jaylock on this for his insightful comments.