there is this script
Code:
hooksecurefunc('CooldownFrame_SetTimer', function(self)
if self.currentCooldownType == COOLDOWN_TYPE_LOSS_OF_CONTROL then
self:SetDrawBling(false);
self:SetCooldown(0,0);
end
end)
which removes the swirl from your actionbars when CC'ed
BUT
when u get CC'ed and the CC is longer than the cooldown left on any give ability then this cooldown will disappear (but the ability is obviously still on cooldown).
an example would be:
- you stand next to the enemy healer
- there is 4 seconds left on your kick cd
- you get hoj'ed for 6 seconds
- as soon as the hoj hits the cooldown of your kick disappears (the bug I'm talking about)
- enemy healer starts casting
- you trinket the hoj because you think you can kick the enemy healer but there is actually still 2 seconds left on your kick cd
so the question is: is there a possibility to completely remove the swirl you get on your actionbars when CC'ed without this bug? if anyone knows of a new script or if anyone could come up with one that would be absolutely amazing!
cheers
edit: this is the "swirl" I'm talking about:
- - - Updated - - -
update: maybe there is a way to remove the swirl-effect instead of setting the cooldown to (0,0) like we see in the scritp.