Last edited by Ratyrel; 2015-12-24 at 12:46 AM.
Well that hype didn't manage to penetrate my spheres then. Lol claims 27 million per day, I once read something about the 1 million mark for DotA2 with something like 15 million profit per month. Just to put that into perspective. That might have changed, but either way, these 500k have next to no impact on the whole gaming sector as a whole. So people on the CS:Go forums rioting is something that barely causes a ripple. Heck even WoW barely makes the news today and it still has 5+ million subs.
As long as you keep getting people pre-ordering and buying seasonal passes for ingame goodies, game developers and publishers will never change their tune with regards to releasing a game bug free.
Mmm that's more of an issue of open world games in general and not something they intentionally leave out, and most likely originated in different ways in each game/engine. Fallout 4 especially since it has player building, no? =P
No way to claim a pathfinding bug is exactly the same than on a 13year older engine with any certainty.
I disagree on your criticism of Skyrim. The only time I ran into bugs was when I began massively modding it.
I agree somewhat on Fallout 4, it was bad. In fact, my biggest complaint with it was the terrible face animations. The mouths didn't sync, Mama Murphys neck will twist 180 degrees to talk to you when she's sitting on a chair, the faces just look really damn bad.
The dog clips through everything, he opens doors, he runs through trees, he teleports on top of roofs when he's inside building. I can't keep dogmeat as a companion because of how buggy he is.
FO4 lacks the charm of FO3, no karma system, less character dialogue interactions. Eh, I played it for a week and gave up.
ive had more fun playing a buggy fallout 4 for the last month than ive had in the last 5 years in wow. somebody needs to give blizzard some lessons on quality voice acting and a refresher on humor in games because there games have become soulless eye candy with mountains of grinding and no satisfying ending since lich king.
Hahahaha. Oh my god. The voice acting in WoW is SOOO bad.
I will bet my left nut and a bag of skittles Blizzard's WoW team had exactly one female voice actor and all the playable races were like commissioned females that came into the studio for one day, recorded lines, and never came back again. Sindragosa, Freya, female Vrykul, uhhh... every female raid boss and dungeon boss have the same voice.
And jesus is the dialogue so bad, its like an Uwe Boll film.
The engine it runs on sucks, this isn't news to anyone who's played a Bethesda game in the past 10 years. It's been polished and dressed up, but it's the same engine.
Here's the thing though, most people who play these games probably get their money's worth. A lot of people can overlook the obvious engine issues because these games offer so much playtime and replay value. If someone puts 200 hours into a game, was it worth 60$? I would say yes, and I think many people would agree.
A big part of that value comes from the other big selling point, mods. The reason mods for Bethsoft games are so popular is because the offered dev tools have been very unrestricted. The tools haven't been released for FO4 yet (and won't be until Q1 2016), but passionate fans have already manage to hack together substantial mods.
I think any single player game with a fanbase that dedicated and creative, with the right tools offered and supported, is probably worth a purchase.
Say good-bye to your left nut then: http://wow.gamepedia.com/Voice_actor#World_of_Warcraft
Bethesda's RPG aspect isn't really that great. And their storytelling is quite bland, getting worse with every new installment, it seems to me. But their open worlds are very enjoyable on their own, if you like that sort of games.
Overall, I was left with a much better taste in my mouth after playing Obsidian's Fallout: New Vegas: that game offered some RPG depth that Bethesda's Fallout 3 didn't. I hope Obsidian keep making RPG games. They truly shine on that aspect.
For me the good outweighs the bad, and i find the games very enjoyable. As ever, your milage may vary.
Aside from the bugs, everything you're describing is entirely subjective. It seems like you're venting your frustration because you bought into the hype so hard that you bought it on day 1 and did no research to determine the quality of the game.
I agree that the bugs are horrible (I haven't had any but anecdotal evidence is useless) but if you insist on making uninformed purchases then you are prone to being ripped off
For me, it was neither great nor forgettable but somewhere in between which likely won't be touched until the creative development kit is released early next year and actual mods are released instead of SweetFX shader presets, setting tweaks and outright scripted cheats. I never encountered any bugs although I did run in to some CTDs but nothing which made me throw up my arms in anger or confusion but your mileage may vary from system to system.
The obvious offenders for me was the story, a boring/linear dialogue wheel, fumbling attempt at factions and archaic game systems (interaction, movement, interface) which felt the same as an FPS from ten years ago.
In the end, I spent $60 and enjoyed it enough to get 100+ hours which is a pretty solid deal for any game.
Last edited by Triggered Fridgekin; 2015-12-24 at 03:07 AM.
A soldier will fight long and hard for a bit of colored ribbon.
Almost 100 Hours played and the only Bug i encountered is this "blurred vision" bug were everything gets white and you cant see anything.
Does anyone know how to get this fixed ?
Yeah. It has some bugs, and some things that aren't great quality like AI. It's also a ton of fun. What are you looking for in games? We done now?
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
Two words
Mod support.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.