Is complicated to find a good teapot.
I needs teapots.
Is complicated to find a good teapot.
I needs teapots.
Oh, hi.
It's not that you actually will ever use this stuff, but that's not the point of college really. The point is, a prospective employer knows the level of learning you're capable of. Many jobs require a degree not because you need the knowledge, but you need to be able to learn at a certain level to do that job (even if or especially if it's something you're not really interested in), you need a certain level of maturity, you need to be able to commit to a long term course of action and and stick with it for 4 years, etc.
Not every job requires these skills of course, but most in the professional world probably will.
Eh, I kinda learned my lesson about those Alpha stage survival games. Between The Forest, 7 Days to Die, Stranded Deep, and so on, they pop up on a Lets Play and look like a utter blast when they're playing it. But what you don't realize was during that Lets Play they literally did everything there is to do in that game, and the Devs suddenly get their game "internet famous" make a ton of sales and more often then not will probably take the money and run and never be heard of again.
Too many of those type of games in my Library honestly. Too few Prison Architects and Kerbal Space Programs that left the Alpha Stage with a product that feels complete. I mean, I get that you gotta support the little guy, but its like tossing money at this ugly mass and hoping it spurts out a finished product.
And to the Devs of StarForge fuck you fuck you fuck you fuck you. They were literally the worst ones. They even had a fake, polished up trailer that baited a ton of people into it, got their money, and released a patch every SIX MONTHS. Havent released a patch in over a year now.
Yeah. And some dont know the world of shit theyre getting into.
The gaming community can forget a lot of the times that these indie developers are.. well really tiny. What was it? Cube World? They got internet famous and from what I understand it was just a husband and his wife. They suddenly found themselves swarmed by millions of people. Their website crashed, and so on and people got downright dangerous against them.
Its like putting a spotlight that is normally shined on big AAA titles with a whole corporation and resources backing it and shining it on someone who is just making a tiny game in their home. You are spotlighted for million and they are holding you to the same standard and pressure placed on a AAA title.
But that is just trying to justify it a little
I'd be willing to bet most people don't think about the kind of issues that arise when you make literally anything bigger. Publicity, a game, a wall (cough), a business, a piece of art, whatever. The bigger something gets, it runs into exponentially more problems. I mean, talk to any well-known Internet personality. Most of them literally can't spare the time or energy to answer all their fan/hatemail.
Indie devs thrown into the spotlight are--I suspect--particularly vulnerable to the mental and emotional stress that comes from being in the Internet spotlight. It's super-easy to get overwhelmed and completely, emotionally shut down by that kind of thing.
[Spider Dance - Toby Fox] [♫] [t] [Splinterfox | MW/BM | Tanaris-NA]
[OSaS A1 ~ 80% Completion] ~ [Thank You, MLP] ~ [ ??? ]
Well thats just how it is a lot of the time. Indie Developers back in the 80s were just little teams of guys making Super Mario Bros and not having a clue how big their game can get. They were just making a game and it got Published by Nintendo who were also not that big. But that was a time when video games as a whole were not big. There was a ton of garbage games too, it kinda like tossing a ton of shit at the wall and seeing what sticks.
Now-a-days the big AAA titles are so big and investing so much money that they dont dare take a risk with a new idea. And that kinda makes the consumer base hungry for new ideas. And when a indie developer comes out and states that they are going to give it a attempt, people will pounce them. Then when they cant possibly deliver AAA quality on their living rooms computer they proceed to be the focus of death threats and suddenly their bank account is empty and holy shit.
Well, there's two sides of this. You also have the indie developers who promise AAA quality all while innovating from their kitchen computer, and have a rabid fanbase that will defend them to the death despite them making no progress in like a decade, and using a development platform that literally cannot achieve what they say it can.
3DS Friend Code: 0146-9205-4817. Could show as either Chris or Chrysia.
There's that too. I see Star Citizen as this. It reminds me of Fable for the xbox back in the day. The lead developer was running around promising these great things and hyping the game up. It was going to be a great heros tale. There was going to be in depth town systems. You can raise a family. Then it was finally released and its.. not these great things. Sure the ideas are present sorta, but they're not as super in depth as promised. Its a game like the games we've seen before, but with a derailed hype train full of angry rabid people.
Ehh, Markiplier isnt that bad honestly. He gets a little zaney sometimes but for a Lets Player he isnt one of the worst out there. I dont watch his horror games though because he plays a lot of Lets Play spooky game bait devs that produce crap.
On the other hand, PewDiPie screaming at everything and screaming BARRELZ is intolerable
I was thinking Trials of Ascension, but Star Citizen falls in this too.
3DS Friend Code: 0146-9205-4817. Could show as either Chris or Chrysia.
ack, huge
http://i.imgur.com/FWwEH2x.jpg