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    Data Monster Simca's Avatar
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    Legion Spell Changes - Build 20740

    Originally Posted by MMO-Champion

    Multiple Classes
    Guardian Druid, Brewmaster Monk, Protection Paladin, Protection Warrior

    Death Knight (Forums, Talent Calculator)
    • Blood Plague A disease that deals Shadow damage [*47.3% of AP*] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Unlimited range. Instant.
    • Control Undead Dominates the target undead creature, forcing it to do your bidding. While controlled, the undead minion's haste is reduced by 30%. Lasts up to 5 min. 1 Runes. 30 yd range. 1.5 sec cast.
    • Death Gate Opens a gate which the Death Knight can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point. 1 Runes. 10 sec cast. 60 sec cooldown.
    • Death Grip Blood: Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec. 30 yd range. Instant. 25 sec cooldown. Frost, Unholy: Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight. 30 yd range. Instant.
    • Death Strike Blood: Focuses dark power into a strike that deals (135% of weapon damage) Physical damage and heals you for 1. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Frost 50% of all damage taken in the last 6 sec (minimum 7% of maximum health). If you are below 35% health when this is cast, all Runic Power is consumed, increasing the potency of the healing effect. Frost: Focuses dark power into a strike with both weapons, dealing (135% of weapon damage) Physical damage with your main-hand and (135% of weapon damage) Physical damage with your off-hand and heals you for 50% of all damage taken in the last 6 sec (minimum 7% of maximum health, Unholy: Focuses dark power into a strike that deals (135% of weapon damage) Physical damage and heals you for 1. Requires Melee Weapon. Active Mitigation. Melee range. Instant. 50% of all damage taken in the last 6 sec (minimum 7% of maximum health). Active Mitigation. 40 Runic Power. Melee range. Instant.
    • Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Unlimited range. Instant. and has a chance to grant the Death Knight 5 runic power. Unlimited range. Instant.
    • On a Pale Horse You become You are as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%. increasing your mounted speed by 20%.
    • Path of Frost Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water. Usable while mounted, but being attacked or damaged will cancel the effect. Instant. 1 Runes. Instant.
    • Raise Ally Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana. 30 Runic Power. 40 yd range. Instant. 10 min cooldown.

    Talents
    • All Will Serve (New) Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed. Death Knight - LvL 15 Talent.
    • Asphyxiate Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 4 sec. Functions as a silence if the target is immune to stuns. Replaces Strangulate. Death Knight - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown. Death Knight - LvL 90 Talent. 20 yd range. Instant. 60 sec cooldown.
    • Biting Winds (New) Increases the chance for Obliterate to trigger Rime by 25%. Up to two charges of Killing Machine and Rime can be stored. Death Knight - LvL 30 Talent.
    • Blighted Runeblade (New) Your successful autoattacks have a chance to infect your target with a Festering Wound. Death Knight - LvL 30 Talent.
    • Bloodworms (New) If your Death Strike or Breath of Sindragosa would heal you past full health, you create a Blood Worm. Blood Worms explode if they aren't fed for 10 seconds or when you drop below 50% health, healing you for the total amount of excess healing. Death Knight - LvL 15 Talent.
    • Boiling Rot (New) Death & Decay or Defile ticks will trigger Festering Wound; each time it does, the duration of Death and Decay is extended by 1 sec. Death Knight - LvL 30 Talent.
    • Bonestorm (New) A whirl of bone and gore batters nearby enemies 3 times per second to deal [*75% of AP*] Shadow damage, healing you for 1% of your maximum health per strike. Lasts 6 sec. Death Knight - LvL 100 Talent. 2 Runes. Instant. 60 sec cooldown.
    • Breath of Sindragosa Blood: Continuously deals [*1 + AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted. When Breath of Sindragosa deals damage, you heal for 25% of all damage taken in the last 6 sec (minimum 3% of maximum health). Triggers Blood Shield. Frost: Continuously deals [*1 + AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies. Frost, Unholy: Continuously deals [*1 + AP*] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted. Dealing damage will refund 3 energy to your Ghoul. Death Knight - LvL 100 Talent. Instant. 2 min cooldown.
    • Consume Vitality (New) Drain the life from all nearby enemies, damaging them for [*75% of AP*] Shadow damage and restoring 25% of your missing health. Death Knight - LvL 30 Talent. 1 Runes. Instant. 20 sec cooldown.
    • Defile Blood: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [*1 + 36.63% 33.3% of AP*] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Frost, Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [*1 + 33.3% of AP*] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Unholy: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [*1 + 36.63% 33.3% of AP*] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Replaces Death and Decay. Death Knight - LvL 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
    • Desecrated Ground Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated. Death Knight - LvL 90 Talent. Instant. 2 min cooldown. Death Knight - LvL 60 Talent. Instant. 60 sec cooldown.
    • Exhume (New) Gain a charge of Bone Shield every second for 10 seconds. Death Knight - LvL 75 Talent. Instant. 60 sec cooldown.
    • Feeding Frenzy (New) Excess Runic Power consumed by Death Strike increases the potency of the heal effect by an additional 15%. [NYI] Death Knight - LvL 15 Talent.
    • Frozen Pulse (New) Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost [*1 + 30% of AP*] damage on all nearby enemies. Death Knight - LvL 30 Talent.
    • Glacial Advance (New) Summon glacial spikes from the ground that advance forward, each dealing [*180% of AP*] Frost damage to enemies near their eruption point. Death Knight - LvL 100 Talent. 1 Runes. 100 yd range. Instant. 12 sec cooldown.
    • Icy Talons (New) Frost Strike hits increases your melee attack speed by 25% for 3 sec seconds. Refreshing this effect extends its duration. Death Knight - LvL 15 Talent.
    • Improved Icebound Fortitude (New) Reduces the cooldown of Icebound Fortitude by 60,000 seconds, and increases its damage reduction effect by 15%. Death Knight - LvL 75 Talent.
    • Lil' Stinker (New) Whenever your Ghoul uses Claw, it exhales a gaseous cloud that damages nearby enemies for 6 seconds. Death Knight - LvL 15 Talent.
    • March of the Damned (New) You cannot be slowed below 100% movement speed, and the duration of effects that remove control of your character are reduced by 20%. Death Knight - LvL 60 Talent.
    • Ossuary (New) Standing in your Death and Decay also causes Marrowrend to hit multiple targets. If Marrowrend hits at least 2 targets, an additional Bone Shield charge has a chance to be generated. Death Knight - LvL 30 Talent. 60 sec cooldown.
    • Pestilent Pustules (New) Festering Strike now applies 1 to 5 Festering Wounds. The Runic Power gain from triggering a Festering Wound is increased by 3. Death Knight - LvL 30 Talent.
    • Purgatory An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min. Death Knight - LvL 30 Talent. 75 Talent.
    • Rapid Decomposition (New) Your Defile or Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Death Knight - LvL 30 Talent.
    • Rune Tap (New) Consume two Runes to generate 60 Runic Power. Death Knight - LvL 15 Talent. 2 Runes. Instant. 30 sec cooldown.
    • Runic Corruption When you spend Runic Power, you have a 1.50% 1.00% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec. Death Knight - LvL 60 Talent. 45 Talent.
    • Runic Empowerment When you spend Runic Power, you have a 1.50% 1.00% chance per Runic Power spent to activate a random fully-depleted rune. Death Knight - LvL 60 Talent. 45 Talent.
    • Runic Longevity (New) Gain a 7th Rune, and the regen rate of your runes is increased by 10%. Death Knight - LvL 45 Talent.
    • Shadow Infusion (New) Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 8 seconds. Death Knight - LvL 15 Talent.
    • Soul Asylum (New) Hungering Runeblade now starts with 5 souls already trapped, and the damage of the explosion is increased by 15%. Death Knight - LvL 30 Talent.
    • Spellbreaker (New) Increases Anti-Magic Shell's duration by 60% and maximum absorption value by 50%. Death Knight - LvL 60 Talent.
    • Sub-Zero (New) Killing Machine also causes your next Obliterate to deal an additional 30% damage as Frost damage. Death Knight - LvL 15 Talent.
    • Tortured Spirit (New) Summon a slow moving but powerful spirit to assist you in combat for 20 sec. Each time the spirit strikes, it grows more powerful. Death Knight - LvL 100 Talent. Instant. 20 sec cooldown.
    • Without Remorse (New) Killing Machine now affects Frost Strike, and your auto attacks are more likely to generate Killing Machine. [NYI] Death Knight - LvL 15 Talent.

    Blood
    • Blood Boil Blood: Deals [*1 + 52.8% of AP*] Shadow damage Deals [*1 + 48% of AP*] Shadow damage and spreads disease to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration. Also increases the healing from your next Death Strike by 20%. Frost: Deals [*1 + 52.8% of AP*] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. Unholy: Deals [*1 + 52.8% of AP*] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune. Death Knight - Blood Spec. 1 Runes. Instant.
    • Blood Plague (New) A disease that deals Shadow damage every 5 sec for until cancelled and heals the Death Knight for the same amount. Death Knight - Blood Spec.
    • Blood Strike (New) Instantly strike the enemy, causing (100% of weapon damage) Physical damage, and infecting the victim with Blood Plague. Generates 10 bonus Runic Power. Blood Plague A disease that deals [*47.3% of AP*] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
    • Crimson Scourge Your successful melee attacks autoattacks on targets infected with your Blood Plague have a 10% chance to make your next Blood Boil, Deflie, or Death and Decay cost no runes. 25% chance to reset the cooldown on Death and Decay. Death Knight - Blood Spec.
    • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional 20% parry chance. Requires Melee Weapon 50% parry chance. Death Knight - Blood Spec. 30 yd range. Instant. 1.5 min cooldown.
    • Death's Caress (New) Deal [*50% of AP*] Shadow damage and applies Blood Plague to your target. Blood Plague A disease that deals [*47.3% of AP*] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.
    • Marrowrend (New) Smash the target, dealsing (200% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by 25%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
    • Mastery: Blood Shield Each time you heal yourself with Death Strike while in Blood Presence, you gain 16% of the you gain 16% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight - Blood Spec.
    • Might of Mograine (New) Increases the magnitude of Death Strike critical heals by 50%. Death Knight - Blood Spec.
    • Vampiric Blood Increases maximum health by 15% and increases healing recieved by 15% for 10 sec Embrace your undeath, increasing your maximum health by 100% and increasing all healing received by 100%. Death Knight - Blood Spec. Instant. 60 sec cooldown. 3 min cooldown.
    • Veteran of the Third War Name Changed from Blood Presence to Veteran of the Third War. Blood: You assume the presence of Blood, increasing Stamina by 20%, damage dealt by 0%, and base armor by 30%, and reducing damage taken by 10% Increasing Stamina by 20%, base armor by 30%. Reduces all damage taken by 10%. Your chance to be critically hit reduced by 6%, and your. Threat generation is significantly increased. Activating a new Presence will cancel this one and consume any stored Runic Power. Frost, Unholy: You assume the presence of Blood, increasing Stamina by 20%, and base armor by 30%, and reducing damage taken by 10%. Threat generation is significantly increased. Activating a new Presence will cancel this one and consume any stored Runic Power. Instant. Death Knight - Blood Spec.

    Blood & Unholy
    • Death and Decay Corrupts the ground targeted by the Death Knight, causing [*132% [*120% of AP*] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood Strike will hit all nearby enemies. Death Knight - Blood & Unholy Spec. 1 Runes. 30 yd range. Instant. 30 sec cooldown.

    Frost
    • Empower Rune Weapon Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power. Instant. 5 min cooldown. Death Knight - Frost Spec. Instant. 3 min cooldown.
    • Frost Fever (New) Grants the Death Knight 50 runic power. Death Knight - Frost Spec. Unlimited range.
    • Frost Strike Instantly strike the enemy, causing (1% of weapon damage) Frost damage. Requires Melee Weapon. Death Knight - Frost Spec. 40 Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [*2.000 * 1% of weapon damage*] Frost damage. Death Knight - Frost Spec. 20 Runic Power. Melee range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [*110% [*38.52% of AP*] Frost damage to that foe, and [*110% [*38.5% of AP*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 30 yd range. Instant. and has a chance to grant the Death Knight 5 runic power. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
    • Hungering Runeblade (New) Drain the warmth of life from all nearby enemies each second for 20 sec, absorbing fragments of their souls and dealing 0 Frost damage. If you accumulate 25 fragments the cooldown of this ability is reset and you radiate a blast of cold, dealing [*200% of AP*] Frost damage to all enemies near you. Death Knight - Frost Spec. 2 Runes. Instant. 20 sec cooldown.
    • Killing Machine Your autoattacks have a chance to make your next Obliterate or Frost Strike automatically critically strike. Death Knight - Frost Spec.
    • Obliterate A brutal attack that deals (0% of weapon damage) Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes. Requires Melee Weapon. Death Knight - Frost Spec. Melee range. Instant. with both weapons that deals a total of [*0% of weapon damage + 1% of weapon damage*] Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
    • Pillar of Frost The power of Frost increases the Death Knight's Strength by 15% 20%, and grants immunity to external movement effects such as knockbacks. Lasts 20 sec. Death Knight - Frost Spec. Instant. 60 sec cooldown.
    • Rime Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes. Death Knight - Frost Spec. to consume no runes, generate no Runic Power, and deal 300% additional damage. Death Knight - Frost Spec.

    Frost & Unholy
    • Chains of Ice Shackles the target with frozen chains, reducing movement speed by 60% for 8 sec, and infecting the target with Frost Fever. 30 yd range. Instant. Death Knight - Frost & Unholy Spec. 1 Runes. 30 yd range. Instant.
    • Dark Succor When you kill an enemy that yields experience or honor, while in Frost or Unholy Presence, your next Death Strike within 15 your next Death Strike within 20 sec is free and its healing is increased by 100%.Death Knight - Frost & Unholy Spec.
    • Icebound Fortitude The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 8 sec. Instant. 3 min cooldown. Death Knight - Frost & Unholy Spec. Instant. 3 min cooldown.

    Unholy
    • Army of the Dead Blood: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, taunting and fighting anything they can. Frost, Unholy: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, fighting anything they can. Death Knight - Unholy Spec. 3 Runes. 4 sec cast (Channeled). 10 min cooldown.
    • Dark Transformation Consume 5 charges of Shadow Infusion on your Ghoul to transform it Transform your Ghoul into a powerful undead monstrosity for 30 20 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. Death Knight - Unholy Spec. 100 yd range. Instant.60 sec cooldown.
    • Death Coil Blood: Fires a blast of unholy energy at the target, causing [*105.6% of AP*] Shadow damage to an enemy, Frost: Fires a blast of unholy energy at the target, causing [*88% of AP*] Shadow damage to an enemy or healing an Undead ally for [*440% of AP*]. Unholy: Fires a blast of unholy energy at the target, causing [*105.6% of AP*] Shadow damage to an enemy or healing an Undead ally for [*440% of AP* and restoring 10 Energy to your ghoul. Death Knight - Unholy Spec;]. 30 Runic Power. 40 yd range. Instant.
    • Death's Advance Name Changed from Unholy Presence to Death's Advance. You are infused with unholy fury, increasing haste by 10%, and movement speed by 15%. Activating a new Presence will cancel this one and consume any stored Runic Power. Instant. Increases movement speed by 15%. Death Knight - Unholy Spec.
    • Festering Strike Blood, Frost: Deals (303% Deals (440% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. Unholy: Deals (303% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Requires Melee Weapon. Death Knight - Unholy Spec. Melee range. Instant. infects the target with 1 to 3 Festering Wounds. Festering Wound A pustulent lesion that may be burst by Scourge Strike, dealing [*47.3% of AP*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound (New) Triggering Festering Wound restores 3 Runic Power to the Death Knight. Death Knight - Unholy Spec.
    • Outbreak Instantly applies Blood Plague and Frost Fever to the target enemy. Frost Fever A disease that deals Frost Deals [*38% of AP*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [*47.3% of AP*] Shadow damage every 3 sec for 30 sec. 30 yd range. Instant. 60 sec cooldown. 21 sec. It erupts when the infected target dies, dealing [*50% of AP*] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.
    • Scourge Strike An unholy strike that deals (154% 140% of weapon damage) Physical damage and (77% 70% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. Melee range. Instant. Triggers a single stack of Festering Wound, if it is present on the target. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
    • Sudden Doom Unholy Presence grants your main-hand autoattacks Your autoattacks have a chance to make your next Death Coil cost no Runic Power. Death Knight - Unholy Spec.
    • Summon Gargoyle A Gargoyle flies into the area and bombards the target for 30 40 sec. Death Knight - Unholy Spec. 30 yd range. Instant. 3 min cooldown.

    Runeforging
    • Rune of Razorice Affixes your weapon with a rune that causes 4% 8% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 2%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.
    • Rune of the Fallen Crusader Affixes your rune weapon with a rune that has a chance to heal you for 3% 6% and increase total Strength by 20% 25% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

    Demon Hunter
    • Blur (New) Increases your dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec. Dealing direct damage to any target refreshes the duration, up to a maximum total duration of 10 sec. Instant. 60 sec cooldown.
    • Chaos Nova (New) Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [*250% of AP*] Chaos damage. 30 17. Instant. 60 sec cooldown.
    • Chaos Strike (New) Slice your target for [*2.000 * 0% of weapon damage*] Chaos damage. Critical strikes do not consume Fury. 40 17. Melee range. Instant.
    • Consume Magic (New) Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates maximum Fury on a successful interrupt. 20 yd range. Instant. 20 sec cooldown.
    • Demonic Instincts (New) Reduces your global cooldowns based on Haste.
    • Demon's Bite (New) A quick attack that causes (250% of weapon damage) Physical damage and generates 20 to 30 Fury. Melee range. Instant.
    • Double Jump (New) You are able to jump again while near the apex of your first jump.
    • Eye Beam (New) Blasts all enemies directly in front of you for [*9 + 1,530% of AP*] Chaos damage. 50 17. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
    • Fel Rush (New) Rush forward, incinerating anything in your path for [*250% of AP*] Fire damage. Instant.
    • Gateway: The Fel Hammer (New) Teleports the caster to the Fel Hammer. Casting Gateway: The Fel Hammer while in the Fel Hammer will return the Demon Hunter back to near their departure point. 10 sec cast. 60 sec cooldown.
    • Glide Name Changed from Goblin Glider (TEST) to Glide. Reduces your falling speed for 3 min. Instant. 2 min cooldown. You can activate this ability with the jump key while falling. Instant. 1.5 sec cooldown.
    • Leather Specialization (New) Increases your Agility by 5% while wearing only leather armor. Passive.
    • Metamorphosis (New) Leap into the air and land with explosive force, dealing [*200% of AP*] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Demon's Bite and Chaos Strike abilities. 40 yd range. Instant. 6 min cooldown.
    • Parry (New) Gives a chance to parry enemy melee attacks.
    • Spectral Sight (New) Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Instant. 10 sec cooldown.
    • Throw Glaive (New) Throw a demonic glaive at the target, dealing [*300% of AP*] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. 10 sec cooldown.
    • Vengeful Retreat (New) Viciously assault nearby enemies and vault away. Assaulted enemies take (0% of weapon damage) Physical damage and have their movement speed reduced by 70% for 3 sec. Instant. 25 sec cooldown.

    Talents
    • Blade Dance (New) Strike all nearby enemies for [*150% of weapon damage + 3.000 * 100% of weapon damage*] Physical damage, and increase your Dodge chance by 100% for 1 sec. Demon Hunter - LvL 15 Talent. 50 17. Instant. 12 sec cooldown.
    • Blind Fury (New) Increases the duration of Eye Beam by 50%. Demon Hunter - LvL 15 Talent.
    • Coming Soon (New) This talent has been imprisoned by the Wardens and will be released soon! Demon Hunter - LvL 100 Talent.
    • Demon Blades (New) Your autoattacks have a chance to deal additional Shadow damage and generate Fury. Replaces Demon's Bite. Demon Hunter - LvL 30 Talent.
    • Fel Mastery (New) Increases the damage of Fel Rush by 50%, and gain 25 Fury when Fel Rush damages at least one target. Demon Hunter - LvL 15 Talent.
    • Master of the Glaive (New) Throw Glaive does an additional 100% damage against enemies above 90% health, and the cooldown is reduced by 2 sec. each time it deals damage. Demon Hunter - LvL 30 Talent.
    • Prepared (New) After using Vengeful Retreat, you generate 96 Fury over 6 sec. Demon Hunter - LvL 30 Talent.
    • Soul Rending (New) Increases your Leech by 100% while in demon form. Demon Hunter - LvL 45 Talent.

    Havoc
    • Mastery: Demonic Presence (New) Increases your Chaos damage by 8% and your movement speed by 8%. Demon Hunter - Havoc Spec.
    • Shattered Souls (New) When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 30 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Havoc Spec.

    Vengeance
    • Blade Barrier (New) Raise your blades, increasing your parry chance by 30% for 8 sec. Demon Hunter - Vengeance Spec. 20 17. Instant. 1.5 sec cooldown.
    • Blade Turning (New) Reduces physical damage taken by 120% of your Parry chance. Demon Hunter - Vengeance Spec.
    • Demonic Wards (New) Your tattoos reduces magical damage taken by 30%. Also reduces the chance you will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Demon Hunter - Vengeance Spec.
    • Felblade (New) Carve off a piece of your target's soul, causing (350% of weapon damage) Physical damage and spawning a Soul Fragment nearby. Demon Hunter - Vengeance Spec. 50 17. Melee range. Instant.
    • Fiery Brand (New) Brand your target with a burning demonic symbol, instantly dealing [*200% of AP*] Fire damage and reducing the damage they do to you by 40% for 10 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 45 sec cooldown.
    • Hateful Strike (New) An instant strike that causes (200% of weapon damage) Physical damage and has a chance to spawn a Soul Fragment nearby. Generates 30 to 40 Fury. Demon Hunter - Vengeance Spec. Melee range. Instant.
    • Hateful Strike Passive (New) Your Hateful Strike has a 101% chance to spawn a Soul Fragment nearby. Demon Hunter - Vengeance Spec.
    • Immolation Aura (New) Engulf yourself in flames, instantly causing [*140% of AP*] Fire damage to nearby enemies and radiating [*40% of AP*] every sec for 5 sec. Demon Hunter - Vengeance Spec. Instant. 10 sec cooldown.
    • Increased Threat (New) Demon Hunter - Vengeance Spec.
    • Infernal Strike (New) Leap through the air toward a targeted location, slamming down with destructive force to deal [*1 + 70% of AP*] Fire damage to all enemies within 6 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant.
    • Mastery: Glaive Master (New) Increases Parry by 9.60%. Demon Hunter - Vengeance Spec.
    • Metamorphosis (New) Transform to demon form for 10 sec, increasing current and maximum health by 30% and reducing damage taken by 30%. While in demon form, Hateful Strike always generates a Soul Fragment. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
    • Shattered Souls (New) When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 20% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Vengeance Spec.
    • Sigil of Inquisition (New) Place a Sigil of Inquisition at the target location that activates after 3 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
    • Sigil of Persecution (New) Place a Sigil of Persecution at the target location that activates after 3 sec. Taunts all enemies affected by the sigil, forcing them to attack you for 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
    • Sigil of Silence (New) Place a Sigil of Silence at the target location that activates after 3 sec. Silences all enemies affected by the sigil for 4 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
    • Soul Cleave (New) A vicious strike that deals (275% of weapon damage) Physical damage to all enemies in front of you and consumes up to 5 nearby Soul Fragments, healing you for 20% of your maximum health per Soul. Demon Hunter - Vengeance Spec. 45 17. Melee range. Instant.
    • Throw Glaive (New) Throw a demonic glaive at the target, dealing (50% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant.
    • Torment (New) Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 8 sec cooldown.

    Druid (Forums, Talent Calculator)
    • Astral Storm Balance: Creates a violent magical storm in the target area causing [*12% of Spell Power*] Arcane damage to enemies every 1 sec, . Lasts 10 sec. Druid must channel to maintain the spell. Transforms into Hurricane when you enter Solar Eclipse. Feral, Guardian, Restoration: Creates a violent magical storm in the target area causing [*12% of Spell Power*] Arcane damage to enemies every 1 sec, . Lasts 10 sec. Druid must channel to maintain the spell. Can be cast in Tree of Life Form, Moonkin Form. Lunar. 25% of Base Mana. 35 yd range. 10 sec cast (Channeled).
    • Bear Form Balance, Feral, Restoration: Shapeshift into Bear Form, increasing armor by 250% and Stamina by 20%. Increases threat generation, protects the caster from Polymorph effects, and allows the use of various bear abilities. The act of shapeshifting frees the caster of movement impairing effects. Guardian: Shapeshift into Bear Form, increasing armor by 250% and Stamina by 20%. Also reduces all magical damage taken by 10% 30%. Also, reduces the chance the Druid will be critically hit by 6% 0%, and reduces the chance for attacks to be parried by 3%. Increases threat generation 0%. Increases threat generation and, protects the caster from Polymorph effects, and allows the use of various bear abilities. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant.
    • Bear Form You gain 10 20 Rage upon shapeshifting into Bear Form. Instant.
    • Cat Form Shapeshift into Cat Form, increasing movement speed by 30% and allowing the use of Cat Form abilities. Also protects the caster from Polymorph effects and reduces damage taken from falling granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant.
    • Cenarion Ward Heals the target for [*1 + 293.3% [*293.3% of Spell Power*] every 2 sec for 6 sec. 40 yd range. Instant.
    • Dreamwalk (New) Teleports the caster to the Dreamgrove. Casting Dreamwalk while in the Dreamgrove will return the Druid back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
    • Efflorescence Name Changed from Wild Mushroom to Efflorescence
    • Hurricane Creates a violent storm in the target area causing [*15.82% [*158.3% of Spell Power*] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell. 100 yd range. Instant. over 10 sec. 100 yd range. Instant.
    • Lifebloom Heals the target for [*15 [*10 + 36.73% of Spell Power*] over 15 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*201.1% of Spell Power*]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time. 40 yd range. Instant.
    • Moonfire Balance: A Lunar spell that A quick beam of lunar light burns the enemy for [*1 + 41.23% 63% of Spell Power*] Arcane damage and then an additional [*10 + 29.76% [*6 + 42% of Spell Power*] Arcane damage over 20 sec. Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage. Feral, Guardian, Restoration: A Lunar spell that burns the enemy for [*1 + 41.23% of Spell Power*] Arcane damage and then an additional [*10 + 29.76% of Spell Power*] Arcane damage over 20 sec 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Moonkin Form. Lunar. 1.5% of Base Mana. 40 yd range. Instant. Bear Form, Moonkin Form. Lunar. 40 yd range. Instant.
    • Moonfire Balance: A Lunar spell that A quick beam of lunar light burns the enemy for [*1 + 41.23% 63% of Spell Power*] Arcane damage and then an additional [*10 + 29.76% [*6 + 42% of Spell Power*] Arcane damage over 20 sec. Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage. Feral, Guardian, Restoration: A Lunar spell that burns the enemy for [*1 + 41.23% of Spell Power*] Arcane damage and then an additional [*10 + 29.76% of Spell Power*] Arcane damage over 20 sec 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.
    • Prowl Activates Cat Form and places the Druid into stealth, but reduces movement speed by 30%. Lasts until cancelled. Druid - Feral, Guardian, Balance, Restoration Spec. Instant. 10 sec cooldown.
    • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 40 yd range. 2 sec cast. 10 min cooldown. Instant. 10 min cooldown.
    • Sabertooth Name Changed from Ferocious Bite to Sabertooth. When you Ferocious Bite a target at or below 25% health, you instantly refresh the duration of your Rip on the target. 100 yd range. Instant. Your Ferocious Bite extends the duration of Rip by 2 seconds per combo point spent. 100 yd range. Instant.
    • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [*29.68% of Spell Power* 0 yards. Deals 0;] Nature damage to up to 2 targets every 5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
    • Sunfire A Solar spell that A quick beam of solar light burns the enemy for [*1 + 41.23% 63% of Spell Power*] Nature damage and then an additional [*12 + 29.76% [*4 + 42% of Spell Power*] Nature damage over 24 sec. Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.
    • Thrash Strikes all enemy targets within 8 yards, dealing [*1 + 16.06% of AP*] bleed damage and an additional [*8 + 10.93% of AP*] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage Couldn't parse description. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. Instant. 6 sec cooldown.
    • Tranquility Heals all party and raid members within 40 yards for [*250.2% of Spell Power*] every 2 sec for 8 sec. 40 yd range. Instant. Healing increased 100% when not in a raid. 40 yd range. Instant.

    Talents
    • Astral Communion (New) Generate 75 Astral Power Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Druid - LvL 100 Talent. Instant. 60 sec cooldown.
    • Balance Affinity (New) You gain: Astral Influence Increases the range of all of your abilities by 5 yards. You also learn: Moonkin Form Starsurge Lunar Strike Druid - LvL 45 Talent.
    • Balance Affinity (New) You gain: Astral Influence Increases the range of all of your abilities by 5 yards. You also learn: Moonkin Form Starsurge Lunar Strike Solar Wrath Sunfire Druid - LvL 45 Talent.
    • Blessing of the Ancients (New) Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by 50%. Blessing of An'she Grants 3 Astral Power every 2 sec. Druid - LvL 100 Talent. Instant.
    • Blood Frenzy (New) Lacerate also generates 1 Rage per stack, each time it deals damage over time. Druid - LvL 15 Talent.
    • Blood Scent (New) Your melee abilities in Cat Form have a 10% increased critical strike chance on targets with a Bleed effect. Druid - LvL 15 Talent.
    • Bloody Slash (New) Strike all nearby enemies in a flurry of blood slashes, inflicting (954% of weapon damage) Physical damage to each. Awards 1 combo points. Maximum 3 charges. Replaces Swipe. Requires Cat Form. Druid - LvL 75 Talent. 45 Energy. 8 yd range. Instant.
    • Brambles (New) Sharp brambles protect you, absorbing and reflecting up to [*20% of AP*] damage from each attack. Druid - LvL 15 Talent.
    • Bristling Fur You bristle your fur, reducing all damage taken by 40% for 3 causing all attacks against you to generate Rage for 6 sec. Druid - LvL 100 Talent. Instant. 30 sec cooldown.
    • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [*3 + 293.3% [*293.3% of Spell Power*] over 6 sec. Can't be cast in Flight Form. Druid - LvL 30 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Collapsing Stars (New) Burns the target for [*1 + 1,000% of Spell Power*] Spellstorm damage, and then an additional [*1 + 400% of Spell Power*] damage per second until your Astral Power is exhausted. Replaces Celestial Alignment. Druid - LvL 100 Talent. 10 Lunar Power, plus 10 per sec. 40 yd range. Instant. 2 min cooldown.
    • Cultivation (New) When Rejuvenation heals a target below 50% health, it applies Cultivation to the target, healing them for [*54.2% of Spell Power*] over 6 sec. Druid - LvL 75 Talent.
    • Displacer Beast Teleports the Druid up to 20 yards forward, activates Cat Form, and increases movement speed by 0% for 4 sec. Druid - LvL 15 30 Talent. Instant. 30 sec cooldown.
    • Earthwarden (New) Every 6 sec, you gain a charge of Earthwarden, up to 3 charges. Earthwarden reduces the damage of the next autoattack you take by 30%. Druid - LvL 90 Talent.
    • Elune's Guidance (New) Immediately gain 5 combo points and an additional 1 combo point every 1 sec for 5 sec. Druid - LvL 90 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Feral Affinity (New) You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Swipe Druid - LvL 45 Talent.
    • Flourish (New) Extend the duration of all of your heal over time effects on friendly targets within 60 yards by 10 sec. Druid - LvL 100 Talent. Instant. 60 sec cooldown.
    • Full Moon (New) The damage dealt to the primary target of Lunar Strike is increased by 25%. Druid - LvL 90 Talent.
    • Galactic Guardian (New) Your damage has a 5% chance to trigger a Moonfire, and Moonfire also reduces the damage that enemies deal to you by 5%. Druid - LvL 75 Talent.
    • Germination You can apply two Rejuvenations to the same target. Rejuvenation's duration is also increased by 3 sec. Druid - LvL 100 Talent. Druid - LvL 15 Talent.
    • Guardian Affinity (New) You gain: Thick Hide Reduces all damage taken by 10%. You also learn: Growl Mangle Thrash Ironfur Frenzied Regeneration Druid - LvL 45 Talent.
    • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time and rage cost on Savage Defense are now reduced by your base dodge chance percentage, and your dodge chance is increased by 10% at all times. Druid - LvL 100 Talent. Ironfur and Mark of Ursol now last an additional 2 sec. Frenzied Regeneration now heals for an additional 20%. Druid - LvL 90 Talent.
    • Gutteral Roars (New) Increases the radius of Stampeding Roar and Incapacitating Roar by 200%. Reduces the cooldown of Stampeding Roar by 50%. Druid - LvL 30 Talent.
    • Incarnation: Chosen of Elune An improved Moonkin Form that increases all your spell damage by an additional 15%. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - LvL 60 75 Talent. Instant. 3 min cooldown.
    • Incarnation: Guardian of Ursoc Name Changed from Incarnation: Son of Ursoc to Incarnation: Guardian of Ursoc. An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. Lasts 30 Also causes Mangle to hit up to 3 targets. Lasts 15 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Druid - LvL 60 75 Talent. Instant. 3 min cooldown.
    • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl while in combat and causes Shred and Rake to function as if stealth were active. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Druid - LvL 60 75 Talent. Instant. 3 min cooldown.
    • Incarnation: Tree of Life Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting immunity to Polymorph. Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. You may freely shapeshift in and out of this form for 30 sec, at which point the shapeshift expires. Druid - LvL 60 75 Talent. Instant. 3 min cooldown.
    • Inner Peace (New) Reduces the cooldown of Tranquility by 60 sec. Druid - LvL 90 Talent.
    • Jagged Wounds (New) Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 33% less time. Druid - LvL 90 Talent.
    • Lunar Beam (New) Summons a beam of lunar light at your location for 8 sec. Every 1 sec, the beam will heal you for 0, and deal [*AP*] Arcane damage to enemies. Druid - LvL 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Lunar Inspiration Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy. Druid - LvL 100 Talent. 15 Talent.
    • Mass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Damage caused may interrupt the effect. Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - LvL 45 60 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Mighty Bash Invokes the spirit of Ursoc to stun the target for 5 sec. Usable in all shapeshift forms. Druid - LvL 75 60 Talent. Melee range. Instant. 50 sec cooldown.
    • Moment of Clarity Omen of Clarity now lasts 7 sec, instead of 1 cast. Druid - LvL 100 Talent. Balance, Guardian, Restoration: Your Omen of Clarity now affects the next 3 Regrowths. Feral: Your Omen of Clarity now affects the next 3 Cat Form abilities. Druid - LvL 100 Talent.
    • Nature's Balance (New) You align to the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Lunar Strike extend the duration of Moonfire by 6 sec. Your Solar Wraths extend the duration of Sunfire by 4 sec. Druid - LvL 90 Talent.
    • Predator (New) The cooldown on Tiger's Fury will reset if a target dies with one of your Bleed effects active. Druid - LvL 15 Talent.
    • Profusion Name Changed from Glyph of Rejuvenation to Profusion. When you have Rejuvenation active on three or more targets, the cast time of your Healing Touch spell is reduced by 10%. Major Glyph. 30%. Druid - LvL 90 Talent.
    • Prosperity (New) Reduces the cooldown of Swiftmend by 5 sec and it now has 2 charges. Druid - LvL 90 Talent.
    • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (420% of weapon damage) Physical damage, and reduce damage taken by 15% for 12 sec. Requires Bear Form. Druid - LvL 100 Talent. Melee range. Instant. 15 Talent. Melee range. Instant.
    • Rend and Tear (New) Lacerate also increases your damage dealt to the target, and reduces your damage taken from the target by 2% per stack. Druid - LvL 100 Talent.
    • Restoration Affinity (New) You gain: Ysera's Gift Heals you for 4% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. You also learn: Rejuvenation Regrowth Swiftmend Druid - LvL 45 Talent.
    • Sabertooth (New) Your Ferocious Bite extends the duration of Rip by 2 seconds per combo point spent. Druid - LvL 90 Talent.
    • Savage Roar Finishing move that increases physical damage done by 40% while in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Druid - Feral Spec LvL 100 Talent. 25 Energy. 100 yd range. Instant.
    • Shooting Stars (New) Moonfire and Sunfire ticks have a chance to call down a falling star, dealing [*21% of Spell Power*] Arcane damage and generating 5 Astral Power. Druid - LvL 15 Talent.
    • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth or Rejuvenation by 100% 200%, or increases the healing of your next Wild Growth by 50%. Druid - LvL 60 Talent. 100%. Druid - LvL 75 Talent.
    • Soul of the Forest Mangle generates 5 more Rage and deals 15% more damage. Druid - LvL 60 Talent. 75 Talent.
    • Soul of the Forest Your finishing moves grant 4 Energy per combo point. Druid - LvL 60 Talent. 75 Talent.
    • Soul of the Forest Increases the damage bonus from Lunar and Solar Empowerment by an additional 15%. Druid - LvL 60 Talent. 75 Talent.
    • Starlord (New) When your Solar and Lunar spells are empowered, their cast time is reduced by 50%. Druid - LvL 15 Talent.
    • Stellar Drift (New) Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving. Druid - LvL 90 Talent.
    • Stellar Flare (New) Burns the target for [*1 + 39% of Spell Power*] Spellstorm damage, and then an additional [*12 + 13% of Spell Power*] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Druid - LvL 75 Talent. 40 yd range. 1.5 sec cast.
    • Stonebark (New) Reduces the cooldown of Ironbark by 15 sec, and it increases healing from your heal over time effects by 20%. Druid - LvL 100 Talent.
    • Survival of the Fittest (New) Reduces the cooldowns of Barkskin and Survival Instincts by 50%. Druid - LvL 90 Talent.
    • Typhoon Summons a violent Typhoon that strikes targets in front of the caster within 15 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms. Druid - LvL 45 60 Talent. 15 yd range. Instant. 30 sec cooldown.
    • Verdant Growth Name Changed from Glyph of Regrowth to Verdant Growth. Increases the critical strike chance of your Regrowth by 40%, but no longer does any healing over time. Major Glyph. Druid - LvL 15 Talent.
    • Warrior of Elune (New) Your next 2 Lunar Strikes have no cast time. Druid - LvL 15 Talent. Instant. 45 sec cooldown.
    • Wild Charge Fly to a nearby ally's position. Can't be cast in Flight Form. Druid - LvL 15 30 Talent. 5-25 yd range. Instant. 15 sec cooldown.

    Balance
    • Astral Influence (New) Increases the range of all of your abilities by 5 yards. Druid - Balance Spec.
    • Celestial Alignment (New) The Celestials align, increasing the damage of all Lunar and Solar spells by 30% for 15 sec. Additionally, your Lunar Strike and Solar Wrath generate 50% additional Astral Power. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.
    • Innervate (New) Regenerate 2% of an ally's maximum mana every 1 sec for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. Instant. 3 min cooldown.
    • Lunar Strike (New) Call down a strike of lunar energy, causing [*1 + 175% of Spell Power*] Arcane damage to the target, and [*35% of Spell Power*] Arcane damage to all other enemies within 5 yards. Generates 15 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
    • Mastery: Starlight Name Changed from Mastery: Total Eclipse to Mastery: Starlight. Increases the maximum bonus damage from Eclipse by 20.0%. Druid - Balance Spec. damage of Starfall and Starsurge, and the effect of the Empowerments that they grant by an additional 12%. Druid - Balance Spec.
    • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% 0% and increasing your armor by 100%. Grants 550 Mastery to all party and raid members within 100 yards 200%. While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.
    • Natural Insight Increases your mana pool by 400%. Druid - Balance & Restoration Spec. Spec.
    • Solar Wrath (New) Hurl a ball of solar energy at the target, dealing [*1 + 128.6% of Spell Power*] Nature damage. Generates 9 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
    • Starfall (New) Calls down waves of falling stars that damage enemies at the targeted location. Deals [*189% of Spell Power*] Astral damage over 8 sec. Enemies in your Starfall take 30% additional damage from your Moonfire and Sunfire. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 60 Lunar Power. 40 yd range. Instant.
    • Starsurge Instantly causes [*297.65% of Spell Power*] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases Launch a surge of stellar energies at the target, dealing [*1 + 350% of Spell Power*] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. 3 Max Charges Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec recharge. 3 Max Charges. 40 Lunar Power. 40 yd range. Instant.

    Balance & Restoration
    • Sunfire A Solar spell that A quick beam of solar light burns the enemy for [*1 + 41.23% 63% of Spell Power*] Nature damage and then an additional [*12 + 29.76% [*4 + 42% of Spell Power*] Nature damage over 24 sec. Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 3.3% of Base Mana. 40 yd range. Instant. Druid - Balance & Restoration Spec. 40 yd range. Instant.

    Feral
    • Berserk When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to 3 targets and lasts 10 sec. When used in Cat Form, reduces the cost of all Cat Form abilities by 50% and lasts increases maximum energy by 50 for 15 sec. Requires Cat Form, Bear Form. Druid - Guardian Druid & Feral Spec. Instant. 3 min cooldown.
    • Dash Activates Cat Form, removes all roots and snares, and increases movement speed by 70% while in Cat Form for 15 sec. Instant. 3 min cooldown. Druid - Feral Spec. Instant. 3 min cooldown.
    • Feline Swiftness Increases your movement speed by 15%. Druid - LvL 15 Talent. Feral Spec.
    • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 25.04%. Druid - Feral Spec. 24%. Druid - Feral Spec.
    • Primal Fury You gain an additional 8 Rage when you critically strike with a Bear Form attack. You gain an additional combo point when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Cat Form, Bear Form. this effect. Requires Cat Form. Druid - Feral Spec.
    • Rake Balance, Restoration: Rake the target for [*1 + 62% of AP*] Bleed damage and an additional [*5 + 62% of AP*] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned While stealthed, Rake will also stun the target for 4 sec. Feral, Guardian: Rake the target for [*1 + 62% of AP*] Bleed damage and an additional [*5 + 62% of AP*] Bleed damage over 15 sec. Reduces the target's movement speed by 50% for 12 sec. Awards 1 combo points. While stealthed, Rake will also stun the target for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
    • Rip Damage increases per combo point: 1 point : [*198.1% [*196.4% of AP*] damage 2 points: [*396.1% [*392.8% of AP*] damage 3 points: [*594.2% [*589.2% of AP*] damage 4 points: [*792.3% [*785.7% of AP*] damage 5 points: [*990.3% of AP*] damage [*982.1% of AP*] damage
    • Shred Balance, Restoration: Shred the target, causing (1% of weapon damage) Physical damage to the target. Awards 1 combo points. Being stealthed increases damage by 20% and doubles critical strike chance. Damage increased by 20% against bleeding targets. Feral, Guardian: Shred the target, causing (1% of weapon damage) Physical damage to the target and reducing the target's movement speed by 50% for 12 sec. Awards 1 combo points. Being stealthed increases damage by 20% and doubles critical strike chance. Damage increased by 20% against bleeding targets. Requires Cat Form While stealthed, Shred deals 20% increased damage, and has double the chance to critically strike. Requires Cat Form. Druid - Feral Spec. 40 Energy. Melee range. Instant.
    • Tiger's Fury Increases physical damage done by 15% for 8 sec and instantly restores 60 Energy Instantly restores 60 Energy, and causes all autoattacks and abilities that you use to deal 15% additional damage for their full durations. Lasts 8 sec. Druid - Feral Spec. Instant. 30 sec cooldown.

    Feral & Guardian
    • Infected Wounds Your Shred and Mangle cause Your Rake causes an Infected Wound in the target. The Infected Wound reduces the movement speed of the target reducing the target's movement speed by 50%. Lasts 12 sec. Druid - Feral & Guardian Spec.
    • Nurturing Instinct Increases your Nature spell power by 100% of your Agility. Druid - Feral & Guardian Spec.
    • Stampeding Roar The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Using this ability outside of Bear Form or Cat Form activates Bear Form. Instant. 2 min cooldown. Druid - Feral & Guardian Spec. Instant. 2 min cooldown.
    • Survival Instincts Reduces all damage taken by 50% for 6 sec. Max 2 charges. 2 Max Charges. Druid - Feral & Guardian Spec. Instant. 3 min recharge. 2 Max Charges. Druid - Feral & Guardian Spec. Instant. 6 sec cooldown.
    • Thrash Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form. Requires Cat Form, Bear Form. Melee range. Instant. Druid - Feral & Guardian Spec. Melee range. Instant.

    Guardian
    • Frenzied Regeneration Instantly converts up to 60 Rage into up to 1 health. Requires Bear Form. Instant. 1.5 sec cooldown. Heals you for 100% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health). Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 1 sec cooldown.
    • Growl Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Requires Bear Form. Druid - Guardian Spec. 30 yd range. Instant. 8 sec cooldown.
    • Incapacitating Roar Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Usable in all shapeshift forms. Druid - LvL 75 Talent. Instant. 30 sec cooldown. Guardian Spec. Instant. 30 sec cooldown.
    • Ironfur (New) Increases armor by 100% for 6 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can't be cast in Flight Form. Druid - Guardian Spec. 40 Rage. Instant. 1 sec cooldown.
    • Lacerate Lacerates the enemy target, dealing [*1 + 120.9% of AP*] bleed damage and an additional [*15 + 10.2% of AP*] Bleed damage over 15 sec. Stacks up to 3 times. Generates 2 Rage and Lacerate has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant.3 sec cooldown.
    • Mangle Mangle the target for (400% of weapon damage) Physical damage, reducing the target's movement speed by 50% for 12 sec, and generating 10 Rage. Mangle the target for (400% of weapon damage) Physical damage, reducing the target's movement speed by 50% for 12 sec. Deals 20% additional damage against bleeding targets. Generates 5 Rage. Druid - Guardian Spec.
    • Mark of Ursol (New) Reduces magical damage taken by 30% for 6 sec. Druid - Guardian Spec. 40 Rage. Instant.
    • Mastery: Nature's Guardian Name Changed from Mastery: Primal Tenacity to Mastery: Nature's Guardian. When you are hit by a physical attack, you gain a physical absorb shield equal to 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity Increases your maximum health and healing received by 16%. Also increases your attack power by 8%. Druid - Guardian Spec.
    • Maul Balance, Restoration: Maul the target for (125% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Feral, Guardian: Maul the target for (125% of weapon damage) Physical damage. Reduces target's movement speed by 50% for 12 sec. Deals 20% additional damage against bleeding targets Maul the target for (150% of weapon damage) Physical damage. Requires Bear Form. Druid - Guardian Spec. 20 Rage. Melee range. Instant. 3 sec cooldown.
    • Thick Hide Reduces all magical damage taken by 10%, and reduces the chance you'll be critically hit by attacks by 6%. Reduces the chance for your attacks to be parried by 3%. Druid - Guardian Spec. damage taken by 10%. Druid - Guardian Spec.

    Restoration
    • Efflorescence Name Changed from Wild Mushroom to Efflorescence. Grow a magical mushroom with 5 health at the target ally's healing blossom at the target location, restoring [*56.44% of Spell Power*] health to three injured allies within 10 yards of its location every 2 sec for 30 sec. Only 1 mushroom Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
    • Hurricane A Solar spell that creates a violent storm in the target area causing [*15.82% [*158.3% of Spell Power*] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Solar Druid - Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).
    • Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Restoration Spec. 40 yd range. Instant. 60 sec cooldown.
    • Lifebloom Heals the target for [*15 [*10 + 36.73% of Spell Power*] over 15 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*201.1% of Spell Power*;]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 4.5% 10% of Base Mana. 40 yd range. Instant.
    • Mark of the Wild Increases the friendly target's Infuse a friendly target with the power of the wild, increasing their Strength, Agility, and Intellect by 5%, and Versatility by 3% for 60 min. If target is in your party or raid, all party and raid members will be affected. 5% of Base Mana. 30 yd range. Instant. their Stamina by 0%. Only one ally may be marked at a time. Limited to 1 target. Druid - Restoration Spec. 75% of Base Mana. 40 yd range. Instant.
    • Mastery: Harmony Your direct healing is increased by an additional 10% and casting your direct healing spells grants you an additional 10% bonus to periodic healing for 20 sec. Druid - Restoration Spec. Your healing is increased by 4.8% for each of your Restoration heal over time effects on the target. Druid - Restoration Spec.
    • Nature's Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. 1 Max Charges. Druid - Restoration Spec. 15.8% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges.
    • Rejuvenation Heals the target for [*4 + 54.2% of Spell Power*] over 12 [*54.2% of Spell Power*] over 15 sec. Can be cast in Tree of Life Form. Druid - Restoration Spec. 9.45% of Base Mana. 40 yd range. Instant.
    • Revive Returns the spirit to the body, restoring a dead target Returns all dead party members to life with 35% of maximum health and mana. Not castable in combat. Can't be cast in Moonkin Form. Druid - Restoration Spec. 4% of Base Mana. 40 yd range. 10 sec cast.
    • Solar Wrath Name Changed from Wrath to Solar Wrath. A Solar spell that causes [*148.82% Causes [*128.6% of Spell Power*] Nature damage to the target. Can be cast in Moonkin Form. Solar Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. 2 sec cast. Instant.
    • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [*1 + 350% for [*700% of Spell Power*]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 13% 8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Thorns (New) Sprout thorns, causing [*50% of Spell Power*] Nature damage to attackers when hit. Lasts 30 min. Druid - Restoration Spec. Instant.
    • Tranquility Heals all party and raid members within 40 yards for [*250.2% of Spell Power*] every 2 sec for 8 sec. Healing increased 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 8 min cooldown. 3 min cooldown.
    • Ursol's Vortex Conjures a vortex of wind for 10 sec at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms. Druid - LvL 75 Talent Restoration Spec. 30 yd range. Instant. 60 sec cooldown.
    • Wild Growth Heals up to 5 6 injured allies within 30 yards of the target for [*7 + 40% of Spell Power*] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown. 10 sec cooldown.
    • Ysera's Gift Heals you for 4% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Druid - LvL 30 Talent. 100 yd range. Restoration Spec. 100 yd range.

    Restoration, Feral, Guardian, Balance
    • Healing Touch Heals a friendly target for [*1 + 360% of Spell Power*;]. Druid - Restoration, Feral, Guardian, Balance Spec;]. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.

    Hunter (Forums, Talent Calculator)
    • Aspect of the Cheetah (New) Increases your movement speed by 90% for 3 sec, and then for 30% for another 9 sec. Instant. 60 sec cooldown.
    • Aspect of the Turtle (New) You deflect all attacks and take 30% less damage for 8 sec, but you cannot attack. Instant. 3 min cooldown.
    • Call Greater Eagle (New) Teleports the caster to the Trueshot Lodge. 10 sec cast. 60 sec cooldown.
    • Disengage You leap backwards. Unlimited range. Instant. 20 sec cooldown. 20 sec recharge. 1 charge.

    Talents
    • A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Hunter - LvL 75 90 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
    • Animal Instincts (New) When you attack with Flanking Strike, you gain the instincts of your pet, providing you with a random combat enhancement. Hunter - LvL 15 Talent.
    • Aspect of the Beast (New) Kill Command is improved based on the Talent choice of your pet. Ferocity Give the command to kill, causing your pet to instantly inflict [*244.8% of RAP*] damage to its target, and causing it to bleed for [*6 + 36.6% of AP*] damage over 6 sec. 25 yard range. Tenacity Give the command to kill, causing your pet to instantly inflict [*244.8% of RAP*] damage to its target, and reducing damage taken by 15% for the next 3 sec. 25 yard range. Cunning Give the command to kill, causing your pet to instantly inflict [*244.8% of RAP*] damage to its target, and slowing them for until cancelled. 25 yard range. Hunter - LvL 100 Talent.
    • Bestial Fury (New) Increase the damage bonus of Bestial Wrath by 20%. Hunter - LvL 75 Talent.
    • Big Game Hunter (New) Increases the critical strike chance of your Auto-Attacks and Cobra Shots by 50% on targets who are above 80% health. Hunter - LvL 75 Talent.
    • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Hunter - LvL 30 Hunter - LvL 45 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Black Arrow (New) Fires a Black Arrow at the target, dealing 0 damage over 0. Hunter - LvL 15 Talent. 35 Focus. 40 yd range. Instant. 24 sec cooldown.
    • Broadside (New) Aimed Shot will now also hit all Vulnerable targets for (100% of weapon damage) Physical damage. Hunter - LvL 60 Talent.
    • Butchery (New) Laceration will now spread to all targets hit by Carve. Hunter - LvL 90 Talent.
    • Caltrops (New) Scatter Caltrops on an area. Enemies who step on a Caltrop will take 500 Physical damage, and be slowed by 50% for 10 sec. Replaces Tar Trap. Hunter - LvL 45 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Camouflage (New) You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. The first attack dealt while camoflaged will deal 10% extra damage. Hunter - LvL 60 Talent. Unlimited range. Instant. 2 min cooldown.
    • Camouflage (New) You blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. The first ranged attack dealt while camouflaged will deal 10% extra damage. Hunter - LvL 45 Talent. Instant. 2 min cooldown.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Hunter - Marksmanship Spec. 35 Focus Generates 10 Focus for every target hit. Hunter - LvL 60 Talent. 40 yd range. Instant. 9 sec cooldown.
    • Dark Ranger (New) Your ranged attacks and attacks which deal damage over time now have a chance to summon a Dark Minion. The Dark Minion will attack your current target. Hunter - LvL 100 Talent.
    • Dash (New) The duration of Aspect of the Cheetah is increased by 3 seconds. Hunter - LvL 30 Talent.
    • Dire Stable (New) Dire Beast generate 4 extra focus when they attack. Hunter - LvL 15 Talent.
    • Dragonsfire Trap (New) Hurl a dragonsfire trap to the target location that explodes, setting the enemy aflame, inflicting 0 Fire damage over 8 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 sec. Replaces Explosive Trap. Hunter - LvL 75 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [*4.6% of AP*] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (17% of weapon damage) additional Frost damage and reduces the target's movement speed by 50% for 4 sec. Only one exotic munition can be active at one time. Hunter - LvL 100 Talent. 60 Talent.
    • Expert Trapper (New) All of your traps are improved in the following ways: Freezing Trap When your Freezing Trap breaks, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap The damage dealt by the fire left on the ground after the explosion is increased by 500 per second. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap When your Steel Trap is triggered, the target will also take [*500 + 200% of Spell Power*] Physical Damage. Dragonsfire Trap The Dragonsfire now spreads to nearby enemies, causing them to burn and panic as well. Hunter - LvL 100 Talent.
    • Farstrider (New) Disengage now has 2 charges. Hunter - LvL 30 Talent.
    • Head Shot (New) A powerful shot which deals 820 Physical damage to the target and (220% of weapon damage) Physical damage to all enemies between you and the target. Hunter - LvL 75 Talent. 20 Focus. 40 yd range. Instant. 10 sec cooldown.
    • Improved Traps (New) Reduce the cooldown of all traps by 15 seconds. Hunter - LvL 15 Talent.
    • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Hunter - LvL 30 45 Talent. 100 yd range. Instant. 60 sec cooldown.
    • Kill Flip (New) For 8 sec after Disengaging, you deal 50% more damage. Hunter - LvL 100 Talent.
    • Killer Cobra (New) While Bestial Wrath is active, Cobra Shot has a 25% chance to reset the cooldown of Kill Command. Hunter - LvL 100 Talent.
    • Light Em Up (New) Targets affected by your Flare take extra damage from all of your attacks. Hunter - LvL 75 Talent.
    • Lock and Load (New) Beast Mastery, Survival: Attach an explosive charge to Aimed Shot, dealing [*51.5% of AP*] additional Fire damage to the target and all enemies within 4 yds. Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship: Attach an explosive charge to Aimed Shot, dealing [*66.9% of AP*] additional Fire damage to the target and all enemies within 4 yds. Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Hunter - LvL 100 Talent.
    • Momentum (New) When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%. Hunter - LvL 15 Talent.
    • Mortal Wounds (New) When your Laceration periodic deals damage, theres a chance you will gain a charge of Mongoose Bite. Hunter - LvL 90 Talent.
    • Narrow Escape Disengage also activates a web trap which immobilizes all targets within 8 yards for 8 sec. Hunter - LvL 15 Talent. 30 Talent.
    • One with the Pack (New) The chance for Wild Call to reset the cooldown of Dire Beast is increased by 10%. Hunter - LvL 15 Talent.
    • Piercing Shots (New) Your critical strikes with Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 sec. Hunter - LvL 60 Talent.
    • Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Hunter - LvL 15 Talent. 30 Talent.
    • Ranger's Net (New) Hurl a net at your enemy, reducing movement speed by 50% for 15 sec. Replaces Wing Clip. Hunter - LvL 45 Talent. 30 Focus. 40 yd range. Instant. 1 sec cooldown.
    • Sentry Turret (New) Summons a Sentry Turret for 15 sec that shoots at nearby enemies, dealing Fire damage. Hunter - LvL 100 Talent. Instant. 60 sec cooldown.
    • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot Raptor Strike and Carve are also afflicted by Serpent Sting, dealing [*72.5% of AP*] Nature damage over 15 sec. Hunter - Survival Spec. LvL 90 Talent.
    • Snake Hunter (New) Instantly grants you 3 charges of Mongoose Bite. Hunter - LvL 75 Talent. Instant. 1.5 min cooldown.
    • Stampede (New) Summon forth a herd of stampeding animals from the wilds around you that deal damage to your enemies. Hunter - LvL 100 Talent. 30 yd range. Instant. 3 min cooldown.
    • Steady Focus (New) Using Arcane Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Hunter - LvL 75 Talent.
    • Steel Trap (New) Hurl a Steel Trap to the target location that immobilizes the first enemy that approaches for 8 sec and deals [*AP*] bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Replaces Freezing Trap. Hunter - LvL 45 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Sticky Bomb (New) Hurl a sticky bomb at your target which sticks to them, and explodes after 3 sec dealing [*1 + 94.3% of Spell Power*] damage to nearby enemies and knocking them down. Hunter - LvL 60 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Stomp! (New) When your Dire Beasts charge in, they will stomp the ground, causing 400% Physical damage to all nearby enemies. Hunter - LvL 60 Talent.
    • Thrill of the Hunt You have a 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt. Thrill of the Hunt reduces the Focus cost of your next 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter - LvL 60 Talent. 75 Talent.
    • Throwing Axes (New) Toss 3 Axes at your enemy target, dealing [*60% of AP*] Physical damage for each axe. Hunter - LvL 60 Talent. 30 Focus. 30 yd range. Instant.
    • True Aim (New) For every successive Arcane, Marked or Aimed Shot used to attack the same target, those Shots deal 2% more damage to the target, stacking up to 20 times. Can only affect one target at a time. Hunter - LvL 15 Talent.
    • Volley (New) Continuously fire a volley of ammo at the target area, causing [*50 + 14.3% of Spell Power*] Arcane damage to enemy targets within 8 yards every second for 6 sec. Hunter - LvL 90 Talent. 80 Focus. 40 yd range. Instant.
    • Way of the Cobra (New) For every pet or guardian you have active, Cobra Shot deals an additional 5% damage. Hunter - LvL 15 Talent.
    • Way of the Mok'Nathal (New) Attacking with Raptor Strike grants you a stack of Mok'Nathal Tactics, increasing your attack power by 5% for 8 sec. Stacks 5 times. Hunter - LvL 15 Talent.
    • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Usable while moving. Hunter - LvL 30 Hunter - LvL 45 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.

    Beast Mastery
    • Aspect of the Wild (New): Increases the Critical Strike chance of all skills for you and your pet by 10%, and gain 10 Focus per second for 10 sec. Hunter - Beast Mastery Spec. 100 yd range. Instant. 2 min cooldown.
    • Beast Cleave After you Multi-Shot, your pet's melee attacks and their multistrikes also strike all other nearby enemy targets for 75% 100% as much for the next 4 sec. Hunter - Beast Mastery Spec.
    • Bestial Wrath Sends you and your pet into a rage for 10 sec. Your pet deals 20% additional damage and breaks all loss of control effects. You deal 10% more damage and your shots cost 50% less Focus increasing the damage you both deal by 20%. Hunter - Beast Mastery Spec. 100 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
    • Cobra Shot (New): A quick shot that causes (125% of weapon damage) Physical damage. Hunter - Beast Mastery Spec. 30 Focus. 40 yd range. Instant.
    • Dire Beast Summons a powerful wild beast to attack your target for 15 8 sec. Each time the beast deals damage, you will gain 2 Focus. Hunter - LvL 60 Talent. 40 yd range. Instant. 30 sec cooldown. 4 Focus. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 10 sec cooldown.
    • Kill Command: Focus cost decreased from 40 Focus to 20 Focus.
    • Wild Call (New): Your critical strikes have a 30% chance to reset the cooldown of Dire Beast. Hunter - Beast Mastery Spec.

    Beast Mastery & Marksmanship
    • Concussive Shot Dazes the target, slowing movement speed by 50% for 6 sec. Requires Ranged Weapon Hunter - Beast Mastery & Marksmanship Spec. 40 yd range. Instant. 5 sec cooldown.
    • Counter Shot Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Requires Ranged Weapon Hunter - Beast Mastery & Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.

    Beast Mastery & Survival
    • Beast Lore: No longer available to Marksmanship Hunters.
    • Call Pet 1: No longer available to Marksmanship Hunters.
    • Call Pet 2: No longer available to Marksmanship Hunters.
    • Call Pet 3: No longer available to Marksmanship Hunters.
    • Call Pet 4: No longer available to Marksmanship Hunters.
    • Call Pet 5: No longer available to Marksmanship Hunters.
    • Control Pet: No longer available to Marksmanship Hunters.
    • Control Pet: No longer available to Marksmanship Hunters.
    • Dismiss Pet: No longer available to Marksmanship Hunters.
    • Exhilaration: Now a baseline ability instead of a Level 45 Talent.
    • Feed Pet: No longer available to Marksmanship Hunters.
    • Mend Pet: 10 second cooldown added. No longer available to Marksmanship Hunters.
    • Revive Pet: No longer available to Marksmanship Hunters.
    • Tame Beast: No longer available to Marksmanship Hunters.

    Marksmanship
    • Aimed Shot: Cast time decreased from 2.5 seconds to 1.5 seconds. Damage dealt decreased from 500% of weapon damage to 435% of weapon damage. No longer castable while moving.
    • Arcane Shot (New): A quick shot that causes (125% of weapon damage) Arcane damage, and generates 5 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant.
    • Bursting Shot (New): Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 10 yd range. Instant. 30 sec cooldown.
    • Exhilaration (New): Instantly heal yourself for 50% of max health. Hunter - Marksmanship Spec. 45 yd range. Instant. 2 min cooldown.
    • Lone Wolf: Now increases your Auto Shot, Steady Shot, and Aimed Shot damage by 30% and is always active. Now a baseline ability instead of a Level 100 Talent. No longer available to Survival Hunters.
    • Marked Shot (New) Rapidly fires a shot at up to 3 targets affected by Hunter's Mark, dealing (350% of weapon damage) Physical damage. Usable while moving. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.
    • Seek Vulnerabilities (New): Targets hit by your Arcane Shot and Multi-Shot have a chance to be marked with Hunter's Mark. Hunter - Marksmanship Spec.
    • Sniper Training (New): Critical strike damage and range of all shots is increased by 5%. Hunter - Marksmanship Spec.
    • Trueshot (New): Increases haste by 40%, and chance for targets to be Marked by 100% for 15 sec. Hunter - Marksmanship Spec. Instant. 3 min cooldown.

    Marksmanship & Beast Mastery

    Survival
    • Aspect of the Eagle (New): Increases the Critical Strike chance of all skills for you and your pet by 10%, and increase your chance to gain charges of Mongoose Bite by 100% for 10 sec. Hunter - Survival Spec. 100 yd range. Instant. 2 min cooldown.
    • Carve (New): A sweeping attack that strikes all enemies in front of you for (90% of weapon damage) Physical damage. Hunter - Survival Spec. 40 Focus. 8 yd range. Instant.
    • Explosive Trap (New): Launch a fire trap to the target location that explodes when an enemy approaches, causing [*10% of AP*] Fire damage and burning all enemies within 5 yards for 0 additional Fire damage over 5 sec. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown.
    • Flanking Strike (New): Beast Mastery: You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [*288.9% of RAP*] damage. If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage. Marksmanship: You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [*244.8% of RAP*] damage. If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage. Survival: You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [*244.8% of RAP*] damage. If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage. Flanking strike has double the normal chance to trigger Hunting Companion. Hunter - Survival Spec. 50 Focus. 8 yd range. Instant. 6 sec cooldown.
    • Freezing Trap (New): Hurl a frost trap to the target location that locks down first enemy that approaches, incapacitating them for up to 60 sec. Any damage caused will break the trap. Only one target can be Freezing Trapped at a time. Trap will exist until cancelled. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown.
    • Harpoon (New): Hurl a harpoon at your target and pull yourself toward them, rooting them in place for 3 sec. Hunter - Survival Spec. 5-40 yd range. Instant. 15 sec cooldown.
    • Hatchet Toss (New): Toss a hatchet at an enemy target, dealing [*10% of AP*] Physical damage. Hunter - Survival Spec. 30 yd range. Instant.
    • Laceration (New): Tear a wound in the target, dealing [*12 + 96.6% of AP*] damage over 12 sec. Hunter - Survival Spec. 35 Focus. 8 yd range. Instant. 10 sec cooldown.
    • Mastery: Hunting Companion (New): Your pets attacks have a 4.0% chance to grant you an additional charge of Mongoose Bite. Hunter - Survival Spec.
    • Mongoose Bite (New): A brutal attack, attempting to sever the enemy's limbs, dealing (0% of weapon damage) Physical damage. Each consecutive Mongoose Bite dealt within 3.5 sec of the last will deal 50% increased damage, stacking up to 6 times. Hunter - Survival Spec. 8 yd range. Instant.
    • Muzzle (New): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Hunter - Survival Spec. 8 yd range. Instant. 15 sec cooldown.
    • Raptor Strike (New): A vicious slash, dealing (150% of weapon damage) Physical damage. Hunter - Survival Spec. 25 Focus. 8 yd range. Instant.
    • Survivalist: Increases the damage of your multistrikes by 20%. After killing a target, you After killing a target, you and your pet gain 15% health over 10 sec. Hunter - Survival Spec.
    • Tar Trap (New): Hurl a tar trap to the target location that creates an pool of tar around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown.
    • Wing Clip (New): Maims the target, reducing their movement speed by 50% for 15 sec. Hunter - Survival Spec. 30 Focus. 8 yd range. Instant.

    Pets

    Mage (Forums, Talent Calculator)
    • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [*1 + 28.5% 75% of Spell Power*] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.
    • Conjure Refreshment (New) Conjures mana food providing the Mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. 3% of Base Mana. 3 sec cast.
    • Frost Nova: Now has no cooldown. This is probably a bug.
    • Ice Barrier: Now a baseline ability available to all Mages, instead of a level 30 Frost Mage talent.
    • Teleport: Hall of the Guardian (New) Teleports the caster to the Chamber of the Guardian. Casting this spell while in the Chamber of the Guardian will return the Mage back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.

    Talents
    • Arcane Familiar (New) Summon a Familiar that attacks your enemies. Familiar attacks have a chance to grant you an Arcane Charge. This companion cannot be targeted or damaged by enemies. Lasts 30 sec seconds. Mage - LvL 15 Talent. Instant. 60 sec cooldown.
    • Arctic Gale - NYI (New) 1.5 sec cast. Grants X haste, + Consume all Frozen effects and gain haste for every effect consumed. Mage - LvL 90 Talent.
    • Bitter Cold - NYI (New) Increases damage of Frozen Orb, Frozen Orb now generates 2 charges of FoF when it hits. Mage - LvL 60 Talent.
    • Blast Wave Causes an explosion around the target enemy or ally, dealing [*1 + 200% of Spell Power*] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. 2 Max Charges. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec recharge. 2 Max Charges. cooldown.
    • Bone Chilling - NYI (New) Whenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move. Mage - LvL 15 Talent.
    • Cascade - NYI (New) Enemies hit by Arcane Barrage have a chance to throw a barrage at a nearby enemy. Mage - LvL 90 Talent.
    • Cauterize Fatal damage will instead bring you to 35% health and then burn you for 28% of your max health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 2 min. Mage - LvL 60 Talent. 30 Talent.
    • Charged Up (New) When activated, generates 4 Arcane Charges. Mage - LvL 60 Talent. Instant. 30 sec cooldown.
    • Cinderstorm (New) Throw a spread of 6 cinders that travel in an arc, and each deal [*50% of Spell Power*] Fire damage to enemies they hit. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
    • Conflagration (New) Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take 1 Fire damage each second. Mage - LvL 15 Talent.
    • Controlled Burn - NYI (New) When you gain Heating Up, theres a chance to instantly go into Hot Streak. This chance is increased by your Critical Strike. Mage - LvL 60 Talent.
    • Fire Starter - NYI (New) Fireball has an X% chance to chain to a nearby ignited target. Mage - LvL 15 Talent.
    • Flame On (New) When activated, grants 2 charges of Inferno Blast. Mage - LvL 60 Talent. Instant. 30 sec cooldown.
    • Flame Patch - NYI (New) Flamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in it for X per second for the next 15 seconds. Does not stack. Mage - LvL 90 Talent.
    • Frost Bomb: Now a level 90 talent instead of a level 75 talent.
    • Frozen Touch (New) When activated, you generate 2 charges of Fingers of Frost. Mage - LvL 60 Talent. Instant. 30 sec cooldown.
    • Glacial Spike (New) Conjure a massive spike of ice, and merge your current Icicles into it. It impales your target, dealing [*500% of Spell Power*] damage, plus the damage stored in your Icicles. Requires 5 Icicles to cast. Also freezes the target in place for up to 4 sec. Damage caused may interrupt the effect. Passive: Ice Lance no longer launches Icicles. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
    • Ice Block You become encased in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. 15 Mana. Instant. 5 min cooldown. Mage - LvL 30 Talent. 15 Mana. Instant.
    • Ice Floes Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges. 3 Max Charges. Mage - LvL 15 Talent. Instant. 20 sec recharge. 3 Max Charges. Mage - LvL 45 Talent. Instant.
    • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*1 + 250% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. 2 Max Charges. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec recharge. 2 Max Charges. cooldown.
    • Ice Ward (New) Frost Nova now has 2 charges. Mage - LvL 75 Talent.
    • Incanter's Flow: Now a level 60 talent instead of a level 90 talent.
    • Living Bomb: Now a level 90 talent instead of a level 75 talent.
    • Lonely Winter (New) You can no longer summon your Water Elemental, however Frost Bolt, Ice Lance and Frozen Orb deal 10% more damage. You also learn the ability to cast Freeze. Mage - LvL 15 Talent.
    • Mirror Image: Now a level 45 talent instead of a level 90 talent.
    • Nether Tempest: Now a level 90 talent instead of a level 75 talent.
    • Pyromaniac (New) Casting Pyroblast while Hotstreak is active has a 50% chance to instantly reactivate Hotstreak. Mage - LvL 15 Talent.
    • Quickening (New) Arcane Blast and Arcane Missiles also grant 2% Haste for 6 sec, stacking. This effect is cleared when you cast Arcane Barrage. Mage - LvL 100 Talent.
    • Ray of Frost (New) Channels a ray of frost at the target, slowing the target by 30% and dealing [*40 + 178.7% of Spell Power*] Frost damage to the target over 20 sec. The damage dealt is increased the longer the ray is channeled. Mage - LvL 15 Talent. 40 yd range. 20 sec cast (Channeled). 60 sec cooldown.
    • Ring of Frost: Now a level 75 talent instead of a level 45 talent.
    • Rune of Power: Now a level 45 talent instead of a level 90 talent.
    • Shimmer (New) When you take damage there is a 30% chance for the cooldown of Blink to be reset. This effect cannot occur more than once every 30 secs. Mage - LvL 30 Talent.
    • Static (New) Once activated, the next 4 Arcane Blasts you cast will be instant. Mage - LvL 15 Talent. Instant. 60 sec cooldown.
    • Supernova Causes a pulse of arcane energy around the target enemy or ally, dealing [*1 + 190% of Spell Power*] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Max 2 charges Replaces Frost Nova. 2 Max Charges. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec recharge. 2 Max Charges. cooldown.
    • Torrent (New) When Arcane Barrage hits additional targets, the damage dealt to those additional targets is increased to 100%. Mage - LvL 15 Talent.
    • Unstable Magic: No longer applies to Frostfire Bolt. Now a level 90 talent instead of a level 75 talent.
    • Words of Power - NYI (New) Channeling Evocation now generates 1 Arcane Charge every 1.5 seconds. Mage - LvL 60 Talent.

    Arcane
    • Arcane Blast Blasts the target with energy, dealing [*1 + 121% 250% of Spell Power*] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Replaces Frostfire Bolt. Mage - Arcane Spec. 2% Mage - Arcane Spec. 5% of Base Mana. 40 yd range. 2.2 sec cast.
    • Arcane Charge An arcane charge Arcane charges are, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation are consumed by Arcane Barrage: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 50% per charge, and its mana cost increased by 100% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 50% per charge. Arcane Explosion Refreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby targets per charge for 50% damage. Evocation Consumes all charges. Evocation's mana generation is increased by 25% per charge. Stacks up to 4 times and lasts 15 sec. Mage - Arcane Spec. Mage - Arcane Spec.
    • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [*1 + 28.5% 75% of Spell Power*] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
    • Displacement (New) For the next 4 sec, casting Blink will not trigger its cooldown. Mage - Arcane Spec. Instant. 1.5 min cooldown.
    • Evocation Gain 15% Gain 25% of your total mana instantly and another 45% 75% of your total mana over 6 sec. Mage - Arcane Spec. 6 sec cast (Channeled). 2 min cooldown. 1.5 min cooldown.
    • Mage Armor Increases your Mastery by 550 1,169. The duration of all harmful Magic effects used against you is reduced by 25%. Mage - Arcane Spec.
    • Mastery: Savant (New) Increases your Mana regeneration rate and maximum Mana by 8.0%. Arcane Charges increase the damage of affected spells by an additional 4.00%. Mage - Arcane Spec.

    Fire
    • Combustion (New) Engulf yourself in flames, increasing your critical strike chance by 100% for 10 sec. Also grants you Mastery equal to your Critical Strike stat. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.
    • Critical Mass: No longer applies to Frostfire Bolt.
    • Enhanced Pyrotechnics Each time your Fireball or Frostfire Bolt fails to critically strike a target, those spells gain it gains a stacking 10% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt critically strikes a target. critically strikes a target. Mage - Fire Spec.
    • Fireball Hurls Throw a fiery ball that causes [*1 + 134.8% of Spell Power*] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
    • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*77.7% of Spell Power*] Fire damage and an additional [*10.12% of Spell Power*] Fire damage over 8 sec [*1 + 125% of Spell Power*] Fire damage and reducing their movement speed by 50% for the duration 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 2 sec cast. 12 sec cooldown. 4 sec cast.
    • Hot Streak (New) Getting two direct-damage critical strikes in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage. Mage - Fire Spec.
    • Inferno Blast Blasts the enemy for [*101.8% of Spell Power*] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. 1 Max Charges 0 Fire damage. This damage is always a critical strike. Inferno Blast is not on the global cooldown, and can be cast while casting other spells. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges. 0.5 sec cooldown.
    • Mastery: Ignite Your target burns for an additional 12% over 5 9 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes Inferno Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Mage - Fire Spec. Every 2 sec, your Ignites may spread to another nearby enemy. Mage - Fire Spec.
    • Pyroblast Hurls an immense fiery boulder that causes [*242.3% of Spell Power*] Fire damage and an additional [*39.52% of Spell Power*] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional [*1 + 300% of Spell Power*] Fire damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast. 4.5 sec cast.

    Frost
    • Blizzard (New) Ice shards pelt the target area doing 0 Frost damage over 0 and slowing enemies by 50%. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
    • Brain Freeze (New) Your Frostbolts have a 10% chance to reset the cooldown of Frozen Orb. Mage - Frost Spec.
    • Cone of Cold: No longer available to Arcane or Fire Mages.
    • Fingers of Frost Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard and Frozen Orb ticks have a 5% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 140% to deal 140% increased damage and also deal increased damage as if the target were frozen, for a total increase of 380%. Limit 2 charges. Mage - Frost Spec.
    • Frost Armor Increases multistrike chance Increases Haste by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec. Mage - Frost Spec.
    • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 178.7% of Spell Power*] Frost damage and slowing movement speed by 50% 30% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
    • Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal Launches an orb of swirling ice forward, dealing [*1 + 47.9% of Spell Power*] Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. Mage - Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
    • Ice Lance Deals Quickly fling a shard of ice at the target, dealing [*50% of Spell Power*] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Replaces Fire Blast. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
    • Icy Veins Accelerates your spellcasting, granting 20% 30% haste and preventing spell pushback. Lasts 20 sec. Mage - Frost Spec. Instant. 3 min cooldown.
    • Mastery: Icicles When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 18.1% 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt and Water Jet by 18.1% that your Water Elemental deals by 18.0%. Up to 5 Icicles can be stored at once. Excess Icicles that are generated will automatically be launched. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

    Monk (Forums, Talent Calculator)
    • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [*573.3% of Mainhand Min DPS + 286.6% of Offhand Min DPS + 191.1% of AP - 7*] to [*573.3% of Mainhand Max DPS + 286.6% of Offhand Max DPS + 191.1% of AP + 7*] Physical damage, and increasing your parry chance by 10% for 6 sec. Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage. Shares cooldown with Breath of Fire.
    • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [*859.9% of Mainhand Min DPS + 191.1% of AP - 7*] to [*859.9% of Mainhand Max DPS + 191.1% of AP + 7*] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [*859.9% of Mainhand Min DPS + 191.1% of AP - 7*] to [*859.9% of Mainhand Max DPS + 191.1% of AP + 7*] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 20% of the damage done. Not useable in Stance of the Wise Serpent. Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage.
    • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [*573.3% of Mainhand Min DPS + 286.6% of Offhand Min DPS + 191.1% of AP - 7*] to [*573.3% of Mainhand Max DPS + 286.6% of Offhand Max DPS + 191.1% of AP + 7*] Physical damage. If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done. Kick with a blast of Chi energy, dealing [*675% of Mainhand Min DPS + 337.5% of Offhand Min DPS + 225% of AP - 8*] to [*675% of Mainhand Max DPS + 337.5% of Offhand Max DPS + 225% of AP + 8*] Physical damage.
    • Blackout Kick Requires Crane Stance, Ox Stance, Tiger Stance. 2 Chi. 1 Chi. 3 sec cooldown.
    • Breath of Fire Targets in front of the caster take [*2 + 43.69% of AP*] Fire damage. If affected by Dizzying Haze Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Unlimited range. Instant. Shares cooldown with Blackout Kick. Unlimited range. Instant.
    • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*330% [*275% of AP*] healing to the Monk and all allies in its path.
    • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% 288.8% of AP*] Nature damage to all enemies, and [*275% of AP*] healing to the Monk and all allies in its path.
    • Chi Wave (Windwalker) A wave of Chi energy to flows through friends and foes, dealing [*50% [*52.5% of AP*] Nature damage or [*60% of AP*] healing. [*50% of AP*] healing.
    • Crackling Jade Lightning Brewmaster, Windwalker: Channel Jade lightning, causing [*4 + 28.18% of AP*] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Mistweaver: Channel Jade lightning, causing [*4 + 28.18% of AP*] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 21.3% of Base Mana. 40 yd range. 4 sec cast (Channeled).
    • Effuse Name Changed from Surging Mist to Effuse. Brewmaster, Windwalker: Heals the target for 1 . While channeling Soothing Mist, this ability is instant and will heal the soothed target. Mistweaver: Heals the target for 1 and generates 1 Chi. Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%. While channeling Soothing Mist, this ability is instant and will heal the soothed target. 4.7% A fast and efficient spell, healing the target for 0. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast.
    • Fists of Fury (Brewmaster, Mistweaver) Pummel all targets in front of you, stunning them and dealing [*1,894.3% of Mainhand Min DPS + 947.1% of Offhand Min DPS + 1,262.9% of AP + 1,894.3% of Mainhand Max DPS + 947.1% of Offhand Max DPS*] damage over 4 sec. Pummel all targets in front of you, dealing [*2,142.9% of Mainhand Min DPS + 1,071.4% of Offhand Min DPS + 1,428.6% of AP + 2,142.9% of Mainhand Max DPS + 1,071.4% of Offhand Max DPS*] damage over 4 sec. Can be channeled while moving.
    • Fists of Fury (Windwalker) Pummel all targets in front of you, stunning them and dealing [*2,841.4% of Mainhand Min DPS + 1,262.9% of AP + 2,841.4% of Mainhand Max DPS*] damage over 4 sec. Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS*] damage over 4 sec. Can be channeled while moving.
    • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 1. Unlimited range. Instant. 25% of your maximum health. This chance is increased, the lower health you are. Unlimited range. Instant.
    • Paralysis Incapacitates the target for 60 sec. Only one target can be affected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana. 20 yd range. Instant. 15 sec cooldown.
    • Renewing Mist You surround the target with healing mists, restoring [*137.5% [*75% of Spell Power*] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yards, up to 2 times. Unlimited range. Instant. yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.
    • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 2.2 1.5 sec to enemies within 8 yards. Generates 1 Chi if it strikes 3 or more targets. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, healing up to 6 allies within 10 yards for [*197.5% of Spell Power*] over 2.2 sec. Generates 1 Chi if it strikes 3 or more targets yds. Windwalker: You spin while kicking in the air, dealing [*154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS*] damage over 2.2 1.5 sec to enemies within 8 yards. Generates 1 Chi if it strikes 3 or more targets. Instant. yds. Instant.
    • Tiger Palm (Brewmaster) Jab the target, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage and generating 1 Chi. Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage. Reduces the remaining cooldown on your Brews by 1 sec.
    • Tiger Palm (Mistweaver) Jab the target, dealing [*177.4% of Mainhand Min DPS + 39.4% of AP - 1*] to [*177.4% of Mainhand Max DPS + 39.4% of AP + 1*] damage and generating 1 Chi. Not useable in Stance of the Wise Serpent. Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage.
    • Tiger Palm (Windwalker) Jab the target, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% Attack with the palm of your hand, dealing [*124.2% of Mainhand Min DPS + 62.1% of Offhand Min DPS + 41.4% of AP - 1*] to [*124.2% of Mainhand Max DPS + 62.1% of Offhand Max DPS + 41.4% of AP + 1*] damage and generating 1 Chi. Jab has a Tiger Palm has an 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
    • Tiger Palm Requires Crane Stance, Ox Stance, Tiger Stance. 3.5% of Base Mana / 45 Energy / 40 Energy / 3.5% of Base Mana. 50 Energy / 50 Energy.
    • Transcendence You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. Instant. 45 sec cooldown. 10 sec cooldown.
    • Transcendence: Transfer Your body and spirit swap locations. 40 yd range. 0.5 sec cast. 25 sec cooldown. Instant. 25 sec cooldown.
    • Zen Pilgrimage Your spirit travels to the Peak of Serenity in Pandaria, leaving your body behind. Use Zen Pilgrimage again to return near to where you were. 10 sec cast. 30 min cooldown. Instant. 60 sec cooldown.
    • Zen Pilgrimage: Return Returns your spirit back to its body, returning you near to where you once were. Leaving Peak of Serenity will cancel Zen Pilgrimage: Return. 10 sec cast. Instant.

    Talents
    • Ascension Increases your maximum Chi by 1, your Energy regeneration by 15%, and your Spirit by 10%. Monk - LvL 45 Talent. and your Energy regeneration by 15%. Monk - LvL 45 Talent.
    • Black Ox Brew Name Changed from Chi Brew to Black Ox Brew. Brewmaster: Instantly restores 2 Chi, and generates 5 stacks of Elusive Brew. Maximum 2 charges. Mistweaver: Instantly restores 2 Chi, and generates 1 stack of Mana Tea. Maximum 2 charges. Windwalker: Instantly restores 2 Chi, and generates 2 stacks of Tigereye Brew. Maximum 2 charges. 2 Max Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew Charges. Monk - LvL 45 Talent. Instant. 60 sec recharge. 2 Max Charges. cooldown.
    • Celerity Reduces the cooldown of Roll and Chi Torpedo by 5 sec and increases their its maximum number of charges by 1. Monk - LvL 15 Talent. 30 Talent.
    • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% of AP*] Nature damage to all enemies, and [*330% [*275% of AP*] healing to the Monk and all allies in its path.
    • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 275% 288.8% of AP*] Nature damage to all enemies, and [*275% of AP*] healing to the Monk and all allies in its path.
    • Chi Burst Monk - LvL 30 Talent. 15 Talent. 1 sec cast Instant.
    • Chi Orbit (New) Every 5 sec, an orb of energy forms and rotates around you, until it impacts an enemy, dealing [*300% of AP*] damage. Max 4 orbs. Monk - LvL 100 Talent.
    • Chi Torpedo Torpedo forward, dealing [*2 + 250% of AP*] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. 2 Max Charges. Monk - LvL 90 Talent. Instant. 20 sec recharge. 2 Max Charges. Torpedo a long distance. Also increases movement speed by 30% for 10 sec, stacking up to 2 times. Replaces Roll. Monk - LvL 30 Talent. Instant.
    • Chi Wave (Windwalker) A wave of Chi energy to flows through friends and foes, dealing [*50% [*52.5% of AP*] Nature damage or [*60% of AP*] healing. [*50% of AP*] healing.
    • Chi Wave Monk - LvL 30 Talent. 15 Talent.
    • Crane's Grace (New) If a target affected by your Renewing Mist drops below 30%, the Renewing Mist is consumed and the target is healed for [*750% of Spell Power*]. Monk - LvL 45 Talent.
    • Dizzying Kicks (New) Blackout Kick also snares the target by 70% for 3 sec. Monk - LvL 60 Talent.
    • Elusive Dance (New) Purifying Brew also grants up to 15% Dodge for 6 sec, based on the level of Stagger damage purified. Monk - LvL 100 Talent.
    • Energizing Elixir Name Changed from Energizing Brew to Energizing Elixir. Regenerates 60 Energy over 6 sec. Requires Tiger Stance. Monk - Windwalker Spec. Instant. 60 sec cooldown. Chug an Energizing Elixir, instantly refilling your Energy and Chi. Monk - LvL 45 Talent. Instant. 60 sec cooldown.
    • Eye of the Tiger (New) Tiger Palm also applies Eye of the Tiger, dealing [*25% of AP*] Nature damage to the enemy, and 0 healing to the Monk, over 8 sec. Monk - LvL 15 Talent.
    • Focused Thunder (New) Thunder Focus Tea now empowers your next 3 spells. Monk - LvL 100 Talent.
    • Fortified Mind (New) Keg Smash and Tiger Palm now also reduce the cooldown of Fortifying Brew. Monk - LvL 100 Talent.
    • High Tolerance (New) You Stagger an additional 5% of incoming damage. Monk - LvL 100 Talent.
    • Hit Combo (New) Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 10 times. Monk - LvL 90 Talent.
    • Invoke Chi-Ji, the Red Crane (New) Summon an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for 0. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Niuzao, the Black Ox Name Changed from Invoke Xuen, the White Tiger to Invoke Niuzao, the Black Ox. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing [*66.6% of AP*] damage over until cancelled. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him Summon an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and Taunts it. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Brewmaster: Summon an effigy of Xuen, the White Tiger for 45 sec under your command. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*1 + 66.6% of AP*] Nature damage. Xuen will also taunt the target. Mistweaver, Windwalker: Summon an effigy of Xuen, the White Tiger for 45 sec under your command. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*1 + 66.6% of AP*] Nature damage. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Lifecycles (New) Enveloping Mist reduces the cost of your next Vivify by 30%, and vice versa. Monk - LvL 45 Talent.
    • Light Brewing (New) Reduces the cooldown of Ironskin Brew and Purifying Brew by 5 sec and increases their maximum number of charges by 1. Monk - LvL 45 Talent.
    • Mana Tea (New) Reduces the mana cost of your spells by 50% for 10 sec. Monk - LvL 15 Talent. Instant. 60 sec cooldown.
    • Mist Wrap (New) Enveloping Mist duration increased by 2 sec and healing bonus increased by 20%. Monk - LvL 45 Talent.
    • Mistwalk (New) Instantly dash to an ally, and heal them for 0. Monk - LvL 100 Talent. 40 yd range. Instant.
    • Power Strikes Brewmaster, Windwalker: Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Mistweaver: Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Surging Mist generates 1 additional Chi, or a Chi Sphere if already at maximum Every 15 sec, your next Tiger Palm generates 1 additional Chi. Monk - LvL 45 Talent.
    • Refreshing Jade Wind (New) Summon a whirling tornado around you, causing [*355.5% of Spell Power*] healing over 6 sec to up to 6 allies within 8 yards. Monk - LvL 90 Talent. 12.5% of Base Mana. Instant. 6 sec cooldown.
    • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 5 sec, and incapacitating other enemies the first time they use a harmful spell or ability Enemies in the ring that cast a harmful spell or ability will be knocked out of the ring. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
    • Rushing Jade Wind (Brewmaster, Mistweaver) Summon a whirling tornado around you, causing [*277.7% of Mainhand Min DPS + 138.9% of Offhand Min DPS + 185.1% of AP + 277.7% of Mainhand Max DPS + 138.9% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards. Generates 1 Chi if it hits at least 3 targets. Replaces Spinning Crane Kick. Summon a whirling tornado around you, causing [*771.4% of Mainhand Min DPS + 385.7% of Offhand Min DPS + 514.3% of AP + 771.4% of Mainhand Max DPS + 385.7% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards.
    • Rushing Jade Wind (Windwalker) Summon a whirling tornado around you, causing [*355.5% of Spell Power*] healing over 6 sec to up to 6 allies within 8 yards . Generates 1 Chi if it hits at least 3 targets. Replaces Spinning Crane Kick. Summon a whirling tornado around you, causing [*810% of Mainhand Min DPS + 405% of Offhand Min DPS + 540% of AP + 810% of Mainhand Max DPS + 405% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards.
    • Rushing Jade Wind Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 12.5% of Base Mana / 40 Energy / 40 Energy / 12.5% of Base Mana. 1 Chi.
    • Secret Ingredients (New) Tiger Palm has a 30% chance to reset the cooldown of Keg Smash. Monk - LvL 45 Talent.
    • Serenity (Brewmaster) You enter an elevated state of mental and physical serenity for 5 sec. 100 sec. While in this state, all Chi consumptions are instantly refilled. consumers are free.
    • Serenity (Mistweaver, Windwalker) While in this state, all Chi consumptions are instantly refilled. consumers are free.
    • Song of Chi-Ji (New) Conjure a cloud of hypontic mist that slowly travels forward. Enemies that touch the mist are put to sleep, Disorienting them for up to 20 sec (reduced in PvP). Monk - LvL 60 Talent. 40 yd range. 1.8 sec cast. 30 sec cooldown.
    • Soothing Elegance (New) Your Soothing Mist may now channel while moving, and does 30% increased healing. Monk - LvL 100 Talent.
    • Special Delivery (New) Brewmaster, Mistweaver: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Windwalker: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*1,044% of Mainhand Min DPS + 522% of Offhand Min DPS + 348% of AP - 12*] to [*1,044% of Mainhand Max DPS + 522% of Offhand Max DPS + 348% of AP + 12*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Monk - LvL 90 Talent.
    • Spinning Dragon Strike (Brewmaster, Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [*3,053.6% of Mainhand Min DPS + 1,526.8% of Offhand Min DPS + 1,017.9% of AP - 36*] to [*3,053.6% of Mainhand Max DPS + 1,526.8% of Offhand Max DPS + 1,017.9% of AP + 36*] damage over 2 sec. Perform a devastating spinning upward strike, dealing [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 857.1% of AP + 1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS*] damage to all enemies around you. While kicking, you are immune to movement impairing and loss of control effects. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
    • Spinning Dragon Strike (Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [*4,580.4% of Mainhand Min DPS + 1,017.9% of AP - 36*] to [*4,580.4% of Mainhand Max DPS + 1,017.9% of AP + 36*] damage over 2 sec. Perform a devastating spinning upward strike, dealing [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 900% of AP + 1,350% of Mainhand Max DPS + 675% of Offhand Max DPS*] damage to all enemies around you. While kicking, you are immune to movement impairing and loss of control effects. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
    • Spinning Dragon Strike 3 Chi. 45 20 sec cooldown.
    • Summon Black Ox Statue Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards, and interacting with your Provoke ability. You may only have one statue active. Requires Ox Stance. Monk - Brewmaster Spec You may cast Provoke on the statue to taunt all enemies near the statue. Monk - LvL 60 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Summon Jade Serpent Statue Summons Summon a Jade Serpent Statue at the target location for 15 min. The statue has two passive abilities: Eminence When the Monk deals damage while in Stance of the Spirited Crane, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 50% of the damage done. Serpent's Accord When you cast Soothing Mist while in Stance of the Wise Serpent, the Jade Serpent Statue will also cast Soothing Mist on an injured party or raid member within 40 yards. Only one statue can be active at a time. Monk - Mistweaver Spec a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target. Monk - LvL 90 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Tiger's Lust Increases movement speed by 70% for 6 sec and removes all roots and snares. Monk - LvL 15 30 Talent. 20 yd range. Instant. 30 sec cooldown.
    • Zen Pulse Name Changed from Zen Sphere to Zen Pulse. Forms a Zen Sphere above the target, healing the target for 1, and dealing [*1 + 9.5% of AP*] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [*1 + 125% of AP*] Nature damage and [*1 + 125% of AP*] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Monk - LvL 30 Trigger a Zen Pulse around an ally. Deals 0 damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Monk - LvL 15 Talent. 40 yd range. Instant. 10 sec cooldown. 15 sec cooldown.

    Brewmaster
    • Breath of Fire Targets in front of the caster take [*2 + 43.69% of AP*] Fire damage. If affected by Dizzying Haze Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Requires Ox Stance Shares cooldown with Blackout Kick. Monk - Brewmaster Spec. 2 Chi. Instant.3 sec cooldown.
    • Fortifying Brew Brewmaster: Turns your skin to stone, increasing your current and maximum health by 20%, your Stagger amount the amount of damage delayed by Stagger by an additional 20%, and reducing damage taken by 20%. Lasts 15 sec. Mistweaver, Windwalker: Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Lasts 15 sec. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Instant. 3 min cooldown. Monk - Brewmaster Spec. Instant. 3 min cooldown.
    • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 1. Monk - Brewmaster Spec. 25% of your maximum health. This chance is increased, the lower health you are. Monk - Brewmaster Spec.
    • Ironskin Brew Name Changed from Elusive Brew to Ironskin Brew. Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 45% for 1 sec per stack. Your autoattack critical strikes grant up to 3 stacks of Elusive Brew, which can stack up to 15 times. Requires Ox Stance. Monk - Brewmaster Spec. Instant. 6 sec cooldown. Increases your Stagger amount by an additional 60% for 6 sec. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Keg Smash Smash a keg of brew on the target, dealing [*1,242.9% of Mainhand Min DPS + 621.4% of Offhand Min DPS + 414.3% of AP - 15*] to [*1,242.9% of Mainhand Max DPS + 621.4% of Offhand Max DPS + 414.3% of AP + 15* [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*;] damage to all enemies within 8 yards yds and reducing their movement speed by 50% for 15 sec. Generates 2 Chi. Reduces the remaining cooldown on your Brews by 4 sec. Requires Ox Stance. Melee 15 yd range.
    • Mastery: Elusive Brawler Increases your Stagger amount by an additional 5% Each time you are hit by a melee attack, you gain 8% Dodge, until your next successful Dodge. This can stack. Also increases your attack power by 8%. Monk - Brewmaster Spec.
    • Provoke Brewmaster: Taunts the target and causes them to move toward you at 50% increased speed. This ability can be targeted on your Statue of the Black Ox, causing the same effect on all enemies within 10 yards of the statue. Mistweaver, Windwalker: Taunts the target and causes them to move toward you at 50% increased speed Monk - Brewmaster Spec. 30 yd range. Instant. 8 sec cooldown.
    • Purifying Brew Instantly purifies all of your staggered damage. Requires Ox Stance. Monk - Brewmaster Spec. 1 Chi. Instant. 1 sec cooldown. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Stagger Name Changed from Stance of the Sturdy Ox to Stagger. Increases armor by 125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant. You shrug off physical attacks, delaying 6% of the damage, instead taking it over 10 sec. Also affects magic attacks, at half effectiveness. Monk - Brewmaster Spec.
    • Zen Meditation Reduces all damage taken by 90% for 8 sec. Being hit by a melee attack will cancel this effect. Monk - Brewmaster & Windwalker Spec. 8 sec cast (Channeled). 3 min cooldown.

    Brewmaster & Windwalker
    • Spear Hand Strike You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance Monk - Brewmaster & Windwalker Spec. Melee range. Instant. 15 sec cooldown.

    Mistweaver
    • Detox Brewmaster, Windwalker: Removes all Poison and Disease effects from the target. Mistweaver: Removes all harmful Removes all Magic, Poison, and Disease effects from the target. 1 Max Charges. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 2.6% of Base Mana / 20 Energy / 20 Energy Monk - Mistweaver Spec / 2.6% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges.
    • Enveloping Mist Heals the target for [*165% Wrap the target in healing mists, healing them for [*6 + 165% of Spell Power*] over 6 sec, and increases healing received from your Soothing Mist by 30%. While channeling Soothing Mist, this ability is instant and will heal the soothed target. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast. increasing healing received from your spells by 30%. Monk - Mistweaver Spec. 6% of Base Mana. 40 yd range. Instant.
    • Essence Font (New) Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals the target for [*80% of Spell Power*], plus an additional [*15% of Spell Power*] over 6 sec. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).
    • Mastery: Gust of Mists Name Changed from Mastery: Gift of the Serpent to Mastery: Gust of Mists. You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [*1 + 75% of Spell Power*]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Monk - Mistweaver Spec. Your targeted heals also cause a gust of healing mists, instantly healing the target for [*0.01% of Spell Power*]. Monk - Mistweaver Spec.
    • Renewing Mist You surround the target with healing mists, restoring [*137.5% [*75% of Spell Power*] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yards, up to 2 times. 1 Max Charges. Requires Serpent Stance. Monk - Mistweaver Spec. 4% yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 3.5% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges. cooldown.
    • Resuscitate Returns the spirit to the body, restoring a dead target Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 0.8% of Base Mana / 50 Energy / 50 Energy Monk - Mistweaver Spec / 0.8% of Base Mana. 40 yd range. 10 sec cast.
    • Soothing Mist (New) Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*1 + 60% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.
    • Teachings of the Monastery Causes your Spinning Crane Kick to heal nearby injured allies for [*49.38% of Spell Power*] every 0.75 sec for 2.2 sec. Healing yourself does not count for Chi generation from Spinning Crane Kick. Requires Serpent Stance. Monk - Mistweaver Spec. Your Tiger Palm increases the damage of the next Blackout Kick or Rising Sun Kick by 20%. Your Blackout Kick has a 30% chance to reset the cooldown of Rising Sun Kick. Monk - Mistweaver Spec.
    • Thunder Focus Tea Receive a jolt of energy, doubling healing done by your next Surging Mist, or causing your next Renewing Mist to jump 2 additional times. Monk - Mistweaver Spec. Instant. 45 sec cooldown. empowering your next spell cast: - Renewing Mist doesn't trigger its cooldown. - Effuse's healing is increased by 200%. - Enveloping Mist is instant. - Essence Font may be channeled while moving. - Vivify costs no mana. Monk - Mistweaver Spec. Instant. 0.5 sec cooldown.
    • Vivify Name Changed from Uplift to Vivify. Heals all targets with your Renewing Mist active for [*1 + 165% of Spell Power*]. Requires Serpent Stance. Monk - Mistweaver Spec. 2 Chi. 1.5 sec cast. Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*1 + 200% of Spell Power*]. Limited to 3 targets. Monk - Mistweaver Spec. 5% of Base Mana. 40 yd range. 1.5 sec cast.

    Windwalker
    • Fists of Fury Pummel all targets in front of you, stunning them and dealing [*2,841.4% of Mainhand Min DPS + 1,262.9% of AP + 2,841.4% of Mainhand Max DPS*] damage over 4 sec. Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS*] damage over 4 sec. Can be channeled while moving. Requires Tiger Stance. 25 20 sec cooldown.
    • Mastery: Combo Strikes Name Changed from Mastery: Bottled Fury to Mastery: Combo Strikes. When you generate Tigereye Brew charges, you have a 20% chance to generate an additional charge. Monk - Windwalker Spec. Your abilities deal 10% more damage when they are not a repeat of the previous ability. Monk - Windwalker Spec.
    • Stance of the Fierce Tiger Increases all damage dealt by 10%. Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant. Monk - Windwalker Spec.
    • Storm, Earth, and Fire Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 30%. Two spirits reduce damage by 45%. Spirits last until cancelled or their target dies. Monk - Windwalker Spec. 40 yd range. Instant. 1 sec cooldown. Split into 3 elemental spirits, suited to attacking 3 or more enemies. Each spirit deals 50% of normal damage and healing. The Monk directly controls the Storm spirit, while Earth and Fire spirits mimic the Monk's attacks on different nearby enemies. They will not attack the same target as the Monk. Lasts until toggled off, or either Earth or Fire are destroyed. Monk - Windwalker Spec. Instant.
    • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% per stack for 15 sec. For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown. Consumes Tigereye Brew, gaining 30% increased damage and healing dealt for 15 sec. Monk - Windwalker Spec. Instant. 1.5 min cooldown.
    • Touch of Death Instantly kills a creature with less health than the Monk's maximum health. Can also be used on tough targets when they are below 10% health, dealing Use ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target will take damage equal to the Monk's maximum health to them. 3 Chi. Melee range. Instant. 1.5 min cooldown. damage reduced against players). Monk - Windwalker Spec. Melee range. Instant. 2 min cooldown.
    • Windwalking Name Changed from Empowered Chi to Windwalking. Increases your maximum Chi by 1. Grants you and your allies within 10 yards 10% increased movement speed. Monk - Windwalker Spec.

    Windwalker & Mistweaver
    • Rising Sun Kick Brewmaster: You kick upwards, dealing [*942.9% of Mainhand Min DPS + 471.4% of Offhand Min DPS + 314.3% of AP - 11*] to [*942.9% of Mainhand Max DPS + 471.4% of Offhand Max DPS + 314.3% of AP + 11*] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. Mistweaver: You kick upwards, dealing [*1,414.3% of Mainhand Min DPS + 314.3% of AP - 11*] to [*1,414.3% of Mainhand Max DPS + 314.3% of AP + 11*] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 428.6% of AP - 15*] to [*1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS + 428.6% of AP + 15*] damage. Windwalker: You kick upwards, dealing [*942.9% of Mainhand Min DPS + 471.4% of Offhand Min DPS + 314.3% of AP - 11*] to [*942.9% of Mainhand Max DPS + 471.4% of Offhand Max DPS + 314.3% of AP + 11*] damage [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 450% of AP - 16*] to [*1,350% of Mainhand Max DPS + 675% of Offhand Max DPS + 450% of AP + 16*] damage, and, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. 1 Max Charges. Requires Crane Stance, Ox Stance, Tiger Stance. Monk - Windwalker & Mistweaver Spec. 2 Chi. Melee range. Instant. 8 sec recharge. 1 Max Charges. 1% of Base Mana. Melee range. Instant. 8 sec cooldown.
    • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 2.2 1.5 sec to enemies within 8 yards. Generates 1 Chi if it strikes 3 or more targets. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, healing up to 6 allies within 10 yards for [*197.5% of Spell Power*] over 2.2 sec. Generates 1 Chi if it strikes 3 or more targets yds. Windwalker: You spin while kicking in the air, dealing [*154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS*] damage over 2.2 1.5 sec to enemies within 8 yards. Generates 1 Chi if it strikes 3 or more targets. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 8.8% of Base Mana / 40 Energy / 40 Energy / 8.8% of Base Mana. Instant. yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant.

    Paladin (Forums, Talent Calculator)
    • Arcing Light Holy: Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 86% of Spell Power*] Holy damage to enemies, reduces enemy movement speed by 50% for 2 sec, and heals up to 6 allies for [*67% of Spell Power*]. 100 yd range. Instant. Protection, Retribution: Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 86% of Spell Power*] Holy damage to enemies and reduces enemy movement speed by 50% for 2 sec. 100 yd range. Instant.
    • Beacon of Light Your heals, including multistrikes Place a Beacon of Light on a friendly target. Your heals, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. 60 yd range. Instant.
    • Blessing of Freedom Name Changed from Hand of Freedom to Blessing of Freedom. Places a Hand blessing on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time. 7% 15% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
    • Blessing of Protection Name Changed from Hand of Protection to Blessing of Protection. Places a Hand blessing on a party or raid member, protecting them from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Cannot be used on a target with Forbearance. Causes Forbearance for 60 sec. 7% 30 sec. Paladin - Protection, Holy, Retribution Spec. 15% of Base Mana. 40 yd range. Instant. 5 min cooldown.
    • Consecration Deals [*1 + 13.9% 40% of AP*] Holy damage to enemies within 8 yards. Unlimited range. Instant.
    • Crusader Strike (Holy, Protection) An instant strike that causes (130% 100% of weapon damage) Physical damage.
    • Crusader Strike (Retribution) An instant strike that causes (130% 100% of weapon damage) Physical damage and grants 1 Holy Power.
    • Divine Shield Protects you from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 60 Cannot be used if you have Forbearance. Causes Forbearance for 30 sec. Instant. 5 min cooldown.
    • Guiding Light (New) Teleports the caster to the Sanctum of Light. Casting Guiding Light while in the Sanctum of Light will return the Paladin back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
    • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 17.0% 18.0% additional damage as Holy damage. 100 yd range. Instant. 7% of Base Mana. 100 yd range. Instant.
    • Holy Shock Blasts the target with Holy energy, causing [*210% [*300% of Spell Power*] Holy damage to an enemy, or [*140% [*300% of Spell Power*] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant. 100 yd range. Instant.
    • Judgment (Holy, Protection) Causes [*1 + 62.21% of Spell Power + 75.17% of AP*] Holy damage. Requires an active Seal to cast. Judge an enemy, dealing [*1 + 150% of Spell Power*] Holy damage.
    • Judgment (Retribution) Causes [*1 + 62.21% of Spell Power + 75.17% of AP*] Holy damage and generates 1 Holy Power. Requires an active Seal to cast. Judge an enemy, dealing [*1 + 150% of Spell Power*] Holy damage, and causing the target to take 0% increased damage from your Holy Power generators and consumers for 6 sec.
    • Lay on Hands Heals a friendly target for an amount equal to your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 60 30 sec. 40 yd range. Instant. 10 min cooldown.
    • Sanctity of Battle (Holy) Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, and Hammer of Wrath.

    Talents
    • Aegis of Light (New) Raise an Aegis of Light, reducing all damage taken by 20% for you and all allies standing within 10 yards behind you for 6 sec. Paladin - LvL 100 Talent. Instant. 5 min cooldown.
    • Aura of Light (New) Allies within 10 yards receive 10% increased healing. Paladin - LvL 60 Talent.
    • Aura of Mercy (New) Allies within 10 yards heal 1% of max health every 5 sec. Paladin - LvL 60 Talent. 3 min cooldown.
    • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes Place a Beacon of Light on a friendly target. Your heals, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin - LvL 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
    • Beacon of Hope (New) Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon. Paladin - LvL 30 Talent. 15% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Beacon of the Lightbringer (New) The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. Paladin - LvL 100 Talent. 15 sec cooldown.
    • Beacon of the Savior (New) Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for [*250% of Spell Power*]. Paladin - LvL 100 Talent.
    • Blade of Wrath (New) Strikes an enemy with the Blade of Wrath, dealing (85% of weapon damage) Holy damage and generating 1 Holy Power. Replaces Blade of Justice. Paladin - LvL 60 Talent. 12 yd range. Instant. 6 sec cooldown.
    • Blaze of Light (New) A quick and powerful heal, healing a friendly target for [*1 + 575% of Spell Power*]. Replaces Flash of Light. Paladin - LvL 90 Talent. 20% of Base Mana. 40 yd range. 1.5 sec cast.
    • Blessed Hammer (New) Throw a Blessed Hammer that spirals outward, dealing [*AP*] Holy damage to enemies that it hits, and causing them to deal 10% less damage to the Paladin for 4 sec. Replaces Hammer of the Righteous. Paladin - LvL 75 Talent. Instant.
    • Blessing of Negation (New) Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Paladin - LvL 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
    • Blessing of Salvation (New) Temporarily removes all threat from the target and causes all additional threat generated to be transferred to the casting Paladin. Lasts 10 sec. Paladin - LvL 60 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Blinding Light Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Paladin - LvL 30 45 Talent. 8% of Base Mana. Instant. 2 min cooldown.
    • Consecrated Ground (New) Allies standing within your Consecration receive 20% additional healing, and enemies within your Consecration have 50% reduced movement speed. Paladin - LvL 90 Talent.
    • Consecrated Hammer (New) Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown. Paladin - LvL 15 Talent.
    • Consecration Consecrates the land beneath you, causing [*9 + 125.1% 360% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown. LvL 15 Talent. Instant. 9 sec cooldown.
    • Crusader Flurry (New) Holy, Protection: An instant strike that causes (105% of weapon damage) Physical damage. 3 Charges. Replaces Crusader Strike. Retribution: An instant strike that causes (105% of weapon damage) Physical damage and grants 1 Holy Power. 3 Charges. Replaces Crusader Strike. Paladin - LvL 30 Talent. Melee range. Instant. 1 sec cooldown.
    • Crusader's Judgment (New) When you cast Judgment, you have a 15% chance of refreshing the cooldown on Avenger's Shield. Paladin - LvL 75 Talent.
    • Crusader's Might (New) Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%. Paladin - LvL 15 Talent.
    • Day of Reckoning (New) Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you. Paladin - LvL 15 Talent.
    • Daybreak (New) Reduces the cooldown of Light of Dawn by 3 sec. Paladin - LvL 90 Talent.
    • Devotion Aura (New) Allies within 10 yards take 10% reduced magical damage. Paladin - LvL 60 Talent.
    • Divine Bulwark (New) Insantly grants 3 charges of Shield of the Righteous. Paladin - LvL 75 Talent. Instant. 3 min cooldown.
    • Divine Hammer (New) Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (40% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Paladin - LvL 60 Talent. Instant. 8 sec cooldown.
    • Divine Purpose (New) Light of Dawn and Holy Shock have a 20% chance to not start their cooldown. Paladin - LvL 75 Talent.
    • Divine Steed (New) Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat. Paladin - LvL 90 Talent. Instant. 60 sec cooldown.
    • Execution Sentence (New) A hammer slowly falls from the sky, causing [*914.2% of Holy Spell Power*] Holy damage over 10 sec, culminating in a final burst. Paladin - LvL 15 Talent. 20 yd range. Instant. 10 sec cooldown.
    • Eye for an Eye (New) Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks. Paladin - LvL 90 Talent. 3 Holy Power. Instant.
    • Final Stand (New) Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Paladin - LvL 100 Talent.
    • Final Verdict (New) Increases damage done by Templar's Verdict by 15%. Paladin - LvL 100 Talent.
    • First Avenger (New) Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target. Paladin - LvL 15 Talent.
    • Fist of Justice (New) Holy: Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Protection, Retribution: Your spells that consume Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec. Paladin - LvL 45 Talent.
    • Guardian's Light (New) Increases the healing from Light of the Protector by 20%. Paladin - LvL 30 Talent.
    • Holy Bolt (New) Increases the damage and healing of Holy Shock by 30%. Paladin - LvL 15 Talent.
    • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% of Spell Power*] Holy damage and radiates [*2 + 300% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% of Spell Power*] and radiates [*225% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. Paladin - LvL 90 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
    • Holy Shield Increases your block chance by 15%, and allows you to block spells. Additionally, when you block, you deal [*1 + 75% of AP*] Holy damage to your attacker. Paladin - LvL 100 Talent. 30 Talent.
    • Holy Wrath (New) Fires holy bolts at the target, causing [*3 + 175% of Spell Power*] Holy damage and restoring 4.5% of the paladin's heath over 2.2 sec. Deals 50% additional damage to stunned targets. Paladin - LvL 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
    • Judgment of Light (New) Your Judgment applies Judgment of Light to the target, causing the next $196,941N successful attacks against the target to heal the attacker for [*15% of Spell Power*]. This effect can only occur once every few seconds on each target. Paladin - LvL 90 Talent.
    • Judgments of the Bold (New) Increases the damage bonus effect of your Judgment by 10%. Paladin - LvL 75 Talent.
    • Knight Templar (New) Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Paladin - LvL 100 Talent.
    • Last Defender (New) Each enemy within 8 yards causes you to take 3% reduced damage. Paladin - LvL 30 Talent.
    • Light's Hammer Holy: Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 86% of Spell Power*] Holy damage to enemies, reduces enemy movement speed by 50% for 2 sec, and heals up to 6 allies for [*67% of Spell Power*]. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 Protection, Retribution: Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 86% of Spell Power*] Holy damage to enemies and reduces enemy movement speed by 50% for 2 sec. Paladin - LvL 15 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Mass Judgment (New) Your Judgment spell affects all enemies within 8 yds of the target and increases the duration by 100%. Paladin - LvL 75 Talent.
    • Repentance Meditation incapacitates the enemy target for 60 sec. Any damage other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead. Limited to 1 target. Paladin - LvL 30 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
    • Retribution Aura (New) You deal [*AP*] Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat. Paladin - LvL 60 Talent.
    • Righteous Protector (New) Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec. Paladin - LvL 90 Talent.
    • Seal of Light (New) Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec sec. Paladin - LvL 100 Talent. 3 Holy Power. 100 yd range. Instant.
    • Shield of Vengeance (New) Creates a barrier of holy light that absorbs [*500% of AP*] damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage. Can be cast in Shadowform. Paladin - LvL 30 Talent. Instant. 30 sec cooldown.
    • Stoicism (New) Reduces the damage you take from Light of the Martyr by 30%. Paladin - LvL 90 Talent.
    • The Fires of Justice (New) Increases damage done by Crusader Strike by 25%. Paladin - LvL 30 Talent.
    • The Might of Virtue (New) Your Judgment ability generates 1 Holy Power. Paladin - LvL 75 Talent.
    • Turalyon's Might (New) Flings a blade of holy light to the target location, dealing [*1 + 40% of AP*] Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec. Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for [*1 + AP*] Holy damage, ending the effect. Paladin - LvL 15 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%. Paladin - LvL 60 Talent. 30 Talent.
    • Virtue's Blade (New) Increases damage done by Blade of Justice by 25%. Paladin - LvL 60 Talent.
    • Zeal (New) Holy, Protection: An instant strike that causes (100% of weapon damage) Physical damage. Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack. Replaces Crusader Strike. Retribution: An instant strike that causes (100% of weapon damage) Physical damage and grants 1 Holy Power. Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack. Replaces Crusader Strike. Paladin - LvL 30 Talent. Melee range. Instant. 4.5 sec cooldown.

    Holy
    • Aura Mastery Name Changed from Devotion Aura to Aura Mastery. Inspire all party and raid members within 40 yards, granting them immunity to Silence and Interrupt effects and reducing all damage taken by 20%. Lasts Increases the effectiveness of your chosen aura and increases its radius to 0 yards for 6 sec. Paladin - Holy Spec. Instant. 3 min cooldown.
    • Avenging Wrath Imbues you with wrathful light, increasing healing done by 100% and haste 50% and your, critical strike chance, and damage by 20% for 20 sec. Paladin - Holy Spec. Instant. 3 min cooldown. 1.5 min cooldown.
    • Beacon of Light Your heals, including multistrikes Place a Beacon of Light on a friendly target. Your heals, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin - Holy Spec. 3.125% 2.5% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
    • Cleanse Holy: Cleanses a friendly target, removing all Poison, Disease and Magic effects. Protection, Retribution: Cleanses a friendly target, removing all Poison and Disease effects. 1 Max Charges Paladin - Holy Spec. 16.4% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges. cooldown.
    • Denounce Casts down the enemy with a bolt of Holy Light, causing [*132% of Spell Power*] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin - Holy Spec. 40 yd range. 1.5 sec cast. Instant.
    • Divine Intervention (New) Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Paladin - Holy Spec.
    • Holy Light Heals A slow but efficient spell, healing a friendly target for [*1 + 300% 375% of Spell Power*]. Paladin - Holy Spec. 10.3125% 10% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Shock Deals [*210% Instantly trigger a burst of Light on the target, dealing [*300% of Spell Power*] Holy damage to an enemy, or [*140% [*300% of Spell Power*] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 7.35% 7.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown. 8 sec cooldown.
    • Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 by 1.5 sec or increase the healing of your next Flash of Light by 50%. Also increases your haste by 10%. Paladin - Holy Spec. Paladin - Holy Spec.
    • Light of Dawn Consumes up to 3 Holy Power to unleash a wave of healing energy, healing 6 injured allies within 30 yards for up to [*3 + 73.5% before you, healing up to 5 injured allies within a 15 yd frontal cone for [*1 + 125% of Spell Power*]. Paladin - Holy Spec. 1 Holy Power. 1.5 sec cast. 20% of Base Mana. Instant. 10 sec cooldown.
    • Light of the Martyr (New) Sacrifice [*400% of Spell Power*] of your own health to instantly heal an ally for [*1 + 400% of Spell Power*]. Cannot be cast on yourself. Paladin - Holy Spec. 12.5% of Base Mana. 40 yd range. Instant.
    • Light's Beacon Your heals, including multistrikes Place a Beacon of Light on a friendly target. Your heals, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin - Holy Spec. 60 yd range.
    • Mastery: Lightbringer (New) Proximity to your target causes your spells to heal for up to 12% more. Paladin - Holy Spec.
    • Redemption Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat. Paladin - Holy Spec. 4% of Base Mana. 40 yd range. 10 sec cast.
    • Reprisal (New) Melee attacks against you cause your Crusader Strike to deal 200% additional damage. Paladin - Holy Spec.
    • Tower of Light (New) All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec. Paladin - Holy Spec. 100 yd range. Instant. 3 min cooldown.

    Holy & Retribution
    • Flash of Light Heals A quick but expensive spell, healing a friendly target for [*1 + 240% 375% of Spell Power*]. Paladin - Holy, Retribution, Protection Spec. 20% of Base Mana. 40 yd range. 1.5 sec cast.

    Protection
    • Ardent Defender Reduce damage taken by 20% for 10 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health. Paladin - Protection Spec. Instant. 3 min cooldown. 60 sec cooldown.
    • Avenger's Shield Hurls your shield at an enemy target, dealing [*2 + 218.4% of AP*] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana Also increases the effects of your next Shield of the Righteous or Light of the Protector by 20%. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.
    • Grand Crusader When you avoid a melee attack, or use Crusader Strike or Hammer of the Righteous, you have a 30% 15% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power. Paladin - Protection Spec. Avenger's Shield. Paladin - Protection Spec.
    • Hammer of the Righteous Hammer the current target for (42% of weapon damage) Physical damage, causing If you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yards yds for (24% of weapon damage) Holy damage. Grants 1 Holy Power. Requires Melee Weapon. Paladin - Retribution & Protection Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown. Paladin - Protection Spec. Melee range. Instant.
    • Hand of Reckoning Name Changed from Reckoning to Hand of Reckoning. Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Paladin - Protection Spec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
    • Improved Block Increases the amount blocked by your shield by an additional 10%.Paladin - Protection Spec.
    • Light of the Protector (New) Calls down the Light to heal yourself for 50% of your missing health. Paladin - Protection Spec. Instant. 15 sec cooldown.
    • Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 4%, adds 8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
    • Redoubt (New) Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector. Paladin - Protection Spec.
    • Righteous Fury Increases your threat generation while active, making you a more effective tank. Instant. 1.5 sec cooldown. Paladin - Protection Spec. 1.5 sec cooldown.
    • Shield of the Righteous Instantly slam the target with your shield, causing [*1 + 200% of AP*] Holy damage, reducing the physical and reducing damage you take by [*- 25*] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 8%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown. 4.5 sec. Paladin - Protection Spec. Melee range. Instant. 1 sec cooldown.

    Protection & Holy
    • Blessing of Sacrifice Name Changed from Hand of Sacrifice to Blessing of Sacrifice. Holy, Protection: Places a Hand on a party or raid member, transferring 30% of damage taken to the Paladin you for 12 sec or until the Paladin has transferred 100% of their maximum health. Players transferred damage would cause you to fall below 20% health. You may only have one Hand on them per Paladin at any one time. Retribution: Places a Hand on a party or raid member, instantly removing all harmful Magic effects from the target, and transferring 30% of damage taken to the Paladin for 12 sec or until the Paladin has transferred 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time active on a target. Paladin - Protection & Holy Spec. 7% of Base Mana. 40 yd range. Instant. 2 min cooldown.
    • Divine Protection Reduces magical damage taken by 40% for 8 sec Reduces all damage taken by 20% for 8 sec. Paladin - Protection & Holy Spec. 3.5% of Base Mana. Instant. 60 sec cooldown.

    Protection & Retribution
    • Rebuke Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. 11.7% of Base Mana Paladin - Protection & Retribution Spec. Melee range. Instant. 15 sec cooldown.

    Retribution
    • Avenging Wrath Increases all damage and healing caused by 20% for 20 sec. 1 Max Charges 50% for 20 sec. Paladin - Retribution Spec. Instant. 2 min recharge. 1 Max Charges. cooldown.
    • Blade of Justice (New) Strikes an enemy with the Blade of Justice, dealing (135% of weapon damage) Holy damage and generating 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown.
    • Conviction (New) Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power. Paladin - Retribution Spec.
    • Divine Storm Deals (86% A whirl of divine energy, dealing (180% of weapon damage) Holy damage to all enemies within 8 yds. Paladin - Retribution Spec. 3 Holy Power. Instant.
    • Hand of Hindrance (New) Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Paladin - Retribution Spec. 27% of Base Mana. 25 yd range. Instant. 30 sec cooldown.
    • Hand of Light (New) Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec. If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec. Paladin - Retribution Spec. 27% of Base Mana. 25 yd range. Instant. 60 sec cooldown.
    • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 17.0% additional damage as Blade of Justice, Divine Storm, and Templar's Verdict deal 18.0% additional Holy damage. Paladin - Retribution Spec.
    • Retribution (New) When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec. Paladin - Retribution Spec.
    • Templar's Verdict A powerful weapon strike that deals (259% of weapon damage) Physical damage. Requires Melee Weapon 170% of weapon damage) Holy damage.. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

    Priest (Forums, Talent Calculator)
    • Fade Fade out, temporarily removing all your threat for 10 sec. Can be cast in Shadowform. 3.5% of Base Mana. Instant. 30 sec cooldown. and reducing all damage taken by 10% for 10 sec. Instant. 30 sec cooldown.
    • Halo Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to to a 30 yd radius, healing allies for [*1 + 287.4% of Spell Power*], with the greatest effect at 25 yds. 100 yd range. Instant. 100 yd range. Instant.
    • Mysticism Increases your Intellect by 5%. Requires Cloth. Passive. Passive.
    • Naaru Lightshift (New) Saa'ra teleports the caster to the Netherlight Temple. Casting Lightshift while in Netherlight Temple will return the Priest back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
    • Penance Launches a volley of holy light at the target, causing [*3 + 360% 600% of Spell Power*] Holy damage to an enemy or [*792% of Spell Power*] healing to an ally over 2 sec. 40 yd range. Instant. over 2 sec. Channelable while moving. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [*3 + 360% 600% of Spell Power*] Holy damage to an enemy or [*792% of Spell Power*] healing to an ally over 2 sec. 40 yd range. Instant. over 2 sec. Channelable while moving. 40 yd range. Instant.
    • Prayer of Mending Discipline, Holy: Places a spell on a party or raid member that heals them for [*2 * Percent Health + 104% of Spell Power * Percent Health*] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Shadow: Places a spell on a party or raid member that heals them for [*Percent Health + 67% of Spell Power * Percent Health*] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a another party or raid member within 20 yards yds. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.
    • Smite Smite an enemy for [*92.45% [*160% of Spell Power*] Holy damage. Can't be cast in Shadowform. 1.5% of Base Mana. 30 yd range. 1.5 sec cast. 1% of Base Mana. 40 yd range. 2 sec cast.

    Talents
    • Angelic Feather Place a feather at the target location, granting the first ally to walk through it 60% increased movement speed for 6 sec. Max 3 charges. Only 3 feathers can be placed at one time. 3 Max Charges. Priest - LvL 30 Talent. 40 yd range. Instant. 10 sec recharge. 3 Max Charges.
    • Apotheosis (New) Enter a pure Holy form for 30 sec, increasing the effects of Serendipity by 200%. Priest - LvL 100 Talent. Instant. 3 min cooldown.
    • Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and grant you 1 Shadow Orb. Priest - LvL 100 Talent. Priest - LvL 75 Talent.
    • Benediction (New) Your Prayer of Mending has a 30% chance to leave a Renew on each target it heals. Priest - LvL 100 Talent.
    • Binding Heal Heals a friendly target and the caster for [*133% of Spell Power* the caster, and a third friendly target within 20 yards for [*1 + 200% of Spell Power*]. Triggers Serendipity, reducing the cooldown of both Holy Word: Serenity and Holy Word: Sanctify by a reduced amount;]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.15% LvL 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
    • Castigation (New) Penance fires one additional bolt of holy light over its duration. Priest - LvL 15 Talent.
    • Censure (New) Holy Word: Chastise stuns the target instead of incapacitating them. Priest - LvL 45 Talent.
    • Circle of Healing (New) Heals up to 5 injured allies within 30 yards of the target for [*300% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast. 12 sec cooldown.
    • Clarity of Will Discipline: Shields the target with a protective ward, absorbing [*967.8% of Spell Power or 858% of Spell Power*] damage within 20 sec. Holy, Shadow: Shields the target with a protective ward, absorbing [*660% [*800% of Spell Power*] damage within 20 sec. Priest - LvL 100 90 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
    • Contrition (New) Your Atonement duration is increased by 5 sec. Priest - LvL 75 Talent.
    • Dark Visions (New) Shadow Word: Pain and Vampiric Touch deal 20% more damage if cast while you have more than 50% Insanity. Priest - LvL 60 Talent.
    • Desperate Prayer Heals the caster for [*22% of Total Health*]. Can be cast in Shadowform. Can't be cast in Spirit of Redemption. Priest - LvL 15 30 Talent. Instant. 2 min cooldown.
    • Divinity (New) When you heal with a Holy Word spell, your healing is increased by 20% for 8 sec. Priest - LvL 90 Talent.
    • Dominate Mind Controls a mind up to level 4 for 30 sec. Does not work versus Mechanical beings. This spell shares diminishing returns with other incapacitating effects. Can be cast in Shadowform. Priest - LvL 60 45 Talent. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).
    • Enduring Renewal (New) Your single-target healing spells refresh the duration of your Renew on the target. Priest - LvL 15 Talent.
    • Enlightenment (New) Your regenerate mana 20% faster. Priest - LvL 15 Talent.
    • Fortress of the Mind (New) Mind Flay and Mind Blast deal 10% more damage and generate 20% more Insanity. Priest - LvL 15 Talent.
    • Grace (New) Increases your non-Atonement healing and absorption by 30% on targets with Atonement. Priest - LvL 100 Talent.
    • Guardian Angel (New) When Guardian Spirit expires without saving the target from death, reset its cooldown to 60 seconds. Priest - LvL 60 Talent.
    • Halo Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to [*1 + 287.4% of Spell Power*], with the greatest effect at 25 yds to a 30 yd radius, healing allies for [*1 + 287.4% of Spell Power*. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
    • Hymn of Hope (New) Recite a hymn allowing all healers in your party or raid within 40 yards to cast spells for no mana. Lasts 12 sec. Can't be cast in Shadowform. Priest - LvL 60 Talent. 40 yd range. 12 sec cast (Channeled). 5 min cooldown.
    • Legacy of the Void (New) Casting Mind Blast increases the effect of your next Shadow Word by 50% for 30 sec, stacking up to 2 times. Priest - LvL 100 Talent.
    • Light of the Naaru (New) Serendipity reduces the cooldown of the appropriate Holy Word by an additional 2 sec. Priest - LvL 60 Talent.
    • Mania (New) You move 1% faster for every 5 Insanity you have. Priest - LvL 30 Talent.
    • Masochism (New) When you cast Shadow Mend on yourself, it deals no damage. Priest - LvL 30 Talent.
    • Mind Spike Blasts the target for 1 Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.125% of Base Mana and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times. Replaces Mind Flay. Priest - LvL 100 Talent. 40 yd range. 1.5 sec cast.
    • Mindbender Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest - LvL 45 60 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Mindbender (New) Discipline, Holy: Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend. Shadow: Creates a Mindbender to attack the target. Caster receives 2 Insanity when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Oblivion (New) Let the power of the void flow through you, instantly generating 100 Insanity. Priest - LvL 90 Talent. Instant. 2 min cooldown.
    • Path of Light (New) Your Levitate is no longer canceled by damage, and causes the target to move 15% faster, but the duration is reduced to 30 sec. Priest - LvL 30 Talent.
    • Piety (New) Prayer of Mending triggers Serenipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds. Priest - LvL 75 Talent.
    • Power Infusion Discipline, Holy: Infuses the Priest with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%. Priest - LvL 75 Shadow: Infuses the Priest with power for 20 sec, increasing haste by 25% and increasing Insanity generation by 25%. Priest - LvL 90 Talent. Instant. 2 min cooldown.
    • Power Word: Solace Discipline: Strike an enemy with heavenly power, dealing [*1 + 183.48% 200% of Spell Power*] Holy damage, an additional [*9 + 2.21% of Spell Power*] Holy damage over 9 sec, and restoring 2% of maximum mana. This damage triggers Atonement. Replaces Holy Fire. Holy, Shadow: Strike an enemy with heavenly power, dealing [*1 + 183.48% of Spell Power*] Holy damage, an additional [*9 + 2.21% of Spell Power*] Holy damage over 9 sec, and restoring 2% of maximum mana. This damage will heal a nearby injured ally for 100% of the damage dealt, or half as much if it heals the Priest. Replaces Holy Fire. Priest - LvL 45 and restoring 0.75% of maximum mana. Priest - LvL 60 Talent. 30 yd range. Instant. 10 sec cooldown.
    • Psychic Voice (New) Reduces the cooldown of your Psychic Scream ability by 30 sec. Priest - LvL 45 Talent.
    • Purge the Wicked (New) Cleanse the target with fire, causing [*150% of Spell Power*] Fire damage and an additional [*65% of Spell Power*] Fire damage over until cancelled. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Priest - LvL 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
    • Reaper of Souls (New) Your Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity, even if it did not kill the target. Priest - LvL 60 Talent.
    • San'layn (New) Increases the damage of your Vampiric Touch by 20%, and the healing of your Vampiric Embrace by 20%. Priest - LvL 75 Talent.
    • Schism (New) The final bolt of Penance creates an explosion of shadow energy around the target, dealing 1 damage to all enemies within 10 yards. Priest - LvL 15 Talent.
    • Shadow Covenant (New) Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [*450% of Spell Power*], but leaving a shell on them that absorbs the next [*225% of Spell Power*] healing they receive. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 100 Talent. 8% of Base Mana. 40 yd range. 2.5 sec cast.
    • Shadow Word: Void (New) Blasts the target's mind for [*1 + 220% of Spell Power*] Shadow damage. Generates 30 Insanity. Priest - LvL 15 Talent. 40 yd range. 1.5 sec cast.
    • Shadowy Insight Your Shadow Word: Pain damage over time and Mind Spike damage has a 5% has a 10% chance to reset the cooldown on Mind Blast and make your next Mind Blast instant. Priest - LvL 75 Talent. Priest - LvL 75 Talent.
    • Shield Discipline (New) When your Power Word: Shield is completely absorbed you are instantly refunded 1% of your maximum mana. Priest - LvL 60 Talent.
    • Shining Force (New) Create a burst of light around a friendly target, knocking away nearby enemies and slowing their movement by 70% for 3 sec seconds. Priest - LvL 45 Talent. 2.5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to 2 charges. Priest - LvL 45 Talent. 75 Talent.
    • Surrender to Madness (New) Surrender to the Old Gods, sacrificing your soul for ultimate power. All your Insanity-generating abilities generate 300% more Insanity, until you exit Voidform, then you die. Requires Voidform. Priest - LvL 100 Talent. Instant. 10 min cooldown.
    • The Penitent (New) Penance may be cast on a friendly target, healing them for [*600% of Spell Power*] over 2 sec. Priest - LvL 15 Talent.
    • Trail of Light (New) When you cast Flash Heal, s1% of the healing is replicated on the previous target you healed with Flash Heal. Priest - LvL 15 Talent.
    • Twist of Fate (Discipline, Holy) After healing a target below 35% health, you deal 15% increased damage and healing for 10 sec. 20% increased damage and 20% increased healing for 10 sec.
    • Twist of Fate (Shadow) After damaging a target below 35% health, you deal 15% increased damage and healing for 10 sec. 20% increased damage and 20% increased healing for 10 sec.
    • Void Lord (New) While in Voidform, your Shadow damage bonus is now 40%, and that bonus also applies to all your absorbs and healing. Priest - LvL 60 Talent.

    Discipline
    • Atonement When you deal damage with Smite, Holy Fire, Penance, Power Word: Solace, or their multistrikes, you instantly heal a nearby injured friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec. Plea, Power Word: Shield, and Shadow Mend also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 50% of the damage done. Priest - Discipline Spec.
    • Mastery: Absolution Name Changed from Mastery: Shield Discipline to Mastery: Absolution. Increases the potency of all your damage absorption spells by 12.8%, and all of your healing by 6.4%. Priest - Discipline Spec. healing transferred through Atonement by 11.2%. Priest - Discipline Spec.
    • Mind Blast (New) Blasts the target's mind for [*1 + 250% of Spell Power*] Shadow damage. Priest - Discipline Spec. 4% of Base Mana. 40 yd range. 1.5 sec cast.
    • Penance Launches a volley of holy light at the target, causing [*3 + 360% 600% of Spell Power*] Holy damage to an enemy or [*792% of Spell Power*] healing to an ally over 2 sec. Priest - Discipline Spec. 1.2% over 2 sec. Channelable while moving. Priest - Discipline Spec. 2.5% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown. 9 sec cooldown.
    • Plea (New) A quick, efficient plea to heal an ally for [*1 + 225% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant.
    • Power Word: Radiance (New) A burst of light heals a friendly target and their 5 nearest allies for [*150% of Spell Power*], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 7% of Base Mana. 40 yd range. 2.5 sec cast.
    • Rapture Removes the cooldown on Power Word: Shield. Priest - Discipline Spec. For the next 8 sec, your Power Word: Shield has no cooldown. Priest - Discipline Spec. Instant. 1.5 min cooldown.
    • Revelation (New) Your Smite and Mind Blast casts have a 30% chance to reset the cooldown on Penance. Priest - Discipline Spec.

    Discipline & Holy
    • Leap of Faith You pull the spirit of the friendly party or raid target, instantly moving them directly in front of you. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
    • Levitate Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min. Can be cast in Shadowform. Can't be cast in Flight Form. Priest - Discipline & Holy Spec. 0.9% of Base Mana. 30 yd range. Instant.
    • Purify Dispels harmful effects on the target, removing all Magic and Disease effects. 1 Max Charges. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges. cooldown.

    Discipline & Shadow
    • Mind Vision Allows the caster to see through the target's eyes for 60 sec. Will not work if the target is in another instance or on another continent. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 1% of Base Mana. Unlimited range. 60 sec cast (Channeled).
    • Power Word: Shield Discipline: Shield a friendly target, absorbing [*673.1% of Spell Power + 3 or 596.7% of Spell Power + 3* Shield an ally, absorbing [*600% of Spell Power*;] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Also grants you Borrowed Time, causing you to gain 40% more of the Haste stat from all sources for 6 sec. Holy, Shadow: Shield a friendly target, absorbing [*459% of Spell Power + 2*] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec delayed by damage. Can be cast in Shadowform. 2.4% Priest - Discipline & Shadow Spec. 3.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Psychic Scream The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage caused may interrupt the effect. Can be cast in Shadowform. Limited to 5 targets. Priest - LvL 60 Talent Discipline & Shadow Spec. 3% of Base Mana. Instant. 30 sec cooldown. 60 sec cooldown.
    • Shadow Word: Pain A word of darkness that causes [*1 + 47.5% of Spell Power*] Shadow damage instantly and an additional [*6 + 47.5% of Spell Power*] Shadow damage over 18 sec. Can be cast in Shadowform. 0.25% Priest - Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant.

    Holy
    • Divine Hymn Heals all party or raid members within 40 yards for [*4 + 560% 800% of Spell Power*] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell Healing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown. Instant. 3 min cooldown.
    • Flash Heal Heals a friendly target for [*1 + 332.66% A fast but expensive spell that heals an ally for [*1 + 450% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.14% Priest - Holy Spec. 3.5% of Base Mana. 40 yd range. 1.5 sec cast.
    • Focused Will Whenever you take any damage you gain Focused Will, reducing all damage taken by 15% lasting Melee attacks against you cause you to gain Focused Will, increasing damage you deal by15% for 8 sec. Stacks up to 2 times. Priest - Discipline & Holy Spec. Holy Spec.
    • Heal A slow casting spell that heals a single target for [*1 + 332.64% but efficient spell that heals an ally for [*1 + 450% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy & Discipline Spec. 2% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Fire Consumes the enemy in Holy flames that cause [*1 + 137.61% [*90% of Spell Power*] Holy damage and an additional [*9 + 3.32% [*35% of Spell Power*] Holy damage over 9 sec. Can't be cast in Shadowform. Priest - Holy & Discipline Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
    • Holy Nova Causes an explosion of holy light around the caster, causing [*42.9% [*70% of Spell Power*] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [*56.25% of Spell Power*]. Can't be cast in Shadowform. Priest - Discipline Holy Spec. 1.6% of Base Mana. Instant.
    • Holy Word: Chastise Chastises the target for [*1 + 63.6% 400% of Spell Power*] Holy damage and incapacitates them for 3 5 sec. Can't be cast in Shadowform. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown. 60 sec cooldown.
    • Holy Word: Sanctify Name Changed from Circle of Healing to Holy Word: Sanctify. Heals up to 5 injured allies within 30 yards of the target for [*1 + 221.67% Release miraculous light into a target location, healing up to 6 allies within 10 yds for [*1 + 600% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.564% 5% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 60 sec cooldown.
    • Holy Word: Serenity (New) Perform a miracle, healing an ally for [*1 + 1,600% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Mastery: Echo of Light Your direct healing spells and their multistrikes heal for an additional 10.4% heal for an additional 10% over 6 sec. Priest - Holy Spec.
    • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [*1 + 221.66% that heals up to 5 injured allies within 15 yds of the target for [*300% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy & Discipline Spec. 7.128% Spec. 8% of Base Mana. 40 yd range. 2.5 sec cast.
    • Prayer of Mending Discipline, Holy: Places a spell on a party or raid member that heals them for [*2 * Percent Health + 104% of Spell Power * Percent Health*] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Shadow: Places a spell on a party or raid member that heals them for [*Percent Health + 67% of Spell Power * Percent Health*] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a another party or raid member within 20 yards yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.4% Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
    • Renew Discipline, Shadow: Heals the target for [*4 + 44% of Spell Power*] over 12 sec. Holy: Heals the target for [*1 + 22% Fill the target with faith in the light, healing them instantly for [*1 + 50% of Spell Power*] and then an additional [*4 + 44% of Spell Power*] over 12 5 over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 1.5% 2.5% of Base Mana. 40 yd range. Instant.
    • Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20%. Stacks up to 2 times. Lasts 20 sec. Priest - Holy Spec. cast Flash Heal or Heal, the cooldown of Holy Word: Serenity is reduced by 6 sec. When you cast Prayer of Healing, the cooldown of Holy Word: Sanctify is reduced by 6 sec. When you cast Smite, the cooldown of Holy Word: Chastise is reduced by 6 sec. Priest - Holy Spec.

    Holy & Discipline
    • Resurrection Brings a dead ally Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. Priest - Holy & Discipline Spec. 0.8% of Base Mana. 40 yd range. 10 sec cast.

    Shadow
    • Dispersion You disperse into pure Shadow energy, reducing all damage taken by 90%, but you are unable to attack or cast spells 60%. Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Priest - Shadow Spec. Instant. 2 min cooldown.
    • Mastery: Madness Name Changed from Mastery: Mental Anguish to Mastery: Madness. Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25.0%. Priest - Shadow Spec. your Shadow Word: Pain, Vampiric Touch, and Void Bolt by 20.0%. Priest - Shadow Spec.
    • Mind Blast Blasts the target target's mind for [*1 + 220% of Spell Power*] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana Generates 15 Insanity. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec cooldown.
    • Mind Flay Assault the target's mind with Shadow energy, causing [*3 + 39.6% of Spell Power*] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana. 40 yd range. 3 sec cast (Channeled).
    • Mind Sear Causes an explosion of shadow magic around the target, dealing [*125% of Spell Power*] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 0.75% of Base Mana Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
    • Psychic Horror Consumes up to 3 Shadow Orbs to terrify the target, incapacitating them for 1 sec plus 1 sec per Shadow Orb consumed Terrifies the target, stunning them for 4 sec. Priest - Shadow Spec. All Shadow Orbs. 30 yd range. Instant. 45 sec cooldown.
    • Shadow Word: Death Discipline, Holy: A word of dark binding that inflicts [*1 + 270% 67.5% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Shadow: A word of dark binding that inflicts [*1 + 270% of Spell Power*] Shadow damage to the target and grants a Shadow Orb. Only usable on enemies that have less than 20% health. If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. Can be cast in Shadowform. Priest - Shadow Spec. 0.5% of Base Mana Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown.
    • Silence Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Can be cast in Shadowform. Priest - Shadow & Discipline Spec. 0.9% of Base Mana Spec. All Shadow Orbs. 30 yd range. Instant. 45 sec cooldown.
    • Vampiric Touch Causes [*5 A touch of darkness that causes [*8 + 58.5% of Spell Power*] Shadow damage over 15 sec 24 sec, and heals the Priest for each point of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 0.375% of Base Mana. 40 yd range. 1.5 sec cast.
    • Voidform (New) When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 20 sec after Voidform ends. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Priest - Shadow Spec.

    Shadow & Discipline
    • Shadow Mend (New) Discipline, Holy: Wrap an ally in shadows which heal them for [*700% of Spell Power*], but at a price. The ally will take [*70% of Spell Power*] damage every 1 sec, until they have taken [*350% of Spell Power*] total damage from all sources, or leave combat. Shadow: Wrap an ally in shadows which heal them for [*700% of Spell Power*], but at a price. The ally will take [*70% of Spell Power*] damage every 1 sec, until they have taken [*350% of Spell Power*] total damage from all sources, or leave combat. Drains up to 10 Insanity, if you have any. Priest - Shadow & Discipline Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast.
    • Shadowfiend Creates a shadowy fiend to attack the target. Lasts for 12 sec. Can be cast in Shadowform. Priest - Shadow & Discipline Spec. 40 yd range. Instant. 3 min cooldown.

    Rogue (Forums, Talent Calculator)
    • Blade Flurry While active, your attacks also strike up to 4 additional all nearby opponents for 35% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled. 100 yd range. Instant.
    • Crimson Vial (New) An alchemical concoction that instantly heals for 30% of maximum health. Can't be cast in Flight Form. 30 Energy. Instant. 30 sec cooldown.
    • Extraction Point (New) Teleports the caster to the Hall of Shadows. Casting Extraction Point while in the Hall of Shadows will return the Rogue back to near their departure point. 10 sec cast. 60 sec cooldown.
    • Leeching Poison (New) Poisons an enemy for 12 sec. Subsequent weapon strikes against the poisoned target will heal the Rogue for 15% of damage dealt. Talent. Instant.
    • Main Gauche A vicious attack that deals (140% of weapon damage) Physical damage with your off-hand. 30 yd range. 100 yd range. Instant.
    • Sprint Increases your movement speed by 70% for 8 sec. Usable while stealthed. Instant. 60 sec cooldown. 30 sec cooldown.
    • Stealth Assassination, Combat: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Subtlety: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Attacks from Stealth and for 6 sec after deal 10% more damage. Rogue - Subtlety, Assassination, Outlaw Spec. Instant. 6 sec cooldown.

    Talents
    • Acrobatic Strikes (New) Increases the range on all your melee attacks by 3 yards. Rogue - LvL 30 Talent.
    • Alacrity (New) Your finishing moves have a 20% chance per combo point to grant 1% Haste for 20 sec, stacking up to 25 times. Rogue - LvL 90 Talent.
    • Anticipation When one of your attacks generates a combo point while you already have 5 combo points, you gain an Anticipation charge. Performing an offensive finishing move consumes all Anticipation charges and grants you a combo point for each. Rogue - LvL 90 Talent. Increases your maximum number of combo points by 3. Finishers still consume a maximum of 5 combo points. Rogue - LvL 45 Talent.
    • Blood Sweat (NYI) (New) Each time you deal Bleed damage, the effect has a 30% chance to spread to an additional nearby target. Rogue - LvL 90 Talent.
    • Cannonball Barrage (New) Command a ghost ship crew to barrage the target area with cannonballs doing [*220.2% of AP*] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Rogue - LvL 90 Talent. 35 yd range. 1.8 sec cast (Channeled). 60 sec cooldown.
    • Cheat Death Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 90 seconds. Rogue - LvL 45 Talent. 2 min. Rogue - LvL 60 Talent.
    • Death from Above Assassination: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to [*1 + 166.6% of AP*] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect. Combat Outlaw: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to [*1 + 166.6% of AP*] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect, Subtlety: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to [*1 + 166.6% of AP*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Requires One-Handed Melee Weapon. Rogue - LvL 100 Talent. 50 Energy. 15 yd range. Instant. 20 sec cooldown.
    • Deeper Strategem (New) You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points. Rogue - LvL 45 Talent.
    • Dirty Tricks Gouge and Blind no longer cost Energy, and no longer break from your Poison and Bleed damage. Rogue - LvL 75 Talent. damage over time. Rogue - LvL 75 Talent.
    • Elaborate Planning (New) Your finishing moves grant 20% increased damage done for 4 sec. Rogue - LvL 15 Talent.
    • Elusiveness Feint also reduces all damage you take by 30% for 5 sec. Rogue - LvL 45 Talent. 60 Talent.
    • Expanded Technique (New) Your combo point generators now also have a chance to trigger Shadow Techniques. Rogue - LvL 90 Talent.
    • Ghostly Strike (New) Strike an enemy with your cursed weapon, dealing (176% of weapon damage) Physical damage, awarding 1 combo points, and causing the target to take 10% increased damage from your abilities for 15 sec. Rogue - LvL 15 Talent. 60 Energy. Melee range. Instant.
    • Gloomblade (New) Infuse your weapon with Shadow energies and stab the target, causing (210% of weapon damage) Shadow damage. Awards 1 combo points. Replaces Backstab. Rogue - LvL 15 Talent. 35 Energy. Melee range. Instant.
    • Grappling Hook (New) Launch a grappling hook and pull yourself to the target location. Rogue - LvL 30 Talent. 25 yd range. Instant. 30 sec cooldown.
    • Hemorrhage An instant strike that deals (65% Rip a gushing wound in the target, instantly dealing (91% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional [*12 + 5.5% of AP*] damage over 24 and increasing your Bleed damage on the target by 30% for 20 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec Rogue - LvL 15 Talent. 30 Energy. Melee range. Instant.
    • Into the Fray (New) Increases your movement speed at all times by 15%. Rogue - LvL 30 Talent.
    • Iron Stomach (New) Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%. Rogue - LvL 60 Talent.
    • Killing Spree Step through the shadows to a visible Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While this effect is active, you are immune to roots and snares. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Requires Melee Weapon. Rogue - Combat Spec Rogue - LvL 90 Talent. 10 yd range. Instant. 2 min cooldown.
    • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min, granting you 10% Leech. Rogue - LvL 45 Talent. Rogue - LvL 60 Talent. 3 sec cast.
    • Marked for Death Mark the target, instantly generating 5 combo points. Cooldown reset if the target dies within 60 sec. Rogue - LvL 90 100 Talent. 30 yd range. Instant. 60 sec cooldown.
    • Master of Subtlety Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. Rogue - Subtlety Spec. LvL 15 Talent.
    • Master Poisoner (New) Increases the damage done by your poisons by 10% and their non-damaging effects by 20%. Rogue - LvL 15 Talent.
    • Nightstalker While stealthed, you move 20% faster and your abilities deal 50% more damage. Rogue - LvL 15 Talent. 30 Talent.
    • Numbing Poison (New) Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance of poisoning the enemy, increasing all damage taken from your abilities by 10%, stacking up to 5 times and lasting 12 sec. Rogue - LvL 90 Talent. 3 sec cast.
    • Paralytic Poison (New) Coats your weapons with a Non-Lethal Poison that lasts for 60 min and causes 10% increased duration for your Kidney Shot and Cheap Shot. Rogue - LvL 75 Talent. 3 sec cast.
    • Parley (New) Pacifies the target, who is forced to negotiate instead of fighting for 60 sec. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Rogue - LvL 75 Talent. 35 Energy. 30 yd range. Instant.
    • Premeditation (New) Cheap Shot and Shadowstrike generate 1 additional combo point. Rogue - LvL 90 Talent.
    • Quick Draw (New) Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage. Rogue - LvL 15 Talent.
    • Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 Energy. Rogue - Assassination & Subtlety Spec. You gain an additional 40 Energy when you enter Stealth. Rogue - LvL 100 Talent.
    • Roll the Bones (New) Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Rogue - LvL 100 Talent. 25 Energy. 100 yd range. Instant.
    • Shadow Focus Abilities cost 75% 50% less Energy while you are stealthed. Rogue - LvL 15 Talent. 30 Talent.
    • Soothing Darkness (New) You heal 3% of your maximum life every 1 sec while Stealth is active. Rogue - LvL 60 Talent.
    • Strike From The Shadows (New) Shadowstrike also stuns your target for 2 sec. Rogue - LvL 75 Talent.
    • Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Rogue - LvL 15 Talent. 30 Talent.
    • Swordmaster (New) Sabre Slash has an additional 15% chance to trigger a second instant free Sabre Slash. Rogue - LvL 15 Talent.
    • Tangled Shadow (New) Nightblade now decreases the target's movement speed by an additional 20%. Rogue - LvL 75 Talent.
    • Thuggee (New) Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote, but Garrote's silence now lasts only 1 sec. Rogue - LvL 75 Talent.
    • Venom Rush Increases your maximum energy by 15. Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3. Rogue - LvL 100 Talent.
    • Vigor (New) Increases your maximum Energy by 50 and your base Energy regeneration by 10%. Rogue - LvL 45 Talent.
    • Weaponmaster (New) Your abilities have a 20% chance to hit the target twice each time they deal damage. Rogue - LvL 15 Talent.

    Assassination
    • Envenom Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. 1 point : [*58.7% of AP + 1*] damage, 2 sec 2 points: [*117.4% of AP + 2*] damage, 3 sec 3 points: [*176.1% of AP + 3*] damage, 4 sec 4 points: [*234.9% of AP + 4*] damage, 5 sec 5 points: [*293.6% of AP + 5*] damage, 6 sec Replaces Eviscerate. 1 point : [*58.7% of AP + 1*] damage, 2 sec 2 points: [*117.4% of AP + 2*] damage, 3 sec 3 points: [*176.1% of AP + 3*] damage, 4 sec 4 points: [*234.9% of AP + 4*] damage, 5 sec 5 points: [*293.6% of AP + 5*] damage, 6 sec
    • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*1 + 23.1% of AP*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination & Subtlety Spec. 35 Energy. Instant. Spec. 35 Energy. Instant.
    • Garrote Assassination, Combat: Garrote the enemy, silencing them for 3 sec and causing [*9 + 6% Garrote the enemy, causing [*9 + 75% of AP*] damage over 18 sec. Awards 1 combo points. Subtlety: Garrote the enemy, silencing them for 3 sec and causing [*9 + 6% of AP*] damage over 18 sec. Awards 1 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Stealth and awarding 1 combo points. Silences the target for 3 sec when used from Stealth. Rogue - Assassination Spec. 45 Energy. Melee range. Instant.15 sec cooldown.
    • Mutilate Attack with both weapons, dealing (273% of weapon damage) Physical damage with the main-hand and (273% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Requires Daggers a total of [*2.000 * 273% of weapon damage*] Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.
    • Poisoned Knife (New) Throw a poison-coated knife, dealing [*60% of AP*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
    • Rupture Finishing move that causes tears open the target, dealing bleed damage over time. Lasts longer per combo point: 1 point : [*30.1% of AP*] over 8 sec 2 points: [*90.4% of AP*] over 12 sec 3 points: [*180.8% of AP*] over 16 sec 4 points: [*301.4% of AP*] over 20 sec 5 points: [*452.1% of AP*] over 24 sec While you have poisoned your target, this damage deals [*40.3% of AP*] additional Nature damage and grants you 10 Energy. You gain additional Energy if a target dies with Rupture active. Rogue - Assassination Spec. 25 Energy. Melee range. Instant.
    • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue - LvL 60 Talent. 25 yd range. Instant. 20 sec cooldown. Assassination Spec. 25 yd range. Instant.
    • Venomous Wounds Each time your Rupture deals damage, your poisons on the target have a 100% chance to deal [*40.3% of AP*] additional Nature damage and you regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration. Rogue - Assassination Spec. You regain 10 Energy each time you deal Bleed damage to a poisoned target. Rogue - Assassination Spec.
    • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [*13% of AP*] Nature damage and reduces all healing received for 12 sec. Requires One-Handed Melee Weapon. 3 sec cast. Rogue - Assassination Spec. 3 sec cast.

    Outlaw
    • Ambush Assassination, Combat: Ambush the target, causing (315% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. Subtlety: Ambush the target, causing (315% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
    • Between the Eyes (New) Assassination: Finishing move that deals damage with your pistol and stuns the target: 1 point : [*38.5% of AP*] damage, 1 sec 2 points: [*77% of AP*] damage, 2 sec 3 points: [*115.5% of AP*] damage, 3 sec 4 points: [*154% of AP*] damage, 4 sec 5 points: [*192.5% of AP*] damage, 5 sec Outlaw: Finishing move that deals damage with your pistol and stuns the target: 1 point : [*35% of AP*] damage, 1 sec 2 points: [*70% of AP*] damage, 2 sec 3 points: [*105% of AP*] damage, 3 sec 4 points: [*140% of AP*] damage, 4 sec 5 points: [*175% of AP*] damage, 5 sec Subtlety: Finishing move that deals damage with your pistol and stuns the target: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 damage, 5 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant.
    • Blade Flurry While active, your attacks also strike up to 4 additional all nearby opponents for 35% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled. Requires One-Handed Melee Weapon. Rogue - Combat Rogue - Outlaw Spec. Instant. 10 sec cooldown.
    • Blind Blinds the target, causing it to wander disoriented for up to 60 sec. Any damage caused will remove the effect. Usable while stealthed. 15 Energy. 15 yd range. Instant. 2 min cooldown. Limit 1 target. Limited to 1 target. Rogue - Outlaw Spec. 15 yd range. Instant. 20 sec cooldown.
    • Bribe (New) Bribe a humanoid target with fool's gold, convincing it to fight for you for 60 sec. Rogue - Outlaw Spec. 30 yd range. Instant. 3 min cooldown.
    • Combat Potency You gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Combat Spec. Outlaw Spec.
    • Find Treasure (New) You can sense nearby treasure, making it appear on the minimap. Lasts until cancelled. Rogue - Outlaw Spec. Instant. 1.5 sec cooldown.
    • Gouge Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Target must be facing you. Any subsequent Any damage will cause the target to recover immediately. Requires Melee Weapon. 45 Generates 1 combo points. Rogue - Outlaw Spec. 25 Energy. Melee range. Instant. 10 sec cooldown.
    • Mastery: Main Gauche Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals 140% weapon damage. Rogue - Combat Spec. of weapon damage) Physical damage. Rogue - Outlaw Spec.
    • Pistol Shot (New) Draw a concealed pistol and fire a quick shot at an enemy, dealing [*60% of AP*] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
    • Riposte (New) Gain 100% chance to parry for 10 sec. While active, each time you parry an attack you will riposte the target for (0% of weapon damage) Physical damage. Ripostes cannot occur more often than once per 1 sec. Rogue - Outlaw Spec. Instant. 2 min cooldown.
    • Run Through Name Changed from Eviscerate to Run Through. Assassination, Combat Lunging: Finishing move that causes damage per combo point and has increased range: 1 point : [*49.2% of AP*] damage 2 points: [*98.4% of AP*] damage 3 points: [*147.6% of AP*] damage 4 points: [*196.8% of AP*] damage 5 points: [*246% of AP*] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [*68.2% of AP*] damage 2 points: [*136.5% of AP*] damage 3 points: [*204.7% of AP*] damage 4 points: [*273% of AP*] damage 5 points: [*341.2% of AP*] damage Requires Melee Weapon. 35 Energy. Melee range. Instant. Rogue - Outlaw Spec. 35 Energy. 8 yd range. Instant.
    • Ruthlessness For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec. per combo point spent to grant a combo point. Rogue - Outlaw Spec.
    • Saber Slash (New) Viciously slash an enemy, causing (0% of weapon damage) Physical damage and awarding 1 combo points. Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant.
    • Slice and Dice Assassination, Combat: Finishing move that consumes combo points to increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Subtlety: Finishing move that consumes combo points to increase attack speed by 40% and grant 8 Energy per 2 sec. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Rogue - Outlaw Spec 25 Energy. 100 yd range. Instant.
    • Swashbuckler Name Changed from Improved Dual Wield to Swashbuckler.

    Subtlety
    • Backstab Backstab the target, causing (252% Stab the target, causing (160% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers Damage increased 30% when behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
    • Eviscerate (New) Finishing move that disembowels the target, causing damage per combo point. 1 point : [*49.2% of AP*] damage 2 points: [*98.4% of AP*] damage 3 points: [*147.6% of AP*] damage 4 points: [*196.8% of AP*] damage 5 points: [*246% of AP*] damage Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
    • Master of Shadows (New) You immediately gain 60 Energy when you enter Stealth. Rogue - Subtlety Spec.
    • Mastery: Executioner Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 22.1%. Rogue - Subtlety Spec. by 22.1%. Rogue - Subtlety Spec.
    • Nightblade (New) Assassination: Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. Lasts longer per combo point. 1 point : [*30.1% of AP*] over 8 sec 2 points: [*90.4% of AP*] over 12 sec 3 points: [*180.8% of AP*] over 16 sec 4 points: [*301.4% of AP*] over 20 sec 5 points: [*452.1% of AP*] over 24 sec Outlaw, Subtlety: Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. Lasts longer per combo point. 1 point : [*27.4% of AP*] over 8 sec 2 points: [*82.2% of AP*] over 12 sec 3 points: [*164.4% of AP*] over 16 sec 4 points: [*274% of AP*] over 20 sec 5 points: [*411% of AP*] over 24 sec Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
    • Shadow Blades (New) Draw upon the surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 5 sec. Rogue - Subtlety Spec. Instant. 3 min cooldown.
    • Shadow Dance (New) Your finishing moves have a 20% chance per combo point to activate Stealth. For 3 sec, this Stealth will not break when you autoattack or take damage. When this effect occurs, a Shadow Decoy will appear nearby, confusing your enemies. Rogue - Subtlety Spec.
    • Shadow Techniques (New) Your autoattacks have a chance to generate a combo point. Rogue - Subtlety Spec.
    • Shadowstrike (New) Strike through the shadows, appearing behind your target and dealing (220% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.
    • Shuriken Storm (New) Sprays shurikens at all targets within 10 yards, dealing [*1 + 23.1% of AP*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points$ per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.
    • Shuriken Toss A ranged attack dealing [*120% of AP*] Physical damage to an enemy target and having a chance to apply Lethal Poisons. If the enemy is farther than 10 yards away, your autoattacks gain a 30 yard range for 10 sec. Awards 1 combo points. Replaces Throw. Rogue - LvL 90 Talent Awards 1 combo points. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.

    Subtlety & Assassination
    • Cheap Shot Assassination, Combat: Stuns the target for 4 sec. Awards 2 combo points. Subtlety: Stuns the target for 4 sec. Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth Requires Stealth. Rogue - Subtlety & Assassination Spec. 40 Energy. Melee range. Instant.
    • Sap Incapacitates a target not in combat for up to 60 sec. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. Requires Melee Weapon. Requires Stealth Stealth. Rogue - Subtlety & Assassination Spec. 35 Energy. 10 yd range. Instant.

    Shaman (Forums, Talent Calculator)
    • Astral Recall: No longer costs Mana to cast.
    • Bloodlust: No longer costs Mana to cast.
    • Earthquake You cause the earth at the target location Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [*127.6% of Nature Spell Power*] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.
    • Far Sight: No longer costs Mana to cast.
    • Ghost Wolf: No longer costs Mana to cast.
    • Hex Transforms the enemy into a frog. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 60 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. 3.5% of Base Mana. 30 yd range. 1.7 sec cast. 45 sec cooldown. 30 sec cooldown.
    • Lightning Bolt Fires a bolt of lightning at the target, dealing [*1 + 104% of Spell Power* 1;] Nature damage. 1.75% of Base Mana. 30 yd range. 2.5 sec cast. Instant.
    • Purge: No longer costs Mana to cast.
    • Reincarnation Allows you to resurrect yourself upon death with 20% 50% health and mana. This effect can occur only once every 30 minutes. Passive. 30 min cooldown.
    • Stormcall (New) Teleports the caster to the Maelstrom. Casting Stormcall while in the Maelstrom will return the Shaman back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
    • Stormstrike Strike an enemy, dealing (649% of weapon damage) Physical damage with your main-hand and (649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant. Energize your weapons with lightning and deliver a massive blow to your target, dealing a total of [*2.000 * 450% of weapon damage*] Physical damage. Melee range. Instant.
    • Stormstrike Off-Hand Strike an enemy, dealing (649% of weapon damage) Physical damage with your main-hand and (649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant. Energize your weapons with lightning and deliver a massive blow to your target, dealing a total of [*2.000 * 450% of weapon damage*] Physical damage. Melee range. Instant.
    • Water Walking: No longer costs Mana to cast.
    • Windfury Attack Each of your main-hand weapon attacks has a 20% 5% chance of triggering three extra attacks dealing (42% 40% of weapon damage) Physical damage. 100 yd range. Instant.
    • Windfury Attack (New) 100 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1 Max Charges. 1% of Base Mana. 30 yd range. Instant. 7.5 sec recharge. 1 Max Charges. 30 Maelstrom. 30 yd range. Instant.

    Talents
    • Ancestral Guidance For the next 10 sec, 20% of your damage and healing, including multistrikes, is converted to healing on up to 3 nearby injured party or raid members. Shaman - LvL 75 90 Talent. Instant. 2 min cooldown.
    • Ancestral Swiftness (New) Increases haste by 10% and attack speed by 10% at all times. Shaman - LvL 60 Talent.
    • Ascendance The Shaman transforms into an Air Ascendant for 15 60 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - Enhancement Spec. Instant. 3 min cooldown. LvL 100 Talent. Instant. 10 min cooldown.
    • Ascendance The Shaman transforms into a Water Ascendant for 15 60 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. Shaman - Restoration Spec. Instant. 3 min cooldown. LvL 100 Talent. Instant. 2 min cooldown.
    • Ascendance The Shaman transforms into a Flame Ascendant for 15 60 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Shaman - Elemental Spec. Instant. 3 min cooldown. LvL 100 Talent. Instant. 10 min cooldown.
    • Bottomless Depths (New) Resurgence always triggers when you heal a target below 60% health. Shaman - LvL 90 Talent.
    • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires When the Cloudburst Totem expires or is destroyed, the stored power is released, healing all injured allies within 40 yards for a total of 20% of all healing done while it was active, split evenly between them. Shaman - LvL 100 Casting this spell a second time recalls the totem and releases the healing. Shaman - LvL 90 Talent. 8.6% of Base Mana. Instant. 30 sec cooldown.
    • Conductivity Shaman - LvL 75 Talent. 60 Talent.
    • Crashing Storm (New) Increases the range of Crash Lightning by 4 yards. Shaman - LvL 90 Talent.
    • Crashing Waves (New) Your Tidal Waves generates 1 additional charge, increases the critical effect chance of Healing Surge by an additional 10%, and reduces the cast time of Healing Wave by an additional 10%. Shaman - LvL 60 Talent.
    • Deluge (New) Chain Heal heals for an additional 25% on targets inside your Healing Rain. Shaman - LvL 60 Talent.
    • Earthen Shield Totem (New) Summons an Earth Totem with [*50% of Total Health*] health at the feet of the caster. Spell Power damage from each attack against allies within 10 yards of the totem is redirected to the totem, until it dies. Lasts 15 sec. Shaman - LvL 75 Talent. 11% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Earthen Spike (New) Summon an Earthen Spike, instantly dealing (775% of weapon damage) Physical damage to your enemy and increasing the Physical and Nature damage the target takes by 10% for 10 sec. Shaman - LvL 100 Talent. 30 Lunar Power. 10 yd range. Instant. 20 sec cooldown.
    • Earthgrab Totem Summons an Earth Totem with 5 0 health at the feet of the caster for 20 sec. The totem pulses every 5 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem will instead suffer 50% movement speed reduction. Replaces Earthbind Totem. Shaman - LvL 30 Shaman - LvL 45 Talent. 5% of Base Mana. Instant. 30 sec cooldown. 35 yd range. Instant. 30 sec cooldown.
    • Echo of the Elements (Elemental) The following spells and abilities now have 2 charges. 3 charges. Lava Burst Earthquake
    • Echo of the Elements (Restoration) Lava Burst Riptide Unleash Life Spirit Link Totem Healing Stream Totem Spirit Link Totem
    • Echo of the Elements Shaman - LvL 60 Talent. 75 Talent.
    • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [*192.5% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 or Mastery by 1,063 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [*192.5% of Spell Power*] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec. Restoration: Harness the raw power of the elements, dealing [*192.5% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec. Also increases your Spirit by 1,000 or Mastery by 1,063 for 8 sec. Shaman - LvL 90 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
    • Elemental Fusion (New) Increase the chance that you will gain Lava Surge by 10%. Shaman - LvL 75 Talent.
    • Feral Kin (New) Summons a Spirit Wolf to fight for you, under your command, lasting 30 sec. While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec. Replaces Feral Spirit. Shaman - LvL 100 Talent. 30 yd range. Instant. 5 min cooldown.
    • Feral Lunge (New) Lunge at your enemy, striking them and dealing (450% of weapon damage) Physical damage with your main-hand and (450% of weapon damage) Physical damage with your off-hand. Only usable within Ghost Wolf. Shaman - LvL 30 Talent. 25 yd range. Instant. 30 sec cooldown.
    • Fists of Stone (New) Draw on the power of the ground beneath you, encasing your weapons in stone, increasing Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec, but reducing your Attack Speed by 50% and movement speed by 50%. Shaman - LvL 15 Talent. Instant. 30 sec cooldown.
    • Fleet of Foot (New) For 6 sec seconds after leaving Ghost Wolf, you will continue to move 20% faster. Shaman - LvL 30 Talent.
    • Fury of Air (New) Create a vortex of wind 8 yards around you dealing (0% of weapon damage) damage every 1 sec for 10 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Shaman - LvL 90 Talent. 20 Lunar Power, plus 5 per sec. Instant. 30 sec cooldown.
    • Graceful Spirit (New) Reduces the cooldown of Spiritwalkers Grace by 60 sec and increases your movement speed by 20% while it is active. Shaman - LvL 75 Talent.
    • Gust of Wind (New) A gust of wind hurls you forward. Shaman - LvL 30 Talent. Instant. 15 sec cooldown.
    • High Tide Your Chain Heal also bounces to up to 2 additional targets affected by your Riptide, and no longer diminishes in power with each bounce. Shaman - LvL 100 Talent. 1 additional targets, and its falloff with each bounce is reduced by half. Shaman - LvL 100 Talent.
    • Landslide (New) Rockbiter now also enhances your weapon, increasing your Attack Power by 20%. Shaman - LvL 60 Talent.
    • Lightning Rod (New) Mark the target to become a lightning rod, causing your Nature spells to deal 20% more damage to the target, and also deal 500 damage to enemies within 20 yards. Shaman - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Lightning Shield (New) Surround yourself with a shield of lighting for 15 sec which deals [*1 + 25% of Spell Power*] damage to a random enemy within 0 to 10 yards. Shaman - LvL 60 Talent. 20 Lunar Power, plus 5 per sec. Instant. 60 sec cooldown.
    • Lightning Surge Totem (New) Summons an Air totem with 5 health at the target that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. Shaman - LvL 45 Talent. 5% of Base Mana. 35 yd range. Instant. 45 sec cooldown.
    • Liquid Magma Totem (New) Summons a Fire Totem with [*2% of Total Health*] health at the destination for 15 sec that erupts with Liquid Magma, flowing toward random enemies within 40 yards every 5 sec for 15 sec. Each glob of liquid magma deals [*1 + 19% of Spell Power*] Fire damage to all enemies within 4 yards. Shaman - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Maelstrom Totem (New) Summons a Maelstrom Totem with 5 health near the target for 15 sec that repeatedly attacks an enemy within 0 to 30 yards for [*1 + 80% of Spell Power*] Nature damage. Every time the Maelstrom Totem attacks, it will generate 5 Maelstrom for you. Shaman - LvL 15 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Magnitude (New) Any time a target is standing in Earthquake with Flame Shock, gouts of Magma will erupt at their feet, dealing extra damage. Shaman - LvL 75 Talent.
    • Path of Elements (New) The cooldown on your Summon Elementals spells is reduced by 60 seconds. Shaman - LvL 15 Talent.
    • Path of Flame (New) The damage dealt by Flame Shock and Lava Burst is increased by 10%. Shaman - LvL 15 Talent.
    • Primal Elementalist Your Earth and Fire Elemental Totems draw forth Fire and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and acting directly under your control. Also grants additional abilities and control to your Storm Elemental Totem. Shaman - LvL 90 Talent. Also grants direct control over your Fire and Storm Elementals. Shaman - LvL 100 Talent.
    • Rushing Streams Your Healing Stream Totem now heals two targets at once for 15% additional healing. Shaman - LvL 75 Talent. Shaman - LvL 15 Talent.
    • Sons of Flame (New) Your Greater Fire Elemental is joined by 2 Sons of Flame, who attack your target. Shaman - LvL 75 Talent.
    • Spiritual Affinity (New) Reduces the cooldown of Feral Spirits by 60 secs. Shaman - LvL 75 Talent.
    • Spiritual Resonance (New) Increases the Maelstrom generation provided by Rockbiter and Feral Spirits by 10. Shaman - LvL 15 Talent.
    • Stonefist Strike (New) Attack your enemy causing (100% of weapon damage) Physical damage and stunning them for 5 sec. Deals double damage to targets permanently immune to stuns. Shaman - LvL 90 Talent. 30 Lunar Power. Melee range. Instant. 30 sec cooldown.
    • Storm Elemental (New) Call forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 60 sec. Shaman - LvL 90 Talent. Instant. 5 min cooldown.
    • Sundering (New) Shatter a line of earth before you, causing [*1 + 30% of Spell Power*] Physical damage and knocking enemies to the side. Shaman - LvL 75 Talent. 60 Lunar Power. Instant. 20 sec cooldown.
    • Tempest (New) When Stormfury is activated, you now gain 2 Stormstrikes which are cost 50% Maelstrom and trigger no cooldown. Shaman - LvL 75 Talent.
    • Torrent (New) Riptide's initial heal is increased by 50%. Shaman - LvL 15 Talent.
    • Totemic Fury (New) Summon three totems to your side for 30 secs that provide the following benefits: Earth Totem Attacks your target, and increases the damage dealt by Earth Shock by 50%. Fire Totem Attacks your target, and increases the Critical Strike Chance of Lava Burst by 100% . Lightning Totem Attacks your target, and reduces the cast time of Lightning Bolt by 50%. Shaman - LvL 100 Talent. 40 yd range. Instant (Channeled). 3 min cooldown.
    • Undulation (New) Every third Healing Wave heals for an additional 75%. Shaman - LvL 15 Talent.
    • Voodoo Totem (New) Summons a Voodoo Totem with [*2% of Total Health*] health at the target destination for 10 sec. The totem pulses every 5 sec, hexing all enemies within 0 yards for 0. Enemies can only be Hexed once. Replaces Hex. Shaman - LvL 45 Talent. 35 yd range. Instant. 30 sec cooldown.
    • Wellspring (New) Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for [*500% of Spell Power*]. Shaman - LvL 100 Talent. 35% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.
    • Wind Rush Totem (New) Summons an Air Totem with [*2% of Total Health*] health at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec. Shaman - LvL 30 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Windsong (New) Attack your enemy for [*1 + 152.5% of Spell Power*] Nature damage, and enhance your weapons with wind, increasing your attack speed by 50% for 15 sec. Shaman - LvL 15 Talent. 10 yd range. Instant. 30 sec cooldown.

    Elemental
    • Chain Lightning (New) Hurls a lightning bolt at the enemy, dealing [*1 + 60.7% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.
    • Earth Elemental (New) Call forth a Greater Earth Elemental to protect the caster and his allies. Reduces all damage taken by 30% for 15 sec. This spell is usable while stunned. Lasts 15 sec. Shaman - Elemental Spec. 30 yd range. Instant. 2 min cooldown.
    • Earth Shock Instantly shocks the target with concussive force, causing [*1 + 96.2% up to [*300% of Spell Power*] Nature damage. Shaman - Elemental Spec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown. based on Maelstrom spent. Shaman - Elemental Spec. 10 Lunar Power. 30 yd range. Instant.
    • Earthquake Totem Name Changed from Earthquake to Earthquake Totem. You cause the earth at the target location Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [*127.6% of Nature Spell Power*] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 1 Max Charges. Shaman - Elemental Spec. 0.75% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec recharge. 1 Max Charges. Shaman - Elemental Spec. 80 Lunar Power. 35 yd range. Instant.
    • Fire Elemental (New) Call forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts until cancelled. For 15 sec after summoning the Fire Elemental your Maelstrom generation is increased by 100%. Shaman - Elemental Spec. 30 yd range. Instant. 5 min cooldown.
    • Flame Shock (New) Sears the target with fire, causing [*1 + 35% of Spell Power*] Fire damage and then an additional [*1 + 17.5% of Spell Power*] Fire damage every 2 sec. Lasts 10 to 30 sec based on Maelstrom spent. Shaman - Elemental Spec. 30 yd range. Instant.
    • Frost Shock (New) Instantly shocks an enemy with frost, dealing [*1 + 77% of Spell Power*] Frost damage and reducing the target's movement speed by 50%. Lasts 5 - 10 seconds based on Maelstrom spent. Shaman - Elemental Spec. 30 yd range. Instant.
    • Fulmination (New) Damage from your Lightning Bolt and Lava Burst spells generate 15 Maelstrom, and your Chain Lightning generates 6 Maelstrom. When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage. Shaman - Elemental Spec.
    • Lava Burst You hurl molten lava at the target, dealing [*1 + 118.98% of Spell Power*] Fire damage. Lava Burst will always deal a critical strike 184.4% of Spell Power*] Fire damage. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. 1 Max Charges. Shaman - Elemental & Restoration Spec. 0.5% of Base Mana Generates 15 Maelstom. Shaman - Elemental Spec. 30 yd range. 2 sec cast. 8 sec recharge. 1 Max Charges.
    • Lava Surge Your Flame Shock damage over time has a chance to reset the cooldown of your Lava Burst spell Lava Burst and cause your next Lava Burst spell to be instant. Shaman - Elemental Spec.
    • Lightning Bolt (New) Fires a bolt of lightning at the target, dealing [*1 + 80% of Spell Power*] Nature damage, and generating 10 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant.
    • Mastery: Elemental Overload (New) Grants a 0% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and no threat. Shaman - Elemental Spec.

    Enhancement
    • Crash Lightning (New) Attack all enemies in front of you, dealing (50% of weapon damage) damage. If you hit more than 1 target you enhance both weapons with Lightning, causing Stormstrike and Lava Lash to deal an additional (75% of weapon damage) damage to all targets in front of you. Lasts 10 sec. Shaman - Enhancement Spec. 20 Lunar Power. Melee range. Instant. 5 sec cooldown.
    • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 15 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master. Shaman - Enhancement Spec. 12% of Base Mana While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
    • Flametongue (New) Scorch your target with fiery power, dealing [*1 + 95% of Spell Power*] Fire damage, and enhancing your weapons. Each of your weapon attacks causes up to [*7.5% of AP*] additional Fire damage, based on weapon speed. Lasts 16 sec. Shaman - Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
    • Frostbrand (New) Attack your enemy for [*1 + 92.5% of Spell Power*] Frost damage, and reduce their movement speed by 50%. Lasts 8 sec. Shaman - Enhancement Spec. 20 Lunar Power. 10 yd range. Instant.
    • Lava Lash You charge your off-hand weapon with lava, instantly dealing (718% and strike your target, dealing (480% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec recharge. 1 Max Charges. Shaman - Enhancement Spec. 30 Lunar Power. Melee range. Instant.
    • Lightning Bolt (New) Fires a bolt of lightning at the target, dealing [*1 + 25% of Spell Power*] Nature damage, and an extra [*10% of AP*] Nature damage for every Maelstrom spent. Shaman - Enhancement Spec. 30 yd range. Instant.
    • Maelstrom Weapon (New) When you deal damage with a melee weapon, you generate 5 Maelstrom. Shaman - Enhancement Spec.
    • Mastery: Enhanced Elements Increase the chance to Stormfury and Windfury by 2%, and Increases all Fire, Frost, and Nature damage done by 16%. Shaman - Enhancement Spec.
    • Rockbiter (New) Assault your target with earthen power, dealing [*1 + 152.5% of Spell Power*] Nature damage, and generating 15 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.
    • Spirit Walk: No longer costs Mana to cast.
    • Stormfury (New) Each of your attacks has a 0% chance to cause Stormfury, reseting the cooldown on Stormstrike, and causing your next Stormstrike to cost 50% Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
    • Stormlash (New) Whenever you attack with your weapons enhanced, you have a chance to enhance up to 2 allies or yourself, causing attacks and spellcasts to deal additional Nature damage. Shaman - Enhancement Spec.
    • Stormstrike Strike an enemy, dealing (649% of weapon damage) Physical damage with your main-hand and (649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec recharge. 1 Max Charges. Energize your weapons with lightning and deliver a massive blow to your target, dealing a total of [*2.000 * 450% of weapon damage*] Physical damage. Shaman - Enhancement Spec. 60 Lunar Power. Melee range. Instant. 16 sec cooldown.
    • Windfury Each of your main-hand attacks has a 20% 5% chance of triggering three extra attacks dealing 42% weapon damage. Shaman - Enhancement Spec. 40% of weapon damage) Physical damage. Shaman - Enhancement Spec.

    Enhancement & Elemental
    • Healing Surge (New) Heals a friendly target for up to [*412.5% of Spell Power*] based on Maelstrom spent. Shaman - Enhancement & Elemental Spec. 40 yd range. 2 sec cast.
    • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. 9.4% of Base Mana Shaman - Enhancement & Elemental Spec. 25 yd range. Instant. 12 sec cooldown.

    Enhancement & Restoration
    • Shamanistic Rage Reduces all damage taken by 30% for 15 sec. This spell is usable while stunned. Shaman - Enhancement & Elemental Restoration Spec. Instant. 60 sec cooldown.

    Restoration
    • Ancestral Spirit Returns the spirit to the body, restoring a dead target Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Shaman - Restoration Spec. 4% of Base Mana. 40 yd range. 10 sec cast.
    • Chain Heal Heals the friendly target for [*1 + 203.12% 350% of Spell Power*], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 10% 30% after each jump. Heals 4 total targets. Shaman - Restoration Spec. 28% 20% of Base Mana. 40 yd range. 2.5 sec cast.
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*1 + 63.13% 60.7% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
    • Earth Shock (New) Instantly shocks the target with concussive force, causing [*1 + 160% of Spell Power*] Nature damage. Shaman - Restoration Spec. 2% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
    • Flame Shock (New) Sears the target with fire, causing [*1 + 35% of Spell Power*] Fire damage and then an additional [*3 + 35% of Spell Power*] Fire damage over 15 sec. Shaman - Restoration Spec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
    • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [*5 + 81.9% Blanket the target area in healing rains, restoring [*250% of Spell Power*] health to up to 6 allies in the area over 10 sec. Shaman - Restoration Spec. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
    • Healing Stream Totem Elemental, Enhancement: Summons a Water Totem with 5 health Summons a Water Totem at the feet of the caster Shaman that heals an injured party or raid member within 40 yards for [*52.5% of Spell Power*] every 2 sec. Lasts 15 sec. Restoration: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [*102.4% of Spell Power*] every 2 sec. Lasts 15 sec. Water Totem Shaman - Restoration Spec. 8.6% of Base Mana. Instant. 30 sec cooldown.
    • Healing Surge Heals a friendly target for [*412.5% of Spell Power* A quick but expensive surge of healing energy that restores [*450% of Spell Power*] of a friendly target's health. Shaman - Restoration Spec;]. 20.7% of Base Mana. 40 yd range. 1.5 sec cast.
    • Healing Tide Totem Summons a Water Totemwith 10 Totem with [*5% of Total Health* health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [*1 + 60% 120% of Spell Power*]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
    • Healing Wave Heals a friendly target for [*412.5% of Spell Power* A slow but efficient wave of healing energy that restores [*450% of Spell Power*] of a friendly target's health;]. Shaman - Restoration Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
    • Purify Spirit Removes all Curse and Magic effects from a friendly target. 1 Max Charges. Shaman - Restoration Spec. 16.4% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 Max Charges.
    • Resurgence Your direct heal criticals refund you mana: 1,351 mana from Healing Wave, 811 mana from Healing Surge, Riptide, or Unleash Life, and 450 1.00% mana from Healing Wave, 0.60% mana from Healing Surge or Riptide, and 0.25% mana from Chain Heal. Shaman - Restoration Spec.
    • Riptide Heals a friendly target for [*1 + 138% Restorative waters wash over a friendly target, healing them for [*1 + 250% of Spell Power*] and an additional [*6 + 30% 50% of Spell Power*] over 18 sec. 1 Max Charges. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 Max Charges.
    • Spirit Link Totem Summons an Air Totem with 5 [*2% of Total Health* health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec. 1 Max Charges. Shaman - Restoration Spec. 11% of Base Mana. Instant. 3 min recharge. 1 Max Charges. 40 yd range. Instant.
    • Spiritwalker's Grace Calls upon spiritual guidance, permitting movement while casting Shaman spells. This spell may be cast while casting other spells. Lasts 15 sec. Shaman - Elemental & Restoration Spec. 14.1% of Base Mana. Instant. 2 min cooldown.
    • Stoneclaw Totem (New) Summons an Earth Totem with Total Health health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes $202,242% increased damage from the caster for 30 sec. Shaman - Restoration Spec. 8% of Base Mana. Instant. 30 sec cooldown.
    • Telluric Currents Your attunement to natural energies causes your Lightning Bolt, Lava Burst, and Flame Shock spells to cost no mana, and deal 100% increased damage. Shaman - Restoration Spec. and Flame Shock spells to deal 0% increased damage. Your Lightning Bolt has a 30% chance to cause your next Earth Shock to deal 80% additional damage. Shaman - Restoration Spec.
    • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 20% 40% or increases the critical effect chance of your next Healing Surge spell by 30%. 2 charges. Shaman - Restoration Spec. by 40%. Stacks up to 2 times. Shaman - Restoration Spec.

    Warlock (Forums, Talent Calculator)
    • Banish Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1 target. Casting Banish again on the target will cancel the effect. 3% of Base Mana / 30 Demonic Fury 2.5% of Base Mana. 30 yd range. 1.5 sec cast.
    • Corruption Affliction: Corrupts the target, causing [*26.21% of Spell Power*] Shadow damage over 18 sec. Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [*26.21% of Spell Power*] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [*4 + 86.4% of Spell Power*] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target. Destruction: Corrupts the target, causing [*26.21% of Spell Power*] Shadow damage over 18 sec. 1.25% 14 sec. 3% of Base Mana. 40 yd range. Instant.
    • Drain Life Affliction, Destruction: Drains life from the target, causing [*6 + 150.3% 25.05% of Spell Power*] Shadow damage and restoring [*6% of Total Health* 18%;] of the caster's health over 6 sec. Demonology: Drains life from the target, causing [*6 + 150.3% of Spell Power*] Shadow damage, restoring [*6% of Total Health*] of the caster's health and generating 60 Demonic Fury over 6 sec. Warlock - Affliction & Demonology Spec. 1% of Base Mana, plus 1% per sec / 30 Demonic Fury, plus 30 3% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
    • Eye of Kilrogg Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile. Summon. 4% of Base Mana. Unlimited range. 45 sec cast (Channeled).
    • Fear Strikes fear in the enemy, disorienting it for up to 20 sec. Damage caused may cancel fear. Limit 1 target. 4% 10% of Base Mana. 30 yd range. 1.7 sec cast.
    • Fel Armor Name Changed from Blood Pact to Fel Armor. Fel energies protect the Warlock, increasing their Stamina by 10%, and increasing all healing received by 10%.
    • Health Funnel Sacrifices 12% of your maximum health over 6 sec to restore 36% of your summoned Demon's maximum health. Warlock - Affliction & Demonology Spec. 45 yd range. Instant (Channeled).
    • Life Tap Restores [*15% of Total Health*] mana. Warlock - Affliction & Demonology Spec. 15% of Total Health. Instant. Restores 30% of your maximum mana, at the cost of 10% of your maximum health. Warlock - Affliction, Demonology, Destruction Spec. Instant.
    • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for [*30% rain of hellfire, dealing [*60% of Spell Power*] Fire damage over 6 sec. Deals 50% additional damage if the target is immolated. 100 yd range. Instant. to enemies in an area, over 8 sec. 100 yd range. Instant.
    • Ritual of Return (New) Teleports the caster to the Seat of the Darkener. Casting Ritual of Return while in the Seat of the Darkener will return the Warlock back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
    • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [*15.75% of Spell Power*] Shadow damage over 18 sec. Detonates for [*68.25% of Spell Power* that will explode after 18 sec, dealing 0;] Shadow damage to all enemies within 10 yards after the target dies or takes [*94.5% of Spell Power*] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [*15.75% of Spell Power*] Shadow damage over 18 sec. Detonates for [*68.25% of Spell Power*] Shadow damage to all enemies within 10 yards after the target dies or takes [*94.5% of and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% of Shadow Spell Power*] damage from your spells. Unlimited range. Instant.
    • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [*1 + 94.5% of Spell Power*] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [*1 + 50.4% of Spell Power*] Chaos damage and extending the duration of Corruption. Generates 1 Soul Shard.
    • Shadow Bolt 5.5% of Base Mana / 40 Demonic Fury. 6% of Base Mana.
    • Soul Leech (Affliction) Drain Soul and Haunt Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec.
    • Soul Leech (Demonology) Shadow Bolt, Soul Fire, and Touch of Chaos grant grants you and your pet shadowy shields that absorb 15% 30% of the damage they dealt for 15 sec.
    • Soul Leech (Destruction) Incinerate, Shadowburn, and Chaos Bolt grant Incinerate grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec.
    • Summon Doomguard Summons a Doomguard for 60 20 sec to assault the target with its Doom Bolts. Guardian. 25% of Base Mana. 40 yd range. Instant. 10 min cooldown. 0 Soul Shard. 40 yd range. Instant. 3 min cooldown.
    • Summon Felhunter Affliction: Summons a Felhunter under your command, able to heal itself by consuming the beneficial magic of your enemies. Soulburn: Instant cast. Demonology, Destruction: Summons a Felhunter under your command, able to heal itself by consuming the beneficial magic of your enemies. Summon. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast. 0 Soul Shard. 2.5 sec cast.
    • Summon Imp Affliction: Summons an Imp under your command that casts ranged Firebolts. Soulburn: Instant cast. Demonology, Destruction: Summons an Imp under your command that casts ranged Firebolts. Summon. 20% of Base Mana / 20% of Base Demonic Fury. 5 sec cast. 0 Soul Shard. 2.5 sec cast.
    • Summon Infernal Summons a Infernal from the Twisting Nether, impacting for 0 Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve under your command for 60 sec. Guardian. 25% of Base Mana. 30 yd range. Instant. 10 min cooldown. 20 sec, dealing strong area of effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.
    • Summon Succubus Affliction: Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. Soulburn: Instant cast. Demonology, Destruction: Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. Summon. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast. 0 Soul Shard. 2.5 sec cast.
    • Summon Voidwalker Affliction: Summons a Voidwalker under your command, able to withstand heavy punishment. Soulburn: Instant cast. Demonology, Destruction: Summons a Voidwalker under your command, able to withstand heavy punishment. Summon. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast. 0 Soul Shard. 2.5 sec cast.

    Talents
    • Absolute Corruption (New) Corruption is now permanent (60 sec against players). Warlock - LvL 30 Talent.
    • Burning Embers (New) Your Backdraft from Conflagrate now lasts an additional 3 sec. Warlock - LvL 15 Talent.
    • Burning Rush Increase your movement speed by 50%, but also deals damage to you equal to 4% of your maximum health per second. Movement-impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Warlock - LvL 60 Talent. Instant. 75 Talent. Instant.
    • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [*750% of Spell Power*] Shadowflame damage to all enemies within 0 yards, and applying Corruption. Agony, Unstable Affliction, Corruption, or Immolate.
    • Cataclysm Warlock - LvL 100 Talent. 60 Talent.
    • Channel Demonfire (New) Launches 15 bolts of felfire at Immolated enemies within 40 yds, over 3 sec. Each bolt deals 0 Fire damage. Warlock - LvL 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 12 sec cooldown.
    • Contagion (New) Unstable Affliction also increases all damage you deal to the target by 5%. Warlock - LvL 30 Talent.
    • Dark Pact Name Changed from Sacrificial Pact to Dark Pact. Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects. Warlock - LvL 45 75 Talent. 100 yd range. Instant. 60 sec cooldown.
    • Demonbolt Launch of Draw energy from your demons and launch a ball of demonic energy at the target, dealing [*1 + 238.1% of Spell Power*] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 100 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast. 1 Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Warlock - LvL 100 Talent. 4.8% of Base Mana. 40 yd range. 2.5 sec cast.
    • Demonic Calling (New) Shadowbolt has a 10% chance to make your next Call Dreadstalkers free. Warlock - LvL 15 Talent.
    • Demonic Circle Name Changed from Demonic Circle: Summon to Demonic Circle. You summon a Demonic Circle for 6 min. You may then cast Demonic Circle again to instantly teleport to its location and remove all snare effects. You can only have one Demonic Circle active at a time. Warlock - LvL 75 Talent. 5% of Base Mana. 0.5 sec cast.
    • Drain Soul (New) Drains the target's soul, causing 6 Shadow damage, and restoring 6% of the caster's health over 6 sec. If the target dies while channeling, generates 1 Soul Shard. Replaces Drain Life. Warlock - LvL 15 Talent. 3% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
    • Eradication (New) Chaos Bolt also increases the damage you deal to the target by 20% for 6 sec. Warlock - LvL 60 Talent.
    • Fire and Brimstone (New) Incinerate now hits all enemies near your target. Warlock - LvL 15 Talent.
    • Grimoire of Sacrifice Affliction: Sacrifice your demon to gain one of its abilities, and to increase the damage done by your Drain Soul, Haunt, and Drain Life by 25%. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Demonology, Destruction: Sacrifice your demon to gain one of its abilities, and to increase the damage done by your Incinerate, Chaos Bolt, and Shadowburn by 25%. Does not apply to spells affected by Fire and Brimstone. Also causes you to regenerate 2% of maximum health every 8 sec Sacrifice your demon to gain Demonic Power. Demonic Power causes your spells to sometimes deal an additional 0 Shadow damage to the target and other enemies within 8 yds. Lasts 60 min or until you summon a demon. Warlock - LvL 75 90 Talent. Unlimited range. Instant. 30 sec cooldown.
    • Grimoire of Service Warlock - LvL 75 Talent. 90 Talent.
    • Grimoire of Supremacy Affliction, Destruction: You command stronger demons, replacing your normal minions. These demons deal 20% additional damage and have more powerful abilities. Spells Learned: Summon Fel Imp Summon Voidlord Summon Shivarra Summon Observer Summon Abyssal Summon Terrorguard Demonology: You command stronger demons, replacing your normal minions. These demons deal 20% additional damage and have more powerful abilities. Spells Learned: Summon Fel Imp Summon Voidlord Summon Shivarra Summon Observer Summon Wrathguard Summon Abyssal Summon Terrorguard Warlock - LvL 75 Talent. Empowers your demon pet, causing it to have 20% increased health and deal 20% increased damage. Warlock - LvL 90 Talent.
    • Grimoire of Synergy When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 sec. Warlock - LvL 75 Talent. 90 Talent.
    • Hand of Doom (New) Hand of Gul'dan now also applies Doom to all enemies that it hits when it consumes at least 3 Soul Shards. Warlock - LvL 60 Talent.
    • Haunt A ghostly soul haunts the target, dealing [*1 + 515.62% 600% of Spell Power*] Shadow damage and increasing damage over time you deal to the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard If the target dies within 15 sec, Haunt's cooldown is reset. Warlock - LvL 15 Talent. 5% of Base Mana. 40 yd range. 1.5 sec cast.15 sec cooldown.
    • Howl of Terror When you are reduced below 30% health, you release a Howl of Terror. Your howl causes 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. Being hit by a damaging attack reduces your cooldown on Howl of Terror by 1 sec. Limited to 5 targets. Warlock - LvL 30 Talent. Instant. 40 sec cooldown. This effect has a 60 sec cooldown. Warlock - LvL 45 Talent.
    • Impending Doom (New) Doom also summons 2 Wild Imps when it deals damage. Warlock - LvL 30 Talent.
    • Implosion (New) Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing 0 Shadowflame damage to all nearby enemies. Warlock - LvL 30 Talent. 6% of Base Mana. 40 yd range. Instant.
    • Improved Dreadstalkers (New) Call Dreadstalkers now also summons 2 Wild Imps. Warlock - LvL 30 Talent.
    • Mana Tap (New) Consumes 40% of current mana to grant 15% increased damage for 20 sec. Warlock - LvL 30 Talent. Instant.
    • Mortal Coil Horrifies an enemy target into fleeing, incapacitating them for 3 sec and healing you for [*11% of Total Health*]. Warlock - LvL 30 Talent. 30 45 Talent. 6% of Base Mana. 20 yd range. Instant. 45 sec cooldown.
    • Phantom Singularity (New) Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [*25% of Spell Power*] damage every 2 sec for 16 sec, healing you for 30% of the damage done. Warlock - LvL 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Power Trip (New) Demonic Empowerment now affects all of your active demons. Warlock - LvL 60 Talent.
    • Reverse Entropy (New) Chaos Bolt restores 25% mana. Warlock - LvL 30 Talent.
    • Roaring Blaze (New) When you Incinerate an Immolated target, the remaining damage of the Immolate is increased by 10%. Refreshing Immolate will return it to its normal damage. Warlock - LvL 30 Talent.
    • Shadowburn Instantly blasts a target below 20% health for [*1 + 421.6% for [*1 + 340% of Spell Power*] Shadow damage. Generates Burning Embers 2 Soul Shards if the target dies within 5 sec. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant. LvL 15 Talent. 0 Soul Shard. 40 yd range. Instant.
    • Shadowflame (New) Lob a ball of Shadowflame at the target, dealing 0 Shadowflame damage, and [*30% of Spell Power*] Shadowflame damage over 8 sec, stacking. Warlock - LvL 15 Talent. 40 yd range. Instant.
    • Shadowfury Stuns all enemies within 8 yds for 3 sec. Warlock - LvL 30 Talent. 30 yd range. Instant. 30 sec cooldown. 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
    • Shadowy Inspiration (New) Demonic Empowerment also causes your next Shadow Bolt to be Instant. Warlock - LvL 15 Talent.
    • Siphon Life Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Unlimited range. Instant. Siphon the target's life essence, dealing [*20% of Spell Power*] damage over 15 sec, healing you for X each time it deals damage. Warlock - LvL 60 Talent. Unlimited range. Instant.
    • Soul Effigy (New) Create a Soul Effigy bound to the target, which is attackable by only the Warlock. 0% of all damage taken by the Effigy is replicated on the original target. Limit 1. Lasts 10 min. Warlock - LvL 100 Talent. 40 yd range. 1.5 sec cast.
    • Soul Harvest (New) Refill 5 Soul Shards. Warlock - LvL 60 Talent. Instant (Channeled). 2 min cooldown.
    • Soul Leech (Affliction) Drain Soul and Haunt Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec.
    • Soul Leech (Demonology) Shadow Bolt, Soul Fire, and Touch of Chaos grant grants you and your pet shadowy shields that absorb 15% 30% of the damage they dealt for 15 sec.
    • Soul Leech (Destruction) Incinerate, Shadowburn, and Chaos Bolt grant Incinerate grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec.
    • Soul Leech Warlock - LvL 15 Talent. 45 Talent.
    • Sow the Seeds (New) Seed of Corruption will now consume a Soul Shard, if available, to embed a demon seed in 4 additional nearby enemies. Warlock - LvL 60 Talent.
    • Summon Inquisitor (New) Summon a demonic Inquisitor that will launch Shadowfrost Volleys at all targets that you have Doomed. Lasts 18 sec. Warlock - LvL 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.
    • Wreak Havoc (New) Havoc now lasts 20 sec, and has no cooldown. Warlock - LvL 100 Talent.
    • Writhe in Agony (New) Agony's damage may now ramp up to twice as high. Warlock - LvL 15 Talent.

    Affliction
    • Agony Inflicts increasing agony on the target, causing [*120 + 36.3% up to [*90 + 33% of Spell Power*] Shadow damage over 24 18 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% Refreshing Agony maintains its current damage level. When Agony deals damage, you have a chance to regain a Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
    • Mastery: Potent Afflictions Affliction, Destruction: Increases the damage of Agony, Corruption and Unstable Affliction by 24.8%. Warlock - Affliction Spec. 25%. Demonology: Increases the damage of Agony, Doom and Unstable Affliction by 25%. Warlock - Affliction Spec.
    • Secrets of the Necrolyte (New) Your Drain Life is massively empowered, dealing 150% increased damage. Warlock - Affliction Spec.
    • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [*15.75% of Spell Power*] Shadow damage over 18 sec. Detonates for [*68.25% of Spell Power* that will explode after 18 sec, dealing 0;] Shadow damage to all enemies within 10 yards after the target dies or takes [*94.5% of and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% of Shadow Spell Power*] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [*15.75% of Spell Power*] Shadow damage over 18 sec. Detonates for [*68.25% of Spell Power*] Shadow damage to all enemies within 10 yards after the target dies or takes [*94.5% of Spell Power*] damage from your spells. Warlock - Affliction Spec. 6% Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.
    • Unstable Affliction Causes [*7 + 33.6% of Spell Power*] damage over 14 sec. If dispelled, the dispeller suffers [*8 + 268.8% of Spell Power*] instant An especially insidious affliction that deals [*66.6% of Spell Power*] Shadow damage over 8 sec. If this effect is reapplied, any remaining damage will be added to the new Unstable Affliction. If the target dies, the Soul Shard will be refunded. If Unstable Affliction is dispelled, the dispeller suffers [*250% of Spell Power* Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

    Demonology
    • Call Dreadstalkers Name Changed from Imp Swarm to Call Dreadstalkers. Summons 4 Wild Imps from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown. Imp Swarm's cooldown is reduced by spell haste. Also increases Wild Imp's cooldown by 4 sec. Glyph. 40 yd range. Instant. 2 min cooldown. Summon 2 ferocious Dreadstalkers to attack the target for 12 sec. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 2 sec cast. 15 sec cooldown.
    • Demonic Empowerment (New) Empowers up to 3 of your active demons with dark energies, increasing their Haste and health by 50% for 12 sec. Prefers stronger demons first. Warlock - Demonology Spec. 6% of Base Mana. 100 yd range. 1.5 sec cast.
    • Demonwrath (New) Your demons crackle with demonic energy. Every 1 sec, all enemies within 10 yds of any of your demons take [*25% of Spell Power*] Shadow damage. Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard. May be channeled while moving. Warlock - Demonology Spec. 0% of Base Mana, plus 2.5% per sec. 100 yd range. 3 sec cast (Channeled).
    • Doom Inflicts impending doom upon the target, causing [*4 + 86.4% [*1 + 600% of Spell Power*] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target. Metamorphosis. 60 Demonic Fury. 40 yd range. Instant. after 20 sec. Generates a Soul Shard when it deals damage. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
    • Hand of Gul'dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [*99% of Spell Power*] instant Shadowflame damage and an additional [*12.96% Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [*5 + 150% of Spell Power*] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [*99% of Spell Power*] instant Shadowflame damage and an additional [*12.96% of Spell Power*] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [*150% of Spell Power*] Chaos damage and reducing movement speed by 50% for 6 sec. 2 Max Charges. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant. 15 sec recharge. 2 Max Charges. to all enemies within 8 yds and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
    • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 10.0%. Further Demonic Empowerment also increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 20.0%. Warlock - Demonology Spec. demons by 20.00%. Warlock - Demonology Spec.
    • Soul Link 20% of all damage taken is split with your demon pet, and 3% of damage you deal heals you and your demon. Warlock - LvL 45 Talent. 100 yd range. Demonology Spec. 100 yd range.
    • Summon Felguard Summons a Felguard under your command as a powerful melee combatant. Warlock - Demonology Spec. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast. 0 Soul Shard. 2.5 sec cast.

    Destruction
    • Chaos Bolt Affliction, Demonology: Unleashes a Unleashes a devastating blast of chaos, causing [*1 + 282.1% 319% of Spell Power or 1 + 227.5% of Spell Power*] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Replaces Soul Fire. Destruction: Unleashes a blast of chaos, causing [*1 + 282.1% of Spell Power or 1 + 227.5% 275% of Spell Power*] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. 3 sec cast. 0 Soul Shard. 40 yd range. 2.5 sec cast.
    • Chaotic Energy (New) Haste reduces the cooldown of Conflagrate and Havoc. Warlock - Destruction Spec.
    • Conflagrate Target enemy instantly explodes, dealing [*204.1% Triggers an explosion of fire on the target, dealing [*1 + 204.1% of Spell Power*] Fire damage and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. 2 Max Charges. Warlock - Destruction Spec. 1% a Soul Shard. Also causes Backdraft, reducing the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant. 12 sec recharge. 2 Max Charges.
    • Havoc Causes your next Chaos Bolt or three other Mark a target with Havoc for 8 sec, causing your single target spells to also strike this target. Warlock - Destruction Spec. 4% them. Limit 1. Warlock - Destruction Spec. 8% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
    • Immolate (New) Burns the enemy with fire, causing 1 Fire damage and an additional [*5 + 49.5% of Spell Power*] Fire damage over 15 sec. Immolate critical strikes generate a Soul Shard. Warlock - Destruction Spec.
    • Immolate Affliction, Demonology: Burns the enemy for [*1 + 49.5% of Spell Power*] Fire damage and an additional [*5 + 49.5% of Spell Power*] Fire damage over 15 sec. Destruction: Burns the enemy for [*1 + 49.5% of Spell Power* Burns the enemy with fire, causing 1;] Fire damage and an additional [*5 + 49.5% of Spell Power*] Fire damage over 15 sec. Immolate critical strikes generate Burning Embers. Warlock - Destruction Spec. 3% a Soul Shard. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
    • Incinerate Affliction, Demonology: Deals [*1 + 143.5% Draws fire toward the enemy, dealing [*143.5% of Spell Power*] Fire damage to an enemy. Destruction: Deals [*1 + 143.5% of Spell Power*] Fire damage to an enemy and generates Burning Embers. Warlock - Destruction Spec. 5% Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
    • Mastery: Chaotic Energies Name Changed from Mastery: Emberstorm to Mastery: Chaotic Energies. Increases the damage of Immolate, Incinerate, and Conflagrate by 8.00%. Increases the effectiveness of Burning Ember consuming spells by 24.00%|r. Warlock - Destruction Spec. Your Destruction spells deal up to 16% additional damage, randomly. Warlock - Destruction Spec.
    • Rain of Fire Burns enemies in the area of effect for Calls down a rain of hellfire, dealing [*60% of Spell Power*] Fire damage over 6 sec, dealing 50% increased damage to targets affected by Immolate. Warlock - Destruction Spec. 8% of Base Mana, plus 4% per sec. 35 yd range. 6 sec cast (Channeled). to enemies in an area, over 8 sec. Warlock - Destruction Spec. 4.5% of Base Mana. 35 yd range. 8 sec cast (Channeled).

    Pets
    • Consuming Shadows Name Changed from Torment to Consuming Shadows. Torments the targets soul, dealing [*30% of Spell Power*] Shadowstrike damage Drain [*10% of Spell Power*] health from all nearby enemies. (Right-Click to toggle) Basic Attack. 50 Energy. Melee range. Instant. 20 Energy. Melee range. Instant.
    • Firebolt Deals [*90.7% Deals [*1 + 90.7% of Spell Power*] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.
    • Legion Strike A sweeping attack that does 130% of the Felguard's weapon damage divided among all targets within 6 yards. The Felguard's current target is also wounded, reducing to all enemies in front of him. Also reduces the effectiveness of any healing received by 10% 0% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant.
    • Shadow Bite Bite the enemy, causing [*38% of Spell Power*] Shadow damage [*1 + 38% of Spell Power*] Shadow damage. Damage increased by 50% for each of your Affliction damage-over-time effects on the target. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
    • Torch Magic Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal's current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.

    Warrior (Forums, Talent Calculator)
    • Block Gives a chance to block enemy melee attacks. Requires Shields.
    • Bloodbath For the next 12 sec, your melee damage abilities and their multistrikes deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant.
    • Bloodthirst Heal Bloodthirst heals the Warrior for 1% of their health. Instant. 5% of their health. Instant.
    • Charge Charge to an enemy, rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown. 20 sec recharge. 1 charge.
    • Execute Off-Hand Arms, Protection: Attempt to finish off a wounded foe, causing (350% of weapon damage a total of [*420% of weapon damage + 350% of weapon damage*) Physical damage. Only usable on enemies that have less than 20% health. Fury: Attempt to finish off a wounded foe, causing (350% of weapon damage) Physical damage with your main-hand and (350% of weapon damage) Physical damage with your off-hand. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant. Melee range. Instant.
    • Heroic Leap Arms: Leap through the air toward a targeted location, slamming down with destructive force to deal [*1 + 62.4% of AP*] Physical damage to all enemies within 8 yards. Fury, Leap through the air toward a targeted location, slamming down with destructive force to deal [*1 + 52% of AP*] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a targeted location, slamming down with destructive force to deal [*1 + 52% of AP*] Physical damage to all enemies within 8 yards. 8-40 yd range. Instant. 45 sec cooldown. and resetting the cooldown on Taunt. 8-40 yd range. Instant. 45 sec recharge. 1 charge.
    • Impending Victory Arms: Instantly attack the target, causing [*1 + 250% of AP*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Replaces Victory Rush. Fury, Protection: Instantly attack the target, causing [*1 + 200% of AP*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Replaces Victory Rush. Talent. Melee range. Instant. 30 sec cooldown. Your Slam has a 40% chance to restore 10% of your health. Talent. Instant.
    • Raging Blow A mighty blow that deals (200% of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant. with both weapons that deals a total of [*2.000 * 200% of weapon damage*] Physical damage. Only usable while Enraged. 100 yd range. Instant.
    • Raging Blow Name Changed from Raging Blow Off-Hand to Raging Blow. A mighty blow that deals (200% of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant. with both weapons that deals a total of [*2.000 * 200% of weapon damage*] Physical damage. Only usable while Enraged. 100 yd range. Instant.
    • Skyjump to Halls of Valor (New) Teleports the caster to the Halls of Valor. Casting Skyjump while in the Halls of Valor will return the Warrior back to near their departure point. 10 sec cast. 60 sec cooldown.
    • Victory Rush (Arms) Instantly attack the target, causing [*240% of AP*] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Victory Rush (Fury, Protection) Instantly attack the target, causing [*200% of AP*] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Whirlwind Off-Hand Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing (140% of weapon damage) Physical damage with your main-hand weapon [*6.000 * 40% of weapon damage*] Physical damage to each enemy. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon and (70% of weapon damage) Physical damage with your off-hand weapon to each enemy. Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times. Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon to each enemy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant. [*6.000 * 40% of weapon damage*] Physical damage to each enemy. For 6 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Instant.

    Talents
    • Anger Management (Arms) Every 30 Every 10 rage that you spend reduces the remaining cooldown of several Recklessness of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap Recklessness Die by the Sword
    • Anger Management (Fury, Protection) Every 30 Every 10 rage that you spend reduces the remaining cooldown of several Last Stand and Shield Wall of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap Shield Wall Demoralizing Shout Last Stand
    • Avatar Transform into a colossus for 20 sec, dealing 20% increased damage and removing all roots and snares. Warrior - LvL 90 45 Talent. Instant. 1.5 min cooldown.
    • Best Served Cold (New) Revenge generates 2 additional Rage for each target that it hits. Warrior - LvL 75 Talent.
    • Bladestorm Warrior - LvL 90 Talent. 75 Talent.
    • Booming Voice (New) Demoralizing Shout also generates 50 Rage, and increases damage you deal to affected targets by 20%. Warrior - LvL 90 Talent.
    • Bounding Strike (New) Heroic Leap's cooldown is reduced by 15 sec, and it also increases your run speed by 70% for 3 sec. Warrior - LvL 30 Talent.
    • Carnage (New) Rampage deals 20% additional damage, and consumes all of your remaining Rage to further increase its damage, proportional to Rage spent. Warrior - LvL 100 Talent.
    • Crackling Thunder (New) Increases the radius of Thunder Clap by 100%. Warrior - LvL 30 Talent.
    • Dauntless (New) Your abilities cost 20% less Rage. Warrior - LvL 45 Talent.
    • Die by the Sword Increases your parry chance by 100% and reduces damage taken by 20% for 8 sec. Requires Melee Weapon. Warrior - Arms & Fury Spec. Instant. 2 min cooldown. 30% for 8 sec. Warrior - LvL 30 Talent. Instant. 2 min cooldown.
    • Double Time You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Warrior - LvL 15 Talent. Arms, Fury: Increases the maximum number of charges of Charge by 1. Protection: Increases the maximum number of charges of Intercept by 1. Warrior - LvL 60 Talent.
    • Dragon Roar Arms: Roar explosively, dealing [*206.3% of AP*] damage to all enemies within 8 yards and knocking them back and down for 0.5 sec. Damage ignores all armor and is always a critical strike. Fury, Protection: Roar explosively, dealing [*165% of AP*] damage to all enemies within 8 yards and knocking them back and down for 0.5 increasing your damage done by 20% for 6 sec. Damage ignores all armor and is always a critical strike. Warrior - LvL 60 Talent. Instant. 60 sec cooldown. always critically strikes. Warrior - LvL 100 Talent. Instant. 20 sec cooldown.
    • Endless Rage (New) You generate 50% additional Rage. Warrior - LvL 45 Talent.
    • Enraging Blows (New) Raging Blow now generates 10 Rage, instead of costing Rage. Warrior - LvL 75 Talent.
    • Fervor of Battle (New) Cleave and Whirlwind generate 2 Rage for each target that they hit. Warrior - LvL 75 Talent.
    • Frenzy (New) Furiously slash at the target, dealing [*AP*] Physical damage, and increasing your Haste by 5% for 10 sec. Stacks up to 5 times. Warrior - LvL 75 Talent. 15 Rage. Melee range. Instant.
    • Furious Charge (New) You take 20% less damage for 5sec after Charging. Warrior - LvL 30 Talent.
    • Heavy Repercussions (New) Shield Slam extends the duration of Shield Block by 2 sec. Shield Block increases the damage of Shield Slam by an additional 30%. Warrior - LvL 100 Talent.
    • Heroic Strike (New) Instantly deals (130% of weapon damage) Physical damage. Heroic Strike gains double the normal damage bonus from Enrage. This ability is not on the global cooldown. Warrior - LvL 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Heroic Strike (New) Instantly deals (130% of weapon damage) Physical damage. Heroic Strike gains double the normal damage bonus from Colossus Smash. This ability is not on the global cooldown. Warrior - LvL 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Impending Victory Arms: Instantly attack the target, causing [*1 + 250% of AP*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Replaces Victory Rush. Fury, Protection: Instantly attack the target, causing [*1 + 200% of AP*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Replaces Victory Rush. Warrior - LvL 30 Talent. 10 Rage. Melee range. Instant. 30 sec cooldown. Your Slam has a 40% chance to restore 10% of your health. Warrior - LvL 30 Talent.
    • Imposing Roar (New) Commanding Shout also increases Leech by 20%. Warrior - LvL 60 Talent.
    • Indomitable (New) Increases your maximum health by 25%. Warrior - LvL 75 Talent.
    • Into the Fray (New) You gain 5% Haste for each enemy within 10 yards, up to 5 enemies. Warrior - LvL 90 Talent.
    • Mortal Combo (New) Mortal Strike has 2 charges. Warrior - LvL 90 Talent.
    • Never Surrender (New) Ignore Pain will ignore up to 30% more damage, based on your missing health. Warrior - LvL 75 Talent.
    • Opportunity Strikes (New) Your melee abilities have an up to 30% chance, based on target's missing health, to trigger an extra attack that deals (200% of weapon damage) Physical damage. Warrior - LvL 100 Talent.
    • Overpower (New) Instantly overpower the enemy causing (125% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
    • Reckless Abandon (New) Reduces the cooldown of Recklessness by 50%, and causes it to generate 100 Rage. Warrior - LvL 100 Talent.
    • Rend Wounds the target, causing [*6 [*5 + 96.6% of AP*] bleed damage over 18 sec, and a final burst of [*222.5% of AP*] bleed damage when the effect expires. Requires Melee Weapon. Warrior - Arms Spec. 5 Rage. Melee range. Instant. 15 sec. Warrior - LvL 75 Talent. 15 Rage. Melee range. Instant.
    • Renewed Fury (New) Ignore Pain also enrages you, increasing damage done by 10% for 6 sec. Warrior - LvL 45 Talent.
    • Second Wind Whenever you are below 35% health, you gain 25% Leech, healing yourself for a percentage of damage you deal. Warrior - LvL 30 Talent. You gain 6% health every 1 sec, when you haven't taken damage in the last 5 sec. Warrior - LvL 60 Talent.
    • Seething Rage (New) Enraged Regeneration no longer requires or consumes Enrage, and its cooldown is reduced by 60 sec. Warrior - LvL 30 Talent.
    • Shockwave Warrior - LvL 60 Talent. 15 Talent.
    • Siegebreaker (Arms, Protection) Replaces Intimidating Shout.
    • Siegebreaker (Fury) Replaces Intimidating Shout.
    • Siegebreaker Requires Melee Weapon. Warrior - LvL 100 Talent. Warrior - LvL 15 Talent.
    • Storm Bolt Hurls your weapon at an enemy, causing (60% of weapon damage) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Warrior - LvL 15 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Sweeping Strikes (New) Arms, Protection: Mortal Strike and Execute hit a second nearby target. Fury: Raging Blow and Execute hit a second nearby target. Warrior - LvL 15 Talent.
    • Titanic Might (New) Increases the duration of Colossus Smash by 200%, but halves its effectiveness. Warrior - LvL 90 Talent.
    • Unquenchable Thirst (New) Bloodthirst generates an additional 10 Rage. Warrior - LvL 90 Talent.
    • Vengeance (New) Ignore Pain reduces the Rage cost of your next Heroic Strike by 30%. Heroic Strike reduces the Rage cost of your next Ignore Pain by 30%. Warrior - LvL 90 Talent.
    • Vigilance Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Warrior - LvL 75 30 Talent. 40 yd range. Instant. 2 min cooldown.
    • Warbringer Your Charge now stuns its target for 1.5 sec instead of rooting it. Warrior - LvL 15 Talent. Your Intercept now deals [*AP*] damage to all enemies within 5 yds, and stuns them for 1.5 sec. Warrior - LvL 15 Talent.

    Arms
    • Cleave (New) A sweeping attack that strikes all enemies in front of you for (75% of weapon damage) Physical damage. For each target up to 5 hit, your next Whirlwind will deal 20% more damage. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 6 sec cooldown.
    • Colossus Smash Smashes a target for (150% Smashes the enemy's armor, dealing (1% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown. increasing damage you deal to them by 20% for 6 sec. Warrior - Arms Spec. Melee range. Instant. 45 sec cooldown.
    • Defensive Stance (New) A defensive combat state that reduces damage taken and damage done by 25%. Lasts until cancelled. Warrior - Arms Spec. Instant.
    • Execute Attempt to finish off a foe, causing (135% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (405% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
    • Hamstring Maims the enemy for (5% of weapon damage) Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon Warrior - Arms Spec. 10 Rage. Melee range. Instant. 1 sec cooldown.
    • Mastery: Colossal Might Name Changed from Mastery: Weapons Master to Mastery: Colossal Might. Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%. Warrior - Arms Spec. Colossus Smash by 20%, and causes it to increase damage you deal to the target by an additional 20%. Warrior - Arms Spec.
    • Mortal Strike A vicious strike that deals (211% 225% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Replaces Heroic Strike. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.
    • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 15%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves. Warrior - Arms Spec. 10%. Warrior - Arms Spec.
    • Slam Slam an opponent, causing (150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant. Warrior - Arms Spec. 15 Rage. Melee range. Instant.
    • Tactician (New) Slam, Whirlwind, and Execute have a 20% chance per target hit to reset the cooldown on Colossus Smash. Warrior - Arms Spec.
    • Victory Rush (Arms) Instantly attack the target, causing [*240% of AP*] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Whirlwind Arms: In a whirlwind of steel you attack all enemies within 8 yards, causing (140% of weapon damage) Physical damage with your main-hand weapon to each enemy. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon and (70% of weapon damage) Physical damage with your off-hand weapon to each enemy. Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times. Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon to each enemy. Requires Melee Weapon. Warrior - Fury & Arms Spec. 20 Rage. Instant. [*3.000 * 80% of weapon damage*] Physical damage to each enemy. Warrior - Arms Spec. 30 Rage. Instant.

    Arms & Fury
    • Commanding Shout Name Changed from Rallying Cry to Commanding Shout. Temporarily grants you and Let loose a battle cry, granting all party or raid members within 30 yards 15% increase to maximum health for 10 sec. After this effect expires, the health is lost. Warrior - Arms & Fury Spec. Instant. 3 min cooldown.
    • Recklessness Grants Let loose a battle cry, granting your special attacks an additional 15% chance to critically strike and increases your critical strike damage by 10%. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance 100% chance to critically strike for 5 sec. Warrior - Arms & Fury Spec. Instant. 3 min cooldown. 60 sec cooldown.

    Fury
    • Bloodthirst Instantly strike the target for (50% Attack the target in a bloodthirsty craze, dealing (175% of weapon damage) Physical damage, generating 10 Rage, and restoring 1% 5% of your health. Bloodthirst has an additional 40% chance to be a critical strike. Replaces Heroic Strike. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Enrage (New) Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec. Warrior - Fury Spec.
    • Enraged Regeneration (New) Instantly heals you for 50% of your maximum health, but requires and consumes Enrage. Usable while stunned. Warrior - Fury Spec. Instant. 2 min cooldown.
    • Execute Arms, Protection: Attempt to finish off a wounded foe, causing (350% of weapon damage a total of [*420% of weapon damage + 350% of weapon damage*) Physical damage. Only usable on enemies that have less than 20% health. Fury: Attempt to finish off a wounded foe, causing (350% of weapon damage) Physical damage with your main-hand and (350% of weapon damage) Physical damage with your off-hand. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Fury & Protection Warrior - Fury Spec. 30 Rage. Melee range. Instant.
    • Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times. Warrior - Fury Spec. 4, stacking up to 0 times. Warrior - Fury Spec.
    • Raging Blow A mighty blow that deals (200% of weapon damage) Physical damage with your main-hand weapon and deals (200% of weapon damage) Physical damage with your off-hand weapon. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon with both weapons that deals a total of [*2.000 * 200% of weapon damage*] Physical damage. Only usable while Enraged. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
    • Rampage (New) Unleash a series of 5 brutal strikes over 2 sec for a total of [*5.000 * 0% of weapon damage*] Physical damage. Rampage always deals damage as if you were Enraged. Warrior - Fury Spec. 50 Rage. Melee range. Instant.
    • Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 30%, and your off-hand weapon will deal an additional 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec.
    • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec. Warrior - Fury Spec.
    • Whirlwind (New) Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing [*6.000 * 40% of weapon damage*] Physical damage to each enemy. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing [*6.000 * 40% of weapon damage*] Physical damage to each enemy. For 6 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Warrior - Fury Spec. 30 Rage. Instant.

    Fury & Arms
    • Berserker Rage Arms, Protection: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Instant. 30 sec cooldown. Fury: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Also Enrages you for 6 sec. Warrior - Fury & Arms Spec. Instant. 30 sec cooldown.

    Protection
    • Deep Wounds Your Devastate and Thunder Clap Revenge cause the target to bleed for [*5 + 84% of AP*] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Warrior - Protection Spec.
    • Defensive Stance A tanking combat stance that decreases damage taken by 20%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown. causes you to generate Rage from damage taken instead of dealt. Warrior - Protection Spec. 1.5 sec cooldown.
    • Demoralizing Shout Demoralizes all enemies within 10 0 yards, reducing the damage they do to you by 20% for 8 sec. Warrior - Protection Spec. Instant. 60 sec cooldown.
    • Devastate Deals A direct strike, dealing (265% of weapon damage) Physical damage, and Devastate has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields of Shield Slam. Warrior - Protection Spec. Melee range. Instant.
    • Heroic Strike Instantly deals (105% of weapon damage) Physical damage. This ability is not on the global cooldown. Requires Melee Weapon Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Ignore Pain (New) Fight through the pain, ignoring 90% of the next [*25% of Total Health*] (based on maximum health) total damage that you take, from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.
    • Intercept (New) Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root them for 1.5 sec. When targeting an ally, Intercept will intercept the next melee or ranged attack against them within 10 sec while the target remains within 10 yards. Generates 20 Rage. Warrior - Protection Spec. 8-25 yd range. Instant.
    • Revenge Instantly attack an enemy and two additional enemies Swing in a wide arc, dealing [*1 + 374% of AP*] damage to the primary target and 50% damage to the secondary targets, and generating 20 all enemies in front of you. Generates 4 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance of Revenge (cannot occur more often than once every 3 sec. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
    • Shield Block Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Maximum 2 charges. Requires Shields. 2 Max Charges. Warrior - Protection Spec. 60 Rage. Instant. 12 sec recharge. 2 Max Charges. Shield Slam deals 30% additional damage while Shield Block is active. Warrior - Protection Spec. 10 Rage. Instant. 1 sec cooldown.
    • Shield Slam Slam the target with your shield, causing [*AP * (0.561 + (gte(Level, 80)) * (0.426) + (gte(Level, 85)) * (2.46))*] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields Physical damage. Generates 6 Rage. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown. 9 sec cooldown.
    • Spell Reflection Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. Instant. 25 sec cooldown. spells cast on you and reducing magical damage taken by 30%. Lasts 5 sec or until a spell is reflected. Warrior - Protection Spec. Instant. 25 sec cooldown.
    • Sword and Board Your Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 5. Lasts 10 sec. Warrior - Protection Spec. critical strikes have a 50% chance to reset the cooldown of Shield Slam.. Warrior - Protection Spec.
    • Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Using this ability while in Battle Stance activates Defensive Stance. Requires Defensive Stance Warrior - Protection Spec. 30 yd range. Instant. 8 sec cooldown.
    • Thunder Clap Blasts all enemies within 8 yards for [*1 + 117.6% 175% of AP*] damage and reduces their movement speed by 50% for 10 sec.

    Racials
    Blood Elf
    • Arcane Torrent (New) Silence all enemies within 8 yards for 2 sec and restore 15 Fury. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

    Draenei
    • Heroic Presence Increases your Strength, Agility, and Intellect by 65 139 (scales with level). Draenei Racial.

    Human
    • The Human Spirit Versatility increased by 100 214 (scales with level). Human Racial.

    Night Elf
    • Elusiveness Reduces the chance enemies have to detect you while Shadowmelded. Night Elf Racial. Increases your speed while Stealth is active by 5%. Night Elf Racial.

    Orc
    • Blood Fury Increases attack power by 345 733. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
    • Blood Fury Increases your spell power by 345 733. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
    • Blood Fury Increases your melee attack power by 345 733 and your spell power by 345 733. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.

    Tauren
    • Endurance Increases your Stamina by 197 419 (scales with level). Tauren Racial.

    Undead
    • Touch of the Grave Your attacks and damaging spells have a chance to drain the target, dealing 2,088 4,440 Shadow damage and healing you for the same amount. Additionally, you can breathe underwater indefinitely. Undead Racial.
    Last edited by Simca; 2015-11-24 at 01:00 AM.
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  2. #2
    The Insane Feali's Avatar
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    Before I go through this again: is this the same as WoWheads?

  3. #3
    Scarab Lord Vynestra's Avatar
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    Quote Originally Posted by Feali View Post
    Before I go through this again: is this the same as WoWheads?
    I believe it is, I mean it's all the same changes, they're pulling from the same sources. But it's not like they went over to wowhead and copy pasted, they datamined it separately.

  4. #4
    Quote Originally Posted by Feali View Post
    Before I go through this again: is this the same as WoWheads?
    From the very intensive glance i had given Pala changes on both sites, they are a little different but still share the same source so most of the things posted here are essentially the same as wowheads...

    I believe the cause is that wowheads compilation is not done yet.


    Madness will consume you!!!

  5. #5
    Field Marshal Scorched2Black's Avatar
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    ....where is deep freeze?

  6. #6
    That Paladin changes...so awesome....

  7. #7
    Deleted
    i thought they said a new talent system with tons of new talents

  8. #8
    Quote Originally Posted by MoXfy View Post
    i thought they said a new talent system with tons of new talents
    Na, they said they were overhauling the talents so that a majority would be spec-specific. Which they are. And also there's a new PVP-only talent window. Also every artifact has "talents."
    Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
    Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
    [What's half of minor?]
    "Statue casts Soothing Mist at a nearby ally for toddler healing."

  9. #9
    Deleted
    I still wonder why Druids have Typhoon, Cyclone and Hurricane. Isn't it more shamanic in Warcraft universe? Here goes the "class & spec fantasy and uniqueness".

  10. #10
    Field Marshal ElexionExonusAvalon's Avatar
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    Quote Originally Posted by DeadlyConqueror View Post
    That Paladin changes...so awesome....
    Yep indeed. They have done a a really good job with all the spells overall and they haven't removed anything major. I am loving the new spells and talents too.

  11. #11
    Enha changes, fucking loving them!!!

  12. #12
    Field Marshal ElexionExonusAvalon's Avatar
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    Oh by the way does anyone know how many talents you can choose from in total?

  13. #13
    The Lightbringer gutnbrg's Avatar
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    talent into ice block?

    - - - Updated - - -

    werent they trying to cut down on button bloat? This looks like im gonna be using way more keys then i am in WOD...

  14. #14
    Invisibility seems to be... missing entirely

  15. #15
    Quote Originally Posted by Kyriani View Post
    Invisibility seems to be... missing entirely
    Its like... It... Went invisible...

    Oooohhhhh....


    Madness will consume you!!!

  16. #16
    Quote Originally Posted by Roudene View Post
    I still wonder why Druids have Typhoon, Cyclone and Hurricane. Isn't it more shamanic in Warcraft universe? Here goes the "class & spec fantasy and uniqueness".
    Druids and shamans have quite a lot of overlap, though they approach things with different priorities, methods and mindsets. Though, generally, Shamans deal more with Air and Lightning, while Druids deal with Storms and Wind.

  17. #17
    Old God Kathranis's Avatar
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    Quote Originally Posted by gutnbrg View Post
    werent they trying to cut down on button bloat? This looks like im gonna be using way more keys then i am in WOD...
    They pruned abilities so that they could add more new abilities in the future (= now).

    One of the devs said in one of the Blizzcon Q&As, or post-Blizzcon interviews, that because they stripped the classes down more or less to essentials in the last two expansions, they now have the freedom to start adding more new stuff on top of that new foundation.

  18. #18
    "Templar's Verdict A powerful weapon strike that deals [...] 170% of weapon damage) Holy damage.. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant."

    "Powerful"? Are you kidding me? 170% holy weapondmg. Even with a couple multipliers, this will hit weaksauce. How dissatisfying can you make our main finisher??? TV will just feel like a filler. How great was the feel when you procced a free finisher and you could use an actually, powerful TV... I'd rather build less holy power and have TV hit much harder, to make it actually feel meaty. They just remove ANY possible damage spike from retri spec, so that it all just feels like several big dots. Not impressed.

    - - - Updated - - -

    "Lightning Bolt (New) Fires a bolt of lightning at the target, dealing [*1 + 80% of Spell Power*] Nature damage, and generating 10 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant."

    So basically we get lightning bolt on the move back? This might make me reroll back from pally to shaman. Fingers crossed it sticks!
    Last edited by Skippert; 2015-11-22 at 06:26 PM.

  19. #19
    On the Arms Warrior changes, I can't say it's a good idea to factor their mastery solely and wholly into Colossus Smash, an ability with a 45 sec CD notwithstanding procs - who is going to bother with that statistic?

    And because of their obsession over making Colossus Smash a central aspect of the spec, they've actually made some of the talents potentially detrimental. The talent "Mortal Combo" means you'll be able to use MS twice as often, which is great, but since MS isn't on the list of abilities that can reset the CD on Colossus Smash it devalues the worth of your mastery.

    If feels like they got an image of the Arms Warrior in their head and thought "dis is cool" and ran with it, without considering gameplay implications of the design.

  20. #20
    Remember when the Blood DK's Blood Worms use to do damage?
    I remember dying in a BG, then getting an HK from my worms. Twas an awesome sight to behold.

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