1. #1

    Wow Class Concept [Merchant]

    [The merchant class in wow is available to all Races on Alliance and Horde]

    Two Specializations:Tradesman DPS / Shady Dealer DPS


    Perks and Flavor:

    The Merchant is a shrewd Bussinessman who always gets the best discount (Does not cancel out the Goblin racial perk)

    Additionally items merchants sell to vendors have a slightly increased value.

    UnArmored. Merchants do not have to wear armor. They can wear cloth but they can also wear plain clothing. When wearing all items that do not give stats Merchants gain a large health and damage boost.

    Weapon Types available to this class (Offhand item, shield, 1 handed sword/axe/mace/Dagger/Staff/Wands(Ranged weapons bows,crossbows, guns shady dealer only)

    Traveling Merchant Perk. Mount Speed Increased Slightly. Increased more based on how full your bags are.

    Large Coffers perk. Bag and Bank space expanded slightly regardless of what bags your using.

    Adventurer Perk. Chance of looting better items increased.

    Merchant vessel ability. 10 minute cooldown. The Merchant embarks on his own sailboat to travel between continents. This can be done from any access point to the ocean.

    Shady Deadler spec]

    The shady dealer is a merchant who carries poisons and traps and some ability enhancing potions. Shady dealers gain more health from eating food and drinking health potions than other classes do. The dealer also uses ranged weapons to deal damage.

    Shady Dealer's have no resource bar only cooldown timers on their hard hitting abilities. While waiting for spells to recharge they have access to a very basic attack they can use as much as they want only restricted by the global cooldown timer.

    The dealers spells revolve around using potions and poisons and some ranged weapon attacks similar to a hunter.

    Tradesman] The Tradesman differs from a shady dealer in these ways. They have mana as a resource bar. They have knowledge of some spells they picked up from traveling magi. While they have some basic ranged spells they can engage in close combat with a one handed melee weapon. They are officially a melee class with some ranged spells.

    The Tradesman can also employ minions temporarily similar to the great warlock demons. These minions come in the form of an ogre and mechanical bodyguards. The Ogre minion deals alot of damage while another may heal the merchant owner. Other Minions would safeguard the merchant with absorbs and come with a taunt.

    I could sit here all day and come up with examples of spells but Ive decided not to do that and cut it short. In conclusion The MErchant class in wow would be the ultimate NPC fantasy. Anyone whos ever wanted to be an unknown adventurer and ward off attackers in a more humble manner.

    The Tradesman combines Pets/Melee/Spells its a hybrid cross of a warrior/mage/hunter. While the shady dealer would be a cross between a rogue/hunter.
    Last edited by Packing an i5; 2016-01-23 at 08:28 PM.

  2. #2
    Stood in the Fire vulena's Avatar
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  3. #3
    On its own it's actually an interesting idea, but I can't say I care much for the implementation details. For one thing, it needs to have stats matter, just to be able to function as a real class. The details on abilities are also really perfunctory, and the bit about spells learned from wandering magi doesn't feel like it meshes with the rest of the kit, which actually resembles the Goblin Alchemist WCIII unit more than a little. I'd suggest having abilities derived from powerful artifacts they've traded for, and based on their ability to sling wealth around. Like for example a Mark Bounty ability that makes the target's friends attack it for X seconds. Come to think of it, this would be a good place to put a whole bunch of "gentleman adventurer" tropes into action as well.

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